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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
First published in 1987 to overwhelming international acclaim, Jeremy Gaige's Chess Personalia has been called ?one of the most useful chess books ever published? (Edward Winter in New in Chess). The book is an invaluable resource for researchers and enthusiasts, and original copies are highly sought after by chess collectors. Long out of print, the original work is available here for the first time in a softcover format. This biobibliography contains around 14,000 worldwide entries, each entry offering full name, date and place of birth and death, FIDE title, country of citizenship and citations to mentions in the world's media. Variants in names are cross-referenced. Those knowledgeable in the chess world will recognize the author's name and be completely assured as to the comprehensiveness, accuracy, lack of bias, and sedulous research this extraordinary reference work represents.
Among the first books ever published was the 1474 translation of the Game and Playe of the Chesse. Over the next 400 years, significant chess books would appear, but the overwhelming number of titles on the subject appeared in the 20th century and continue unabated. By 2003, over 35,000 volumes on chess in a variety of languages had been published, with approximately 14,000 English language works published from 1960 onward. For the librarian, collector, or chess enthusiast, the immediate task comes in finding which of these many volumes are worthwhile. This work provides an objective and informative look at some of the best chess books published in the period 1901 through 2000?and gives numerous examples of the games, with diagrams that appear in them. Inclusion criteria were popularity, longevity, critical acclaim, influence, definitiveness, historical importance, authorship and reputation. All were published in English (or use figurine notation). Each entry includes bibliographic details followed by a description of the book, with information on the author or authors, why the book is important, and background information on the publication.
Chess was invented more than 1,500 years ago, and is played in every country in the world. Stephen Moss sets out to master its mysteries, and unlock the secret of its enduring appeal. What, he asks, is the essence of chess? And what will it reveal about his own character along the way? In a witty, accessible style that will delight newcomers and irritate purists, Moss imagines the world as a board and marches across it, offering a mordant report on the world of chess in 64 chapters - 64 of course being the number of squares on the chessboard. He alternates between "black" chapters - where he plays, largely uncomprehendingly, in tournaments - and "white" chapters, where he seeks advice from the current crop of grandmasters and delves into the lives of great players of the past. It is both a history of the game and a kind of "Zen and the Art of Chess"; a practical guide and a self-help book: Moss's quest to understand chess and become a better player is really an attempt to escape a lifetime of dilettantism. He wants to become an expert at one thing. What will be the consequences when he realises he is doomed to fail? Moss travels to Russia and the US - hotbeds of chess throughout the 20th century; meets people who knew Bobby Fischer when he was growing up and tries to unravel the enigma of that tortured genius who died in 2008 at the inevitable age of 64; meets Garry Kasparov and Magnus Carlsen, world champions past and present; and keeps bumping into Armenian superstar Levon Aronian in the gents at tournaments. He becomes champion of Surrey, wins tournaments in Chester and Bury St Edmunds, and holds his own at the famous event in the Dutch seaside resort of Wijk aan Zee (until a last-round meltdown), but too often he is beaten by precocious 10-year-olds and finds it hard to resist the urge to punch them. He looks for spiritual fulfilment in the game, but mostly finds mental torture.
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
The strategic thinking skills, clarity, and patience required to win a game of chess can also be applied to the world of finance and investing. Thinking one step ahead and creating a detailed financial plan bring you closer to your ultimate goals of building your wealth. Like a pawn on the chessboard, navigating through many challenges and obstacles to achieve financial success, an investor must have a master plan and effective strategy. You need to be able to advance across the board while protecting your king (you and your family) from your opponents at the same time.
A one-of-a-kind masterclass in chess from the greatest player of all time. Learn how to play chess the Bobby Fischer way with the fastest, most efficient, most enjoyable method ever devised. Whether you’re just learning the game or looking for more complex strategies, these practice problems and exercises will help you master the art of the checkmate. This book teaches through a programmed learning method: It asks you a question. If you give the right answer, it goes on to the next question. If you give the wrong answer, it explains why the answer is wrong and asks you to go back and try again. Thanks to the book’s unique formatting, you will work through the exercises on the right-hand side, with the correct answer hidden on the next page. The left-hand pages are intentionally printed upside-down; after reaching the last page, simply turn the book upside-down and work your way back. When you finish, not only will you be a much better chess player, you may even be able to beat Bobby Fischer at his own game!
Designed to revive The Art of Conversation(R), TAOC(R) is a fabulous way to have balanced, interesting and meaningful communications. This Travel Edition follows on from the success of the original TAOC(R) games, offering new avenues to think, and talk, about the world. Included is an instruction booklet, as well as over 300 areas of discussion from topics on geography, history, languages, anthropology, philosophy, architecture, politics, and much more. TAOC(R) Travel enables us to gain new perspectives and broaden our view of the world in a fun and easy to use format. Best of all, your own life experiences, interests and ideas are all that's required to enjoy and reap the full benefits of TAOC(R) Travel. TAOC(R) Travel is an excellent learning tool for students of any age, as it works well regardless of actual travel experience; facilitating healthy debates and discussions, as well as being a useful tool for research topics, interactive tours and lesson plans. With TAOC(R) Travel, a myriad of world journeys await you, and can be experienced right in you very own home!
In chess literature, there have only been a few chess books that have immediately - and permanently - established themselves as classics, and this is one of them. The original English edition, published 75 years ago, used English descriptive notation, contained only one photograph, no crosstables and was in two volumes. This new 21st-century edition, presented with modern algebraic notation, has * combined both books into a single volume * added more than three dozen archival photographs * crosstables * Alekhine's complete match and tournament records * a Foreword by Russian grandmaster Igor Zaitsev * with many more diagrams * a comprehensive computer-assisted analytical supplement is also available for free download Whether you feel as if you are revisiting an old friend, or being introduced to this splendid game collection for the first time, you will marvel at how Alekhine's games and works remain extraordinarily consonant with the modern approach.
Chess Developments is a brand new series providing state-of-the-art openings coverage. Chess Developments focuses on the current trends - concentrating on critical lines, theoretical novelties and powerful new ideas. It offers players of all levels the opportunity to keep up-to-date with current opening theory whilst also expanding and improving their repertoires. The Pirc is an ambitious counter-attacking weapon against 1 e4. Black allows White to build an imposing centre before striking back and attacking it with pieces and pawns. If Black's strategy is successful White's centre can be blown away, but if Black fails he runs the risk of being overrun. In this book, James Vigus examines the most theoretically important and instructive Pirc games since the publication of his highly acclaimed The Pirc in Black and White, highlighting the main developments and novelties for both sides. Studying this book will provide you with essential information on a popular opening. *Essential coverage of the Pirc Defence *Packed with key new ideas and critical analysis *User-friendly design to help readers absorb information
This majestically illustrated bingo game features portraits of 64 royal icons from around the world. Spot famous faces like William and Kate, or meet some less familiar figures such as the playboy prince Wenzeslaus of Liechtenstein. Royal Bingo brings a fun twist to the traditional game, with all the European royal families represented, along with some more exotic courts such as Jordan, Brunei and Malaysia. Each royal is further brought to life in the accompanying booklet, which details their personalities, foibles, gaffes and romances. Who will reign supreme?
A book for chess players who want to build their skills on solid foundations. Yusupov guides the reader towards a higher level of chess understanding using carefully selected positions and advice. This new understanding is then tested by a series of puzzles.
How can you improve at chess? This is the eternal question asked by players of all levels. Which part of the game should you focus on? How often should you play? Should you change your opening repertoire? What's the best way to learn from your defeats? So many questions ...and yet direct answers are hard to find. It's no wonder aspiring players are left bewildered and in need of direction. In this book grandmaster Nigel Davies provides that direction. He examines the methods used by a number of players who were looking to improve their game, and how they went about achieving their goal. He has drawn heavily on the games and thoughts of players who have been his students over the years and experienced a clear improvement in their play. Finding the path towards improvement can prove difficult without the right guidance. This book will demonstrate the route to take. *A major study of chess improvement *Written by a renowned chess trainer *Tackles all areas of the game
The Nimzo-Indian Defence (1 d4 Nf6 2 c4 e6 3 Nc3 Bb4) and the Queen's Indian Defence (1 d4 Nf6 2 c4 e6 3 Nf3 b6) are two classic systems for Black to meet 1 d4. They are popular at all levels and have been played by virtually every world champion. They enable Black to gain a firm foothold in the centre at an early stage and White is not permitted the easy space advantage that occurs with many other defences to 1 d4. Black does not seek to engage White in immediate battle but postpones conflict for the middlegame when an understanding of themes and plans will be paramount. In Opening Repertoire: The Nimzo-Indian and Queen's Indian Defences, highly experienced chess author and coach Nigel Davies guides the reader through the complexities of these two lines and carves out a repertoire for Black. He examines all aspects of these complex systems and provides the reader with well-researched, fresh, and innovative analysis. Each annotated game has valuable lessons on how to play the opening and contains instructive commentary on typical middlegame plans. * A complete repertoire for Black against 1 d4. * A question and answer approach provides an excellent study method.
This series provides an ideal platform to study chess openings. By continually challenging the reader to answer probing questions throughout the book, the Move by Move format greatly encourages the learning and practicing of vital skills just as much as the traditional assimilation of opening knowledge. Carefully selected questions and answers are designed to keep you actively involved and allow you to monitor your progress as you learn. This is an excellent way to study any chess opening and at the same time improve your general chess skills and knowledge. Bird's Opening, 1 f4, is an ideal choice for freethinking chess players who prefer to rely on their general chess knowledge and intuition rather than having to memorize and keep up to date with mainline opening theory. Bird's Opening is essentially the Dutch Defense with an extra move, and White can choose between a number of different set-ups, including the reversed Leningrad, Classical and Stonewall variations, depending on mood and opponents' responses. In this book, International Master Cyrus Lakdawala examines all the important variations of Bird's Opening, including the sharp From's Gambit. Using illustrative games, he explains the main positional and tactical ideas for both sides, provides answers to all the key questions and tells you everything you need to know about successfully playing 1 f4. *Essential guidance and training with 1 f4*Provides a repertoire options for White*Utilizes an ideal approach to chess study
Players: 2-4 Ages: 14+ Playing Time: 30-60 minutes Contents: 20 Unique Miniatures, 20 Character Cards, 120 Action Cards, 42 Battlefield Cards, Double-Sided Playing Board, Counters & Tokens The great Darkness has fallen, and the Empire with it. The arcane crystals which once powered entire cities were shattered, and the darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends. Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition - but take care, danger may be lurking in the darkness... In the Wildlands, opportunity awaits... if you fight for it.
In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history of technology: machine intelligence had arrived at the point where it could best human intellect. It wasn't a coincidence that Kasparov became the symbol of man's fight against the machines. Chess has long been the fulcrum in development of machine intelligence; the hoax automaton 'The Turk' in the 18th century and Alan Turing's first chess program in 1952 were two early examples of the quest for machines to think like humans -- a talent we measured by their ability to beat their creators at chess. As the pre-eminent chessmaster of the 80s and 90s, it was Kasparov's blessing and his curse to play against each generation's strongest computer champions, contributing to their development and advancing the field. Like all passionate competitors, Kasparov has taken his defeat and learned from it. He has devoted much energy to devising ways in which humans can partner with machines in order to produce results better than either can achieve alone. During the twenty years since playing Deep Blue, he's played both with and against machines, learning a great deal about our vital relationship with our most remarkable creations. Ultimately, he's become convinced that by embracing the competition between human and machine intelligence, we can spend less time worrying about being replaced and more thinking of new challenges to conquer. In this breakthrough book, Kasparov tells his side of the story of Deep Blue for the first time -- what it was like to strategize against an implacable, untiring opponent -- the mistakes he made and the reasons the odds were against him. But more than that, he tells his story of AI more generally, and how he's evolved to embrace it, taking part in an urgent debate with philosophers worried about human values, programmers creating self-learning neural networks, and engineers of cutting edge robotics.
This truly outstanding book, first published in Russian in the 1970s and regarded as a classic, contains everything you need to know about how to deliver checkmate.1000 Checkmate Combinations contains a wealth of elegant and sophisticated chess tactics as well as systematic and effective instruction. Each chapter covers a different piece or combination of pieces that is able to deliver checkmate, and provides illustrative templates for just about every mating formation. By working through the book, readers will develop their ability to recognise the potential for checkmate, as well as the know-how to execute one.Clearly written and beautifully organised, it will appeal to all chess players but particularly club players.
This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster. -- . |
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