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Books > Professional & Technical > Technology: general issues > Technical design > Ergonomics
Listen: Ian Johnston busts the bad behavior myth. Should we really accept road trauma as collateral damage from daily road use? Eliminating Serious Injury and Death from Road Transport: A Crisis of Complacency explores why societies and their elected leaders view traffic safety as a (relatively) minor problem. It examines the changes in the culture of road use that need to occur if this public health problem is to be effectively resolved. Examines why road use culture is ego-centric ("what's in it for me?") and why this blocks progress Explores current traffic safety measurement methods and demonstrates how they have underpinned our flawed approach Discusses the controversial issue of speed and speeding and shows how a new approach to speed management will be fundamental to transformational change Details a simple account of the concept of a "Safe System" (as now promoted by the WHO and the OECD) while exploring the failure to get beyond the principles to extensive implementation The book dispels the myths that currently drive societies' (misguided) view of traffic safety-the bad behavior myth and the official myth that everything that can be done is being done-and how these myths limit progress in reducing death and serious injury. It presents current scientific knowledge and draws parallels with other areas of public safety and health. The book draws on examples from the media and from public policy debates to paint a clear picture of a flawed public policy approach. It presents a model for a preventive medicine approach to traffic safety policy to get beyond an ego-centric culture to a communal safety culture.
The disproportionate aging of the population of working age in many nations around the world is a unique occurrence in the history of humankind. In the light of demographic change, it is becoming increasingly important to develop and use the potential of older employees. This edited volume Age-differentiated Work Systems provides a final report on a six-year priority program funded by the German Research Foundation (DFG) and presents selected research findings of 17 interdisciplinary project teams. The idea is that it will serve both as a reference book and overview of the current state of research in ergonomics, occupational psychology and related disciplines. It provides new models, methods, and procedures for analyzing and designing age-differentiated work systems with the aim of supporting subject matter experts from different areas in their decisions on labor and employment policies. Therefore over 40 laboratory experiments involving 2,000 participants and 50 field studies involving over 25,000 employees were conducted. Further objectives of the edited volume were to provide a pluridisciplinary compilation of the extensive information acquired over the six-year program period, to illustrate the range of the research field, and to convey an integrated understanding of age-differentiated work systems to readers.
This book provides readers with a timely snapshot of ergonomics research and methods applied to design, development, prototyping, as well as evaluation, training and manufacturing of products, systems and services. It includes theoretical contributions, case studies, and reports on technical interventions. The book covers a wide range of topics in ergonomic design, such as ecological design, educational and game design, cultural and ethical aspects in design, user research and human-computer-interaction in design, as well as design for accessibility and extreme environments, and many others. The book gives special emphasis to new technologies such as virtual reality, state-of-the-art methodologies in information design, and human-computer interfaces. Based on the AHFE 2016 International Conference on Ergonomics in Design, held on July 27-31, 2016, in Walt Disney World (R), Florida, USA, this book represents a timely guide for both researcher and design practitioners, including industrial designers, human-computer interaction and user experience researchers, production engineers and applied psychologists.
This book covers the application of the OCRA (Occupational Repetitive Actions) method. The methods make up a system dedicated to the analysis and management of the risk of biomechanical overload of the upper limbs. The book focuses on the OCRA checklist which presents various models from the most simplified, to the most complex. It describes methods, criteria, procedures and tools on how to perform such an assessment, in line with international standards. The book provides you with the correct methods and tools for prevention of upper limb work related musculoskeletal disorders no matter what the working environment is or what the international standards dictates.
Leadership is demanding and challenging. How do leaders cope? How do they remain fit and strong, and thrive? The authors of Leadership Resilience, a business school academic and a police officer, suggest that many challenges faced by leaders are similar to the challenges experienced by police officers. The isolation; the pressure not to show personal emotions; the expectation that they will deal effectively with confused, frustrated and angry people; and that they can deal with delivering bad news; all contribute to the pressures bearing on leaders and police officers everywhere. The authors argue that these challenges are more pronounced in policing and so more readily identifiable than in other leadership situations. They explore challenges experienced by police officers, look at how they cope with them, and draw lessons for those undertaking leadership roles more generally. Leadership Resilience provides accounts from police officers, in their own words, of difficult experiences they encounter. They describe their feelings about what was important and how they coped with it. Each account is followed by an analysis highlighting what is discussed, and not discussed, in the accounts and identifying lessons that can be drawn by leaders in other situations. All is presented so that it is relevant to different cultures demanding different styles of leadership. Analysis of the engaging experiences featured will help leaders struggling with the gap between leadership education and capability and the demands made of them to survive and thrive, while maintaining their physical, mental, emotional, and spiritual health.
Computer-Generated Images (CGIs) are widely used and accepted in the world of entertainment but the use of the very same visualization techniques in academic research in the Arts and Humanities remains controversial. The techniques and conceptual perspectives on heritage visualization are a subject of an ongoing interdisciplinary debate. By demonstrating scholarly excellence and best technical practice in this area, this volume is concerned with the challenge of providing intellectual transparency and accountability in visualization-based historical research. Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition of three-dimensional visualization as a constructive, intellectual process and valid methodology for historical research and its communication. Intellectual transparency of visualization-based research, the pervading theme of this volume, is addressed from different perspectives reflecting the theory and practice of respective disciplines. The contributors - archaeologists, cultural historians, computer scientists and ICT practitioners - emphasize the importance of reliable tools, in particular documenting the process of interpretation of historical material and hypotheses that arise in the course of research. The discussion of this issue refers to all aspects of the intellectual content of visualization and is centred around the concept of 'paradata'. Paradata document interpretative processes so that a degree of reliability of visualization outcomes can be understood. The disadvantages of not providing this kind of intellectual transparency in the communication of historical content may result in visual products that only convey a small percentage of the knowledge that they embody, thus making research findings not susceptible to peer review and rendering them closed to further discussion. It is argued, therefore, that paradata should be recorded alongside more tangible outcomes of research, preferably as an integral part of virtual models, and sustained beyond the life-span of the technology that underpins visualization.
This book constitutes the thoroughly refereed proceedings of the International Conference on Communication Technologies for Ageing Well and e-Health, ICT4AgeingWell 2015, held in Lisbon, Portugal, in May 2015. The 11 full papers and two invited papers presented were carefully reviewed and selected from 45 submissions. The papers cover five main topic areas, covering different aspects, including Ambient Assisted Living, Telemedicine and E-Health, Monitoring, Accessibility and User Interfaces, Robotics and Devices for Independent Living and HCI for Ageing Populations.
Accident prevention is a common thread throughout every aspect of our society. However, even with the most current technological developments, keeping people safe and healthy, both at workplaces and at other daily activities, is still a continual challenge. When it comes to work environments, ergonomics and human factors knowledge can play an important role and, therefore, must be included in, or be a part of, the safety management as a cross-disciplinary area concerned with the understanding of actual work situations and potential variables. This multidisciplinary approach will ultimately ensure the safety, health, and well-being of all collaborators. The main goal of this book is to present theories and models, and to describe practices to foster and promote safer work and working environments. This book offers: * Examples of field practices that can be reproduced in other scenarios * Applications of new methods for risk assessment * Methods on how to apply and integrate human factors and ergonomics in accident prevention and safety management * Coverage of human factors and ergonomics in safety culture * New methods for accident analysis This book is a compilation of contributions from invited authors organized in three main topics from eleven countries and is intended to cover specific aspects of safety and human factors management ranging from case studies to the development of theoretical models. Hopefully, the works presented in the book can be an inspiration for translating research into useful actions and, ultimately, making a relevant and tangible contribution to the safety of our daily and work settings.
Every day we interact with thousands of consumer products. We not only expect them to perform their functions safely, reliably, and efficiently, but also to do it so seamlessly that we don't even think about it. However, with the many factors involved in consumer product design, from the application of human factors and ergonomics principles to reducing risks of malfunction and the total life cycle cost, well, the process just seems to get more complex. Edited by well-known and well-respected experts, the two-volumes of Handbook of Human Factors and Ergonomics in Consumer Product Design simplify this process. The second volume, Human Factors and Ergonomics in Consumer Product Design: Uses and Applications, discusses challenges and opportunities in the design for product safety and focuses on the critical aspects of human-centered design for usability. The book contains 14 carefully selected case studies that demonstrate application of a variety of innovative approaches that incorporate Human Factor and Ergonomics (HF/E) principles, standards, and best practices of user-centered design, cognitive psychology, participatory macro-ergonomics, and mathematical modeling. These case studies also identify many unique aspects of new product development projects, which have adopted a user-centered design paradigm as a way to attend to user requirements. The case studies illustrate how incorporating HF/E principles and knowledge in the design of consumer products can improve levels of user satisfaction, efficiency of use, increase comfort, and assure safety under normal use as well as foreseeable misuse of the product. The book provides a comprehensive source of information regarding new methods, techniques, and software applications for consumer product design.
This volume provides an exceptional perspective on the nature, evolution, contributions and future of the field of Cognitive Systems Engineering (CSE). It is a resource to support both the teaching and practice of CSE. It accomplishes this through its organization into two complementary approaches to the topic. The first is an historical perspective: In the retrospections of leaders of the field, what have been the seminal achievements of cognitive human factors? What are the "lessons learned" that became foundational to CSE, and how did that foundation evolve into a broader systems view of cognitive work? The second perspective is both pedagogical and future-looking: What are the major conceptual issues that have to be addressed by CSE and how can a new generation of researchers be prepared to further advance CSE? Topics include studies of expertise, cognitive work analysis, cognitive task analysis, human performance, system design, cognitive modeling, decision making, human-computer interaction, trust in automation, teamwork and ecological interface design. A thematic focus will be on systems-level analysis, and such notions as resilience engineering and systems-level measurement. The book features broad coverage of many of the domains to which CSE is being applied, among them industrial process control, health care, decision aiding and aviation human factors. The book's contributions are provided by an extraordinary group of leaders and pathfinders in applied psychology, cognitive science, systems analysis and system design. In combination these chapters present invaluable insights, experiences and continuing uncertainties on the subject of the field of CSE, and in doing so honor the career and achievements of Professor David D. Woods of Ohio State University.
The time has come to move into a more humanistic approach of technology and to understand where our world is moving to in the early twenty-first century. The design and development of our future products needs to be orchestrated, whether they be conceptual, technical or organizational. Orchestrating Human-Centered Design presents an Orchestra model that attempts to articulate technology, organizations and people. Human-centered design (HCD) should not be limited to local/short-term/linear engineering, but actively focus on global/long-term/non-linear design, and constantly identify emergent properties from the use of artifacts. Orchestrating Human-Centered Design results from incremental syntheses of courses the author has given at the Florida Institute of Technology in the HCD PhD program. It is focused on technological and philosophical concepts that high-level managers, technicians and all those interested in the design of artifacts should consider. Our growing software -intensive world imposes better knowledge on cognitive engineering, life-critical systems, complexity analysis, organizational design and management, modeling and simulation, and advanced interaction media, and this well-constructed and informative book provides a road map for this.
A comprehensive introduction to the field of ergonomics, this text includes scientific principles, research, applications, and emerging trends in technology. It contains all the necessary elements for delivery of a quality ergonomics course including a sample course syllabus, PowerPoint slides for instructors and students, homework assignments, class projects, instructor' s manual, suggested lab equipment, proposed lab exercises, and a student laboratory manual. This valuable resource provides allows readers to understand and improve the environments, equipment, and systems with which humans interact in the workplace, recreational environment, and home.
Originally published in 1989, this book is a distinctive work in the field of human-computer interaction (HCI). Cognitive ergonomics and HCI encompass a wide range of research and development activities in both academic and industrial environments, and this book satisfies a clear need for the dissemination of the knowledge generated by work in progress or completed. The book provides detailed reports of a number of long-term research projects, set within a framework for describing cognitive ergonomics activities and understanding their relationships. It reports in detail on substantial empirical investigations rather than being a summary of specific areas or theoretical speculations. The different contributions are integrated, and have been rigorously edited, within a framework provided by the editors and presented in the first chapter.
This handbook covers smart manufacturing development, processing, modifications, and applications. It provides a complete understanding of the recent advancements in smart manufacturing through its various enabling manufacturing technologies, and how industries and organizations can find the needed information on how to implement smart manufacturing towards sustainability of manufacturing practices. Handbook of Smart Manufacturing: Forecasting the Future of Industry 4.0 covers all related advances in manufacturing such as the integration of reverse engineering with smart manufacturing, industrial internet of things (IIoT), and artificial intelligence approaches, including Artificial Neural Network, Markov Decision Process, and Heuristics Methodology. It offers smart manufacturing methods like 4D printing, micro-manufacturing, and processing of smart materials to assist the biomedical industries in the fabrication of human prostheses and implants. The handbook goes on to discuss how to accurately predict the requirements, identify errors, and make innovation for the manufacturing process more manageable by implementing various advanced technologies and solutions into the traditional manufacturing process. Strategies and algorithms used to incorporate smart manufacturing into different sectors are also highlighted within the handbook. This handbook is an invaluable resource for stakeholders, industries, professionals, technocrats, academics, research scholars, senior graduate students, and human healthcare professionals.
How could Finance benefit from AI? How can AI techniques provide an edge? Moving well beyond simply speeding up computation, this book tackles AI for Finance from a range of perspectives including business, technology, research, and students. Covering aspects like algorithms, big data, and machine learning, this book answers these and many other questions.
In the ten years since the publication of the second edition of Human Thermal Environments: The Effects of Hot, Moderate, and Cold Environments on Human Health, Comfort, and Performance, Third Edition, the world has embraced electronic communications, making international collaboration almost instantaneous and global. However, there is still a need for a compilation of up-to-date information and best practices. Reflecting current changes in theory and applications, this third edition of a bestseller continues to be the standard text for the design of environments for humans to live and work safely, comfortably, and effectively, and for the design of materials that help people cope with their environments. See What's New in the Third Edition: All existing chapters significantly updated Five new chapters Testing and development of clothing Adaptive models Thermal comfort for special populations Thermal comfort for special environments Extreme environments Weather Outdoor environments and climate change Fun runs, cold snaps, and heat waves The book covers hot, moderate, and cold environments, and defines them in terms of six basic parameters: air temperature, radiant temperature, humidity, air velocity, clothing worn, and the person's activity. It focuses on the principles and practice of human response, which incorporates psychology, physiology, and environmental physics with applied ergonomics. The text then discusses water requirements, computer modeling, computer-aided design, and current standards. A systematic treatment of thermal environments and how they affect humans in real-world applications, the book links the health and engineering aspects of the built environment. It provides you with updated tools, techniques, and methods for the design of products and environments that achieve thermal comfort.
The book is distinctive in its application of the early philosophy of Ludwig Wittgenstein to misinformation analysis. It also proposes a new theory of information quality. The book is timely as the issue of online information quality (especially on social media platforms) is now front-page news. The book proffers an alternative to the algorithmic engagement-based ranking of content by social media platforms: a new system for ranking online content based on information quality. The book also introduced two new concepts to the scholarly literature: “off-information” and “non-information”.
Handbook of Usability and User Experience: Methods and Techniques is concerned with emerging usability and user experience in design concepts, theories and applications of human factors knowledge focusing on the discovery, design and understanding of human interaction and usability issues with products and systems for their improvement. This volume presents methods and techniques to design products, systems and environments with good usability, accessibility and user satisfaction. It introduces the concepts of usability and its association with user experience, and discusses methods and models for usability and UX. It also introduces relevant cognitive, cultural, social and experiential individual differences, which are essential for understanding, measuring and utilizing these differences in the study of usability and interaction design. In addition, the book discusses the use of usability assessment to improve healthcare, the relationship between usability and user experience in the built environment, the state-of-the-art review of usability and UX in the digital world, usability and UX in the current context, and emerging technologies. We hope that this first of two volumes will be helpful to a large number of professionals, students and practitioners who strive to incorporate usability and user experience principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and user experience knowledge to improve the quality, effectiveness and efficiency of consumer products, systems and environments in which we live.
Do large cities grow more or less rapidly than small ones? Why should the relationship between city size and population growth vary so much from one period to another? This book studies the process of population growth in a national set of cities, relating its findings to the theoretical concepts of urban geography. To test his ideas, the author studies the growth of cities in England and Wales between 1801 and 1911. His explanations draw strongly on the connection between growth and the adoption of innovations. He develops a model of innovation diffusions in a set of cities and, in support of this model, looks at the way in which three particular innovations - the telephone, building societies and gaslighting - spread amongst English towns in the nineteenth century. This book was first published in 1973.
Incorporating Compass Computer Access Assessment software, Computer Access for People with Disabilities: A Human Factors Approach provides the information clinicians need to know in order to provide effective alternative computer access solutions to individuals with disabilities. Originally developed for a masters-level course on computer access for rehabilitation engineers and rehabilitation counselors, it provides practical guidance on how to provide computer access services and sufficient background knowledge to allow the reader to interpret the research literature. Presents technology for individuals with physical, cognitive, and sensory impairments, and for older adults Covers text entry devices, pointing devices, switch access, automatic speech recognition, and web accessibility Emphasizes fundamental concepts and principles that remain true regardless of which specific operating system or product is being used Draws on research from the fields of rehabilitation engineering, occupational therapy, and human-computer interaction (HCI)
The advent of augmented reality technologies used to assist human operators in complex manipulative operations-has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS-Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.
Human factors and ergonomics have made considerable contributions to the research, design, development, operation and analysis of transportation systems and their complementary infrastructure. This volume focuses on the causations of road accidents, the function and design of roads and signs, the design of automobiles, and the training of the driver. It covers accident analyses, air traffic control, control rooms, intelligent transportation systems, and new systems and technologies.
This book considers how agencies are currently figured at the human-machine interface, and how they might be imaginatively and materially reconfigured. Contrary to the apparent enlivening of objects promised by the sciences of the artificial, the author proposes that the rhetorics and practices of those sciences work to obscure the performative nature of both persons and things. The question then shifts from debates over the status of human-like machines, to that of how humans and machines are enacted as similar or different in practice, and with what theoretical, practical and political consequences. Drawing on recent scholarship across the social sciences, humanities and computing, the author argues for research aimed at tracing the differences within specific sociomaterial arrangements without resorting to essentialist divides. This requires expanding our unit of analysis, while recognizing the inevitable cuts or boundaries through which technological systems are constituted.
This book considers how agencies are currently figured at the human-machine interface, and how they might be imaginatively and materially reconfigured. Contrary to the apparent enlivening of objects promised by the sciences of the artificial, the author proposes that the rhetorics and practices of those sciences work to obscure the performative nature of both persons and things. The question then shifts from debates over the status of human-like machines, to that of how humans and machines are enacted as similar or different in practice, and with what theoretical, practical and political consequences. Drawing on recent scholarship across the social sciences, humanities and computing, the author argues for research aimed at tracing the differences within specific sociomaterial arrangements without resorting to essentialist divides. This requires expanding our unit of analysis, while recognizing the inevitable cuts or boundaries through which technological systems are constituted.
Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Krakow, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland |
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