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Books > Children's & Educational > The arts > General
Take your slime to the next level! In Ultimate Slime Extreme Edition, you'll find 100+ new, awesome, borax-free slime recipes and projects from slime master Alyssa J of @CraftySlimeCreator! Slime Start-Up: Begin with essential ingredients and basic recipes, plus new ways to make slime, slime safety, and troubleshooting tips. Amazing Mix-ins: Add color and character to your slime with fun, all-new ingredients. DIY Ingredients: Create one-of-a-kind slimes with your own special add-ins. All-New Recipes: Find advanced recipes like the astounding Color-Changing Slime, supercute Kawaii Slime, and crispy-crunchy Pom-Pom Slime, and get guidance on how to make epic clay and fake snow slimes like Bread Slime, Cloud Creme, and Icee Slime, and more! Hybrid Slimes: Create amazing mashups with surprising, oddly satisfying textures. Slime Play: Discover cool new ways to play with your slime, including how to make squishies and sculptures! Make the coolest slime ever with Ultimate Slime Extreme Edition!
Learn all about the world of architecture in only 100 words! This book explores the most iconic buildings from around the world as well as the history of architecture, from basic huts to incredible skyscrapers. From columns to pyramids, each of the carefully chosen 100 words has its own 100-word long description and colourful illustration, providing a fascinating introduction to amazing architecture from throughout history. From the familiar to the jaw-dropping, the medieval to ultra-modern, this is an inspiring look at some of architecture's greatest developments. With a clean, contemporary design, each word occupies a page of its own. A large striking illustration neatly encapsulates the accompanying 100 words of text. A fascinating introduction to cool buildings in a fun and accessible format, this is the perfect gift for aspiring architects or curious young minds!
What makes the Platinum Creative arts course unique? Each discipline (dance, drama, music and visual arts) is presented in its own section in the book so you can clearly choose what you are teaching; fully illustrated dance exercise bank included in learner's book; music literacy worksheets enable teacher to consolidate theory easily; visual art content includes many stimulating examples of South African artists; all the content options for drama are included so that teachers can select the options they prefer. Platinum - simply superior: Superior CAPS coverage and written by expert authors; superior illustrations and activities to improve results and motivate learners; superior teacher support to save time and make teaching easy, including photocopiable worksheets; superior quality = exam success!
The International Comics Library is in a lot of trouble! If Maggie can't come up with $500,000 in a week, Dr. Carl is going to bulldoze her grandfather's library and turn it into a parking lot! To save the day, she'll need all her comic drawing skills, the loyal library watchdog, and her new assistant (that's you!). With Draw a Comic! you'll learn to create and print your own comics books! Follow these simple steps to sketch out your story ideas and ink a comic page. Learn which art supplies are best for drawing comics - you can use a pen, a brush, or even a computer! With the help of photocopy machine, you can even self-publish your own comics and share them with your friends!
From rockets to robots, monkeys to monsters and lots more, find out how to draw everything you've ever wanted to by following the simple step-by-step instructions in this inspirational draw-in book. Young children will feel a real sense of achievement mastering the simple drawing activities in this book. Includes plenty of space in the book for practising your own drawings. A fun pastime that adults are sure to enjoy, too!
From the moment a child is born, they interact with the sensory world, looking at colours, feeling textures; constructing mental and physical images of what they see and experience. Within all early years settings and into primary school, the aim for the practitioner, is to provide as many opportunities as possible to stimulate, excite and ignite the visual and tactile imagination of the young children they teach. Young Children as Artists considers how art can be managed, understood and relished as an essential ingredient towards the creative potential of each unique young child. The book focuses, on how to enjoy, celebrate and extend what a young child can do in art and show how engaged adults and the wider school community can become confident participants in the process of early years art making. Full of practical advice, on to how to design, develop, resource and extend art and design environments within the early years setting, the book covers: Developing skills for positive and participative adult interaction and engagement Understanding and analysing child involvement in art Planning for opportunities and responding to observation and schema in art and design Practical suggestions for activities and resources (inside and out) Ideas to explore sensory development and awareness Ways to manage and savour the art transition into KS1 Ways to encourage parental participation and understanding of the art process with their children Opportunities to engage with practising artists This book will help to invigorate the art experiences offered in your early years setting by considering what is accessible, individual, inspiring and meaningful for young children and how you can best support their formative paths of enquiry.
As schools are being encouraged to develop more flexible and creative approaches to education, Using the Visual Arts for Cross-curricular Teaching and Learning provides practical guidance and ideas on using the visual arts as a starting point for imaginative, effective learning across a wide range of curriculum subjects. Underpinned by established and current educational thinking, it uses real-life examples to explore how this approach has been used successfully by individual class teachers and as whole-school projects. Offering proven strategies supporting the principles of personalized learning, it will help you involve children in devising cross-curricular themes and setting their own lines of enquiry. Supplemented throughout with case studies and ideas for great artworks to get projects started, as well as examples of children's own work, it explores: developing individual pupils' talent and respect for their own and other cultures; using a single painting as a starting point for learning in a range of subjects; finding inspiration for your own cross-curricular projects using the visual arts; underpinning all activities with educational purpose; planning for and assessing progression in learning; discovering and using art resources in your region. The tried and tested strategies in Using the Visual Arts for Cross-curricular Teaching and Learning will give all primary school teachers the confidence to explore the benefits of placing the visual arts at the centre of a creative, appealing curriculum.
Complete beginners can discover how to draw lots of different people, from super heroes to ballerinas to horse riders, in this delightful write-in book. Each double colourful page has step-by-step drawing instructions, space to practise and doodle in, and ideas for colouring in or adding backgrounds. Includes additional hints and tips for drawing faces, poses and gestures, creating characters and placing people in scenes.
Young Children, Pedagogy and the Arts is an innovative text that describes practices and research that cross all five strands of the arts-visual, drama, music, dance, and media-and illuminates ways of understanding children and their arts practices that go beyond the common traditions. The book: - Offers practical and rich illustrations of teachers' and children's work based on international research that integrates theory with practice; - Brings a critical lens to arts education; - Includes summaries, reflective questions, and recommended further readings with every chapter. " Young Children, Pedagogy and the Arts" provides a more nuanced understanding of the arts through an exploration of specific instances in which committed teachers and researchers are discovering what contemporary multimodal tools offer to young children. Chapters contain examples of 'doing' the arts in the early years, new ways of teaching, and how to use emerging technologies to develop multiliteracies, equity, agency, social and cultural capital, and enhance the learning and engagement of marginalized children.
Discover the key words and terms from the world of art. Find out what they mean and learn about some tricks, tips and games that will help you remember them forever. The key to success in any school subject is an understanding of the words used. The Wise Words series presents key vocabulary for each STEAM subject area. The words are presented in a clear, brief and uncomplicated fashion with a visual aid (illustrated or photographic) to help with memory. Perfect for readers aged 9+.
In this book from the critically acclaimed, multimillion-copy bestselling Little People, BIG DREAMS series, discover the life of Vivienne Westwood, the flame-haired fashion designer and impresario. When Vivienne was a young woman, she wasn't sure how a working class girl from England could make a living in the art world. But after discovering her passion for design and jewellery making, she erupted onto the fashion scene with a bang. Vivienne's designs became iconic, and she became famous for letting her clothes speak for themselves. This accessibly written book helps introduce young Vivienne and her passion to young readers everywhere, and the book's bold design is true to Westwood's own punk style. This moving book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of the designer's life. Little People, BIG DREAMS is a bestselling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardback versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
For children with a passion for drawing, or dreams of creating buildings, this book explores how architects really work, taking the young reader through the entire process for planning and designing a house. Learn about an architect s four main drawings: the Site Plan, Floor Plan, Section, and Elevation including the concept of drawing each plan to scale. Aspiring architects discover design techniques, along with different, exciting architectural styles used today. All of this is brought to life in freehand, pen-and-ink architectural drawings that will inspire children to apply these lessons to their own designs. This book is the perfect introduction to architecture, revealing why buildings look and function as they do. While this creative book is ideal for the middle grades, ages 9-12, even adults will find it inspiring."
This book integrates the three fields critical theory, digital art making, and pedagogy, drawing from scholarship and practices of new media, social practice and community-based arts interventions, and arts education pedagogy. With a collection of essays from an international group of authors, we guide readers through steps artists and art educators use to explore digital media, using new media art making to enable voices and interrupt power structures. The three sections of formation, co-construction, and intervention through critical digital practice, provide a survey of current research in new media art pedagogy and social practice. The first section explores interaction techniques, sound technology, 3D printing, pedagogy as sociomaterial, and data visualization as forms of critical digital media. The second section demonstrates examples of social media as means to engage communities and digital art making to critically investigate citizenship, local and international issues, and bring together intergenerational conversation. The last section offers examples of new media art practices addressing the sociopolitical status quo to empower socially disadvantaged and relegated groups of people. Our collection offers an important survey to university new media art and social practice courses to show the range of ways media arts technology can be used in art practice.
How to Draw Animal Friends provides all the information kids need to begin creating inspired drawings of all their favorite family pets, including step-by-step instructions and fun animal facts! Aspiring artists begin each drawing with basic shapes, then follow the instructions, step by step, to finish with a realistic rendering of an animal. They’ll also discover fun facts about the featured animals along the way! Among the 20 animal friends: - Cat - Guinea pig - Snake - Turtle - Fish - Iguana With How to Draw Animal Friends, budding artists will be drawing masterpieces of their favorite pet animals in no time at all!
In the past few decades, making art has been used in special education classrooms as a way of offering psychic freedom, if not bodily freedom, by providing a partial antidote to the social problems generated in an impoverished environment. The art that has emerged has redeemed the inevitable isolation and loss and become its driving force. Wexler argues that the arts are most effective when they are in service of social growth, critical to identity formation. This book balances theory with practical knowledge and offers critical research that challenges the biases regarding the nature of art and education. It includes case studies, examples of the author's strategies with children and art students, as well as a chapter devoted to lesson plans.
The digital era has brought many opportunities - and many challenges - to teachers and students at all levels. Underlying questions about how technologies have changed the ways individuals read, write, and interact are questions about the ethics of participation in a digital world. As users consume and create seemingly infinite content, what are the moral guidelines that must be considered? How do we teach students to be responsible, ethical citizens in a digital world? This book shares practices across levels, from teaching elementary students to adults, in an effort to explore these questions. It is organized into five sections that address the following aspects of teaching ethics in a digital world: ethical contexts, ethical selves, ethical communities, ethical stances, and ethical practices.
Master of the cut and paste art technique, Giles Laroche takes readers on a storytelling journey around the world that celebrates the diversity of homes and the people who are shaped by them. Step into unique homes from around the world and discover the many fascinating ways in which people live and have lived. If you lived in the mountains of southern Spain, your bedroom might be carved out of a mountain. If you lived in a village in South Africa, the outside of your house might tell the story of your family. And if you lived in a floating green house in the Netherlands, you could rotate your house to watch both the sunrise and sunset. With intricate bas-relief collages, Giles Laroche uncovers the reason why each home was constructed the way in which it was, then lets us imagine what it would be like to live in homes so different from our own. Showing the tremendous variety of dwellings worldwide--log cabins, houses on stilts, cave dwellings, boathouses, and yurts--this book addresses why each house is build the way that it is. Reasons--such as blending into the landscape, confusing invaders, being able to travel with one's home, using whatever materials are at hand--are as varied as the homes themselves. List of Houses included: Dogtrot log house, based on dogtrots built in the southern U.S. Chalet, based on chalets built in the Austrian Alps. Pueblo, Taos, New Mexico Connected barn, based on connected barns common in northern New England. Cave dwelling, Guadix, Andalucia, Spain Palafitos (house on stilts), Chiloe Island, Chile Palazzo Dario, Venice, Italy Chateau La Brede, Bordeaux, France Tulou, Hangkeng village, Yongding, China Half-timbered houses, Miltenberg am Main, Germany Greek island village houses, Astipalaia Island, Greece Decorated houses of Ndebele, Pretoria, Transvaal, South Africa Yurt, based on yurts in Mongolia and other parts of central Asia. Airstream trailer, USA Floating house, Middleburg, the Netherlands Tree house, USA
This simple presentation scheme allows readers to see how objects can be both the same and different in the eyes of various artists, cultures and time periods. Children will be fascinated to discover that boars, roses, trees or even windows can be so different from one another and from those they see every day. Adults will love the visual and cultural richness of the alphabetical tour through the Metropolitan Museum's collection. A fact section at the end of the book provides more details about each piece of art and its creator
Teaching Visual Literacy in the Primary Classroom shows how everyday literacy sessions can be made more exciting, dynamic and effective by using a wide range of media and visual texts in the primary classroom. In addition to a wealth of practical teaching ideas, the book outlines the vital importance of visual texts and shows how children can enjoy developing essential literacy skills through studying picture books, film, television and comic books. Designed to take into account the renewed Framework for Literacy, each chapter offers a complete guide to teaching this required area of literacy. Aimed at those who want to deliver high quality and stimulating literacy sessions, each chapter contains a range of detailed practical activities and resources which can be easily implemented into existing literacy teaching with minimal preparation. In addition, each chapter gives clear, informative yet accessible insights into the theory behind visual literacy. Containing a wealth of activities, ideas and resources for teachers of both Key Stage 1 and Key Stage 2, this book discusses how children's literacy skills can be developed and enhanced through exploring a range of innovative texts. Six chapters provide comprehensive guides to the teaching of the following media and literacy skills:
Teaching Visual Literacy in the Primary Classroom is an essential resource for all those who wish to find fresh and contemporary ways to teach literacy and will be useful not only to novices but also to teachers who already have experience of teaching a range of media. Students, primary school teachers, literacy co-ordinators and anyone who is passionate about giving pupils a relevant and up-to-date education will be provided with everything they need to know about teaching this new and ever-expanding area of literacy.
Help your child to develop their growth mindset as they discover how real artists look at the world and how they think. Children's brains are powerful and flexible, but they need exercising and challenging to develop. In this book they will uncover the core skills that can make a good artist great, and be encouraged to have a go at some simple activities to help them to train their brain to improve their artistic skills and thinking. By uncovering the way that real artists look at the world and approach problems, they will be learning skills that will set them in good stead for life. Each topic is broken down into manageable chunks, so the reader can build up their skills and naturally develop their thinking. Each book contains biographies of four top artists, and the humorous illustrations throughout help the reader to understand some of the trickier concepts. Ideal for students aged 8+ who are studying Art or S.T.E.A.M. topics at key stage 2. Titles in this series: Think Like An Astronaut Think Like An Artist Think Like a Coder Think Like An Engineer Think Like A Mathematician Think Like A Scientist
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