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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
The game of chess was wildly popular in the Middle Ages, so much so
that it became an important thought paradigm for thinkers and
writers who utilized its vocabulary and imagery for commentaries on
war, politics, love, and the social order. In this collection of
essays, scholars investigate chess texts from numerous traditions -
English, French, German, Latin, Persian, Spanish, Swedish, and
Catalan - and argue that knowledge of chess is essential to
understanding medieval culture. Such knowledge, however, cannot
rely on the modern game, for today's rules were not developed until
the late fifteenth century. Only through familiarity with earlier
incarnations of the game can one fully appreciate the full import
of chess to medieval society. The careful scholarship contained in
this volume provides not only insight into the significance of
chess in medieval European culture but also opens up avenues of
inquiry for future work in this rich field.
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Cryptid
(Game)
Hal Duncan, Ruth Veevers; Illustrated by Kwanchai Moriya
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R1,083
R790
Discovery Miles 7 900
Save R293 (27%)
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Ships in 10 - 15 working days
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In this unique deduction game of honest misdirection you are all
cryptozoologists, trying to be the first to discover definitive proof
of a cryptid in the wilds of North America. Each player will be given a
unique clue – one piece of crucial information about where the creature
lives. When combined, the clues identify a single space on the map –
the creature’s habitat.
Each player’s clue either states an area where the creature can be
found or where it cannot be found, based on the terrain and structures
on the board. During the game, you will ask each other questions with
the aim of guessing each other’s clues. The first player to correctly
use all of the clues to find the habitat wins the game!
The Game of the Goose is one of the oldest printed board games,
dating back 400 years. It has spawned thousands of derivatives:
simple race games, played with dice, on themes that mirror much of
human activity. Its legacy can be traced in games of education,
advertising and polemic, as well as in those of amusement and
gambling - and games on new themes are still being developed. This
book, by the leading international collector of the genre, is
devoted to showing why the Game of the Goose is special and why it
can lay claim to being the most influential of any printed game in
the cultural history of Europe. Detailed study of the games reveals
their historical provenance and - reversing the process - gives
unusual insights into the cultures which produced them. They
therefore provide rich sources for the cultural historian. This
book is beautifully illustrated with more than 90 illustrations,
many in color, which are integrated throughout the text.
From the first edition: "Just the right combination of fascination
and brio"--Chess Life; "a real browsers delight"--San Francisco
Chronicle; "arguably the best chess writer on the American
scene...opulent"--Washington Times; "a wonderfully readable
book...fascinating"--Boston Herald; "enjoyable"--British Chess
Magazine. "[The author] is one of the most accomplished American
chess players as well as a prolific chess writer and
journalist"--James Henri. The best, the worst, the shortest, the
oddest, the longest, the most deceitful, the most memorable, the
most brilliant, the dumbest--of players, games, matches,
tournaments, books, ideas, etc. The lists are replete with
background detail and exact facts--this second edition of Soltiss
classic 1984 book is altogether an essential part of any chess
collection and a browsers delight. The new edition contains 25
percent more lists, games, diagrams and annotations. The majority
of lists from the first edition have been updated or expanded--or
both.
If you are aware of endgame patterns, you spot key moves quicker,
analyse and calculate better, avoid making errors and memorise what
you have studied more fully. Most of the patterns Jesus de la Villa
presents in this new book are from the phase of the game just
before a theoretical endgame turns up. Knowing these practical
endgame fundamentals will enable you to fully reap the benefits of
what you learned in De la Villas widely acclaimed classic 100
ENDGAMES YOU MUST KNOW. Studying patterns only makes sense if you
are going to encounter them frequently. De la Villa presents those
that have the greatest practical importance and explains and
illustrates them with carefully selected examples. To show the
patterns as clearly as possible, he mainly concentrates on
positions in which both sides have just one piece. Presenting
positions with more pieces risks blurring the picture and making
motifs less straightforward. The fact that players think in
patterns has an important side-effect: their endgame errors tend to
repeat themselves. Thats why De la Villa has not just included
examples from games of elite GMs but also of amateurs. Errors are
always instructive and working with this book will seriously reduce
the number of typical mistakes you are prone to make. The many
practical exercises that De la Villa has selected will help you
improve and retain what you have learned.
Do you need to be a genius to be good at chess? What does it take
to become a Grandmaster? Can computer programmes beat human
intuition in gameplay? The Psychology of Chess is an insightful
overview of the roles of intelligence, expertise, and human
intuition in playing this complex and ancient game. The book
explores the idea of 'practice makes perfect', alongside accounts
of why men perform better than women in international rankings, and
why chess has become synonymous with extreme intelligence as well
as madness. When artificial intelligence researchers are
increasingly studying chess to develop machine learning, The
Psychology of Chess shows us how much it has already taught us
about the human mind.
Details 59 brilliant games from the career of a correspondence
world champion with his own notes, and provides insights into the
processes of analysis and decision-making, as well as abundant
study material. Packed with general chess wisdom and pertinent
quotes from the great masters of chess.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
The International Chess Federation or World Chess Federation (FIDE,
from the French acronym for Federation Internationale des Echecs)
was founded on July 20, 1924 in Paris but only from 1950 began to
award the first international titles. This work lists over 18,000
players who received international titles from 1950 up until
December 2016. Information for each entry includes when available
last name, first name, middle name, federation, date of birth,
place of birth, date of death, place of death, title and year of
award and, peak rating (month and year). A list of sources is
included.
Thirty-six masterpieces are up for auction. Are they bargains to be
snapped up or over-hyped drains on your finances? You'll never know
unless you bid! In this board game for up to six players, you
travel the world as an art collector scouring the auction houses,
visiting art fairs, and making private deals in search of elusive
artworks to complete your collection. The winner is the player with
the most valuable collection and the most cash in hand at the end
of the game.
This book is the definitive volume on the history of chess in
Singapore. Covering 1945-1990, it covers the post-war emergence of
a truly 'local' chess scene out of the colonial period, then taking
the story up to the modern era. Contained within these pages are
tributes to the modern founding fathers of Singapore chess. Also
chronicled within are the careers of Singapore's top players and
their achievements. This includes fine team performances (belying
Singapore's seeming status in the chess world as a tiny red dot)
and spectacular individual successes on the international stage.In
documenting chess development in Singapore for the period in
question, this book also provides glimpses of a wider social
history. Personal stories (based on fresh interviews) are provided
that give a sense of the chessplaying milieu of the time. Stalwarts
in the chess scene, featured in this book, went on to be notable
figures in the wider social and political landscape.A selection of
139 annotated games played by top Singapore-based players and
Singapore masters between 1949 and 1990 is matched by a rich
collection of more than 200 rare illustrations. This volume is a
wonderful resource for chess aficionados, interested amateurs,
collectors and historians.
This is a chess book for everyone, from eight to eighty, beginner
to master. In a clear, easy-to-follow format it explains how the
best way to beat a stronger opponent in the opening stage of the
game. Delightful and instructive games of famous players are used
to show the 50 most effective opening traps that chess masters use
to win their games.
The ideal gift for all word gamers! A bumper book of more than 250
puzzles for word game lovers. Based on techniques required for
Scrabble, these challenges have been designed to put your word
power to the ultimate test. All words used are from the official
Scrabble word list, so you learn as you play. Suitable for the
whole family. In this collection of word puzzles you will find:
Word Slider - move tiles in the grid to create multiple words
Scrabble (TM) Word - a variation of Wordle, solve the anagram from
the clues given Seven Letters - solve the given clues to find the
hidden 7-letter word Scrabble (TM) Score - try and make the maximum
score from a given rack of tiles Wordsearch - ideal for word
training Anagram Challenges - unscramble the letters from the racks
Give me a clue - fill in the blank tiles to match the definition
Word Wheel - find as many words as you can with a given length
Scrabble (TM) Soup - find the highest-scoring word you can in the
grid of letters Word Ladder - get from the top of the ladder to the
bottom by exchanging one letter at a time Star Letter - find the
word that can be formed using every letter once and the star letter
twice Consonant Crosswords - complete the crossword, where all the
vowels have already been placed (c)2022 Mattel. SCRABBLE (TM) and
SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
The Scandinavian Defence is one of the most popular chess openings
among amateur players, and it is easy to see why. Black players
immediately limit the opening theory they have to know because
there is no way White can side-step Blacks first move. Whats more,
the Scandinavian requires only very little theoretical knowledge,
so it has an extremely low maintenance factor. To cap it all, Black
gets a solid structure. And thats not even the end of the good
news, as Thomas Willemze demonstrates in this compact and practical
manual. Playing the Scandinavian teaches invaluable techniques that
you can use in almost all of your other games. Pressuring the
centre, neutralizing your opponents initiative, improving your
piece coordination, trading the right pieces and exploiting your
opponents weak points are all typical Scandinavian spin-offs that
Thomas Willemze teaches you in his trademark lucid style. The
Scandinavian for Club Players offers everything you need to know to
be fully prepared to meet 1.e4. The various lines are enriched with
verbal explanations, diagrams, flash-cards and exercises that make
this book even more accessible. Willemze not just uses examples
from the games of elite grandmasters. As an experienced trainer he
knows that discussing club players adventures are particularly
instructive for his target group.
"To be passive... is fatal to the beginner or medium player - such
players must be aggressive. He must attack, because only in that
way can he develop his imagination, which is a very important
thing." This quote comes, perhaps surprisingly, from Jose
Capablanca, a world champion far better known for his brilliant
strategic and positional play than his attacking prowess. This
emphasizes the fundamental importance of having a clear
understanding of how to build up and execute an attack. Every chess
player loves to attack. Directing one's forces towards the enemy
king, probing to create weaknesses and ultimately crashing through
with a brilliant sacrifice is always a thrilling experience.
However, attacking play must always be based on sound principles
and carried out in a forceful and logical manner. This is not
always a straightforward task. In this book, the highly experienced
author and grandmaster Neil McDonald guides the reader through all
the complexities of attacking play. Topics include: * Attacking a
king trapped in the centre. * Exploiting weaknesses to develop an
attack. * Preventing reinforcements from rescuing the king.
How to Reassess Your Chess is the popular step-by-step course that will create a marked improvement in anyone's game.
In clear, direct language, Silman shows how to dissect a position, recognize its individual parts and ultimately find the move that conforms to the needs of that particular situation. By explaining the thought processes that go into a master's choice of move, the author presents a system of thought that makes advanced strategies seem clear, logical and at times even obvious.
How to Reassess Your Chess offers invaluable knowledge and insight that cannot be found in any other book.
For 70 years the U.S. Chess Federation has held the U.S. Junior
Open, featuring young players under 21. This book is the first to
focus the formative years of these juniors, who later became many
of the outstanding masters of the Unites States. Each chapter
contains an annotated game of the winner of the championship and
brief identifications of the notable players. Crosstables are
included where available.
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