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Books > Children's & Educational > The arts > General
Learn to draw more 130 imaginary creatures using letters and numbers as the starting point! From kooky monsters to silly ghouls and goofy aliens, you can draw any kind of crazy creature in just a few simple steps. Practicing your letters and numbers is fun when you can turn them into characters from your imagination! - Easy-to-follow guided drawings - 130+ characters - Reinforce alphabet and counting skills
Learning how to paint with watercolour paints has never been easier or more enjoyable with Artmaker: Watercolour Masterclass. This comprehensive kit offers a practical guide and all the artistic tools that you need to begin practising this exciting and evocative art style straight away! This instructional 48-page book, Watercolour Masterclass, introduces you to the materials, equipment and skills associated with this popular technique. As a budding artist, you will be guided through a range of skills and styles of painting, before being taken step-by-step through stunning watercolour compositions with subjects ranging from a still-life composition to a picturesque canal and a fun scene of people unwinding at the beach. This kit features everything you need to get painting right away: five sheets of 300 gsm paper, a paint palette, four different paintbrushes and ten tubes of paints. In no time at all, you’ll be painting boldly and with confidence, producing interesting and beautiful effects and creating your own unique watercolour artworks that you can proudly put on display.
In ancient Rome, the slaves are rebelling--and they've even stolen
Julius Caesar's own warship, the finest in the Roman navy. Under
the heroic leadership of Spartakis, the former galley slaves make
for the small town where Caesar's old enemies Asterix and Obelix
live. Now everyone must sail to the wonderful continent of Atlantis
to find a cure. But, the Romans are on the ocean blue, too...and
the battles are about to come fast and furiously.
Learn how to draw Tracy Beaker, Hetty Feather, and all your other favourite Jacqueline Wilson characters - plus the world around them! Packed with step-by-step guides and handy tips from award-winning illustrator Nick Sharratt, this is the perfect gift for any budding artist and Jacqueline Wilson fan.
This kind of thing won't be tolerated at our school, the principal declares the day the "Bad-Something" is discovered written on a wall. The incident makes the kids nervous, giggly and curious at first, but then they're worried, confused, sad or angry. Everyone is suspicious. Who did it, and why? They miss the days before the bad-something appears, because everything -- and everyone -- feels different now, including parents and teachers. It takes a lot of talking, listening, looking and learning together to find a way through. Culminated in a creative group mural project, the story acknowledges that while the scars of such incidents remain, it is possible to teach tolerance and feel true community once again. Illustrated by bestselling and acclaimed artist Corinna Luyken, here is a brave book about the power of words that tackles one of the most difficult topics for elementary school-aged children -- hate speech -- in a direct, realistic and empathetic manner. NOTE: The "bad-something" is never shown or revealed in the text or art. Further resources are included in an author's note at the end.
The digital era has brought many opportunities - and many challenges - to teachers and students at all levels. Underlying questions about how technologies have changed the ways individuals read, write, and interact are questions about the ethics of participation in a digital world. As users consume and create seemingly infinite content, what are the moral guidelines that must be considered? How do we teach students to be responsible, ethical citizens in a digital world? This book shares practices across levels, from teaching elementary students to adults, in an effort to explore these questions. It is organized into five sections that address the following aspects of teaching ethics in a digital world: ethical contexts, ethical selves, ethical communities, ethical stances, and ethical practices.
Are you ready to explore modern art movements from impressionism to pop art? Join this interactive visit to the art museum and get ready as the guided tour turns into an incredible maze adventure. In each room, you will find recognizable artists and art styles. From Monet to Hockney and Klee and Warhol, each lift of the flap explores a new movement. But be aware, the art might come alive to become your tour guides. If you should get lost in the galleries, follow the mazes in order to find your way to the next room. Jump-start your child's learning of art history while having fun walking through this unique one-of-a-kind museum maze! This book features the following: Oversized, full-color interior spreads that engage young minds to interact with modern art movements and artists through eight fold-out flaps; Seven entertaining mazes are designed to guide you from room to room and help improve fine motor, problem-solving, and visual-perceptual skills; Movements include impressionism, postimpressionism, expressionism, fauvism, cubism, surrealism, abstract art, and pop art; Artists include Cassat, Degas, Monet, Cezanne, Gauguin, Seurat, Van Gogh, Modersohn-Becker, Munch, Derain, Matisse, Brancusi, Braque, Picasso, Popova, Carrington, Klee, Magritte, Miro, Delaunay, Kandinski, Mondrian, Pollock, Hockney, Lichtenstein, and Warhol. Readers will be immersed in the exciting and colorful scenes of the museum that can be explored by tracing the mazes on every double page. In each one there is a recognizable artist style to spot. It's mind-bending, super-engaging, and highly visual fun for the entire family!
Michelangelo: A Reference Guide to His Life and Works cover the life and works of Michelangelo Buonarroti. Michelangelo is considered to be one of the greatest masters in history and he produced some of the most notable icons of civilization, including the Sistine Ceiling frescoes, the Moses, and the Pieta at St. Peter's. Includes a detailed chronology of Michelangelo's life, family, and work. The A to Z section includes the major events, places, and people in Michelangelo's life and the complete works of his sculptures, paintings, architectural designs, drawings, and poetry. The bibliography includes a list of publications concerning his life and work. The index thoroughly cross-references the chronological and encyclopedic entries.
Reflecting contemporary theory and research in early art education, this volume offers a comprehensive introduction to new ways of thinking about the place of art, play, and aesthetics in the lives and education of young children. Enlivened by narratives and illustrations, 16 authors offer perspectives on the lived experience of being a child and discovering the excitement of making meaning and form in the process of art, play, and aesthetic inquiry.
Originally published in 1952, this title looks at how various creative crafts were taught in school and whether this had the ability to eventually transform our social environment. The author looks at craft education first in the primary years and then in adolescence, she goes on to examine specific crafts in more detail.
From a panda and a dinosaur to sushi and bubble tea, discover how to create loads of super-cute kawaii drawings in just five simple steps. Each spread features a drawing project with a step-by-step guide on the left-hand page. The first step is drawn again on the right-hand page, to help the reader start their own wonderful version. With 38 projects to master, this book is guaranteed to get the creative juices flowing and teach children how to draw cute animals and characters. Each project has been brought to life by illustrator Jess Bradley in a fun, kawaii-inspired style.
Kaleidoscope Colouring: Super Cute Fun is a whimsical colouring
experience for all ages!
Everyone has bad days, and children are no exception. When a black cloud descends on a little girl at school, support from a classmate with a great deal of imagination helps to brighten up everyone's lives. The atmospheric illustrations really tell the story in this delightful picture book.
Who is "German"? What defines "Germanness"? These questions about national identity have continued to confound both Germans and foreign observers in light of Germany's complex history: its changing borders between 1871 and 1989 make even a geographic definition of the nation complex, let alone allowing for a clear definition of the national character. Questions about German identity continue to play out not only in political discussions but also in visual cultural forms. This essay collection examines the multi-faceted nature of German identity through the lens of myriad forms of visual representation. The contributors explore the nature of German national identity in different historical periods from the Middle Ages to the present and consider how conceptions of that identity have been depicted across the broad spectrum of visual culture: from painting to sculpture, advertising to architecture, television and film to installation art. Because of the unusual approach, the essays address broad questions about identity formation, authenticity, and affirmation in the German context. Together, the essays in this volume demonstrate the complexities of identity construction and offer new insights into the "German Question" from the perspective of visual culture.
Nature is not always kind. Natural disasters like earthquakes and storms can wipe out cities. Entire cultures and their histories are at risk of being lost. When disaster strikes, some people work to save cultural items. They preserve culture for the future! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Be inspired and delighted by Collage Workshop for Kids, a colorful art instruction book on collage techniques for children-made in cooperation with The Eric Carle Museum of Picture Book Art. Collage Workshop for Kids pairs essays by educators from The Eric Carle Museum of Picture Book Art with instructions on collage technique. Chapters explore favorite art themes for kids and demonstrate how to work with colored tissue paper, newspaper, fabric and buttons, painted paper, torn paper, and more. In each chapter, Reggio-inspired author and teacher Shannon Merenstein explores each technique with original ideas. Members of the museum's education staff offer expert advice on creating art with children. Everything you need to know about collage is in this book, making it a great reference for teachers, librarians, and parents.
A sunny write-in activity book full of scenes to colour and holiday things to doodle. Children can doodle a beach towel design, fill in a dream flight ticket, add windows to sky scrapers, decorate a pile of suitcases and lots more. The perfect book to keep young minds entertained for hours, in planes, trains and departure lounges the world over. |
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