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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games
Chess Developments is a brand new series providing state-of-the-art
openings coverage. Chess Developments focuses on the current trends
- concentrating on critical lines, theoretical novelties and
powerful new ideas. It offers players of all levels the opportunity
to keep up-to-date with current opening theory whilst also
expanding and improving their repertoires. The Pirc is an ambitious
counter-attacking weapon against 1 e4. Black allows White to build
an imposing centre before striking back and attacking it with
pieces and pawns. If Black's strategy is successful White's centre
can be blown away, but if Black fails he runs the risk of being
overrun. In this book, James Vigus examines the most theoretically
important and instructive Pirc games since the publication of his
highly acclaimed The Pirc in Black and White, highlighting the main
developments and novelties for both sides. Studying this book will
provide you with essential information on a popular opening.
*Essential coverage of the Pirc Defence *Packed with key new ideas
and critical analysis *User-friendly design to help readers absorb
information
Do you need to be a genius to be good at chess? What does it take
to become a Grandmaster? Can computer programmes beat human
intuition in gameplay? The Psychology of Chess is an insightful
overview of the roles of intelligence, expertise, and human
intuition in playing this complex and ancient game. The book
explores the idea of 'practice makes perfect', alongside accounts
of why men perform better than women in international rankings, and
why chess has become synonymous with extreme intelligence as well
as madness. When artificial intelligence researchers are
increasingly studying chess to develop machine learning, The
Psychology of Chess shows us how much it has already taught us
about the human mind.
This series provides an ideal platform to study chess openings. By
continually challenging the reader to answer probing questions
throughout the book, the Move by Move format greatly encourages the
learning and practicing of vital skills just as much as the
traditional assimilation of opening knowledge. Carefully selected
questions and answers are designed to keep you actively involved
and allow you to monitor your progress as you learn. This is an
excellent way to study any chess opening and at the same time
improve your general chess skills and knowledge. Bird's Opening, 1
f4, is an ideal choice for freethinking chess players who prefer to
rely on their general chess knowledge and intuition rather than
having to memorize and keep up to date with mainline opening
theory. Bird's Opening is essentially the Dutch Defense with an
extra move, and White can choose between a number of different
set-ups, including the reversed Leningrad, Classical and Stonewall
variations, depending on mood and opponents' responses. In this
book, International Master Cyrus Lakdawala examines all the
important variations of Bird's Opening, including the sharp From's
Gambit. Using illustrative games, he explains the main positional
and tactical ideas for both sides, provides answers to all the key
questions and tells you everything you need to know about
successfully playing 1 f4. *Essential guidance and training with 1
f4*Provides a repertoire options for White*Utilizes an ideal
approach to chess study
How can you improve at chess? This is the eternal question asked by
players of all levels. Which part of the game should you focus on?
How often should you play? Should you change your opening
repertoire? What's the best way to learn from your defeats? So many
questions ...and yet direct answers are hard to find. It's no
wonder aspiring players are left bewildered and in need of
direction. In this book grandmaster Nigel Davies provides that
direction. He examines the methods used by a number of players who
were looking to improve their game, and how they went about
achieving their goal. He has drawn heavily on the games and
thoughts of players who have been his students over the years and
experienced a clear improvement in their play. Finding the path
towards improvement can prove difficult without the right guidance.
This book will demonstrate the route to take. *A major study of
chess improvement *Written by a renowned chess trainer *Tackles all
areas of the game
It is generally agreed that one of the best ways for a chess-player
to improve is by constant practice and testing. The puzzles in this
book provide a wealth of positions to test every facet of the
reader's tactical skills, and have been selected by analyzing games
new and old in search of original puzzle positions (rather than
simply trawling through previous puzzle books as is all too often
the case). It is therefore very unlikely that even seasoned solvers
will recognize many of these positions!
Millennial Loteria took the world by storm with its hilarious and
extremely relatable parody of Loteria, the classic "Mexican Bingo"
game. Now you can take your obsession to the next level and play
with up to 20 of your fave followers with this new expansion pack,
which includes: - 10 new Millennial Loteria cards (Including 1
special "Shiny AF" card) - 10 extra playing boards - 80 extra
bitcoin tokens OMG IMPORTANT INFO: This expansion pack only works
when combined with the full Millennial Loteria game, which is sold
separately. If you don't own it yet, add it to your cart ASAP!
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Foodie Fight
(Game)
Joyce Lock
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R630
R548
Discovery Miles 5 480
Save R82 (13%)
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Ships in 5 - 10 working days
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From Joyce Lock, creator of the games Foodie Fight, Wine Wars, and
Foodie Fight Rematch, member of Les Dames d'Escoffier, and judge
for the James Beard foundation book awards. More than 100,000
copies sold. Test your food knowledge and challenge your friends.
This fully revised, modern version of the bestselling Foodie Fight
game gives food lovers a refreshing new reason to play the game and
test their food knowledge. This addictively fun, classic board game
is now revised and updated with 50 percent new content and
questions. Gamers, foodies, pop culture fans, trivia fanatics and
anyone interested in the culture of cuisine around the world can
compete with their friends and family with more than 1,000
questions-on celebrity chefs, food science, food history, and
more-to find the ultimate foodie. Game night will never be the
same! * Revised with 50 percent new questions for even more fun *
More than 1,000 food-related trivia questions * Challenging
questions for die-hard foodies People who like trivia games, such
as Trivial Pursuit Game: Classic Edition and I Should Have Known
That! will love this trivia board game. * Makes a great gift for
food lovers, avid cooks, chefs, and people who like cooking shows *
Fun family game for adults and kids aged 12 and up * Anyone who
loves trivia will have fun with this board game
Chess on the Net reviews the hottest chess sites and offers advice
on where to play on the web and how to use the web to improve your
practical play. Whether it's playing against humans, playing
against computers, learning from Grandmasters or simply finding out
the latest chess results and gossip, chess on the internet has
become a massive business over the past few years. In this
revolutionary book, distinguished chess webmaster Mark Crowther
explains to the reader how to get the maximum out of the web.
Crowther casts his expert eye over the every-increasing number of
chess sites available to the surfer. (6 X 9, 128 pages, computer
screen reproductions, illustrations, charts)
This inquiry concerns the cultural history of the chess-player. It
takes as its premise the idea that the chess-player has become a
fragmented collection of images, underpinned by challenges to, and
confirmations of, chess's status as an intellectually-superior and
socially-useful game, particularly since the medieval period. Yet,
the chess-player is an understudied figure. No previous work has
shone a light on the chess-player itself. Increasingly,
chess-histories have retreated into tidy consensus. This work
aspires to a novel reading of the figure as both a flickering
beacon of reason and a sign of monstrosity. To this end, this book,
utilising a wide range of sources, including newspapers,
periodicals, detective novels, science-fiction, and comic-books, is
underpinned by the idea that the chess-player is a pluralistic
subject used to articulate a number of anxieties pertaining to
themes of mind, machine, and monster. -- .
Are you tired of playing the same old openings time and time again?
This book takes revolutionary look at Flank Openings. It focuses on
little-explored variations, selecting a wealth of 'dangerous'
options for both colours.
In "American Grandmaster," " "Joel Benjamin takes the reader on a
journey through chess adventures spanning more than thirty years.
Tracing through his own career, from being a prodigy in the
'Fischer boom' era thorough to an experienced Grandmaster with many
titles, Benjamin is in a unique position to highlight the major
changes that have occurred both in US and international chess
throughout the last four decades.
A tense hidden movement game of bluff, strategy and avoiding
getting eaten by your friends. A mysterious alien plague has crept
aboard the spacestation and is transforming the human crew into
horrendous monsters! The remaining crew members desperately try to
save their lives by escaping from the derelict spaceship, but in
the darkness the aliens are lurking... HUNGRY FOR HUMAN FLESH! This
a game of strategy and bluff set on a badly damaged deep space
research station. Each player's identity and position is kept
secret: you will need to interpret the movements and behaviours of
the other players to learn where, and what, they really are. The
Ultimate Edition of this critically acclaimed game features new
rules and components, including unique reusable map books with 8
different game maps, variable character powers and over 90 cards.
"Absolutely, fantastically fun to play" - The Dice Tower, Tom Vasel
"A splendid, glorious liar's convention" - Shut Up & Sit Down
INCLUDES: 16 Character Cards, 5 Escape Pod Cards, 77 Dangerous
Sector Cards including 17 Item Cards, 8 Reusable 18-page Map Books,
8 Dry-Wipe Marker Pens 2-8 Players Playing time: 20-45 minutes Ages
12+
Checkers, backgammon, chess and Go. Poker, Scrabble and bridge.
These seven games, ancient and modern, fascinate millions of people
worldwide. In Seven Games, Oliver Roeder charts their origins and
historical importance, the delightful arcana of their rules and the
ways their design makes them pleasurable. Roeder introduces
thrilling competitors, such as evangelical minister Marion Tinsley,
who across fourty years lost only three games of checkers; Shusai,
the Master, the last Go champion of imperial Japan, defending
tradition against "modern rationalism" and an IBM engineer who
created a backgammon programme so capable at self-learning that
NASA used it on the space shuttle. He delves into the history and
lore of each game: backgammon boards in ancient Egypt; the Indian
origins of chess; how certain shells from a particular beach in
Japan make the finest white Go stones. Beyond the cultural and
personal stories, Roeder explores why games, seemingly trivial
pastimes, speak so deeply to the human soul. He introduces an early
philosopher of games, the aptly named Bernard Suits, and visits an
Oxford cosmologist who has perfected a computer that can
effectively play bridge, a game as complicated as human language
itself. Throughout, Roeder tells the compelling story of how
humans, pursuing scientific glory and competitive advantage, have
invented AI programmes better than any human player and what that
means for the games-and for us. Funny, fascinating and profound,
Seven Games is a story of obsession, psychology, history and how
play makes us human.
Grandmaster Damian Lemos presents a repertoire for White against
both the King's Indian and Grunfeld defences. Many players struggle
to find suitable lines to challenge these two popular and dynamic
openings, or find the masses of theory in the main lines difficult
to digest. Lemos solves this perennial problem by advocating a
solid system of development based on the fianchetto system, where
understanding ideas is more important than move memorization. By
playing a very early g3 and Bg2, White protects his kingside,
denies Black much of the counterplay typically associated with the
King's Indian and Grunfeld, and creates long-term pressure on the
queenside. Lemos's choices in this book are largely based on his
own repertoire he used on the way to becoming a Grandmaster. Using
illustrative games, Lemos examines the typical tactics and
strategies for both sides and highlights key move order issues.
This book tells you everything you need to know about playing the
Fianchetto System against the King's Indian and Grunfeld. *A
repertoire for White after 1 d4 Nf6 2 c4 g6 *Includes the King's
Indian, Grunfeld and Symmetrical English. *Examines the key
tactical and positional ideas
It's no secret why the London System is such a popular opening,
especially at club level. White's development plan is very easy to
learn, and it can be employed against virtually any defence. What's
more, depending on mood, style or opponent, White can choose either
to attack directly or to instigate a more positional strategy. Many
players admit they hate facing the London System, which is surely
another good reason to play it! In this book, Cyrus Lakdawala
presents a reliable repertoire for White with the London System.
Using illustrative games and drawing upon his vast experience in
the opening, Lakdawala reveals all his secrets and explains in
detail the typical plans and tactics for both sides. This book
tells you everything you need to know about the London System. *A
repertoire for White with the London System *Covers both the main
lines and tricky sidelines *Includes game summaries with key points
to remember
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