Working with Video Gamers and Games in Therapy moves beyond
stereotypes about video game addiction and violence to consider the
role that games play in psychological experiences and mental
health. Chapters examine the factors that compel individual gamers
to select and identify with particular games and characters, as
well as the different play styles, genres, and archetypes common in
video games. For clinicians looking to understand their clients'
relationships with video games or to use games as a therapeutic
resource in their own practice, this is a thoughtful,
comprehensive, and timely resource.
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