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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Show off your best animal-tracking skills in this brilliant
matching game. The task is to match 25 tracks to their animal
owners. Has an elephant just crossed your path or was it an
echidna? Can you track down a coyote, make out the trail of a
peacock and recognise the paw print of a panda? Beat your opponents
by making as many matches as you can!
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Dog Bingo
(Game)
Polly Horner
1
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R575
R507
Discovery Miles 5 070
Save R68 (12%)
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Ships in 5 - 10 working days
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This beautifully illustrated bingo game features 64 breeds of dog
from around the world. Spot all kinds of dogs - from the tiny
chihuahua to the noble Great Dane, from the sleek Saluki to the
dreadlocked Hungarian Puli, mark them off on your card and bingo!
Dog Bingo brings a fun and educational twist to the traditional
game as players learn the names and colourings of both their
favourite breeds and weird and wonderful exotic dogs. Contains 64
superbly illustrated dog tokens, one board, 12 bingo cards and
brightly coloured counters for you to mark up your card, as well as
a leaflet containing basic information and a few quirky traits for
all of the dogs featured.
Learn how to play mah-jong with this beautifully illustrated
mah-jong set! Animal Mah-jong takes the traditional Chinese tile
game and updates it for a new audience in this affordable card
format. Rather than the traditional line drawings of bamboo and
Chinese characters, it features Ryuto Miyake's beautiful animal
illustrations - each suit features Asian animals from the land, sea
and air. Get ready to pong, chow and kong like you never have
before! Stunning illustrations by Ryuto Miyake Affordable new card
format Screen-free fun - a high quality non-digital game for all
ages Suitable for children and familes to play together
Wilhelm Steinitz was the first undisputed World Chess Champion, and
a true legend of the game. Steinitz played chess in precisely the
same highly innovative, risk-taking, hard-hitting, yet thoroughly
concrete way as any modern great. Allied to his near-nerveless
will-to-win and attacking flair, his exceptional ability to
evaluate positions, develop masterful plans and manoeuvre for
advantage created numerous games of long-lasting, insightful
brilliance. In this book, Craig Pritchett leads you through an
unforgettable learning experience that builds on the extraordinary
life and games of one of the greatest players in chess history,
many of whose most profound discoveries remain at the very heart of
the game in the 21st century. Move by Move provides an ideal
platform to study chess. By continually challenging the reader to
answer probing questions throughout the book, the Move by Move
format greatly encourages the learning and practising of vital
skills just as much as the traditional assimilation of knowledge.
Carefully selected questions and answers are designed to keep you
actively involved and allow you to monitor your progress as you
learn. This is an excellent way to improve your chess skills and
knowledge. *Learn from the games of a chess legend *Important ideas
absorbed by continued practice *Utilizes an ideal approach to chess
study
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Crescent Moon
(Game)
Steve Mathers; Illustrated by Navid Rahman
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R1,355
Discovery Miles 13 550
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Ships in 10 - 15 working days
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An ambitious asymmetric area control game of tense negotiations and political intrigue.
As the sun rises over the deserts, rivers, and oases of the Caliphate, a delicate balance
has been upset. As one of many rival powers in the region, you now have the opportunity
to alter the course of history and seize power for yourself. The ambitious Sultan sits in a
golden palace, presiding over great works of architecture. The secretive Murshid works
to covertly undermine the central authorities through an expansive network of agents.
The wandering tribes of the Nomad aim to sow discord in order to secure employment
for their experienced mercenary citizenry. The ravaging forces of the Warlord sweep
across the land, chasing after promises of plunder. And, in the face of chaos and
uncertainty, the Caliph aims to preserve order through military might. Will you
successfully navigate this web of rivalries and rise to prominence, or will you squabble
with your lesser adversaries and fade into obscurity?
Crescent Moon is an area control game for four or five players. Take on the role of one of
five radically asymmetric characters, each with their own objectives to fulfil, unique
actions to utilise, and game-changing special powers to employ. Build symbiotic
relationships with your allies, undermine your rivals, and choose your friends and
enemies wisely in this cut-throat game of power and politics.
Number of players: 4-5
Ages: 14+
Play time: 150-180 minutes
Components: 59 Custom Wooden Pieces, 5 Player Booklets, 82 Cards, 62 Wooden Discs, 16 Hexes, 5 Cloth Bags, 196 Tokens
Game design expert Jesse Terrance Daniels teaches all the
fundamentals of game design, from rule-setting to physical
construction, along with original illustrations that capture the
ethos and energy of the young, contemporary gaming community.
Readers will learn the "building blocks" of game design, including
game components, rules, and gameplay mechanics, and then how to
craft a game, with a variety of examples and design prompts. After
completing Make Your Own Board Game, readers are equipped with a
broad understanding of game construction and flow and ready to
create games that are playable and satisfying, while also
expressing the makers' unique creativity and passions.
Don't Be a Beardy Gamer "A very funny and useful read on its own,
but it also makes a great gift for that sore loser in your life."
--The New York Times "An indispensable, laugh-out-loud guide to the
pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer
Fantasy and Warhammer 40,000 novels author; former Games Workshop
designer "For anyone looking to be a part of one of the greatest
communities in the world!" ~Brittanie Boe, editor of GameWire "A
warm, insightful guide for exploring one of geek culture's oldest
realms." ~Aaron Dembski-Bowden, author of New York Times
bestselling book The Horus Heresy: The First Heretic Whether you're
new to the world of tabletop games or a veteran gamer, The
Civilized Guide to Tabletop Gaming is your go-to game-night
etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek
and Sundry, helps you to get along as you play and make the most
out of your time with your gamer group. Packed with insider advice
and etiquette tips, this essential guide includes advice on
everything from sharing crib sheets and meeples to avoiding drama
and poor sportsmanship at the game table. With 100 gaming etiquette
rules, The Civilized Guide to Tabletop Gaming provides you and your
group with all you need for a fun and respectful game
night--without rage-quitters, bad losers, terrible winners, and
Incredible Sulks!
Mikhail Tal is a true legend of chess. He was the World Champion
and also holds the world record for the longest unbeaten run in
competitive chess. Tal is widely regarded to be the greatest
attacking player of all time. Nicknamed 'the magician from Riga',
Tal was a creative genius who made it look as though absolutely
anything was possible over the chessboard. He excelled in confusing
his opponents in chaotic positions, and even the best defenders of
his time were unable to withstand his blistering attacks. Tal's
many brilliant games have inspired generations of chess players who
admire his play without ever being able to convincingly reproduce
it. In this book, former American Open Champion Cyrus Lakdawala
selects and examines his favourite Tal games, from the beginning to
the end of his exceptional career. Lakdawala shows how we can all
improve our chess by learning from Tal's masterpieces. Cyrus
Lakdawala examines his favourite games of the chess legend Mikhail
Tal, a World Champion who is widely regarded to be the greatest
attacking player of all time. Move by Move provides an ideal
platform to study chess. By continually challenging the reader to
answer probing questions throughout the book, the Move by Move
format greatly encourages the learning and practising of vital
skills just as much as the traditional assimilation of knowledge.
Carefully selected questions and answers are designed to keep you
actively involved and allow you to monitor your progress as you
learn. This is an excellent way to improve your chess skills and
knowledge. * Learn from the games of a World Champion * Important
ideas absorbed by continued practice * Utilizes an ideal approach
to chess study
For over 100 years, the world's leading chess players and teachers
have told their students to study the endgame. Now, for the first
time, a revolutionary, richly instructive endgame book has been
designed for players of all levels. This is the one and only
endgame book youll need as you move up the ladder from beginner to
tournament player and master. Designed to "speak" to a player in a
very personal way, Silman's book teaches the student everything he
or she needs to know at his or her current rating level, and builds
on that knowledge for each subsequent phase of the players
development. Starting at the beginners level, all basic mates are
clearly and painstakingly explained. After that, the critical
building blocks that form the endgame foundation for all tournament
hopefuls and experienced tournament competitors are explored in
detail. Finally, advanced endgame secrets, based on concepts rather
than memorization, are presented in a way that makes them easy to
master. The basic keys to a well-rounded endgame education --
Opposition, the Lucena and Philidor Positions, Cat and Mouse,
Trebuchet, Fox in the Chicken Coup, Triangulation, Building a Box,
Square of a Pawn, Outflanking, the Principle of Two Weaknesses --
are vital. But equally important is creating a love of the endgame,
which is addressed at the end of the book with a look at chess
tactics, minor piece domination, and a discussion of the five
greatest endgame players of all time -- all things that every fan
of chess at every level can enjoy. If you have found the endgame to
be a mystery, if you have found that your confidence plummets once
you reach an endgame, if you have searched for an instructive
endgame book that will turn your weakest link -- your endgame --
into your personal field of power, your search is over. The book is
the key to a world of essential ideas, startling beauty, and
stunning creativity.
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Cat Bingo
(Game)
Marcel George
2
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R580
R511
Discovery Miles 5 110
Save R69 (12%)
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Ships in 5 - 10 working days
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A beautifully illustrated bingo game featuring 64 breeds of cat
from around the world. Spot all kinds of cats - from Tonkinese to
Siamese, and from Bengals to Birmans - mark them off on your card
and ... BINGO! Cat Bingo brings a fun and educational twist to the
traditional game as players learn the names, colourings and
characteristics of their favourite breeds. Contains 64 superbly
illustrated cat tokens, one playing board, 12 bingo cards and
brightly coloured counters for you to mark up your card. Also
includes a leaflet containing information on each of the cats
included.
An easy-to-learn repertoire for the chessboard assassin
A crucial decision spared chess Grandmaster David Bronstein almost
certain death at the hands of the Nazis-one fateful move cost him
the world championship. Russian champion Mark Taimanov was a touted
as a hero of the Soviet state until his loss to Bobby Fischer all
but ruined his life. Yefim Geller's dream of becoming world
champion was crushed by a bad move against Fischer, his hated
rival. Yuri Averbakh had no explanation how he became the world's
oldest grandmaster, other than the quixotic nature of fate. Vasily
Smyslov, the only one of the five to become world champion, would
reign for just one year-fortune, he said, gave him pneumonia at the
worst possible time. This book explores how fate played a
capricious role in the lives of five of the greatest players in
chess history.
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