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Books > Children's & Educational > The arts > General
For children with a passion for drawing, or dreams of creating buildings, this book explores how architects really work, taking the young reader through the entire process for planning and designing a house. Learn about an architect s four main drawings: the Site Plan, Floor Plan, Section, and Elevation including the concept of drawing each plan to scale. Aspiring architects discover design techniques, along with different, exciting architectural styles used today. All of this is brought to life in freehand, pen-and-ink architectural drawings that will inspire children to apply these lessons to their own designs. This book is the perfect introduction to architecture, revealing why buildings look and function as they do. While this creative book is ideal for the middle grades, ages 9-12, even adults will find it inspiring."
Colour in over 50 magical, fantastic Harry Potter characters and patterns in this gorgeous new OFFICIAL colouring book! Grab your favourite colouring pencils and crayons! This magical Harry Potter colouring book is not to be missed. It features gorgeous, eye-catching moments from throughout the films in an all-new art style. Colour in fantastical scenes from the magnificent Yule Ball; decorate Luna Lovegood's most iconic (and zany!) outfits and doodle all over Hogwarts castle in this absolutely stunning official colouring book. This is the official Harry Potter colouring book Features characters from the beloved series and moments from the films Perfect for fans new and old!
Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems. Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading.
Fall has come, the wind is gusting, and Leaf Man is on the move. Is
he drifting east, over the marsh and ducks and geese? Or is he
heading west, above the orchards, prairie meadows, and spotted
cows? No one's quite sure, but this much is certain: A Leaf Man's
got to go where the wind blows.
Scenes of domestic life and rich color make Johannes Vermeer's art both accessible and irresistible. Designed and written to appeal to young readers, this engaging introduction to the Dutch master encourages children to experience the charm and mystery of Vermeer's work. Large, vibrant reproductions allow a close study of the fascinating details that make Vermeer's paintings so compelling and enable the colors, for which he was so famous, to leap off the page. Recent books and movies have brought Vermeer into the forefront of popular culture, and this lively and informative book introduces the artist to children.
Nature is not always kind. Natural disasters like earthquakes and storms can wipe out cities. Entire cultures and their histories are at risk of being lost. When disaster strikes, some people work to save cultural items. They preserve culture for the future! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
For all involved in teaching young children, this timely book offers the necessary tool with which to develop a broad, creative and inspirational visual arts programme. Presented in two parts, this text covers both theoretical and practical angles: part one investigates contemporary early childhood art education, challenging what is traditionally considered an early years art experience part two puts theory to text by presenting the reader with numerous inventive visual art lessons that imaginatively meet goals for creative development issued by the QCA. The author strikes the perfect balance between discussion of the subject and provision of hands-on material for use in lessons, which makes this book a complete art education resource for all involved in early years art education. Teachers, trainee teachers, or nursery teachers, who wish to implement a more holistic art curriculum in the classroom whilst meeting all the required standards, will find this an essential companion.
What makes the Platinum creative arts course unique? Each discipline (dance, drama, music and visual arts) is presented in its own section in the book so you can clearly choose what you are teaching; fully illustrated dance exercise bank included in learner's book; music literacy worksheets enable teacher to consolidate theory easily; visual art content includes many stimulating examples of South African artists; all the content options for drama are included so that teachers can select the options they prefer. Platinum! - Simply superior: Superior CAPS coverage and written by expert authors; superior illustrations and activities to improve results and motivate learners; superior teacher support to save time and make teaching easy, including photocopiable worksheets. Superior quality = exam success!
Teach Visual Arts with confidence with this comprehensive coverage of visual arts syllabi across the Caribbean, for all school years. - Enable students to apply theoretical and practical visual arts skills with confidence, with step-by-step practical instructions. - Motivate students with exciting Caribbean-specific visual arts practices and examples, full-colour illustrations and photographs. - Reinforce crucial concepts and promote independent learning with interactive activities and questions, guidance on art room materials and best practices, and project work for class or home study on the free CD-Rom.
A colorful snail asks you to help him look for his favorite
painting. Follow his silver trail through a selection of famous
modern paintings by an exciting range of modern artists including
Pollock, Rothko, Mondrian, Dali, Picasso and Matisse in search of a
piece of art that represents him. The following paintings are
reproduced in the book:
Create simple seasonal and holiday doodles using multicolored pens! Want to draw a jack-o'-lantern with a toothy smile? How about a silly Santa out cruising in his sleigh? How to Doodle Year-Round helps you create these sweet and sensational designs--no previous artistic training required! Kamo provides hundreds of examples, unlocking the simple secrets to drawing freewheeling, lively and amusing doodles. Unlike fine-art or manga, there are no rules and no art-school techniques to master. All you need is a free hand and a free spirit. This book encourages doodlers to pick up a pen and start artfully scribbling whenever and wherever they are. Doodles can be dashed off on a piece of scrap paper or permanently enshrined on a T-shirt, bookmark, invitation or gift. *Recommended for artists 16 & up*
A short, entertaining text narrated by the young Tony introduces Miro, a quiet, kind and smartly dressed man, who 'dreamed when he was awake' and painted wonderfully strange worlds filled with magical animals. The book is beautifully illustrated with some of Miro's finest works, as well as evocative archive photography by Lee Miller and specially commissioned artworks by children done in the style of Miro. Tony recalls a visit by Miro to his childhood home and a trip to London Zoo, during which Miro asked to see 'large birds, snakes, and strange creatures of the night'. With its vibrant colours and artworks, this book will inspire and appeal to art fans of any age.
This warm, funny and incredibly empowering book from superstar creators Fifi Box and Freda Chui will encourage young readers to feel comfortable in their own skin, and help spread the message that beauty isn't skin-deep. Readers will cheer along with the irrepressible Minty as she learns how to let her sparkle shine! Minty Mae Gray is having a very bad day. A girl in her class made some rude remarks about how she looks, and poor Minty is crushed. But just as she's sinking into the depths of despair, something odd happens... the unicorn picture on Minty's wall COMES TO LIFE! Led by her lovable, pink-spotted unicorn friend, Minty sets off on a magical journey through some of history's greatest works of art. As she meets the subjects of these great paintings, and the artists behind them, Minty comes to realise that true beauty comes from the inside, and that she's perfect just the way she is. For ages 3 and up.
What makes the Platinum Creative arts course unique? Each discipline (dance, drama, music and visual arts) is presented in its own section in the book so you can clearly choose what you are teaching; fully illustrated dance exercise bank included in learner's book; music literacy worksheets enable teacher to consolidate theory easily; visual art content includes many stimulating examples of South African artists; all the content options for drama are included so that teachers can select the options they prefer. Platinum - simply superior: Superior CAPS coverage and written by expert authors; superior illustrations and activities to improve results and motivate learners; superior teacher support to save time and make teaching easy, including photocopiable worksheets; superior quality = exam success!
Take your slime to the next level! In Ultimate Slime Extreme Edition, you'll find 100+ new, awesome, borax-free slime recipes and projects from slime master Alyssa J of @CraftySlimeCreator! Slime Start-Up: Begin with essential ingredients and basic recipes, plus new ways to make slime, slime safety, and troubleshooting tips. Amazing Mix-ins: Add color and character to your slime with fun, all-new ingredients. DIY Ingredients: Create one-of-a-kind slimes with your own special add-ins. All-New Recipes: Find advanced recipes like the astounding Color-Changing Slime, supercute Kawaii Slime, and crispy-crunchy Pom-Pom Slime, and get guidance on how to make epic clay and fake snow slimes like Bread Slime, Cloud Creme, and Icee Slime, and more! Hybrid Slimes: Create amazing mashups with surprising, oddly satisfying textures. Slime Play: Discover cool new ways to play with your slime, including how to make squishies and sculptures! Make the coolest slime ever with Ultimate Slime Extreme Edition!
The International Comics Library is in a lot of trouble! If Maggie can't come up with $500,000 in a week, Dr. Carl is going to bulldoze her grandfather's library and turn it into a parking lot! To save the day, she'll need all her comic drawing skills, the loyal library watchdog, and her new assistant (that's you!). With Draw a Comic! you'll learn to create and print your own comics books! Follow these simple steps to sketch out your story ideas and ink a comic page. Learn which art supplies are best for drawing comics - you can use a pen, a brush, or even a computer! With the help of photocopy machine, you can even self-publish your own comics and share them with your friends!
From the moment a child is born, they interact with the sensory world, looking at colours, feeling textures; constructing mental and physical images of what they see and experience. Within all early years settings and into primary school, the aim for the practitioner, is to provide as many opportunities as possible to stimulate, excite and ignite the visual and tactile imagination of the young children they teach. Young Children as Artists considers how art can be managed, understood and relished as an essential ingredient towards the creative potential of each unique young child. The book focuses, on how to enjoy, celebrate and extend what a young child can do in art and show how engaged adults and the wider school community can become confident participants in the process of early years art making. Full of practical advice, on to how to design, develop, resource and extend art and design environments within the early years setting, the book covers: Developing skills for positive and participative adult interaction and engagement Understanding and analysing child involvement in art Planning for opportunities and responding to observation and schema in art and design Practical suggestions for activities and resources (inside and out) Ideas to explore sensory development and awareness Ways to manage and savour the art transition into KS1 Ways to encourage parental participation and understanding of the art process with their children Opportunities to engage with practising artists This book will help to invigorate the art experiences offered in your early years setting by considering what is accessible, individual, inspiring and meaningful for young children and how you can best support their formative paths of enquiry.
Master of the cut and paste art technique, Giles Laroche takes readers on a storytelling journey around the world that celebrates the diversity of homes and the people who are shaped by them. Step into unique homes from around the world and discover the many fascinating ways in which people live and have lived. If you lived in the mountains of southern Spain, your bedroom might be carved out of a mountain. If you lived in a village in South Africa, the outside of your house might tell the story of your family. And if you lived in a floating green house in the Netherlands, you could rotate your house to watch both the sunrise and sunset. With intricate bas-relief collages, Giles Laroche uncovers the reason why each home was constructed the way in which it was, then lets us imagine what it would be like to live in homes so different from our own. Showing the tremendous variety of dwellings worldwide--log cabins, houses on stilts, cave dwellings, boathouses, and yurts--this book addresses why each house is build the way that it is. Reasons--such as blending into the landscape, confusing invaders, being able to travel with one's home, using whatever materials are at hand--are as varied as the homes themselves. List of Houses included: Dogtrot log house, based on dogtrots built in the southern U.S. Chalet, based on chalets built in the Austrian Alps. Pueblo, Taos, New Mexico Connected barn, based on connected barns common in northern New England. Cave dwelling, Guadix, Andalucia, Spain Palafitos (house on stilts), Chiloe Island, Chile Palazzo Dario, Venice, Italy Chateau La Brede, Bordeaux, France Tulou, Hangkeng village, Yongding, China Half-timbered houses, Miltenberg am Main, Germany Greek island village houses, Astipalaia Island, Greece Decorated houses of Ndebele, Pretoria, Transvaal, South Africa Yurt, based on yurts in Mongolia and other parts of central Asia. Airstream trailer, USA Floating house, Middleburg, the Netherlands Tree house, USA
Young Children, Pedagogy and the Arts is an innovative text that describes practices and research that cross all five strands of the arts-visual, drama, music, dance, and media-and illuminates ways of understanding children and their arts practices that go beyond the common traditions. The book: - Offers practical and rich illustrations of teachers' and children's work based on international research that integrates theory with practice; - Brings a critical lens to arts education; - Includes summaries, reflective questions, and recommended further readings with every chapter. " Young Children, Pedagogy and the Arts" provides a more nuanced understanding of the arts through an exploration of specific instances in which committed teachers and researchers are discovering what contemporary multimodal tools offer to young children. Chapters contain examples of 'doing' the arts in the early years, new ways of teaching, and how to use emerging technologies to develop multiliteracies, equity, agency, social and cultural capital, and enhance the learning and engagement of marginalized children.
Age range 3 to 6 No visit to an art gallery can rival this one! Tom visits a very special exhibition where each picture features a cat. One by one, the cats all leap out and follow him, until a very large, scary cat makes them rush back to the safety of their frames. But these aren't just any cats or any pictures! Ruth Brown has created her own unique and amusing masterpieces in the style of twelve well known painters from around the world. Young children will enjoy discovering the pictures with Tom, watching the increasing number of cats following him around, and matching the cats with the pictures. 'Exceptional draughtsmanship makes all her books a feast...a book to lead readers to 13 painters from Mondrian to Munch and Kahlo to Klimt.' - Sunday Times Culture Magazine 'Cleverly conceived and superbly executed.' - Red Reading Hub
This book integrates the three fields critical theory, digital art making, and pedagogy, drawing from scholarship and practices of new media, social practice and community-based arts interventions, and arts education pedagogy. With a collection of essays from an international group of authors, we guide readers through steps artists and art educators use to explore digital media, using new media art making to enable voices and interrupt power structures. The three sections of formation, co-construction, and intervention through critical digital practice, provide a survey of current research in new media art pedagogy and social practice. The first section explores interaction techniques, sound technology, 3D printing, pedagogy as sociomaterial, and data visualization as forms of critical digital media. The second section demonstrates examples of social media as means to engage communities and digital art making to critically investigate citizenship, local and international issues, and bring together intergenerational conversation. The last section offers examples of new media art practices addressing the sociopolitical status quo to empower socially disadvantaged and relegated groups of people. Our collection offers an important survey to university new media art and social practice courses to show the range of ways media arts technology can be used in art practice. |
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