|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
 |
Farm Bingo
(Game)
Laurence King Publishing
|
R526
Discovery Miles 5 260
|
Ships in 12 - 19 working days
|
|
Farm Bingo is a family-friendly game packed with wonderful farm
animals for hours of bingo fun. Beautifully packaged, Farm Bingo is
gorgeously illustrated by award-winning illustrator Caroline Selmes
the game also includes a booklet with all the things you wanted to
know about farm animals. From the farmer, the scarecrow and the
tractor to the pigs, chickens, cows and ducks, along with classic
crops like sunflowers, corn and pumpkins, Farm Bingo has it all!
Farm Bingo comes complete with 48 illustrated chips and a cardboard
hay bale to store them in, a game board, eight double-sided bingo
cards, and farm counters for you to mark up your card. FUN FOR THE
WHOLE FAMILY: Easy to play makes Farm Bingo suitable for the whole
family, children 3+. Fill your game card first with all the farm
favourites. From the farmer, the scarecrow and the tractor to the
pigs, chickens, cows and ducks, along with classic crops like
sunflowers, corn and pumpkins, Farm Bingo has it all! 2-8 PLAYERS:
ages 3+ FUN & COLOURFUL: Kids will love the colourful farm
illustrations by Caroline Selmes. The compact box makes it easy to
take anywhere on the go, perfect for holidays! EDUCATIONAL: Learn
the farm yard animals as you play, matching the farm counters to
your game board. The first to cover all shouts BINGO and crowned
the winner. SCREEN-FREE FUN: Spend quality time away from screens
with this easy-to-play children.s bingo game. The game includes 8
double sided game boards so it can be played many times over. Also
available in the Laurence King Children's Bingo series are:
Dinosaur Bingo, Jungle Bingo, Scary Bingo, Wonder Women Bingo and
Poo Bingo. Our adult Bingo series features: Bird Bingo, Bug Bingo,
Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo, and Royal Bingo.
Grandmaster and renowned chess coach Zenon Franco provides a
training course designed to help all aspiring players to improve
their chess. During each lesson, you are invited to play a 'game'
in which you try to find the best moves at all the important
moments. Points are awarded for selecting the best moves - and are
deducted for selecting blunders! At the end of each lesson there is
a points scale to indicate how well you have 'played'. This means
you are able to accurately measure your progress as you work
through the book. Readers are tested in all aspects of chess:
attack, defence, counterattack, tactics, structures, strategy,
endgames and so on. Following this interactive course of lessons is
an ideal way to improve your game. *A structured course of chess
training *Includes 40 deeply annotated exercise games *Ideal for
both chess students and trainers
The Soviet Union is history, but its influence on chess is still
strong in the 21st century, as a glance at the rating list proves.
The late Alexey Suetin was perfectly qualified to reveal the
strategic secrets of the Soviet chess school. Suetin was a strong
grandmaster and for many years one of the most respected coaches in
Moscow - he guided the ultimate strategist, Tigran Petrosian, to
the World Championship, and numbered Vassily Ivanchuk among his
many other pupils. This is a collection of Suetin's finest writing.
Suetin instructs the reader on all the key aspects of strategic
play, including the centre, dynamism, accurate evaluation, attack
and defence, and the relationship between strategy and tactics. It
is not too late to become a pupil in the Soviet chess school!
Having learnt the basic moves, how exactly should a player
improve?In this much loved classic, Irving Chernev explains 33
complete games in detail, telling the reader the reason for every
single move. Playing through these games and explanations gives a
real insight into the power of the pieces and how to post them most
effectively.
Game design expert Jesse Terrance Daniels teaches all the
fundamentals of game design, from rule-setting to physical
construction, along with original illustrations that capture the
ethos and energy of the young, contemporary gaming community.
Readers will learn the "building blocks" of game design, including
game components, rules, and gameplay mechanics, and then how to
craft a game, with a variety of examples and design prompts. After
completing Make Your Own Board Game, readers are equipped with a
broad understanding of game construction and flow and ready to
create games that are playable and satisfying, while also
expressing the makers' unique creativity and passions.
More than a decade has passed since IBM's Deep Blue computer
stunned the world by defeating Garry Kasparov, the world chess
champion at that time. "Beyond Deep Blue" tells the continuing
story of the chess engine and its steady improvement. The book
provides analysis of the games alongside a detailed examination of
the remarkable technological progress made by the engines - asking
which one is best, how good is it, and how much better can it get.
Features: presents a total of 118 games, played by 17 different
chess engines, collected together for the first time in a single
reference; details the processor speeds, memory sizes, and the
number of processors used by each chess engine; includes games from
10 World Computer Chess Championships, and three computer chess
tournaments of the Internet Chess Club; covers the man-machine
matches between Fritz and Kramnik, and Kasparov and Deep Junior;
describes three historical matches between leading engines - Hydra
vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
 |
Agatha Christie Bingo
(Game)
Agatha Christie Ltd; Illustrated by Ilya Milstein
|
R575
R507
Discovery Miles 5 070
Save R68 (12%)
|
Ships in 5 - 10 working days
|
|
FUN FOR DETECTIVE NOVEL FANS - the whole family will love this
high-stakes game featuring 64 characters and clues from Agatha
Christie's novels PLAY AND LEARN - this board game comes with a
leaflet packed with Agatha Christie trivia. Learn about Poirot's
toughest cases, Agatha Christie's medicine cabinet and more! GREAT
GIFT - perfect for dedicated crime fans and bingo players SOMETHING
TO TREASURE - this is a quality product made to last, with bespoke
illustration and sleek and stylish packaging EXPLORE THE ENTIRE
SERIES - this game is part of the bestselling bingo series, a
collection of games for nature lovers and enthusiastic board
gamers. Other games in the series include James Bond Bingo, Bug
Bingo, Cat Bingo, Dog Bingo, Monkey Bingo, Ocean Bingo and Royal
Bingo Follow the trail of murder, blackmail and mystery set by the
Queen of Crime. Travel down the Nile, on the Orient Express and
into the drawing rooms of quaint English country cottages hot on
the heels of Poirot, Miss Marple and other famous characters while
you play this fun new bingo game. Includes a booklet packed full of
Agatha Christie trivia for discerning crime fans.
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
With 32 pegged chess pieces and a gamebook that a) teaches you how
to play and b) makes you look smart, this chess set by Brass Monkey
is perfect for newbies and experts alike. Bonus: everything stores
away into the box (that is also the game board), so it's perfect
for traveling. * Features unique 'peggable' style chess pieces that
fit (and stay put) in the holes of the included chessboard. *
Perfect for traveling (or playing during deep-sea fishing
expeditions). * Includes a gamebook that teaches beginners how to
play...and gives experts something to make fun of. * Everything
(including the chessboard) packs away into the display-worthy box.
* Box measures 7.8" square (by 2.8" deep if you're curious).
Your quick and easy guide to chess Kings, queens, knights does
chess seem like a royal pain to grasp? Taking the intimidation out
of this age-old pastime, Chess For Dummies, 4th Edition is here to
help beginners wrap their minds around the rules of the game, make
sense of those puzzling pieces, and start playing chess like a
champ. From using the correct chess terminology to engaging in the
art of the attack, you'll get easy-to-follow, step-by-step
explanations that demystify the game and give you an extra edge.
Chess isn't a game you can master it's an activity that requires
patience, strategy, and constant learning. But that's all part of
the fun and challenge! Whether you're playing chess online, in a
tournament, or with a family member or friend, this hands-on guide
gets you familiar with the game and its components, giving you the
know-how to put the principles of play into action from the opening
to the endgame. * Grasp the principles of play and the nuances of
each phase of the game * Familiarize yourself with the pieces and
the board * Pick the perfect chess board and set * Know each of the
pieces and their powers If you find yourself in a stalemate before
you even begin a game, this friendly book helps you put your chess
foot forward!
Advance Chess: The Longitudinal Star Gate 14 (S. G. 14) Model.
Edition 1. "Are we on the same page? Are we there yet?" Reminiscing
through the quiet contemplations in the corners of my mind, like
the gentle meandering streams of viscous channel flow, with its
ever so fluid twists, turns and churns, along the seemingly endless
river banks, where the streams erode the land, I cannot help but
find my true self, in an endless barrage of possibilities and
problematic probabilities, yet, while enjoying those inspirational
moments in time while contemplating my next move, I cannot help but
sigh, at the momentous capacity of knowing the seemingly endless,
in-fathomable depths of my learning capacities. The game in
question, yet, as you may surmise, without doubt, is not the
conventional game of classical Chess, but rather, the beginnings of
an exponential conglomerate of the space-age game of 3-Dimensional
Chess, where the contenders are more likely to be closely human
resembling programmable Robots or Androids that have human-like
response, action-reaction behavioral inter-phases. It is without
doubt, in order to be ahead of the curve of Advance Chess
engagements, purchasing this book and the Board Game Model, which
incidentally sells separately due to logistics problems of
distribution, storage, marketing and advertising, as well as the
supplemental Compact Disc (C.D.), does ignite an oasis of pragmatic
knowledge gravitating towards and promoting upwards an individual's
Advance Chess playing Skills. It is at this juncture, in reference
to the connecting issues of Advance 3-D Chess and artificial
Robotic Intelligence, I pose the following questions to you, the
Reader, "Are we there yet?" and "How long does it take?"
Chess - Crowood Sports Guides is the perfect tool for anyone
wanting to improve their performance, from beginners learning the
basic skills to more experienced participants working on advanced
techniques. Standard chess rules and basic notation is covered as
well as how to use each piece effectively; tactics and strategy;
how to plan for success; the three phases - openings, middlegames
and endgames; advanced techniques - analysing a position, opening
repertoires, when to sacrifice, key endgame principles; hints and
tips for developing chess further and finally using computers for
analysis and preparation.
Welcome to Dungeon Academy, where monsters and creatures train for
the dark world that awaits just beyond the Dungeon walls. Something
BIG has come knocking on the gates of Dungeon Academy! The
undefeated Waterdeep Dragons have arrived for the Tourney of Terror
games, which happens every fifty years and features every monster's
favourite sport: Goreball! The Dungeon Academy Flumphs are
outnumbered, outsized, and outmonstered! But our hero, Zelli
Stormclash (a forbidden human, secretly disguised as a minotaur),
is no stranger to impossible odds. Just a few weeks ago, Zelli and
her crew, the Danger Club, came face-to-face with a maniacal
necromancer and his army of undead! If this wasn't enough to raise
scales Zelli's reoccurring nightmare of a dark entity annihilating
her world may be more than just a bad dream. Something sinister is
lurking in the halls of the academy, and only Zelli seems to
notice. But when Zelli uncovers a dark past hidden beneath Dungeon
Academy, she unlocks something that will concern everyone at
school, every dragon at Waterdeep, and everything within the
Forgotten Realms. Get ready for humor, heart, magic, and adventure
as middle graders and beyond learn to embrace who they are, accept
others' differences, and discover the hidden secrets that dwell
deep within themselves, and within Dungeon Academy!
Die volledige skaakboek is geskik vir skaakspelers van alle
vaardigheidsvlakke, asook dié wat skaak wil leer speel. Die boek se
eenvoudige dog opwindende ontwerp word gekombineer met toeganklike
en gebruikersvriendelike teks en verduidelikings, en is propvol
kleurvolle illustrasies en foto’s.
Wilhelm Steinitz was the first undisputed World Chess Champion, and
a true legend of the game. Steinitz played chess in precisely the
same highly innovative, risk-taking, hard-hitting, yet thoroughly
concrete way as any modern great. Allied to his near-nerveless
will-to-win and attacking flair, his exceptional ability to
evaluate positions, develop masterful plans and manoeuvre for
advantage created numerous games of long-lasting, insightful
brilliance. In this book, Craig Pritchett leads you through an
unforgettable learning experience that builds on the extraordinary
life and games of one of the greatest players in chess history,
many of whose most profound discoveries remain at the very heart of
the game in the 21st century. Move by Move provides an ideal
platform to study chess. By continually challenging the reader to
answer probing questions throughout the book, the Move by Move
format greatly encourages the learning and practising of vital
skills just as much as the traditional assimilation of knowledge.
Carefully selected questions and answers are designed to keep you
actively involved and allow you to monitor your progress as you
learn. This is an excellent way to improve your chess skills and
knowledge. *Learn from the games of a chess legend *Important ideas
absorbed by continued practice *Utilizes an ideal approach to chess
study
Mikhail Tal is a true legend of chess. He was the World Champion
and also holds the world record for the longest unbeaten run in
competitive chess. Tal is widely regarded to be the greatest
attacking player of all time. Nicknamed 'the magician from Riga',
Tal was a creative genius who made it look as though absolutely
anything was possible over the chessboard. He excelled in confusing
his opponents in chaotic positions, and even the best defenders of
his time were unable to withstand his blistering attacks. Tal's
many brilliant games have inspired generations of chess players who
admire his play without ever being able to convincingly reproduce
it. In this book, former American Open Champion Cyrus Lakdawala
selects and examines his favourite Tal games, from the beginning to
the end of his exceptional career. Lakdawala shows how we can all
improve our chess by learning from Tal's masterpieces. Cyrus
Lakdawala examines his favourite games of the chess legend Mikhail
Tal, a World Champion who is widely regarded to be the greatest
attacking player of all time. Move by Move provides an ideal
platform to study chess. By continually challenging the reader to
answer probing questions throughout the book, the Move by Move
format greatly encourages the learning and practising of vital
skills just as much as the traditional assimilation of knowledge.
Carefully selected questions and answers are designed to keep you
actively involved and allow you to monitor your progress as you
learn. This is an excellent way to improve your chess skills and
knowledge. * Learn from the games of a World Champion * Important
ideas absorbed by continued practice * Utilizes an ideal approach
to chess study
|
|