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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
The Mensa Riddles and Conundrums Pack explores some of the most
fascinating areas of puzzling pleasure. As well as some really
challenging lateral-thinking puzzles and brain-befuddling riddles,
it contains a variety of ingenious games designed to challenge the
most demanding mind. There are lateral-thinking problems of great
cunning, ancient games from China and Siam, and a host of original
puzzles that will stretch ingenuity to breaking point. It is rare
to find such a diverse collection of puzzles and games in one
place. They call for a wide variety of puzzling skills and will
keep readers pleasurably engrossed for many, many hours! Contains
more than 50 fiendishly difficult riddles and conundrums;
double-sided game board with dice and counters; tangram set;
pentominoes set; matchsticks; jailbreak game.
You don't have to be a genius to enjoy chess. The practical
instruction provided here can help anyone progress from first-timer
or novice to capable intermediate player in no time at all, while
instilling an understanding of the game's fundamentals, and
providing a strong foundation for future advancement. The game's
history, the basic moves for each piece, and strategies for
openings, middle game, and endgame positions are all covered, and
you can measure your progress with the exercises that follow each
section. Checkmating tips are included, as is advice for salvaging
a draw when you have a weakened position. Unlike many other chess
books, the lessons included here are designed for "real-world"
play, using positions that newer players are more likely to
encounter. Also featured is a foreword by renowned chessmaster,
teacher, and columnist Bruce Pandolfini, who was the instructor
played by Ben Kingsley in the film Searching for Bobby Fischer and
the chess consultant for the miniseries The Queen's Gambit.
Leading expert Paul Booth explores the growth in popularity of
board games today, and unpacks what it means to read a board game.
What does a game communicate? How do games play us? And how do we
decide which games to play and which are just wastes of cardboard?
With little scholarly research in this still-emerging field, Board
Games as Media underscores the importance of board games in the
ever-evolving world of media.
Don't Be a Beardy Gamer "A very funny and useful read on its own,
but it also makes a great gift for that sore loser in your life."
--The New York Times "An indispensable, laugh-out-loud guide to the
pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer
Fantasy and Warhammer 40,000 novels author; former Games Workshop
designer "For anyone looking to be a part of one of the greatest
communities in the world!" ~Brittanie Boe, editor of GameWire "A
warm, insightful guide for exploring one of geek culture's oldest
realms." ~Aaron Dembski-Bowden, author of New York Times
bestselling book The Horus Heresy: The First Heretic Whether you're
new to the world of tabletop games or a veteran gamer, The
Civilized Guide to Tabletop Gaming is your go-to game-night
etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek
and Sundry, helps you to get along as you play and make the most
out of your time with your gamer group. Packed with insider advice
and etiquette tips, this essential guide includes advice on
everything from sharing crib sheets and meeples to avoiding drama
and poor sportsmanship at the game table. With 100 gaming etiquette
rules, The Civilized Guide to Tabletop Gaming provides you and your
group with all you need for a fun and respectful game
night--without rage-quitters, bad losers, terrible winners, and
Incredible Sulks!
Settle family disputes with a Scrabble dictionary! The perfect
companion to settle family Scrabble squabbles. This new,
easy-to-use, paperback contains words between 2-8 letters in length
and gives short, succinct definitions to help players use the best
words for their game. Updated with new words from Collins Official
Scrabble Words. The short definitions, given for every main word
listed, have been updated for this new edition, and allow players
to check meanings of words without having to consult a second
dictionary. Collins Scrabble dictionaries are an essential
reference for all Scrabble players, from keen regular players to
families playing with children. (c)2022 Mattel. SCRABBLE (TM) and
SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
Grandmaster and renowned chess coach Zenon Franco provides a
training course designed to help all aspiring players to improve
their chess. During each lesson, you are invited to play a 'game'
in which you try to find the best moves at all the important
moments. Points are awarded for selecting the best moves - and are
deducted for selecting blunders! At the end of each lesson there is
a points scale to indicate how well you have 'played'. This means
you are able to accurately measure your progress as you work
through the book. Readers are tested in all aspects of chess:
attack, defence, counterattack, tactics, structures, strategy,
endgames and so on. Following this interactive course of lessons is
an ideal way to improve your game. *A structured course of chess
training *Includes 40 deeply annotated exercise games *Ideal for
both chess students and trainers
Your quick and easy guide to chess Kings, queens, knights does
chess seem like a royal pain to grasp? Taking the intimidation out
of this age-old pastime, Chess For Dummies, 4th Edition is here to
help beginners wrap their minds around the rules of the game, make
sense of those puzzling pieces, and start playing chess like a
champ. From using the correct chess terminology to engaging in the
art of the attack, you'll get easy-to-follow, step-by-step
explanations that demystify the game and give you an extra edge.
Chess isn't a game you can master it's an activity that requires
patience, strategy, and constant learning. But that's all part of
the fun and challenge! Whether you're playing chess online, in a
tournament, or with a family member or friend, this hands-on guide
gets you familiar with the game and its components, giving you the
know-how to put the principles of play into action from the opening
to the endgame. * Grasp the principles of play and the nuances of
each phase of the game * Familiarize yourself with the pieces and
the board * Pick the perfect chess board and set * Know each of the
pieces and their powers If you find yourself in a stalemate before
you even begin a game, this friendly book helps you put your chess
foot forward!
Match the cats and kittens of 25 breeds from around the world in
this beautifully illustrated memory game. To play, simply place the
cards face down and see if you can remember where the mother cat
and her kitten are located. Collect more pairs than your opponent
to win! With all kinds of breeds included – from the British
Shorthair to the Siamese, and from the Maine Coon to the hairless
Sphynx – this fun and educational game will appeal to cat lovers
everywhere.
More than a decade has passed since IBM's Deep Blue computer
stunned the world by defeating Garry Kasparov, the world chess
champion at that time. "Beyond Deep Blue" tells the continuing
story of the chess engine and its steady improvement. The book
provides analysis of the games alongside a detailed examination of
the remarkable technological progress made by the engines - asking
which one is best, how good is it, and how much better can it get.
Features: presents a total of 118 games, played by 17 different
chess engines, collected together for the first time in a single
reference; details the processor speeds, memory sizes, and the
number of processors used by each chess engine; includes games from
10 World Computer Chess Championships, and three computer chess
tournaments of the Internet Chess Club; covers the man-machine
matches between Fritz and Kramnik, and Kasparov and Deep Junior;
describes three historical matches between leading engines - Hydra
vs. Shredder, Junior vs. Fritz, and Zappa vs. Rybka.
The rich history of Egypt has provided famous examples of board
games played in antiquity. Each of these games provides evidence of
contact between Egypt and its neighbours. From pre-dynastic rule to
Arab and Ottoman invasions, Egypt's past is visible on game boards.
This volume starts by introducing the reader to board games as well
as instruments of chance and goes on to trace the history and
distribution of ancient Egyptian games, looking particularly at how
they show contact with other cultures and civilizations. Game
practices, which were also part of Egyptian rituals and divination,
travelled throughout the eastern Mediterranean. This book explores
the role of Egypt in accepting and disseminating games during its
long history. Over the last few years, the extent and the modes of
contact have become better understood through museum and archival
research projects as well as surveys of archaeological sites in
Egypt and its surrounding regions. The results allow new insight
into ancient Egypt's international relations and the role of board
games research in understanding its extent. Written by three
authors known internationally for their expertise on this topic,
this will be the first volume on Ancient Egyptian games of its kind
and a much-needed contribution to the field of both Egyptology and
board games studies.
The real secrets to winning the game of chess - and the game of
life
Chess mastery has been recognized since ancient times as an
unparalleled way to learn political strategy, but until now no book
has explored the life lessons chess teaches and how they can
transform lives. In "The Tao of Chess," the author seamlessly
blends the wisdom of a time-honoured spiritual quest for truth with
200 principles that will improve anyone's chess game. By following
the author's principles, readers not only come to enjoy the game
more, they develop a habit of seeking underlying truth - whether in
a chess game or a real-life situation."The Tao of Chess" is full of
conscise advice, such as:
- Understanding is more important than memory
- Fortune favors the brave
- When you see a good move, wait and look for a better move
- Mistakes tend to come in bunches
- Trust your intuition; it's usually right
Authoritative and easy to follow, this book will turn every
reader into a master strategist.
'A terrific work that is particularly suited for those from
beginner to club player' JOHN WATSON, The Week in Chess The fully
revised and updated award-winning, bestselling, classic chess book
by FIDE Master and chess world-record holder, Graham Burgess.
Comprehensive and clear, this fully revised and updated fourth
edition of Graham Burgess's bestselling chess classic is an
invaluable guide to help any player progress to good club level and
better. It provides a complete guide to the main chess openings
along with hundreds of test positions for players at every level.
This new edition includes: Expanded and updated sections on playing
online chess and using computers. A complete and detailed guide to
all the main chess openings. Hundreds of new training exercises for
players of all standards. Courses in tactics, attacking strategy,
combinations and endgames. Analysis of some of the greatest games
ever played. Information and advice on club, national, and
international tournaments. A comprehensive A-Z glossary of chess
terminology. Practical advice and information for further study.
New sections on endgame studies and problems, with all examples
from 2020 or 2021.
Advance Chess: The Longitudinal Star Gate 14 (S. G. 14) Model.
Edition 1. "Are we on the same page? Are we there yet?" Reminiscing
through the quiet contemplations in the corners of my mind, like
the gentle meandering streams of viscous channel flow, with its
ever so fluid twists, turns and churns, along the seemingly endless
river banks, where the streams erode the land, I cannot help but
find my true self, in an endless barrage of possibilities and
problematic probabilities, yet, while enjoying those inspirational
moments in time while contemplating my next move, I cannot help but
sigh, at the momentous capacity of knowing the seemingly endless,
in-fathomable depths of my learning capacities. The game in
question, yet, as you may surmise, without doubt, is not the
conventional game of classical Chess, but rather, the beginnings of
an exponential conglomerate of the space-age game of 3-Dimensional
Chess, where the contenders are more likely to be closely human
resembling programmable Robots or Androids that have human-like
response, action-reaction behavioral inter-phases. It is without
doubt, in order to be ahead of the curve of Advance Chess
engagements, purchasing this book and the Board Game Model, which
incidentally sells separately due to logistics problems of
distribution, storage, marketing and advertising, as well as the
supplemental Compact Disc (C.D.), does ignite an oasis of pragmatic
knowledge gravitating towards and promoting upwards an individual's
Advance Chess playing Skills. It is at this juncture, in reference
to the connecting issues of Advance 3-D Chess and artificial
Robotic Intelligence, I pose the following questions to you, the
Reader, "Are we there yet?" and "How long does it take?"
Liberty London is known for its floral and graphic prints and the
offering of innovative and eclectic designs. The Liberty Anita
Peggable Chess Set from Galison highlights Liberty's classic floral
themes, perfect for any game enthusiast. This set features a
peggable chess construction with pops of red and blue for the 32
chess pieces. Makes a perfect gift. * Box: 7.8 x 7.8 x 2.8", 198 x
198 x 71 mm * 32 Wood Chess Pieces * 1 Portable Chess Board *
Instructions are included * Perfect for playing on the go!
The North African Campaign has begun. Take control of the British
Army's Long Range Desert Group and operate behind enemy lines or
command the formidable Italian forces opposing them. In this
standalone sequel to Undaunted: Normandy, players will once again
lead their sides through a varied series of missions. As casualties
mount, wounded units leave the players' decks, forcing them to
adapt in the face of changing tactical circumstances. Use your
cards to strengthen your forces, deploy vehicles to advance rapidly
across the battlefield, and seize the initiative as you determine
the outcome of the North African Theatre. Ages: 14+ Players: 2
Playing Time: 45-60 minutes Contents: 88 cards, 22 large map tiles,
4 dice, tokens, campaign booklet
The ideal gift for all word gamers! A bumper book of more than 250
puzzles for word game lovers. Based on techniques required for
Scrabble, these challenges have been designed to put your word
power to the ultimate test. All words used are from the official
Scrabble word list, so you learn as you play. Suitable for the
whole family. In this collection of word puzzles you will find:
Word Slider - move tiles in the grid to create multiple words
Scrabble (TM) Word - a variation of Wordle, solve the anagram from
the clues given Seven Letters - solve the given clues to find the
hidden 7-letter word Scrabble (TM) Score - try and make the maximum
score from a given rack of tiles Wordsearch - ideal for word
training Anagram Challenges - unscramble the letters from the racks
Give me a clue - fill in the blank tiles to match the definition
Word Wheel - find as many words as you can with a given length
Scrabble (TM) Soup - find the highest-scoring word you can in the
grid of letters Word Ladder - get from the top of the ladder to the
bottom by exchanging one letter at a time Star Letter - find the
word that can be formed using every letter once and the star letter
twice Consonant Crosswords - complete the crossword, where all the
vowels have already been placed (c)2022 Mattel. SCRABBLE (TM) and
SCRABBLE tiles, including S1 tiles, are trademarks of Mattel
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