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Books > Children's & Educational > The arts > General
Firmly based on the authors personal experience, this book
tackles a wide range of issues relating to the teaching of the arts
in the primary school. The authors illustrate how primary children
of all ages can be educated to both know about and to practice all
the major art forms, and how a school staff can effectively
accommodate and practice them all, even within the constraints of
the National Curriculum. This book is unique in primary school
education terms, as its primary focus is specific and it embraces
every major art form dance, drama, literature, music, visual arts
and film.
The arts in education are currently the subject of considerable
controversy. Some people argue that fostering creativity in schools
is important; that the arts can provide a substantial contribution
to the development of the capacity for creative thought and action;
and that therefore the arts should be well represented at all
levels of the school curriculum. Some argue that the education
system, in fact, leaves pupils incomplete, stultified and
uncreative. Others argue that it is the processes of teaching and
learning in the arts which are at fault because they are too
passive. This book surveys the different sides of the debate and
goes on to report on original research which examines just how the
arts are taught in schools. It thereby makes a considerable
contribution to the debate which has hitherto been incomplete due
to a lack of evidence.
Design Genius Jr.: Adventures in Architecture for Kids introduces
kids to the design challenges faced by architects today, including
choosing materials, designing for diverse users, and considering
the environment. Offering a world of possibilities for learning
math, engineering, history, social studies, planning, geography,
art, and design, this rich educational resource includes hands-on
projects that allow kids to experiment, design, build, succeed,
fail, and try again. Children will draw upon many fields of
knowledge and sharpen a variety of skills, including observation
and communication, as they: Complete building challenges with
corrugated cardboard and geodesic forms. Look at how designers have
solved impossible problems of gravity and space with creations such
as suspension bridges, the Loretto helix staircase, and
Brunelleschi's dome. Explore how materials can be used in
interesting ways-how paper can go from flimsy to structural, for
instance. Participate in family game playing: client and design
team-finding creative ways to meet a client's wish list. Use games
to test strength, balance, and structure. Engage in pure
imaginative archi-doodling. Explain the why. Why did styles evolve
as they did? What technology was available when? Design
thinking-creative problem solving-will be crucial to resolving the
global challenges in business, politics, and the environment facing
the next generation. Each book in the Design Genius Jr. series
teaches kids this important skill through fun, hands-on projects in
a single area of design that challenge them to identify problems,
explore possibilities, test ideas, and then come up with original
solutions.
A man named Rene floats through the world of his dreams and
imagination, fulfilling his desire to become a painter - of apples
and hats, apple hats, apple-these and apple-thats. In his
paintings, leaves are lips, baguettes are noses, the right side is
never up, and the upside is never down. Inspired by the artwork of
Rene Magritte, these whimsical, subversive illustrations mix
everyday objects and words together in ways that are guaranteed to
make children laugh and think.
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miffy x vermeer
(Hardcover)
Dick Bruna, Johannes Vermeer; Assisted by the Rijksmuseum
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R270
Discovery Miles 2 700
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Ships in 10 - 15 working days
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You don t have to have the best tools to take an awesome photo. But
you do have to know how to use what you ve got to get the most out
of them. Flip inside for tips on shooting with all kinds of
cameras, playing with settings, and experimenting with tripods and
other extra equipment."
In An Artist's Eyes, follow Jo as he journeys through the world of
colour and creativity in an empowering story of confidence and
imagination. Jo is a little boy who desperately wants to 'see like
an artist'. He tries as hard as he can to see the things the way Mo
the artist does, and when he starts to use his imagination, he
realises that the things he can dream up are completely unique.
From the autumn oranges of the forest floor to pink and lilac
pigeons in flight, Mo teaches Jo to trust his own eyes, and to see
like an artist. This is a magical story about the power of
imagination and discovering that our individual perspectives make
us all artists, and no two artist's eyes are the same.
In this book from the critically acclaimed, multimillion-copy
bestselling Little People, BIG DREAMS series, discover the
inspiring true story of Yoko Ono, the artist. When Yoko was little,
she had everything she could dream of in Japan, except time with
her busy parents. She used to write wishes and tie them to the
branches of the trees in the local temple to be less alone. When
war broke out, Yoko was often hungry and had to use her imagination
to transport her. After the war, she made her way to New York to
meet free spirits and study art. She worked as artist, and hosted
gatherings with her trailblazing friends, and then one day, John
Lennon came to see her work. And together, they imagined a better
world. This inspiring book features stylish and quirky
illustrations and extra facts at the back, including a biographical
timeline with historical photos and a detailed profile of the
climate artist's life. Little People, BIG DREAMS is a bestselling
series of books and educational games that explore the lives of
outstanding people, from designers and artists to scientists and
activists. All of them achieved incredible things, yet each began
life as a child with a dream. This empowering series offers
inspiring messages to children of all ages, in a range of formats.
The board books are told in simple sentences, perfect for reading
aloud to babies and toddlers. The hardback versions present
expanded stories for beginning readers. Boxed gift sets allow you
to collect a selection of the books by theme. Paper dolls, learning
cards, matching games and other fun learning tools provide even
more ways to make the lives of these role models accessible to
children. Inspire the next generation of outstanding people who
will change the world with Little People, BIG DREAMS!
How do you sum up the amazing world of art in just 100 words? This
striking book takes on the challenge! From pottery to Pointillism,
each of the carefully chosen 100 words has its own 100-word long
description and quirky illustration, providing a fascinating
introduction to art. Basically, everything you need to know in a
nutshell. Along with some classic methods, such as painting and
sketching, you'll also discover less predictable aspects of art
that will give you a fresh perspective. Featuring materials,
elements, methods, art movements, styles and places this book
covers a wide range of topics and themes, as well as some key
artists of the past and present. With a clean, contemporary design,
each word occupies a page of its own. A large striking illustration
neatly encapsulates the accompanying 100 words of text. Other
titles in the 100 Things to Know About series include: Ancient
World, World Politics, Inventions.
Art Therapy in Australia: Taking a Postcolonial, Aesthetic Turn
explores and enacts established and emergent art therapy histories,
narratives and practices in the specific postcolonial context of
contemporary Australia. It is the first published book to attempt
to map this terrain. In doing so, the book aims to document
important aspects of art therapy in Australia, including how
Australian approaches both reiterate and challenge the dominant
discourse of art therapy. This book is as much a performance as an
account of the potential of art therapy to honour alterity,
illuminate possibilities and bear witness to the intrapsychic,
relational and social realms. The book offers a selective window
into the rambling assemblage that is art therapy in the 'Great
Southern Land'. Contributors are: Jan Allen, Bronwyn Davies, Claire
Edwards, Nicolette Eisdell, Patricia Fenner, John Henzell, Pam
Johnston, Lynn Kapitan, Carmen Lawson, Sheridan Linnell, Tarquam
McKenna, Michelle Moss, Suzanne Perry, Josephine Pretorius, Jean
Rumbold, Victoria Schnaedelbach, Lilian Tan, Jody Thomson, Jill
Westwood, Amanda Woodford, and Davina Woods.
Art can be used in education to assist in engagement,
comprehension, and literacy. For years, comics and graphic novels
have been written off as simple sources of entertainment. However,
comics and graphic novels have tremendous value when utilized in
the classroom as unique texts that can be approached
philosophically and cognitively. Exploring Comics and Graphic
Novels in the Classroom highlights voices from a number of
disciplines in education, showcasing research and practice using
both popular and lesser-known examples of comics across time in
terms of publishing history and across geographic contexts. It
explores comics from multiple viewpoints to share the efficacy of
these texts in descriptive, narrative, and empirical ways. Covering
topics such as intersectional identity representation, sequential
visual art, and critical analysis, this premier reference source is
a dynamic resource for educational administrators, teacher
educators, preservice teachers, faculty of both K-12 and higher
education, librarians, teaching artists, researchers, and
academicians.
What to Draw and How to Draw it for Kids is a fun and useful book
to develop the creative skills of budding illustrators everywhere.
Kids can learn how to draw a delightful range of subjects, from
animals and nature to toys, buildings and landscapes. Featuring
easy-to-follow step-by-step instructions, kids can improve their
artistic ability by using simple shapes and lines to create their
own illustrations.
In recent years there have been many studies in the area of art
education and the field has experienced many changes. Apples are
Blue is not another reform book but a book concerned with the
delivery of the subject matter. The book is an informative text on
the subject while integrating learning paradigms on how to teach
art. A narrative between a teacher and student follows through out
the book. A study is cited which was conducted by the author in
northern California. The study reinforces the opinion that
student's attitudes towards art are reinforced by teachers and
validates that art instruction is best delivered by teachers
trained in art. Apples are Blue effaces the attitudes that art is
soft, capable of being taught by teachers not trained in art
education and that it has little significance in the curriculum.
The book educates and illustrates vividly the development of the
unconscious and psychological attitudes that persist through out
student's life when creativity is stifled. In order to try and help
encourage students to participation in art, children are introduced
to coloring books, stencils and or encouraged to trace original
works of art. This attitude the author states are persistent
through college and contaminate many art professors. Students are
not taught how to develop creative self-expression and esthetic
understanding. but how to tolerate the production of art.
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