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Books > Children's & Educational > The arts > General
Instructions for creating a variety of shapes and figures using thumbprints and a few simple lines.
Get doodling, get drawing and get creative!
The SEND Code of Practice (2015) reinforced the requirement that all teachers must meet the needs of all learners. This topical book provides practical, tried and tested strategies and resources that will support teachers in making art lessons accessible and interesting for all pupils, including those with special needs. The authors draw on a wealth of experience to share their understanding of special educational needs and disabilities and show how the art teacher can reduce or remove any barriers to learning. Offering strategies that are specific to the context of art teaching, this book will enable teachers to: develop students' understanding, appreciation and enjoyment of art and design; advance students' sense of enquiry about visual and tactile experiences; help pupils to realise their creative intentions, through the development of technical competence and manipulative skills; provide opportunities for personal and imaginative enquiry; sample a variety of art and design projects to use in their own lessons; plan the classroom layout and display to enhance learning; successfully train, and fully use the support of, their teaching assistants. An invaluable tool for continuing professional development, this text will be essential for secondary art teachers (and their teaching assistants) seeking guidance specific to teaching art to all pupils, regardless of their individual needs. The book will also be of interest to secondary SENCOs, senior management teams and ITT providers. Full of practical ideas and inspiration, and supported by free online resources, this is an essential tool for art teachers and teaching assistants and will help to deliver successful, inclusive lessons for all pupils.
Just scratch with the stylus and watch the 14 pictures burst into colour! These pads are a fun and easy way to create colourful drawings. Each page features a line illustration on a black background. When you trace the picture with the included stylus, it reveals the bright, vivid colour beneath. The result is beautiful!
No matter what field a person is working in or preparing for, collaboration and integration of ideas and knowledge are important to success. Interdisciplinary Arts provides a portal to that success by introducing students to the integration of arts concepts that they can apply to any field or endeavor they undertake. This unique text draws from the separate but related disciplines of theatre, dance, and visual arts to help students explore creative and innovative thinking and problem solving. The authors guide the students through the creative process, using exercises, journal prompts, and other tools to aid them in creating original works that employ those arts concepts. Interdisciplinary Arts uses strategies and terminology from multiple areas of artistic practice to enrich students' perspectives as artists and as problem solvers and communicators. It also spotlights various artists from history and presents case studies about former students who have created exciting projects, broadening students' understanding of what might be possible and spurring more creative thinking. As students delve into the text and its resources and prompts, they will address these types of questions: How can I look past the first solution to find the right solution? How can I train myself to be creative? How can I better articulate how my study of the arts informs my decision-making in other fields? How can the arts help me get a job in my chosen field? Interdisciplinary Arts helps students discover their expressive capabilities and integrate them fully into their lives. They will learn to break through barriers by looking at things in new ways and by allowing their experiences in each discipline to inform their work in others. Their creative journey will take them through a four-step creative process: A thumbnail sketch that acts as a rough draft or outline for their project A feedback phase, where they learn to assimilate their ideas and others' ideas about their project A presentation phase, where they showcase their work A reflection phase, where they consider why they made the work, what it means to them, and what they learned from it The book also comes with an instructor guide that offers chapter overviews, teaching tips, additional exercises, a sample syllabus, and more. A student web resource includes all the activities and journal prompts as well as editable worksheets and additional resources. Students engaging with Interdisciplinary Arts will come away with a better sense of cross-disciplinary thinking, their own capacity for creativity, and the connections between their body, mind, and spirit. They will find that their creative energies flow more freely, and they will be able to see how to transfer the skills they learned through this text to a host of endeavors throughout their lives. Note: A code for accessing HKPropel is included with all new print books.
Kawaii is a Japanese word meaning 'super-cute', and it's a trend that's sweeping the globe. Anything can be drawn in the kawaii style, from animals, people, vegetables and flowers to food, vehicles and household items. Expert comic book and manga artist Yishan Li shows you how to achieve amazingly cute characters in a few simple steps. Do you want to draw a singing cactus, a cheeky camera, a crying onion, or a playful panda? The choice is yours! How to Draw: Cute Kawaii uses material from the best-selling How to Draw series, plus 32 brand new projects! There are over 100 projects to choose from, each full of character and charm. Each one is developed in eight easy stages from a rough sketch of the basic shapes through to the finished, coloured drawing, making this book appealing to adults and children of all ages and abilities.
This fun and easy Trace-Along art activity book allows budding artists (5 and up) to use the wooden drawing tool enclosed to trace the white outlines of favorite animals on black-coated scratch art pages. Kids will be delighted to see lions, tigers, bears, seals, and more come alive in swirls of colors and glittery foil! They can also use the sketch pages in the back to draw their own pictures of favorite animals. At the Zoo Scratch & Sketch Art Activity Book includes:
Through she's universally known as the creator of The Tale of Peter Rabbit, Beatrix Potter did so much more. This is the true story about how she helped save the English countryside! Growing up in London, Beatrix Potter felt the restraints of Victorian times. Girls didn't go to school and weren't expected to work. But she longed to do something important, something that truly mattered. As Beatrix spent her summers in the country and found inspiration in nature, it was through this passion that her creativity flourished. There, she crafted The Tale of Peter Rabbit. She would eventually move to the countryside full-time, but developers sought to change the land. To save it, Beatrix used the money from the success of her books and bought acres and acres of land and farms to prevent the development of the countryside that both she and Peter Rabbit so cherished. Because of her efforts, it's been preserved just as she left it. This beautiful picture book shines a light on Beatrix Potter's lesser-known history and her desire to do something for the greater good.
Now in its sixth edition, Merryl Goldberg's popular volume Arts Integration presents a comprehensive guide to integrating the arts throughout the K-12 curriculum, blending contemporary theory with classroom practice. Beyond teaching about arts education as a subject in and of itself, the text explains how teachers may integrate the arts-literary, media, visual, and performing-throughout the subject curriculum, offering a wealth of strategies, techniques, and examples. Promoting ways to develop children's creativity and critical thinking while also developing communications skills and fostering collaboration and community activism, Arts Integration explores assessment and the arts, engaging English Language Learners, and using the arts to teach academic skills in science, math, history, and more. This text is ideal as a primer on arts integration and a foundational support for teaching, learning, and assessment, especially within the context of multicultural and multilingual classrooms. In-depth discussions of the role of arts integration in meeting the goals of Title I programs, including academic achievement, student engagement, school climate, and parental involvement, are woven throughout the text, as is the role of the arts in nurturing Creative Youth Development work and its importance to the community. This revised and updated sixth edition combines a social justice emphasis with templates for developing lesson plans and units, updated coverage on STEAM education, along with brand new examples, case studies, and research. An expanded range of eResources is also available for this edition, including links to further resources readings, additional imagery and videos, and sample lesson plans.
By applying philosophical and historical perspectives to drawing instruction, this volume demonstrates how diverse teaching methods contribute to cognitive and holistic development applicable within and beyond the visual arts. Offering a new perspective on the art and science of drawing, this text reveals the often-unrecognized benefits that drawing can have on the human mind, and thus argues for the importance of drawing instruction despite, and even due to contemporary digitalization. Given the predominance of visual information and digital media, visual thinking in and through drawing may be an essential skill for the future. As such, the book counters recent declines in drawing instruction to propose five Paradigms for teaching drawing - as design, as seeing, as experience and experiment, as expression, and as a visual language - with exemplary curricula for pre-K12 art and general education, pre-professional programs across the visual arts, and continuing education. With the aid of instructional examples, this volume dispels the misconception of drawing as a talent reserved for the artistically gifted and posits it as a teachable skill that can be learned by all. This text will be of primary interest to researchers, scholars, and doctoral students with interests in drawing theory and practice, cognition in the arts, positive psychology, creativity theory, as well as the philosophy and history of arts education. Aligning with contemporary trends such as Design Thinking, STEAM, and Graphicacy, the text will also have appeal to visual arts educators at all levels, and other educators involved in arts integration.
Georgia O'Keeffe is famously known for her colorful, large paintings of flowers, but this artist's portfolio expands far beyond Jack-in-the-pulpits. In this book, young readers will learn about O'Keeffe's childhood in Wisconsin and her years as a talented art school teacher. Her years as an artist in both New York and New Mexico, two areas that are heavily represented in her artwork, reveal O'Keeffe's influences. Explore the adventures that inspired O'Keeffe's paintings of skyscrapers, barns, skulls, flowers, and made her into an American art icon of the twentieth century.
Children can discover how to draw lots of different dinosaurs and other prehistoric animals in this colourful book with simple step-by-step instructions and lots of space to draw in. From Tyrannosaurus rex to Triceratops, hatching dinosaur eggs and prehistoric scenes, they will soon be drawing fabulous pictures of all their favourite dinosaurs. |
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