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Books > Computing & IT > Internet > General
This authorised book is the perfect gift for fans of the #1 plush property Based on the bestselling squishy toy, this adorable collector's guide is the perfect gift for any Squishmallows fan! They're lovable, they're squishy-they're Squishmallows! This OFFICIAL Collector's Guide is packed with quirky tidbits, top-ten lists, bios & stats, and a "rarity factor" for Squishmallows' collectible characters. Filled with hundreds of colorful photos and unique art styles. Avid fans, new collectors, young or old, Squishmallows: The Collector's Guide is perfect for just about anyone! Squishmallows are plush toys that are here to fill your hearts with love and affection. Since 2017, the versatile Squishmallows have grown into an international phenomenon and offer comfort, support, and warmth as friends, couch companions, bedtime buddies, and travel teammates. With more than 500 Squishmallows characters to collect, young fans can aspire to be like their favorite characters. Each Squishmallow has its own unique name and storyline to add to the fun.
The main purpose of this book is to sum up the vital and highly topical research issue of knowledge representation on the Web and to discuss novel solutions by combining benefits of folksonomies and Web 2.0 approaches with ontologies and semantic technologies. The book contains an overview of knowledge representation approaches in past, present and future, introduction to ontologies, Web indexing and in first case the novel approaches of developing ontologies. combines aspects of knowledge representation for both the Semantic Web (ontologies) and the Web 2.0 (folksonomies). Currently there is no monographic book which provides a combined overview over these topics. focus on the topic of using knowledge representation methods for document indexing purposes. For this purpose, considerations from classical librarian interests in knowledge representation (thesauri, classification schemes etc.) are included, which are not part of most other books which have a stronger background in computer science.
Session Initiation Protocol (SIP) was conceived in 1996 as a
signaling protocol for inviting users to multimedia conferences.
With this development, the next big Internet revolution silently
started. That was the revolution which would end up converting the
Internet into a total communication system which would allow people
to talk to each other, see each other, work collaboratively or send
messages in real time. Internet telephony and, in general, Internet
multimedia, is the new revolution today and SIP is the key protocol
which allows this revolution to grow.
This book examines recent developments in semantic systems that can respond to situations and environments and events. The contributors to this book cover how to design, implement and utilize disruptive technologies. The editor discusses the two fundamental sets of disruptive technologies: the development of semantic technologies including description logics, ontologies and agent frameworks; and the development of semantic information rendering and graphical forms of displays of high-density time-sensitive data to improve situational awareness. Beyond practical illustrations of emerging technologies, the editor proposes to utilize an incremental development method called knowledge scaffolding -a proven educational psychology technique for learning a subject matter thoroughly. The goal of this book is to help readers learn about managing information resources, from the ground up and reinforcing the learning as they read on.
The Semantic Web proposes the mark-up of content on the Web using formal ontologies that structure underlying data for the purpose of comprehensive and transportable machine understanding. ""Semantic Web Services: Theory, Tools and Applications"" brings contributions from researchers, scientists from both industry and academia, and representatives from different communities to study, understand, and explore the theory, tools, and applications of the Semantic Web. ""Semantic Web Services: Theory, Tools and Applications"" binds computing involving the Semantic Web, ontologies, knowledge management, Web services, and Web processes into one fully comprehensive resource, serving as the platform for exchange of both practical technologies and far reaching research.
This book addresses the challenges of social network and social media analysis in terms of prediction and inference. The chapters collected here tackle these issues by proposing new analysis methods and by examining mining methods for the vast amount of social content produced. Social Networks (SNs) have become an integral part of our lives; they are used for leisure, business, government, medical, educational purposes and have attracted billions of users. The challenges that stem from this wide adoption of SNs are vast. These include generating realistic social network topologies, awareness of user activities, topic and trend generation, estimation of user attributes from their social content, and behavior detection. This text has applications to widely used platforms such as Twitter and Facebook and appeals to students, researchers, and professionals in the field.
The emergence of affordable micro sensors, such as MEMS Inertial Measurement Systems, are applied in embedded systems and Internet-of-Things devices. This has brought techniques such as Kalman Filtering, which are capable of combining information from multiple sensors or sources, to the interest of students and hobbyists. This book will explore the necessary background concepts, helping a much wider audience of readers develop an understanding and intuition that will enable them to follow the explanation for the Kalman Filtering algorithm. Key Features: Provides intuitive understanding of Kalman Filtering approach Succinct overview of concepts to enhance accessibility and appeal to a wide audience Interactive learning techniques with code examples Malek Adjouadi, PhD, is Ware Professor with the Department of Electrical and Computer Engineering at Florida International University, Miami. He received his PhD from the Electrical Engineering Department at the University of Florida, Gainesville. He is the Founding Director of the Center for Advanced Technology and Education funded by the National Science Foundation. His earlier work on computer vision to help persons with blindness led to his testimony to the U.S. Senate on the committee of Veterans Affairs on the subject of technology to help persons with disabilities. His research interests are in imaging, signal processing and machine learning, with applications in brain research and assistive technology. Armando Barreto, PhD, is Professor of the Electrical and Computer Engineering Department at Florida International University, Miami, as well as the Director of FIU's Digital Signal Processing Laboratory, with more than 25 years of experience teaching DSP to undergraduate and graduate students. He earned his PhD in electrical engineering from the University of Florida, Gainesville. His work has focused on applying DSP techniques to the facilitation of human-computer interactions, particularly for the benefit of individuals with disabilities. He has developed human-computer interfaces based on the processing of signals and has developed a system that adds spatialized sounds to the icons in a computer interface to facilitate access by individuals with "low vision." With his research team, he has explored the use of Magnetic, Angular-Rate and Gravity (MARG) sensor modules and Inertial Measurement Units (IMUs) for human-computer interaction applications. He is a senior member of the Institute of Electrical and Electronics Engineers (IEEE) and the Association for Computing Machinery (ACM). Francisco R. Ortega, PhD, is an Assistant Professor at Colorado State University and Director of the Natural User Interaction Lab (NUILAB). Dr. Ortega earned his PhD in Computer Science (CS) in the field of Human-Computer Interaction (HCI) and 3D User Interfaces (3DUI) from Florida International University (FIU). He also held a position of Post-Doc and Visiting Assistant Professor at FIU. His main research area focuses on improving user interaction in 3DUI by (a) eliciting (hand and full-body) gesture and multimodal interactions, (b) developing techniques for multimodal interaction, and (c) developing interactive multimodal recognition systems. His secondary research aims to discover how to increase interest for CS in non-CS entry-level college students via virtual and augmented reality games. His research has resulted in multiple peer-reviewed publications in venues such as ACM ISS, ACM SUI, and IEEE 3DUI, among others. He is the first-author of the CRC Press book Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications and Game Development. Nonnarit O-larnnithipong, PhD, is an Instructor at Florida International University. Dr. O-larnnithipong earned his PhD in Electrical Engineering, majoring in Digital Signal Processing from Florida International University (FIU). He also held a position of Post-Doctoral Associate at FIU in 2019. His research has focused on (1) implementing the sensor fusion algorithm to improve orientation measurement using MEMS inertial and magnetic sensors and (2) developing a 3D hand motion tracking system using Inertial Measurement Units (IMUs) and infrared cameras. His research has resulted in multiple peer-reviewed publications in venues such as HCI-International and IEEE Sensors.
In this volume, Rudi Studer and his team deliver a self-contained compendium about the exciting field of Semantic Web services, starting with the basic standards and technologies and also including advanced applications in eGovernment and eHealth. The contributions provide both the theoretical background and the practical knowledge necessary to understand the essential ideas and to design new cutting-edge applications.
This book is the second installment of a two-volume series on IPv6
and the KAME implementation. This book discusses those protocols
that are found in more capable IPv6 devices, are commonly deployed
in more complex IPv6 network environments, or are not specific to
IPv6 but are extended to support IPv6. Specifically, this book
engages the readers in advanced topics such as routing,
multicasting, DNS, DHCPv6, mobility, and security.
In the early days of the Web a need was recognized for a language
to display 3D objects through a browser. An HTML-like language,
VRML, was proposed in 1994 and became the standard for describing
interactive 3D objects and worlds on the Web. 3D Web courses were
started, several best-selling books were published, and VRML
continues to be used today. However VRML, because it was based on
HTML, is a stodgy language that is not easy to incorporate with
other applications and has been difficult to add features to.
Meanwhile, applications for interactive 3D graphics have been
exploding in areas such as medicine, science, industry, and
entertainment. There is a strong need for a set of modern Web-based
technologies, applied within a standard extensible framework, to
enable a new generation of modeling & simulation applications
to emerge, develop, and interoperate. X3D is the next generation
open standard for 3D on the web. It is the result of several years
of development by the Web 3D Consortium's X3D Task Group. Instead
of a large monolithic specification (like VRML), which requires
full adoption for compliance, X3D is a component-based architecture
that can support applications ranging from a simple non-interactive
animation to the latest streaming or rendering applications. X3D
replaces VRML, but also provides compatibility with existing VRML
content and browsers. Don Brutzman organized the first symposium on
VRML and is playing a similar role with X3D; he is a founding
member of the consortium. Len Daly is a professional member of the
consortium and both Len and Don have been involved with the
development of the standard from the start.
The Social and Cognitive Impacts of E-Commerce on Modern Organizations includes articles addressing the social, cultural, organizational, and cognitive impacts of e-commerce technologies and advances on organizations around the world. Looking specifically at the impacts of electronic commerce on consumer behavior, as well as the impact of e-commerce on organizational behavior, development, and management in organizations. This important new book aims to expand the overall body of knowledge regarding the human aspects of electronic commerce technologies and utilization in modern organizations and to assist researchers and practitioners to devise more effective systems for managing the human side of e-commerce.
Explores the techniques that assist users in obtaining information by harnessing other users' expert knowledge or search experience.
The Internet of Things(IoT) is an often-cited topic among researchers and practitioners. This essential book explains the concept and potential that the IoT presents, from mobile applications that allow home appliances to be programmed remotely, to solutions in manufacturing and energy conservation. Coverage features a tutorial for implementing the IoT using IPv6 and Mobile IPv6 and answers critical questions such as what is the IoT, how can it help my organization, what is the cost of deploying this system, and what are the security issues?
An important aspect of managing human capital in the 21st century workplace is managing the interface between humans and information technology, particularly the World Wide Web. The Web has changed not only how and where business is conducted, but also how and where work is done. Personal web usage has created many desirable organizational outcomes such as, reducing the cost of communication, restructuring how work is performed. However, it has also generated undesirable outcomes, for instance, loss of intellectual property, sexual harassment lawsuits, productivity losses due to surfing usage, security threats, and network bandwidth overload by visiting web sites for travel, leisure, and sports, and news. The mechanisms controlling the interface of individual and institution in this flexible, open, autonomous work environment created by the Web are emergent phenomena, and the lines between legitimate usage and usage are just beginning to be understood. Personal Web Usage in the Workplace: A Guide to Effective Human Resources Management examines topics which embrace a wide array of Personal Web Usage issues such as antecedents of Web usage, frameworks/models of Web usage, Web technologies for monitoring usage, Web usage within other cultures and countries, Measurement issues of Web usage, and the impact of Web usage among others.
This book is a comprehensive compilation of results from eight major research reports released in 2012 by the Pew Research Center and Elon University. In The Future of the Internet Survey V, more than 1,000 experts shared their views as they imagined the future of the Internet and: the always-on, hyperconnected generation in their teens-to-20s by 2020; the mobile Web, HTML5, and native apps; e-money, "mobile wallets," and financial transactions through near-field communication; gamification--the influence of game mechanics implemented for interactivity and engagement; "smart systems" and the evolution of more efficient homes; corporate responsibility in the digital age; the influence of "Big Data" in the cloud; and the future of higher education.
This volume is number 67 in the series Advances in Computers that began back in 1960. This is the longest continuously published series of books that chronicles the evolution of the computer industry. Each year three volumes are produced presenting approximately 20 chapters that describe the latest technology in the use of computers today. Volume 67, subtitled "Web technology," presents 6 chapters that show the impact that the World Wide Web is having on our society today. The general theme running throughout the volume is the ubiquity of web services. Topics such as wireless access and its problems and reliability of web communications are emphasized.
Recently, the emergence of wireless and mobile networks has made possible the admission of electronic commerce to a new application and research subject: mobile commerce, defined as the exchange or buying and selling of commodities, services, or information on the Internet through the use of mobile handheld devices. In just a few years, mobile commerce has emerged from nowhere to become the hottest new trend in business transactions. However, the prosperity and popularity of mobile commerce will be brought to a higher level only if information is securely and safely exchanged among end systems (mobile users and content providers). Advances in Security and Payment Methods for Mobile Commerce includes high-quality research papers and industrial and practice articles in the areas of mobile commerce security and payment from academics and industrialists. It covers research and development results of lasting significance in the theory, design, implementation, analysis, and application of mobile commerce security and payment.
Educational informatics represents the convergence of key aspects of information science, computing, and education while exploiting Web-based techniques and standards. This book provides a rigorous definition of and theoretical framework for educational informatics, while relating to the human aspects of educational information systems. Web-Based Learning Through Educational Informatics: Information Science Meets Educational Computing explores the role of information seeking and retrieval in the development of information systems to support personalized and autonomous learning by introducing key concepts from information science.
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