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Books > Arts & Architecture > Performing arts > General
Shibata Renzaburo and the Reinvention of Modernism in Postwar
Japanese Popular Literature explores the life and work of Shibata
Renzaburo ( , 1917-1978), the author of adventure and historical
novels who was instrumental in reinvigorating popular Japanese
literature in the postwar period. This book considers postwar
Japanese society through the prism of Shibata's writing, exploring
how the postwar period under SCAP Occupation influenced Shibata's
writing and generated the extraordinary popularity of samurai
fiction in the postwar era at large. Through the use of a
nihilistic warrior, Nemuri Kyoshiro, and other samurai characters,
Shibata Renzaburo addresses important social issues of the day,
such as the trauma of defeat, postwar reconstruction, and the
attending societal ills and neuroses, while keeping his literature
entertaining and easy to read, which ensured its mass appeal in
postwar Japan.
*A memoir and self-help manual by one of the country's most
treasured comedians - for anyone who feels stuck in a rut but
doesn't have the tools or self-belief to shake things up* In his
mid-twenties, Jimmy was bored, boring, unfulfilled and
underachieving. He wasn't exactly depressed, but he was very sad.
Think of a baby owl whose mum has recently died in a windmill
accident. He was that sad. This book tells the story of how Jimmy
turned it around and got happy, through the redemptive power of
dick jokes. Written to take advantage of the brief window between
the end of lockdown and Jimmy getting cancelled for saying
something unforgivable to Lorraine Kelly, this book is as timely as
it is unnecessary. Because you might be interested in Jimmy's life
but he's damn sure you're a lot more interested in your own, Before
& Laughter is about both of you. But mainly him. It tells the
story of Jimmy's life - the transformation from white-collar
corporate drone to fake-toothed donkey-laugh plastic-haired comedy
mannequin - while also explaining how to turn your own life around
and become the you you've always dreamt of being. At just GBP20,
it's cheaper than Scientology, quicker than therapy, and
significantly less boring than church. Before & Laughter
contains the answers to all the big questions in life, questions
like: * What's the secret to happiness? * Is Jimmy wearing a wig? *
What happened with that tax thing? * What's the meaning of life? *
Is Jimmy's laugh real? * Can those teeth bite through vibranium?
And for readers in the West Country: yes, there are pictures
(actually, sorry, there are no pictures, but there's a book about a
hungry caterpillar you'll love). Because it's Jimmy Carr - recently
scientifically proved to be the funniest comedian in the UK - there
are jokes, jokes and more jokes throughout. If laughter really was
the best medicine, the NHS would be handing out this book in
Nightingale Hospitals. Fascinating, thoughtful and insightful - are
all words that appear in the book.
National identity is not some naturally given or metaphysically
sanctioned racial or territorial essence that only needs to be
conceptualised or spelt out in discursive texts; it emerges from,
takes shape in, and is constantly defined and redefined in
individual and collective performances. It is in
performances-ranging from the scenarios of everyday interactions to
'cultural performances' such as pageants, festivals, political
manifestations or sports, to the artistic performances of music,
dance, theatre, literature, the visual and culinary arts and more
recent media-that cultural identity and a sense of nationhood are
fashioned. National identity is not an essence one is born with but
something acquired in and through performances. Particularly
important here are intercultural performances and transactions, and
that not only in a colonial and postcolonial dimension, where such
performative aspects have already been considered, but also in
inner-European transactions. 'Englishness' or 'Britishness' and
Italianita, the subject of this anthology, are staged both within
each culture and, more importantly, in joint performances of
difference across cultural borders. Performing difference
highlights differences that 'make a difference'; it 'draws a line'
between self and other-boundary lines that are, however, constantly
being redrawn and renegotiated, and remain instable and shifting.
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Highland Games, 1
(Paperback)
Evie Alexander; Edited by Aimee Walker; Cover design or artwork by Bailey McGinn
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R482
Discovery Miles 4 820
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Ships in 10 - 15 working days
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This edited volume analyzes participatory practices in art and
cultural heritage in order to determine what can be learned through
and from collaboration across disciplinary borders. Following
recent developments in museology, museum policies and practices
have tended to prioritize community engagement over a traditional
focus on collecting and preserving museal objects. At many museal
institutions, a shift from a focus on objects to a focus on
audiences has taken place. Artistic practices in the visual arts,
music, and theater are also increasingly taking on participatory
forms. The world of cultural heritage has seen an upsurge in
participatory governance models favoring the expertise of local
communities over that of trained professionals. While museal
institutions, artists, and policy makers consider participation as
a tool for implementing diversity policy, a solution to social
disjunction, and a form of cultural activism, such participation
has also sparked a debate on definitions, and on issues concerning
the distribution of authority, power, expertise, agency, and
representation. While new forms of audience and community
engagement and corresponding models for "co-creation" are
flourishing, fundamental but paralyzing critique abounds and the
formulation of ethical frameworks and practical guidelines, not to
mention theoretical reflection and critical assessment of
practices, are lagging. This book offers a space for critically
reflecting on participatory practices with the aim of asking and
answering the question: How can we learn to better participate? To
do so, it focuses on the emergence of new norms and forms of
collaboration as participation, and on actual lessons learned from
participatory practices. If collaboration is the interdependent
formulation of problems and entails the common definition of a
shared problem space, how can we best learn to collaborate across
disciplinary borders and what exactly can be learned from such
collaboration?
This book examines trauma in late twentieth- and twenty-first
century American popular culture. Trauma has become a central
paradigm for reading contemporary American culture. Since the early
1980s, an extensive range of genres increasingly feature
traumatised protagonists and traumatic events. From traumatised
superheroes in Hollywood blockbusters to apocalyptic-themed
television series, trauma narratives abound. Although trauma is
predominantly associated with high culture, this project shows how
popular culture has become the most productive and innovative area
of trauma representation in America. Examining film, television,
animation, video games and cult texts, this book develops a series
of original paradigms through which to understand trauma in popular
culture. These include: popular trauma texts' engagement with
postmodern perspectives, formal techniques termed 'competitive
narration', 'polynarration' and 'sceptical scriptotherapy', and
perpetrator trauma in metafictional games.
"Cruelty and Civilization" offers an in-depth look at the Roman
games as a force vital to the functioning of an Empire.
Gladiatorial combats, chariot races and other spectacles were a
kind of public opiate for the citizens of Ancient Rome. These rites
gave rhythm and excitement to daily life in the Empire. From one
year to the next, the Roman citizen lived in anticipation of the
next games; through them he was able to forget the mediocrity of
his own condition as well as his political enslavement. The most
minutely organized productions were staged at vast expense, and
Rome developed cults for arena champions, who were simultaneously
idols and outcasts, doomed to a bloody death.
Roland Auguet not only reconstructs in detail the conduct of these
spectacles (gladiatorial combats, the sacrifice of prisoners to
wild beasts, the chariot races, the combats between man and beast
or beast and beast), but also analyzes the feelings of the crowd
and the calculations ofits rulers. He explains why the games
dominated the life of the city. Examining the games in the context
of a broader study of Roman customs, this book provides a
synthesized view of how Roman civilization was to a large degree
based on the games.
An adventure set in India in the period following the Mutiny, when
the country seethed with discontent. Pursued by the authorities,
one rebel plots to revenge himself against the British and make
himself ruler of the land. Part II of "The Steam House."
Women, Science and Fiction Revisited is an analysis of selected
science fiction novels and short stories written by women over the
past hundred years from the point of view of their engagement with
how science writes the world. Beginning with Charlotte Perkins
Gilman's Herland (1918) and ending with N K Jemisin's The City We
Became (2020), Debra Benita Shaw explores the re-imagination of
gender and race that characterises women's literary crafting of new
worlds. Along the way, she introduces new readings of classics like
Ursula Le Guin's The Left Hand of Darkness and Margaret Atwood's
The Handmaid's Tale, examining the original novels in the context
of their adaptation to new media formats in the twenty-first
century. What this reveals is a consistent preoccupation with how
scientific ideas can be employed to challenge existing social
structures and argue for change.
This pioneering work equips you with the skills needed to create
and design powerful stories and concepts for interactive, digital,
multi-platform storytelling and experience design that will take
audience engagement to the next level. Klaus Sommer Paulsen
presents a bold new vision of what storytelling can become if it is
reinvented as an audience-centric design method. His practices
unlock new ways of combining story with experience for a variety of
existing, new and upcoming platforms. Merging theory and practice,
storytelling and design principles, this innovative toolkit
instructs the next generation of creators on how to successfully
balance narratives, design and digital innovation to develop
strategies and concepts that both apply and transcend current
technology. Packed with theory and exercises intended to unlock new
narrative dimensions, Integrated Storytelling by Design is a
must-read for creative professionals looking to shape the future of
themed, branded and immersive experiences.
This edited collection is the first book-length critical study of
the Showtime-Sky Atlantic television series Penny Dreadful
(2014-2016), which also includes an analysis of Showtime's 2020
spin-off City of Angels. Chapters examine the status of the series
as a work of twenty-first-century cable television, contemporary
Gothic-horror, and intermedial adaptation, spanning sources as
diverse as eighteenth and nineteenth-century British fiction and
poetry, American dime novels, theatrical performance, Hollywood
movies, and fan practices. Featuring iconic monsters such as Dr.
Frankenstein and his Creature, the "bride" of Frankenstein,
Dracula, the werewolf, Dorian Gray, and Dr. Jekyll, Penny Dreadful
is a mash-up of familiar texts and new Gothic figures such as
spiritualist Vanessa Ives, played by the magnetic Eva Green. As a
recent example of adapting multiple sources in different media,
Penny Dreadful has as much to say about the Romantic and Victorian
eras as it does about our present-day fascination with screen
monsters.
In Victorian society--rigidly stratified by both income and
occupation--performers were drawn from various class backgrounds
and enjoyed a unique degree of social mobility. Nevertheless, the
living and working conditions of female performers were distinctly
different from their male counterparts: fully justifying in social,
economic, and gender terms the semantic distinction "actress."
"Actresses as Working Women" utilizes the methodologies of a
number of disciplines--labor history, historical demography,
sociology, performance analysis, and literary theory--and a vast
amount of primary evidence to investigate actresses' separate and
equivocal status. Their segregation and marginalization guaranteed
economic insecurity. Their attempts to reconcile sexuality and the
female life cycle to a physically demanding, itinerant occupation
while under constant public scutiny led to assumptions about their
morality that were difficult to overcome. Performance
conventions--in both theatre and music hall traditions--that
reflected popular pornographic images reinforced this stigma, which
was documented in contemporaneous erotic literature and the
male-controlled culture of vice that permeated theatrical
neighborhoods.
One of the first in-depth feminist studies of the history of
theatre, "Actresses as Working Women" brings a fresh perspective
and voluminous evidence to bear on the study of nineteenth-century
theatre.
This edited collection brings together scholars from across the
world, including France, Italy, Germany, Hungary, Japan, the USA
and India, to offer a truly international perspective on the global
reception of Shakespeare's Sonnets from the 18th century to the
present. Global Shakespeare has never been so local and familiar as
it is today. The translation, appropriation and teaching of
Shakespeare's plays across the world have been the subject of much
important recent work in Shakespeare studies, as have the ethics of
Shakespeare's globalization. Within this discussion, however, the
Sonnets are often overlooked. This book offers a new global history
of the Sonnets, including the first substantial study of their
translation and of their performance in theatre, music and film. It
will appeal to anyone interested in the reception of the Sonnets,
and of Shakespeare across the world.
This book is the first overall study of research-based art
practices in Southeast Asia. Its objective is to examine the
creative and mutual entanglement of academic and artistic research;
in short, the Why, When, What and How of research-based art
practices in the region. In Southeast Asia, artists are
increasingly engaged in research-based art practices involving
academic research processes. They work as historians, archivists,
archaeologists or sociologists in order to produce knowledge and/or
to challenge the current established systems of knowledge
production. As artists, they can freely draw on academic research
methodologies and, at the same time, question or divert them for
their own artistic purpose. The outcome of their research findings
is exhibited as an artwork and is not published or presented in an
academic format. This book seeks to demonstrate the emancipatory
dimension of these practices, which contribute to opening up our
conceptions of knowledge and of art, bestowing a new and promising
role to the artists within the society.
This book explores the work and careers of women, trans, and
third-gender artists engaged in political activism. While some
artists negotiated their own political status in their indigenous
communities, others responded to global issues of military
dictatorship, racial discrimination, or masculine privilege in
regions other than their own. Women, trans, and third-gender
artists continue to highlight and challenge the disturbing legacies
of colonialism, imperialism, capitalism, communism, and other
political ideologies that are correlated with patriarchy,
primogeniture, sexism, or misogyny. The book argues that solidarity
among such artists remains valuable and empowering for those who
still seek legitimate recognition in art schools, cultural
institutions, and the history curriculum.
Due to the increase in transgender characters in scripted
television and film in the 2010s, trans visibility has been
presented as a relatively new phenomenon that has positively
shifted the cis society's acceptance of the trans community. This
book counters this claim to assert that such representations
actually present limited and harmful characterizations, as they
have for decades. To do so, this book analyzes transgender
narratives in scripted visual media from the 1960s to 2010s across
a variety of genres, including independent and mainstream films and
television dramatic series and sitcoms, judging not the veracity of
such representations per se but dissecting their transphobia as a
constant despite relevant shifts that have improved their veracity
and variety. Already ingrained with their own ideological
expectations, genres shift the framing of the trans character,
particularly the relevance of their gender difference for cisgender
characters and society. The popularity of trans characters within
certain genres also provides a historical lineage that is examined
against the progression of transgender rights activism and
corresponding transphobic falsehoods, concluding that this popular
medium continues to offer a limited and narrow conception of
gender, the variability of the transgender experience, and the
range of transgender identities.
Let your lobster know how much you love them with this officially
licensed, charming DIY gift book, inspired by Friends.Whether you
and your other half are a Ross and Rachel or more of a Chandler and
Monica, show your SO how much they mean to you with dozens of
sweet, silly, and endearing expressions of love inspired by Ross,
Rachel, Chandler, Monica, Joey, and Phoebe. Once completed, this
book becomes a personalized gift for your loved one to cherish for
years to come. Features full-color photography throughout.Copyright
(c) 2022 Warner Bros. Entertainment Inc.FRIENDS and all related
characters and elements (c) & (TM) Warner Bros. Entertainment
Inc.
Over the past two decades, theatre practitioners across the West
have turned to documentary modes of performance-making to confront
new socio-political realities. The essays in this book place this
work in context, exploring historical and contemporary examples of
documentary and 'verbatim' theatre, and applying a range of
critical perspectives.
This interdisciplinary collection explores four distinct
perspectives about the mask, as object of use for protection,
identity, and disguise. In part I, contributors address human
identities within collective social performance, with chapters on
performativity and the far right and masked identities in political
resistance and communication. Part II focuses on the mask as a
signifying object with strong representational challenges,
exploring representations in festivals, literature, and film. Part
III investigates the ambiguous use of the mask as a protective and
concealing element, delving into visual culture and digital social
media contexts. Finally, Part VI draws on the work of Levinas and
Deleuze to investigate a philosophical view of the mask that
addresses memory and ethics within intersubjective relationships.
Questioning the contemporary world, using communication, sociology,
visual culture, and philosophical theory, the volume provides a
pedagogical and formative perspective on the mask.
Whether social, cultural, or individual, the act of imagination
always derives from a pre-existing context. For example, we can
conjure an alien's scream from previously heard wildlife recordings
or mentally rehearse a piece of music while waiting for a train.
This process is no less true for the role of imagination in sonic
events and artifacts. Many existing works on sonic imagination tend
to discuss musical imagination through terms like compositional
creativity or performance technique. In this two-volume Handbook,
contributors shift the focus of imagination away from the visual by
addressing the topic of sonic imagination and expanding the field
beyond musical compositional creativity and performance technique
into other aural arenas where the imagination holds similar power.
Topics covered include auditory imagery and the neurology of sonic
imagination; aural hallucination and illusion; use of metaphor in
the recording studio; the projection of acoustic imagination in
architectural design; and the design of sound artifacts for cinema
and computer games.
This volume explores the politics and poetics of Victorian surfaces
in their manifold manifestations. In so doing, it examines various
cultural products 'as they are' and highlights the art of surface
composition in the Victorian era as well as the socio-cultural
ramifications of the preoccupation with the exterior. By closely
reading the various surfaces materialising in Victorian literature
and culture, the individual contributions explore the dialectics of
surface and depth in Victorian (and Neo-Victorian) cultures as well
as the legibility of surfaces. They look into the surfaces of
literary narratives, paintings, and film but also into natural
surfaces such as skin or bark. Each chapter foregrounds what is
present rather than absent in a text, while also paying attention
to the surfaces that become manifest on the diegetic level of the
text, be they cloth, landscapes, or human bodies or faces. This is
an open access book.
This book is an interdisciplinary collection exploring the impact
of emergent technologies on the production, distribution and
reception of media content in the Asia-Pacific region. Exploring
case studies from China, Japan, South Korea, India, Thailand and
Australia, as well as American co-productions, this collection
takes a Cultural Studies approach to the constantly evolving ways
of accessing and interacting with visual content. The study of the
social and technological impact of online on-demand services is a
burgeoning field of investigation, dating back to the early-2010s.
This project will be a valuable update to existing conversations,
and a cornerstone for future discussions about topics such as
online technologies, popular culture, soft power, and social media.
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