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Books > Arts & Architecture > Performing arts > General
This book is a comprehensive anthology comprising essays on women film directors, producers and screenwriters from Bollywood, or the popular Hindi film industry. It derives from the major theories of modernity, postmodern feminism, semiotics, cultural production, and gender performativity in globalized times. The collection transcends the traditional approaches of looking at films made by women filmmakers as 'feminist' cinema, and focuses on an extraordinary group of women filmmakers like Ashwini Iyer Tiwari, Bhavani Iyer, Farah Khan, Mira Nair Vijaya Mehta, and Zoya Akthar. The volume will be of interest to academics and theorists of gender and Hindi cinema, as well as anybody interested in contemporary Hindi films in their various manifestations.
This complete guide to the Avid S6 console offers the best techniques and practices from a seasoned industry veteran, Curt Schulkey, for utilizing its unique features and functions. The Avid S6 was created to be the industry standard virtual mixing console; however, it is so feature-packed that it can be difficult for new users to navigate. This book provides the ultimate guide to breaking down these amazing features and demonstrating how to use them effectively in your next project, with easy-to-follow instructions, rich illustrations, and general real-world advice from the author. This book takes students from neophyte to high-level intermediate. Readers should begin with a functional knowledge of Pro Tools and general understanding of mixing for cinema, but previous knowledge of mixing surfaces is not necessary as this book provides guidance through rudimentary, basic, and intermediary level workflows.
This book offers a critical study of Frank Herbert's Dune (1965), the world's bestselling science fiction novel. Kara Kennedy discusses the novel's exploration of politics and religion, its influential ecological messages, the focus on the human mind and consciousness, the complex nature of the archetypal hero, and the depiction of women's influence and control. In Dune, Herbert demonstrated that sophistication, complexity, and a multi-layered world with three-dimensional characters could sit comfortably within the science fiction genre. Underneath its deceptively simple storyline sits a wealth of historical and philosophical contexts and influences that make it a rich masterpiece open to multiple interpretations. Kennedy's study shows the continuing relevance of the novel in the 21st century due to its classic themes and its concerns about the future of humanity, as well as the ongoing nature of issues such as ecological disruption and conflicts over resources and religion.
- Learn what it takes for editors, cinematographers, directors, producers, lighting technicians, and other filmmakers to work more effectively with visual effects artists on productions, use visual effects as an aid in visual storytelling, reduce production costs, and solve problems created on-set - Achieve a fuller understanding of common types of visual effects and their role in filmmaking; 3D, 2D and 2.5D visual effects; how to support “invisible†visual effects; matchmoving and compositing; the visual effects production timeline; photorealism; and VFX considerations for pre and postproduction - See visual effects concepts brought to life in practical examples drawn from the experiences of industry professionals, and discover how to better integrate visual effects into your own projects
Victor Perez brings together the research and expertise of world-leading color scientists, to create a comprehensive guide for VFX Artists in Color Management. The book explores the latest standards of HDR and ACES workflows, in an easily digestible and widely applicable resource. Its purpose is to make artists confident and familiar with Color Management and its science, to improve the quality of visual effects worldwide. Without assuming any previous knowledge, this self-contained book builds the readers understanding from the ground up, exploring all the elements of the Color Workflow at a scientific level. It covers how to setup a consistent pipeline in relation to other departments, inside and outside visual effects, from camera to screen, so everybody is aligned to the same standards, preserving color qualities, consistency, and maintaining the artistic intent end to end. It also delves into all the integral concepts for color management, ranging from Color Theory to Digital Image Fundamentals, and much more. This book is an invaluable resource for VFX students and professionals who want to be well-informed of the latest HDR and ACES pipelines, as well as those at every level of production, wishing to gain a deeper understanding of managing color in visual effects projects.
This Palgrave Pivot argues for the significance of allegory in Enlightenment writing. While eighteenth-century allegory has often been dismissed as an inadequate form, both in its time and in later scholarship, this short book reveals how Enlightenment writers adapted allegory to the cultural changes of the time. It examines how these writers analyzed earlier allegories with scientific precision and broke up allegory into parts to combine it with other genres. These experimentations in allegory reflected the effects of empiricism, secularization and a modern aesthetic that were transforming Enlightenment culture. Using a broad range of examples - including classics of the genre, eighteenth-century texts and periodicals - this book argues that the eighteenth century helped make allegory the flexible, protean literary form it is today.
*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.
*Encourages students into the profession of media production for sports, drawing on case studies and interviews with practitioners and providing careers advice for students looking to break into the industry. *This is the first book to address motion graphics in sports production and presentation so fills a niche gap in the market which sits between media production, graphic design and advertising/sports marketing. *Combines research and practice to give a holistic overview of the area and where it is going/how students can shape it.
This volume reads the global urban environment through mediated sonic practices to put a contemporary spin on acoustic ecology's investigations at the intersection of space, cultures, technology, and the senses. Acoustic ecology is an interdisciplinary framework from the 1970s for documenting, analyzing, and transforming sonic environments: an early model of the cross-boundary thinking and multi-modal practices now common across the digital humanities. With the recent emergence of sound studies and the expansion of "ecological" thinking, there is an increased urgency to re-discover and contemporize the acoustic ecology tradition. This book serves as a comprehensive investigation into the ways in which current scholars working with sound are re-inventing acoustic ecology across diverse fields, drawing on acoustic ecology's focus on sensory experience, place, and applied research, as well as attendance to mediatized practices in sounded space. From sounding out the Anthropocene, to rethinking our auditory media landscapes, to exploring citizenship and community, this volume brings the original acoustic ecology problem set into the contemporary landscape of sound studies.
Known as the "bible" of theatre history, Brockett and Hildy's History of the Theatre is the most comprehensive and widely used survey of theatre history in the market. This 40th Anniversary Edition retains all of the traditional features that have made History of the Theatre the most successful text of its kind including worldwide coverage, more than 530 photos and illustrations, useful maps, and the expertise of Oscar G. Brockett and Franklin J. Hildy, two of the most widely respected theatre historians in the field. This tenth edition provides the most thorough and accurate assessment of theatre history available and includes contemporary milestones in theatre history.
Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users' experience, as well as the "gee-whizz" mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.
* Provides a new approach to cinematic storytelling in a comprehensive manner by foregrounding the techniques that can be used in the script to screen process. * This book fills a gap by taking a unique approach to visual storytelling, considering context-creation at all steps of the process for aspiring filmmakers, cinematographers and directors at undergraduate level within filmmaking courses. * Prioritizes illustrating the creative process of taking the story from script to screen in a practical and comprehensive way, placing storytelling at the forefront of the filmmaking process and ensuring camera-usage decisions are made in a way the best serves the story being told.
This illuminating, engaging book offers an introduction to the art of sound design and postproduction audio, written especially for for directors, producers, sound designers, and teachers without a technical background in sound. Building on over 50 years of combined expertise in teaching, filmmaking, and sound design, experienced instructor and author Peter Rea and sound designer Matthew Polis offer a cogent, clear, and practical overview of sound design principles and practices, from exploring the language and vocabulary of sound to teaching readers how to work with sound professionals, and later to overseeing the edit, mix, and finishing processes. In this book, Rea and Polis focus on creative and practical ways to utilize sound in order to achieve the filmmaker's vision and elevate their films. Balancing practical, experienced-based insight, numerous examples, and unique concepts like storyboarding for sound, A Filmmaker’s Guide to Sound Design arms students, filmmakers, and educators with the knowledge to creatively and confidently navigate their film through the post audio process.
This research-based monograph presents an introduction to the concept of film-induced tourism, building on the work of the seminal first edition. Many new case studies exploring the relationship between film and TV and tourism have been added and existing cases have been updated. The book incorporates studies on film studio theme parks, the impact of film-induced tourism on communities and the effect of film on tourists' behaviour. It introduces new content including film-induced tourism in non-Western cultures, movie tours and contents tourism. The book is an essential resource for postgraduate students and researchers in the fields of tourism, film and media studies.
Volume 3 of A History of Early Film examines critical responses to early cinema, including the impassioned thoughts of one of the first film critics, the American poet Vachel Lindsay and considers some contemporary judgements of the social aspects of moving pictures. The volume also includes the 1917 report The Cinema: Its Present Position and Future Possibilities...which provides a unique record of the attitudes towards the cinema by its British audiences exhibitors, producers, guardians of morality and those responsible for licensing.
This book considers the changing nature of intimacy in contemporary China, providing a unique case study of romantic subjectivities in young people in the world's fastest growing economy. Since the implementation of reform in 1978, the economic and socio-cultural environment of modern China has experienced a dramatic transformation under the influence of urbanization and globalization, facilitating more individualized identity among Chinese youth. This book bridges the gap between an emergent emphasis on individualisation and the country's traditional norms and values. It focuses on young people's understandings of various forms of relationships such as cohabitation, extramarital relationships and multiple relationships, suggesting a challenge to traditional familial values and an increasingly diversified understanding of the concepts of love and romance. By examining the formation of relationships among 21st century Chinese youth, notably through the lens of popular Chinese TV dating programs, this book considers how dating and relationships mirror China's changing societal structure and examines social and cultural transformations in Chinese society.
This book is the first in-depth study of the representation of animals on television. It explores the variety of ways animals are represented in audio-visual media, including wildlife documentaries and children's animated series, and the consequences these representations have for those species. Brett Mills discusses key ideas and approaches essential for thinking about animals drawing on relevant debates in philosophy, politics, gender studies, humanism and posthumanism, and ethics. The chapters examine different animal representations, focusing on zoos, pets, wildlife and meat. They present case studies, including discussions of Peppa Pig, The Hunt and The Dog Whisperer. This book will be of interest to readers exploring media studies, contemporary television, animal studies, and debates about representation.
This book builds on the works of Artaud and Deleuze, setting forth a different way of thinking on the body through the use of a whole new set of conceptual tools. Paic argues that the human body has become obsolete in relation to the development of cybernetics and artificial intelligence, proposing that it can be understood neither as a bare thing nor a machine, but instead as an event. The concept of White Holes serves both as a metaphor and as a guide for understanding constellations such as the visualization of the body, the corporeal turn, fascination with the digital image, and the technosphere. Through visualization of the body, we reach out to a space of singularity of thought that is not a description of reality, but rather its aesthetic construction. Leading a paradigm shift after the end of metaphysics in cybernetics, Paic argues that phenomenology and psychoanalysis can no longer be credible theoretical orientations for deep insight into what happens when artificial life takes over what remains of the body's immanence.
This pioneering work equips you with the skills needed to create and design powerful stories and concepts for interactive, digital, multi-platform storytelling and experience design that will take audience engagement to the next level. Klaus Sommer Paulsen presents a bold new vision of what storytelling can become if it is reinvented as an audience-centric design method. His practices unlock new ways of combining story with experience for a variety of existing, new and upcoming platforms. Merging theory and practice, storytelling and design principles, this innovative toolkit instructs the next generation of creators on how to successfully balance narratives, design and digital innovation to develop strategies and concepts that both apply and transcend current technology. Packed with theory and exercises intended to unlock new narrative dimensions, Integrated Storytelling by Design is a must-read for creative professionals looking to shape the future of themed, branded and immersive experiences.
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter "Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This book charts the history of how biological evolution has been depicted on British television and radio, from the first radio broadcast on evolution in 1925 through to the 150th anniversary of Charles Darwin's Origin of the Species in 2009. Going beyond science documentaries, the chapters deal with a broad range of broadcasting content to explore evolutionary themes in radio dramas, educational content, and science fiction shows like Doctor Who. The book makes the case that the dominant use in science broadcasting of the 'evolutionary epic', a narrative based on a progressive vision of scientific endeavour, is part of the wider development of a standardised way of speaking about science in society during the 20th century. In covering the diverse range of approaches to depicting evolution used in British productions, the book demonstrates how their success had a global influence on the genres and formats of science broadcasting used today.
This book discusses globalization trends and influences on traditional African oral literary performance and the direction that Ilorin oral art is forced to take by the changes of the twenty-first century electronic age. It seeks a new definition of contemporary African bourgeois in terms of its global reach, imitation of foreign forms and collaboration with the owners of the primary agencies. Additionally, it makes a case that African global lords or new bourgeoisie who are largely products of the new global capital and multinational corporations' socio-political and cultural influences fashion their tastes after western cultures as portrayed in the digital realm.
This book gathers together essays written by leading scholars of adaptation studies to explore the full range of practices and issues currently of concern in the field. The chapters demonstrate how content and messaging are shared across an increasing number of platforms, whose interrelationships have become as intriguing as they are complex. Recognizing that a signature feature of contemporary culture is the convergence of different forms of media, the contributors of this book argue that adaptation studies has emerged as a key discipline that, unlike traditional literary and art criticism, is capable of identifying and analyzing the relations between source texts and adaptations created from them. Adaptation scholars have come to understand that these relations not only play out in individual case histories but are also institutional, and this collection shows how adaptation plays a key role in the functioning of cinema, television, art, and print media. The volume is essential reading for all those interested both in adaptation studies and also in the complex forms of intermediality that define contemporary culture in the 21st century.
Contextualizing the duo's work within British comedy, Shakespeare criticism, the history of sexuality, and their own historical moment, this book offers the first sustained analysis of the 20th Century's most successful double-act. Over the course of a forty-four-year career (1940-1984), Eric Morecambe & Ernie Wise appropriated snippets of verse, scenes, and other elements from seventeen of Shakespeare's plays more than one-hundred-and-fifty times. Fashioning a kinder, more inclusive world, they deployed a vast array of elements connected to Shakespeare, his life, and institutions. Rejecting claims that they offer only nostalgic escapism, Hamrick analyses their work within contemporary contexts, including their engagement with many forms and genres, including Variety, the heritage industry, journalism, and more. 'The Boys' deploy Shakespeare to work through issues of class, sexuality, and violence. Lesbianism, drag, gay marriage, and a queer aesthetics emerge, helping to normalize homosexuality and complicate masculinity in the 'permissive' 1960s. |
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