![]() |
![]() |
Your cart is empty |
||
Books > Science & Mathematics > Mathematics > Optimization
The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.
Although valued for its ability to allow teams to collaborate and foster coalitional behaviors among the participants, game theory's application to networking systems is not without challenges. Distributed Strategic Learning for Wireless Engineers illuminates the promise of learning in dynamic games as a tool for analyzing network evolution and underlines the potential pitfalls and difficulties likely to be encountered. Establishing the link between several theories, this book demonstrates what is needed to learn strategic interaction in wireless networks under uncertainty, randomness, and time delays. It addresses questions such as: How much information is enough for effective distributed decision making? Is having more information always useful in terms of system performance? What are the individual learning performance bounds under outdated and imperfect measurement? What are the possible dynamics and outcomes if the players adopt different learning patterns? If convergence occurs, what is the convergence time of heterogeneous learning? What are the issues of hybrid learning? How can one develop fast and efficient learning schemes in scenarios where some players have more information than the others? What is the impact of risk-sensitivity in strategic learning systems? How can one construct learning schemes in a dynamic environment in which one of the players do not observe a numerical value of its own-payoffs but only a signal of it? How can one learn "unstable" equilibria and global optima in a fully distributed manner? The book provides an explicit description of how players attempt to learn over time about the game and about the behavior of others. It focuses on finite and infinite systems, where the interplay among the individual adjustments undertaken by the different players generates different learning dynamics, heterogeneous learning, risk-sensitive learning, and hybrid dynamics.
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 4, the authors present a Diamond of a find, covering one-player games such as Solitaire.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
The H control has been one of the important robust control approaches since the 1980s. This book extends the area to nonlinear stochastic H2/H control, and studies more complex and practically useful mixed H2/H controller synthesis rather than the pure H control. Different from the commonly used convex optimization method, this book applies the Nash game approach to give necessary and sufficient conditions for the existence and uniqueness of the mixed H2/H control. Researchers will benefit from our detailed exposition of the stochastic mixed H2/H control theory, while practitioners can apply our efficient algorithms to address their practical problems.
Mathematics in Games, Sports, and Gambling: The Games People Play, Second Edition demonstrates how discrete probability, statistics, and elementary discrete mathematics are used in games, sports, and gambling situations. With emphasis on mathematical thinking and problem solving, the text draws on numerous examples, questions, and problems to explain the application of mathematical theory to various real-life games.This updated edition of a widely adopted textbook considers a number of popular games and diversions that are mathematically based or can be studied from a mathematical perspective. Requiring only high school algebra, the book is suitable for use as a textbook in seminars, general education courses, or as a supplement in introductory probability courses.New in this Edition: Many new exercises, including basic skills exercises More answers in the back of the book Expanded summary exercises, including writing exercises More detailed examples, especially in the early chapters An expansion of the discrete adjustment technique for binomial approximation problems New sections on chessboard puzzles that encourage students to develop graph theory ideas New review material on relations and functions Exercises are included in each section to help students understand the various concepts. The text covers permutations in the two-deck matching game so derangements can be counted. It introduces graphs to find matches when looking at extensions of the five-card trick and studies lexicographic orderings and ideas of encoding for card tricks.The text also explores linear and weighted equations in the section on the NFL passer rating formula and presents graphing to show how data can be compared or displayed. For each topic, the author includes exercises based on real games and actual sports data.
This is the first volume of the Handbook of Game Theory with
Economic Applications, to be followed by two additional volumes.
Game Theory has developed greatly in the last decade, and today it
is an essential tool in much of economic theory. The three volumes
will cover the fundamental theoretical aspects, a wide range of
applications to economics, several chapters on applications to
political science, and individual chapters on relations with other
disciplines. The topics covered in the present volume include
chess-playing computers, an introduction to the non-cooperative
theory, repeated games, bargaining theory, auctions, location,
entry deterrence, patents, the cooperative theory and its
applications, and the relation between Game Theory and ethics. For
more information on the Handbooks in Economics series, please see
our home page on http: //www.elsevier.nl/locate/hes
In this path-breaking theoretical work, political scientist Steven
Brams and mathematician Mark Kilgour show how game theory can be
applied to the rigorous development and thoughtful analysis of
several critical problems that afflict the security of nations,
from the deterrence of foes who might launch attacks, to the
stabilization of crises that could explode into wars. In addition,
they analyze a variety of related questions, including the
interlocking preferences that fuel arms races, the strategic impact
that Star Wars may have on nuclear deterrence, and optimal
strategies for verifying arms control treaties.
This book presents a selection of advanced case studies that cover a substantial range of issues and real-world challenges and applications in space engineering. Vital mathematical modeling, optimization methodologies and numerical solution aspects of each application case study are presented in detail, with discussions of a range of advanced model development and solution techniques and tools. Space engineering challenges are discussed in the following contexts: *Advanced Space Vehicle Design *Computation of Optimal Low Thrust Transfers *Indirect Optimization of Spacecraft Trajectories *Resource-Constrained Scheduling, *Packing Problems in Space *Design of Complex Interplanetary Trajectories *Satellite Constellation Image Acquisition *Re-entry Test Vehicle Configuration Selection *Collision Risk Assessment on Perturbed Orbits *Optimal Robust Design of Hybrid Rocket Engines *Nonlinear Regression Analysis in Space Engineering *Regression-Based Sensitivity Analysis and Robust Design *Low-Thrust Multi-Revolution Orbit Transfers *Modeling and Optimization of Balance Layout Problems *Pilot-Induced Oscillations Alleviation *Modeling and Optimization of Hybrid Transfers to Near-Earth Objects *Probabilistic Safety Analysis of the Collision Between Space Debris and Satellite *Flatness-based Low-thrust Trajectory Optimization for Spacecraft Proximity Operations The contributing authors are expert researchers and practitioners in either the space engineering and/or in the applied optimization fields. Researchers and practitioners working in various applied aspects of space engineering will find this book practical and informative. Academics, graduate and post-graduate students in aerospace engineering, applied mathematics, operations research, optimization, and optimal control, will find this book useful.
This book presents the latest insights and developments in the field of socio-cultural inspired algorithms. Akin to evolutionary and swarm-based optimization algorithms, socio-cultural algorithms belong to the category of metaheuristics (problem-independent computational methods) and are inspired by natural and social tendencies observed in humans by which they learn from one another through social interactions. This book is an interesting read for engineers, scientists, and students studying/working in the optimization, evolutionary computation, artificial intelligence (AI) and computational intelligence fields.
Victor Isakov This volume contains various results on partial di?erential equations where Sobolev spaces are used. Their selection is motivated by the research int- ests of the editor and the geographicallinks to the places where S. L. Sobolev worked and lived: St. Petersburg, Moscow, and Novosibirsk. Most of the papers are written by leading experts in control theory and inverse pr- lems. Another reason for the selection is a strong link to applied areas. In my opinion, control theory and inverse problems are main areas of di?er- tial equations of importance for some branches of contemporary science and engineering. S. L. Sobolev, as many great mathematicians, was very much motivated by applications. He did not distinguished between pure and - plied mathematics, but, in his own words, between "good mathematics and bad mathematics. " While he possessed a brilliant analytical technique, he most valued innovative ideas, solutions of deep conceptual problems, and not mathematical decorations, perfecting exposition, and "generalizations. " S. L. Sobolev himself never published papers on inverse problems or c- trol theory, but he was very much aware of the state of art and he monitored research on inverse problems. In particular, in his lecture at a Conference on Di?erentialEquationsin1954(found inSobolev'sarchiveandmadeavailable to me by Alexander Bukhgeim), he outlined main inverse problems in g- physics: theinverseseismicproblem, theelectromagneticprospecting, andthe inverse problem of gravimetry.
This book uses a small volume to present the most basic results for deterministic two-person differential games. The presentation begins with optimization of a single function, followed by a basic theory for two-person games. For dynamic situations, the author first recalls control theory which is treated as single-person differential games. Then a systematic theory of two-person differential games is concisely presented, including evasion and pursuit problems, zero-sum problems and LQ differential games.The book is intended to be self-contained, assuming that the readers have basic knowledge of calculus, linear algebra, and elementary ordinary differential equations. The readership of the book could be junior/senior undergraduate and graduate students with majors related to applied mathematics, who are interested in differential games. Researchers in some other related areas, such as engineering, social science, etc. will also find the book useful.
Sobolev spaces become the established and universal language of partial differential equations and mathematical analysis. Among a huge variety of problems where Sobolev spaces are used, the following important topics are the focus of this volume: boundary value problems in domains with singularities, higher order partial differential equations, local polynomial approximations, inequalities in Sobolev-Lorentz spaces, function spaces in cellular domains, the spectrum of a Schrodinger operator with negative potential and other spectral problems, criteria for the complete integration of systems of differential equations with applications to differential geometry, some aspects of differential forms on Riemannian manifolds related to Sobolev inequalities, Brownian motion on a Cartan-Hadamard manifold, etc. Two short biographical articles on the works of Sobolev in the 1930s and the foundation of Akademgorodok in Siberia, supplied with unique archive photos of S. Sobolev are included.
This book considers a range of problems in operations research, which are formulated through various mathematical models such as complementarity, variational inequalities, multiobjective optimization, fixed point problems, noncooperative games and inverse optimization. Moreover, the book subsumes all these models under a common structure that allows them to be formulated in a unique format: the Ky Fan inequality. It subsequently focuses on this unifying equilibrium format, providing a comprehensive overview of the main theoretical results and solution algorithms, together with a wealth of applications and numerical examples. Particular emphasis is placed on the role of nonlinear optimization techniques - e.g. convex optimization, nonsmooth calculus, proximal point and descent algorithms - as valuable tools for analyzing and solving Ky Fan inequalities.
The satellite range scheduling (SRS) problem, an important operations research problem in the aerospace industry consisting of allocating tasks among satellites and Earth-bound objects, is examined in this book. SRS principles and solutions are applicable to many areas, including: Satellite communications, where tasks are communication intervals between sets of satellites and ground stations Earth observation, where tasks are observations of spots on the Earth by satellites Sensor scheduling, where tasks are observations of satellites by sensors on the Earth. This self-contained monograph begins with a structured compendium of the problem and moves on to explain the optimal approach to the solution, which includes aspects from graph theory, set theory, game theory and belief networks. This book is accessible to students, professionals and researchers in a variety of fields, including: operations research, optimization, scheduling theory, dynamic programming and game theory. Taking account of the distributed, stochastic and dynamic variants of the problem, this book presents the optimal solution to the fixed interval SRS problem and how to migrate results into more complex cases. Reference algorithms and traditional algorithms for solving the scheduling problems are provided and compared with examples and simulations in practical scenarios.
A unified view of metaheuristics This book provides a complete background on metaheuristics and shows readers how to design and implement efficient algorithms to solve complex optimization problems across a diverse range of applications, from networking and bioinformatics to engineering design, routing, and scheduling. It presents the main design questions for all families of metaheuristics and clearly illustrates how to implement the algorithms under a software framework to reuse both the design and code. Throughout the book, the key search components of metaheuristics are considered as a toolbox for: Designing efficient metaheuristics (e.g. local search, tabu search, simulated annealing, evolutionary algorithms, particle swarm optimization, scatter search, ant colonies, bee colonies, artificial immune systems) for optimization problems Designing efficient metaheuristics for multi-objective optimization problems Designing hybrid, parallel, and distributed metaheuristics Implementing metaheuristics on sequential and parallel machines Using many case studies and treating design and implementation independently, this book gives readers the skills necessary to solve large-scale optimization problems quickly and efficiently. It is a valuable reference for practicing engineers and researchers from diverse areas dealing with optimization or machine learning; and graduate students in computer science, operations research, control, engineering, business and management, and applied mathematics.
"Intellectual property" - patents and copyrights - have become controversial. We witness teenagers being sued for "pirating" music - and we observe AIDS patients in Africa dying due to lack of ability to pay for drugs that are high priced to satisfy patent holders. Are patents and copyrights essential to thriving creation and innovation - do we need them so that we all may enjoy fine music and good health? Across time and space the resounding answer is: No. So-called intellectual property is in fact an "intellectual monopoly" that hinders rather than helps the competitive free market regime that has delivered wealth and innovation to our doorsteps. This book has broad coverage of both copyrights and patents and is designed for a general audience, focusing on simple examples. The authors conclude that the only sensible policy to follow is to eliminate the patents and copyright systems as they currently exist.
In 2014, winner of "Outstanding Book Award" by The Japan Society for Fuzzy Theory and Intelligent Informatics. Covering in detail both theoretical and practical perspectives, this book is a self-contained and systematic depiction of current fuzzy stochastic optimization that deploys the fuzzy random variable as a core mathematical tool to model the integrated fuzzy random uncertainty. It proceeds in an orderly fashion from the requisite theoretical aspects of the fuzzy random variable to fuzzy stochastic optimization models and their real-life case studies. The volume reflects the fact that randomness and fuzziness (or vagueness) are two major sources of uncertainty in the real world, with significant implications in a number of settings. In industrial engineering, management and economics, the chances are high that decision makers will be confronted with information that is simultaneously probabilistically uncertain and fuzzily imprecise, and optimization in the form of a decision must be made in an environment that is doubly uncertain, characterized by a co-occurrence of randomness and fuzziness. This book begins by outlining the history and development of the fuzzy random variable before detailing numerous optimization models and applications that include the design of system controls for a dam.
Most textbooks on modern heuristics provide the reader with detailed descriptions of the functionality of single examples like genetic algorithms, genetic programming, tabu search, simulated annealing, and others, but fail to teach the underlying concepts behind these different approaches. The author takes a different approach in this textbook by focusing on the users' needs and answering three fundamental questions: First, he tells us which problems modern heuristics are expected to perform well on, and which should be left to traditional optimization methods. Second, he teaches us to systematically design the "right" modern heuristic for a particular problem by providing a coherent view on design elements and working principles. Third, he shows how we can make use of problem-specific knowledge for the design of efficient and effective modern heuristics that solve not only small toy problems but also perform well on large real-world problems. This book is written in an easy-to-read style and it is aimed at students and practitioners in computer science, operations research and information systems who want to understand modern heuristics and are interested in a guide to their systematic design and use. This book is written in an easy-to-read style and it is aimed at students and practitioners in computer science, operations research and information systems who want to understand modern heuristics and are interested in a guide to their systematic design and use. This book is written in an easy-to-read style and it is aimed at students and practitioners in computer science, operations research and information systems who want to understand modern heuristics and are interested in a guide to their systematic design and use.
The series is designed to bring together those mathematicians who are seriously interested in getting new challenging stimuli from economic theories with those economists who are seeking effective mathematical tools for their research. A lot of economic problems can be formulated as constrained optimizations and equilibration of their solutions. Various mathematical theories have been supplying economists with indispensable machineries for these problems arising in economic theory. Conversely, mathematicians have been stimulated by various mathematical difficulties raised by economic theories.
In today's confrontational and connected world, communication is the key strategic act. This book uses drama theory-a radical extension of game theory-to show how best to communicate so as to manage the emotionally charged confrontations occurring in any worthwhile relationship. Alongside a toolset that provides a systematic framework for analysing conflicts, drama theory explains why people need to listen to, and rely on, their feelings to help shake themselves out of fixed, unproductive positions and to find new ways of solving tough problems. This guide provides a sufficient grounding in the approach to enable you to apply it immediately for your own benefit and for the benefit of those with whom you work. A host of inspirational examples are included based upon actual situations in social and personal relations, business and organisational relations, defence and political management. These will give you an entirely fresh way of seeing how power is exercised in everyday interpersonal exchanges and a greater critical awareness of such factors as subtext and plotholes in public narratives. Using this approach you will be able to overcome the dilemmas of credibility and disbelief to build compelling messages that underpin your strategic intent. Moving beyond the vague platitudes of concepts like emotional intelligence, drama theory will also help you to avoid the pathologies that bedevil the process of managing conflicts and find ways of achieving authentic resolutions.
What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game - the player - makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields - such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.
Market Structure and Competition Policy applies modern advances in game theory to the analysis of competition policy and develops some of the theoretical and policy concerns associated with the pioneering work of Louis Phlips. Containing contributions by leading scholars from Europe and North America, this book observes a common theme in the relationship between the regulatory regime and market structure. Since the inception of the new industrial organization, economists have developed a better understanding of how real world markets operate. These results have particular relevance to the design and application of anti-trust policy.
This booksurveys state-of-the-art optimization modeling for design, analysis, and management of wireless networks, such as cellular and wireless local area networks (LANs), and the services they deliver. The past two decades have seen a tremendous growth in the deployment and use of wireless networks. The current-generation wireless systems can provide mobile users with high-speed data services at rates substantially higher than those of the previous generation. As a result, the demand for mobile information services with high reliability, fast response times, and ubiquitous connectivity continues to increase rapidly. The optimization of system performance has become critically important both in terms of practical utility and commercial viability, and presents a rich area for research. In the editors' previous work on traditional wired networks, we have observed that designing low cost, survivable telecommunication networks involves extremely complicated processes. Commercial products available to help with this task typically have been based on simulation and/or proprietary heuristics. As demonstrated in this book, however, mathematical programming deserves a prominent place in the designer's toolkit. Convenient modeling languages and powerful optimization solvers have greatly facilitated the implementation of mathematical programming theory into the practice of commercial network design. These points are equally relevant and applicable in today's world of wireless network technology and design. But there are new issues as well: many wireless network design decisions, such as routing and facility/element location, must be dealt with in innovative ways that are unique and distinct from wired (fiber optic) networks. The book specifically treats the recent research and the use of modeling languages and network optimization techniques that are playing particularly important and distinctive roles in the wireless domain. " |
![]() ![]() You may like...
Problem Solving and Uncertainty Modeling…
Pratiksha Saxena, Dipti Singh, …
Hardcover
R6,167
Discovery Miles 61 670
Computational Optimization Techniques…
Muhammad Sarfraz, Samsul Ariffin Abdul Karim
Hardcover
R3,358
Discovery Miles 33 580
Hazardous Forecasts and Crisis Scenario…
Arnaud Clement-Grandcourt, Herve Fraysse
Hardcover
|