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Books > Children's & Educational > The arts > General
A man named Rene floats through the world of his dreams and
imagination, fulfilling his desire to become a painter - of apples
and hats, apple hats, apple-these and apple-thats. In his
paintings, leaves are lips, baguettes are noses, the right side is
never up, and the upside is never down. Inspired by the artwork of
Rene Magritte, these whimsical, subversive illustrations mix
everyday objects and words together in ways that are guaranteed to
make children laugh and think.
This text offers an iconoclastic account of cultural policy making
in France. Focusing on the policies of the Socialist governments of
1981-86 and 1988-93, the book suggests that policy towards the arts
was shaped less by an all powerful state than by influential
professional interest group. In addition to presenting unusual
insights into a policy area which has rarely been studied by
political science, the text provides significant revisions to
conventional views of relations between the state and civil society
in France.
Fire up young readers' imagination and creativity with this classic
story featuring added STEAM activities. Dorothy's adventure through
Oz is retold with vivid and engaging new illustrations - and at the
end of every chapter, there are exciting new science, technology,
engineering, art and mathematics activities, themed around the
events in the book. The activities range from simple puzzles to
fun, dynamic experiments, so there's something for every enquiring
mind. It's the ideal combination of enchanting story and
stimulating science fun.
This illustrated handbook on teaching young children to draw has
been developed using what the authors call the "negotiated drawing
approach." It presents this approach to teachers, demonstrating how
it works, ideas for future work, and concrete evidence that it
actually produces good results.
Discover how to be adored in The Birth of Venus by Boticelli; Learn
how to hunt as you pore over The Night Watch by Rembrandt; Wander
through Monet's field of poppies and relish the art of being bored;
As a finale, enjoy the art of feasting atop a skyscraper as the
Cats' next adventure takes shape... A book for art lovers, cat
lovers and everyone in between, each spread features irresistible
cat characters who moonlight as humans in some of the world's
best-loved images, set to a rollicking read-aloud text from picture
book maven Jenn Bailey.
RETURN TO PLANET CUTE!!! Kawaii: How to Draw Really Cute Animals
teaches you how to draw almost 100 different creatures in an
adorable manner. Don't believe seagulls and stingrays can be cute?
Think again! You don't need any specialist tools or materials to
start drawing cute stuff: all you need is a biro or marker pen,
then you're ready to go! In her latest book, artist and illustrator
Angela Nguyen starts by teaching you the essential techniques of
kawaii through quick and easy exercises on the basic shapes,
effects and style. From there, jump straight into drawing the
myriad beasts - small and big - you can find inside the book, from
household pets to the exotic animals in the seas and skies. The
clear and easy-to-follow step-by-step diagrams are great for visual
learners, and make following the instructions for your kawaii
critters a breeze. As a brand new addition to this series,
interactive pages have been included to encourage you to get
drawing straight away, and practice alongside Angela's examples. A
perfect book for beginners - add cute-appeal to your furry 'n'
feathered companions in no time at all! Other title in the series
is the incredibly popular Kawaii: How to Draw Really Cute Stuff
Design Genius Jr.: Adventures in Architecture for Kids introduces
kids to the design challenges faced by architects today, including
choosing materials, designing for diverse users, and considering
the environment. Offering a world of possibilities for learning
math, engineering, history, social studies, planning, geography,
art, and design, this rich educational resource includes hands-on
projects that allow kids to experiment, design, build, succeed,
fail, and try again. Children will draw upon many fields of
knowledge and sharpen a variety of skills, including observation
and communication, as they: Complete building challenges with
corrugated cardboard and geodesic forms. Look at how designers have
solved impossible problems of gravity and space with creations such
as suspension bridges, the Loretto helix staircase, and
Brunelleschi's dome. Explore how materials can be used in
interesting ways-how paper can go from flimsy to structural, for
instance. Participate in family game playing: client and design
team-finding creative ways to meet a client's wish list. Use games
to test strength, balance, and structure. Engage in pure
imaginative archi-doodling. Explain the why. Why did styles evolve
as they did? What technology was available when? Design
thinking-creative problem solving-will be crucial to resolving the
global challenges in business, politics, and the environment facing
the next generation. Each book in the Design Genius Jr. series
teaches kids this important skill through fun, hands-on projects in
a single area of design that challenge them to identify problems,
explore possibilities, test ideas, and then come up with original
solutions.
Colour in over 50 magical, fantastic Harry Potter characters and
patterns in this gorgeous new OFFICIAL colouring book! Grab your
favourite colouring pencils and crayons! This magical Harry Potter
colouring book is not to be missed. It features gorgeous,
eye-catching moments from throughout the films in an all-new art
style. Colour in fantastical scenes from the magnificent Yule Ball;
decorate Luna Lovegood's most iconic (and zany!) outfits and doodle
all over Hogwarts castle in this absolutely stunning official
colouring book. This is the official Harry Potter colouring book
Features characters from the beloved series and moments from the
films Perfect for fans new and old!
Art Therapy in Australia: Taking a Postcolonial, Aesthetic Turn
explores and enacts established and emergent art therapy histories,
narratives and practices in the specific postcolonial context of
contemporary Australia. It is the first published book to attempt
to map this terrain. In doing so, the book aims to document
important aspects of art therapy in Australia, including how
Australian approaches both reiterate and challenge the dominant
discourse of art therapy. This book is as much a performance as an
account of the potential of art therapy to honour alterity,
illuminate possibilities and bear witness to the intrapsychic,
relational and social realms. The book offers a selective window
into the rambling assemblage that is art therapy in the 'Great
Southern Land'. Contributors are: Jan Allen, Bronwyn Davies, Claire
Edwards, Nicolette Eisdell, Patricia Fenner, John Henzell, Pam
Johnston, Lynn Kapitan, Carmen Lawson, Sheridan Linnell, Tarquam
McKenna, Michelle Moss, Suzanne Perry, Josephine Pretorius, Jean
Rumbold, Victoria Schnaedelbach, Lilian Tan, Jody Thomson, Jill
Westwood, Amanda Woodford, and Davina Woods.
Art can be used in education to assist in engagement,
comprehension, and literacy. For years, comics and graphic novels
have been written off as simple sources of entertainment. However,
comics and graphic novels have tremendous value when utilized in
the classroom as unique texts that can be approached
philosophically and cognitively. Exploring Comics and Graphic
Novels in the Classroom highlights voices from a number of
disciplines in education, showcasing research and practice using
both popular and lesser-known examples of comics across time in
terms of publishing history and across geographic contexts. It
explores comics from multiple viewpoints to share the efficacy of
these texts in descriptive, narrative, and empirical ways. Covering
topics such as intersectional identity representation, sequential
visual art, and critical analysis, this premier reference source is
a dynamic resource for educational administrators, teacher
educators, preservice teachers, faculty of both K-12 and higher
education, librarians, teaching artists, researchers, and
academicians.
The first children's picture book on Hilma af Klint and her
pioneering work. Hilma af Klint (1862-1944) began painting her
abstract and highly symbolic images as early as 1906, long before
Kandinsky and Malevich arrived at what is generally regarded as the
birth of modern abstract art. She was heavily influenced by
spiritual ideologies and claimed that she painted on instruction
from the spirit world, for the future. Until recently overlooked by
art historians, she is now lauded around the world, and will be the
subject of a major exhibition at Tate Modern in 2023. This book is
not only about Hilma af Klint's art, but also about the magic that
surrounded her. Brimming with quality reproductions of the artist's
work and with illustrations by Karin Eklund, it will appeal to all
children wanting to learn more about the thrilling life and work of
this groundbreaking artist.
In recent years there have been many studies in the area of art
education and the field has experienced many changes. Apples are
Blue is not another reform book but a book concerned with the
delivery of the subject matter. The book is an informative text on
the subject while integrating learning paradigms on how to teach
art. A narrative between a teacher and student follows through out
the book. A study is cited which was conducted by the author in
northern California. The study reinforces the opinion that
student's attitudes towards art are reinforced by teachers and
validates that art instruction is best delivered by teachers
trained in art. Apples are Blue effaces the attitudes that art is
soft, capable of being taught by teachers not trained in art
education and that it has little significance in the curriculum.
The book educates and illustrates vividly the development of the
unconscious and psychological attitudes that persist through out
student's life when creativity is stifled. In order to try and help
encourage students to participation in art, children are introduced
to coloring books, stencils and or encouraged to trace original
works of art. This attitude the author states are persistent
through college and contaminate many art professors. Students are
not taught how to develop creative self-expression and esthetic
understanding. but how to tolerate the production of art.
Fire up young readers' imagination and creativity with this classic
story featuring added STEAM activities. Frances Hodgson Burnett's
enchanting tale is retold with vivid and engaging new illustrations
- and at the end of every chapter, there are exciting new science,
technology, engineering, art and mathematics activities, themed
around the events in the book. The activities range from simple
puzzles to fun, dynamic experiments, so there's something for every
enquiring mind. It's the ideal combination of wonderful story and
stimulating science fun.
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