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Books > Computing & IT > Internet > Web design

CSS in Depth (Paperback): Keith J Grant CSS in Depth (Paperback)
Keith J Grant
R1,159 R998 Discovery Miles 9 980 Save R161 (14%) Ships in 12 - 17 working days

CSS lets programmers precisely specify the visual design of a web page or web app, from the structural layout of elements on the page to their individual look and feel. CSS in Depth takes web developers from beginner to advanced. In this book, they will revisit concepts that they are likely familiar with but have not completely mastered. Key Features: * Teaches the cascade, floats, and positioning * Example-rich * Covers both beginner and advanced topics This book is for both experienced and new web developers who want to deepen their knowledge of CSS. It assumes you have some basic experience with HTML, CSS, and the web. Some familiarity with JavaScript or other C-like programming language may be beneficial, but not required. About the Technology: CSS, short for "Cascading Style Sheets", is one of the foundational technologies that drives the Internet. It specifies the visual design of a web page or web app, from the structural layout of elements on the page to their individual look and feel.

Foundation Mac OS X Web Development (Paperback, Softcover reprint of the original 1st ed.): Phil Sherry Foundation Mac OS X Web Development (Paperback, Softcover reprint of the original 1st ed.)
Phil Sherry
R926 R790 Discovery Miles 7 900 Save R136 (15%) Ships in 10 - 15 working days

This book aims to teach all the essentials of developing dynamic Web sites in OS X in a linear style. This book is not for hardcore developers, but rather for those new to the OS or the Mac, and looking for a primer on Web site development. Typical readers are Web development professionals who are exploring development on the Mac for the first time and Mac-loyal designers expanding from print into Web design.

Beginning Visual Web Programming in C# - From Novice to Professional (Paperback, Softcover reprint of the original 1st ed.):... Beginning Visual Web Programming in C# - From Novice to Professional (Paperback, Softcover reprint of the original 1st ed.)
Daniel Cazzulino, Victor Garcia Aprea, James Greenwood, Chris Hart
R1,148 R984 Discovery Miles 9 840 Save R164 (14%) Ships in 10 - 15 working days

"Beginning Web Programming in C#: From Novice to Professional" will teach you the fundamentals of the web environment and how Visual Studio .NET (VS .NET) makes it accessible to C# programmers. You'll build a working website that demonstrates all the elements of a C# web application, through step-by-step examples that explore the essential technologies and how VS .NET helps you integrate them into a highly interactive, attractive web application.

Phoenix in Action_p1 (Paperback): Geoffrey Lessel Phoenix in Action_p1 (Paperback)
Geoffrey Lessel
R1,174 R1,082 Discovery Miles 10 820 Save R92 (8%) Ships in 12 - 17 working days

Description Phoenix is a modern web framework built for the Elixir programming language. Elegant, fault-tolerant, and performant, Phoenix is as easy to use as Rails and as rock-solid as Elixir's Erlang-based foundation. Phoenix in Action builds on your existing web dev skills, teaching you the unique benefits of Phoenix along with just enough Elixir to get the job done. Phoenix in Action is an example-based tutorial that teaches you how to use the Phoenix framework to build production-quality web apps. Following a running example of an online auction site, you'll design and build everything from the core components that drive the app to the real-time user interactions where Phoenix really shines. You'll handle business logic, database interactions, and app designs that take advantage of functional programming as you discover a better way to develop web applications. Key features * Use channels for real-time communication * Learn database interactions with Ecto * Hands-on examples * Step-by-step instructions * Jargon-free Audience Written for web developers familiar with a framework like Rails or ASP.NET. No experience of Elixir or Phoenix required. About the technology Phoenix is a web framework for the Elixir language. Phoenix applications are blazingly fast, and as a developer you'll appreciate the attention to detail in the framework design that makes you superproductive almost immediately. In particular, Phoenix channels provide an easy way to set up and manage real-time communication.

Essential PHP Tools - Modules, Extensions, and Accelerators (Paperback, Softcover reprint of the original 1st ed.): David Sklar Essential PHP Tools - Modules, Extensions, and Accelerators (Paperback, Softcover reprint of the original 1st ed.)
David Sklar
R927 R790 Discovery Miles 7 900 Save R137 (15%) Ships in 10 - 15 working days

* PHP is the leading programming language for developing dynamic web applications. The simplicity of PHP, the ease of development, a large community, and the expansive repository of open source PHP libraries, make it a favorite of web designers and developers. * Describes many useful and popular packages for PHP; Explains how to maintain your own local package repository * Provides lots of examples of how to use little- or poorly-documented PHP packages.

Foundation Dreamweaver MX (Paperback, Softcover reprint of the original 1st ed.): Craig Grannell, Jerome Turner, Matt Stephens,... Foundation Dreamweaver MX (Paperback, Softcover reprint of the original 1st ed.)
Craig Grannell, Jerome Turner, Matt Stephens, George McLachlan, Todd Marks
R850 R742 Discovery Miles 7 420 Save R108 (13%) Ships in 10 - 15 working days

Macromedia Dreamweaver MX merges the faultless visual layout tools of Dreamweaver and the powerful yet easy-to-use database integration offered by UltraDev into a product that is simply the most vital piece of software any web designer can own. Unlike many other books, Foundation Dreamweaver MX concentrates on both sides of this alliance, looking to the future. No matter what your background, this book will give you a solid foundation in graphic design and layout issues as well as a full grounding in the powerful database integration features that Dreamweaver MX offers. The truth is that database integration is no more of an extra in today's climate than faultless visual design, and this book is here to guide you through this new world, covering dynamic scripting with PHP and the popular MySQL database. This book is suitable for both PC and Mac (OS X needed) platforms. Whether a complete novice or a past user, after reading this book, youll be fluent in the full breadth of Dreamweaver MX's powerful functionality, a unique learning curve backed up by solid real-world case studies and tutorials. What this book covers: Site design and layout principles Using templates and Cascading Style Sheets to create advanced site designs Adding interactivity to pages with script Setting up PHP and MySQL to create powerful dynamic database-driven applications Dreamweaver MX makes this all possible, and Foundation Dreamweaver MX makes it easier than you could have imagined. December 2002: Macromedia has released an update, available for download, which addresses a number of issues in Dreamweaver MX, including compatibity with Macromedia Contribute.

Dreamweaver MX: Advanced ASP Web Development (Paperback, Softcover reprint of the original 1st ed.): Edward Apostol, Daniel... Dreamweaver MX: Advanced ASP Web Development (Paperback, Softcover reprint of the original 1st ed.)
Edward Apostol, Daniel Short, Omar Elbaga, Rob Turnbull
R1,387 R1,139 Discovery Miles 11 390 Save R248 (18%) Ships in 10 - 15 working days

What's It All About? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Who's This Book for? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 What Do I Need to Begin? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 What's Inside? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Support and Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Web Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Chapter 1: Introducing ASP 5 Go Dynamic with ASP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Familiarize Yourself with ASP Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 0 ASP Delimiters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ? Response. Write . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0 The < /o= Shortcut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 Commenting Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 VBScript Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Working with Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 So Why Dim Variables? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Outputting Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Variable Scope? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 lnteger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Boolean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 An Aside: Finding Out a Variable's Data Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Empty and Null . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Naming Your Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 VBScri pt Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Comparison Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Operator Precedence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Chapte on Making, d Arrays 35 Decision-Making Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 If . . . Then . . . Else, Else If . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Select Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Looping Through Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 While . . . Wend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Do While/Until . . . Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 ii For . . . Next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 For Each . . . Next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 The Dreaded Infinite Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Working with Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Anatomy of an Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Looping Through an Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Converting a Recordset to an Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Putting It All Together . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Getting the Records . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Building the Array and Gathering Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Send the Emails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Chapter 3: Functions 67 What Are They? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Built-In Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 String Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Typecasting Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Math Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Date Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Function Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 String Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Typecasting Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Math Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Date Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Professional PHP4 (Paperback, Softcover reprint of the original 1st ed.): Luis Argerich Professional PHP4 (Paperback, Softcover reprint of the original 1st ed.)
Luis Argerich
R1,499 R1,279 Discovery Miles 12 790 Save R220 (15%) Ships in 10 - 15 working days

PHP is an open source, server-side, HTML-embedded web-scripting language for creating dynamic web pages. Not only browser-independent, PHP offers simple cross-platform solutions for e-commerce, and web and database-driven applications.

Enter "Professional PHP4." This book will show you exactly how to create fantastic web applications that scale well, utilize databases optimally, and connect to a back-end network using a multi-tiered approach. This book also teaches PHP by coding FTP and e-mail clients, advanced data structures, session management, and secure programming.

Web and Digital for Graphic Designers (Paperback): Neil Leonard, Andrew Way, Frederique Santune Web and Digital for Graphic Designers (Paperback)
Neil Leonard, Andrew Way, Frederique Santune
R925 R872 Discovery Miles 8 720 Save R53 (6%) Ships in 5 - 10 working days

Creative web design requires knowledge from across the design and technical realms, and it can seem like a daunting task working out where to get started. In this book the authors take you through all you need to know about designing for the web and digital, from initial concepts and client needs, through layout and typography to basic coding, e-commerce and working with different platforms. The companion website provides step-by-step tutorial videos, HTML/CSS styling tips and links to useful resources to really help you get to grips with all the aspects of web design. Working alongside the text are interviews with international designers and critical commentaries looking at best practice and theoretical considerations. Written for graphic designers, this book delivers more than just an instruction manual - it provides a complete overview of designing for the web.

Turtle Design in a Rabbit Age - Mindfully Crafting Your Meaningful Life & Brands (Paperback): Mel Lim Turtle Design in a Rabbit Age - Mindfully Crafting Your Meaningful Life & Brands (Paperback)
Mel Lim
R1,367 Discovery Miles 13 670 Ships in 12 - 17 working days

Are You Ready to Master Your Own Life and Craft? You are a creator. With every thought, word, and action, you impact the whole world and manifest new realities. The worlds you bring into being directly reflect your own awareness, personal development, compassion, values, and commitment to every worthwhile endeavor. This book is a field guide to your own personal truths and their very global impact. It offers a step-by-step examination, in no particular order, of one's work ethic, processes, perceptions, motivations, aspirations, and integrity. This timely guide offers relevant insights as we move into a future where fewer resources will necessitate the use of our greater creativity, innovation, and ethical sensibility, and where, with our global-mindedness, we will be called upon to make heart-centered choices. Within these pages, Mel extends an invitation to join an evolution of mindfulness, where it is each person's responsibility to know themselves fully, to understand and act upon their inner authority, and to help create a world that is compassionate, healthy, and beautiful. Key Features See What They're Doing: Features interviews with design managers from top firms that show readers that it isn't about what's faster, it's about what's best. Get Away from the Screen: Some of today's most beautiful web sites and digital products started on a whiteboard, or a napkin, a sand table, or from a ball of yarn. This book shows how to bring tactile, real-world media to full online realization with fidelity. Be a Turtle: This book is connected to a community for those who want to slow down, steep ideas, and craft web and mobile sites on time and within budget, while fostering that lost sense of art.

Graphic Design For Everyone - Understand the Building Blocks so You can Do It Yourself (Hardcover): Cath Caldwell Graphic Design For Everyone - Understand the Building Blocks so You can Do It Yourself (Hardcover)
Cath Caldwell 1
R604 R479 Discovery Miles 4 790 Save R125 (21%) Ships in 12 - 17 working days

Use design to transform your ideas into powerful visuals that connect with the right audience, define your brand, or take your project to the next level. Students, entrepreneurs, community groups, social media influencers, bloggers or campaigners: this practical guide is for you, and everyone else who wants to learn how to communicate visually, combining the building blocks of type, photography, illustration, and colour to create designs that inform, influence, and enthral. All the key principles of graphic design are explained via a series of specially created, beautifully streamlined graphics that show, rather than tell, you what you need to know. In addition, detailed how-to demonstrations, hands-on workshops, and inspirational galleries of the best design will help you to achieve your aims, from creating a brand identity or setting the right mood by choosing the best typeface, to organizing the elements of a layout to boost your message and meaning. Ten step-by-step projects help you create your own bespoke designs - for websites, digital newsletters, e-commerce, invitations, posters, sales materials, and more. There's also plenty of practical advice, including tips on publishing online, dealing with printers, commissioning professionals, and finding free design tools. If you're ready to use the power of design to take your personal project or burgeoning business to the next level, Graphic Design for Everyone is a one-stop resource to becoming an effective, inspirational visual communicator.

Computer Graphics Programming in OpenGL with C (Mixed media product, 2nd Revised edition): V Scott Gordon, John L Clevenger Computer Graphics Programming in OpenGL with C (Mixed media product, 2nd Revised edition)
V Scott Gordon, John L Clevenger
R1,861 R1,472 Discovery Miles 14 720 Save R389 (21%) Ships in 10 - 15 working days

This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C , along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. Ithas been designed in a 4-color, "teach-yourself" format with numerousexamples that the reader can run just as presented. Every shader stage is explored,from the basics of modeling, textures, lighting, shadows, etc., throughadvanced techniques such as tessellation, normal mapping, noise maps, as wellas new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0 shaderprogramming in C , with instructions for both PC/Windows and Macintosh Illustrates every technique with runningcode examples. Everything needed to install the libraries, and complete sourcecode for each example Includes step-by-step instruction for usingeach GLSL programmable pipeline stage (vertex, tessellation, geometry, andfragment) Explores practical examples formodeling, lighting, and shadows (including soft shadows), terrain, water, and 3Dmaterials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code for tools such as Nvidia's Nsight debugger Includes companion files with code,object models, figures, and more.

Adobe Dreamweaver Classroom in a Book (2021 release) (Paperback): James Maivald Adobe Dreamweaver Classroom in a Book (2021 release) (Paperback)
James Maivald
R2,019 R1,225 Discovery Miles 12 250 Save R794 (39%) Ships in 12 - 17 working days

The fastest, easiest, most comprehensive way to learn Adobe Dreamweaver Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Dreamweaver Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Dreamweaver (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Dreamweaver software.

Designing UX: Prototyping (Paperback): Ben Coleman, Dan Goodwin Designing UX: Prototyping (Paperback)
Ben Coleman, Dan Goodwin
R921 Discovery Miles 9 210 Ships in 10 - 15 working days

It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow

Web Design - A Complete Introduction (Paperback): N. Chapman Web Design - A Complete Introduction (Paperback)
N. Chapman
R1,654 Discovery Miles 16 540 Ships in 12 - 17 working days

Simply the best introduction to all aspects of the design and development of successful Web sites.

As the World Wide Web has matured, the need for high quality education in all aspects of Web design has become widely acknowledged. This book is a core text for undergraduate and masters courses that provides a complete introduction to every aspect of the building of Web pages and Web sites. A complete understanding of the basics of all aspects of Web design is essential to the development of good practice.

Starting from a review of Web experiences, the text provides a deep and thorough introduction to Web technology, markup, stylesheets, Web graphics, Web animation and embedded video, client-side scripting, Web applications, usability, accessibility, page design and site design. At all times, the focus remains on good practice, underpinned by sound principles, in the context of the real World Wide Web. Full coverage of the essential technologies is provided: HTTP, XHTML, CSS, Javascript and the DOM, and the use of Web Standards is emphasized throughout as an essential part of the authors' forward-looking approach. Some elementary programming knowledge is required for use of this text.

Suitable for course use or self-study, this comprehensive introduction represents a complete overview of the practice of Web design, providing clear summaries and a wealth of exercises and short practical assignments, as well as a valuable survey of the most popular software tools used in Web design. An extensive glossary and a wide rage of other supplementary material are provided on the supporting Web site.

Also by Nigel and Jenny Chapman: "Digital Multimedia, 2e" (0-470-85890-7) is a coretext for undergraduate and masters courses in multimedia. It combines a broad and deep account of technology with an inside understanding of multimedia content and its practical applications. Coverage begins with the nature of multimedia, including the cultural and social context, before examining hardware and software requirements for its creation and delivery. There are chapters devoted to each media type, detailing how it is represented in digital form and what demands are placed on computer systems. Later chapters cover design principles and accessibility, XML and its applications to multimedia, creating interaction through scripting and networking media. There are end-of-chapter exercises as well as detailed suggestions for substantial projects.

Web Design - Introductory (Paperback, 6th edition): Jennifer Campbell Web Design - Introductory (Paperback, 6th edition)
Jennifer Campbell
R1,029 R931 Discovery Miles 9 310 Save R98 (10%) Ships in 10 - 15 working days

Wish you had the skills and knowledge to design powerful websites? Gain the expertise you need right now with WEB DESIGN: INTRODUCTORY, 6E. Learn how to balance target audience expectations, sound design principles, and technical considerations as you create successful, device- and platform-independent websites. Hands-on, interesting, and practical activities in each chapter check your comprehension, help build your web research skills, and develop your design awareness. You learn how to critically evaluate current issues in today's technology as you examine topics such as search engine optimization (SEO), HTML and responsive web design. WEB DESIGN: INTRODUCTORY, 6E equips you with the key skills you need to develop a solid web design plan of your own in no time.

Foundation Version Control for Web Developers (Paperback, 1st ed.): Chris Kemper, Ian Oxley Foundation Version Control for Web Developers (Paperback, 1st ed.)
Chris Kemper, Ian Oxley
R1,353 Discovery Miles 13 530 Ships in 10 - 15 working days

Foundation Version Control for Web Developers explains how version control works, what you can do with it and how. Using a friendly and accessible tone, you will learn how to use the three leading version control systems--Subversion, Git and Mercurial--on multiple operating systems. The history and integral concepts of version control are covered so that you will gain a thorough understanding of the subject, and why it should be used to manage all changes in web development projects. This book covers the valuable knowledge and transferable skills that will enable you use one of the three leading systems as well as easily switch to new systems that will arise in the workplace. Topics covered include: * How to choose the correct software for your needs. * Creating and working with repositories. * Understanding trunks, branches, hooks, conflicts and merging. * Setting up respository servers and integrating with Apache. * Using Terminal, and understanding alternatives. Foundation Version Control for Web Developers is a concise beginner's course for designer and developer alike.Even if you have no prior knowledge of version control, this book will provide you with the knowledge to fully manage projects from start to finish, ensuring your projects are as seamless and successful as you need them to be. What you'll learn * The benefits of having more version control in your life * The basics of managing your work with version control * How to choose the correct software for your needs * Creating and working with repositories * Understanding trunks, branches, hooks, conflicts and merging * Setting up servers such as Apache * Using Terminal, and understanding alternatives * Advanced techniques for those who want to create and manage their own repositories Who this book is for Foundation Version Control for Web Developers is aimed at developers and designers who have little or no experience with version control--those who have experience coding and those who are just getting started. The reader may be also a junior developer, just starting out, who hasn't looked into any kind of versioning system before. Although the book is primarily aimed at those with little knowledge of managing files using this method, it will still be beneficial to any developer.Table of Contents * Are you set up? Creating a basic development environment * In the beginning there were just source files * Meet the current players in the game: SVN, Git and Mercurial * The benefits of version control * I don't like Terminal, which programs can I use? * You mean I can version control everything? * What can make my life easier? * I have a conflict, what can I do? * I'm feeling brave, can I do this with Terminal? * How to create a server * I don't have a server, which other options do I have? * Why branching is great * Hooks, and why they can be useful * Upgrading from CVS and converting repositories

Tecnicas Avanzadas de Blogs Para Crear Ingresos Pasivos en Linea - !Aprenda Como Construir un Blog Rentable, Siguiendo los... Tecnicas Avanzadas de Blogs Para Crear Ingresos Pasivos en Linea - !Aprenda Como Construir un Blog Rentable, Siguiendo los Mejores Metodos de Escritura, Monetizacion y Trafico Para Ganar Dinero Como Blogger hoy! (Spanish, Hardcover)
Thiago Rivera
R593 Discovery Miles 5 930 Ships in 10 - 15 working days
Erfolgreiche Websites fur Dummies (German, Paperback): R Rammelt Erfolgreiche Websites fur Dummies (German, Paperback)
R Rammelt
R562 Discovery Miles 5 620 Ships in 12 - 17 working days

Dieses Buch fA1/4hrt Sie durch die verschiedenen Schritte, die fA1/4r eine erfolgreiche Website notwendig sind, angefangen bei den Zielen und der Definition der Strategie A1/4ber die Visualisierung der ersten Ideen und Konzepte bis hin zur Umsetzung und dem erfolgreichen Launch. Es hilft Ihnen dabei, die wesentlichen Begriffe kennenzulernen und einzuordnen und die Umsetzung selbst oder mit Hilfe einer Agentur zu meistern. Das Buch thematisiert darA1/4ber hinaus, woran Sie sonst noch denken mA1/4ssen: Datenschutz, Suchmaschinenoptimierung oder die kontinuierliche Erfolgsmessung nach dem Livegang.

Information Dashboard Design - Displaying Data for At-a-Glance Monitoring (Hardcover, Second Edition,): Stephen Few Information Dashboard Design - Displaying Data for At-a-Glance Monitoring (Hardcover, Second Edition,)
Stephen Few
R1,194 R895 Discovery Miles 8 950 Save R299 (25%) Ships in 12 - 17 working days

A leader in the field of data visualisation, Stephen Few exposes the common problems in dashboard design and describes its best practices in great detail and with a multitude of examples in this updated second edition. According to the author, dashboards have become a popular means to present critical information at a glance, yet few do so effectively. He purports that when designed well, dashboards engage the power of visual perception to communicate a dense collection of information efficiently and with exceptional clarity and that visual design skills that address the unique challenges of dashboards are not intuitive but rather learned. The book not only teaches how to design dashboards but also gives a deep understanding of the concepts--rooted in brain science -- that explain the why behind the how. This revised edition offers six new chapters with sections that focus on fundamental considerations while assessing requirements, in-depth instruction in the design of bullet graphs and sparklines, and critical steps to follow during the design process. Examples of graphics and dashboards have been updated throughout, including additional samples of well-designed dashboards.

Ultimate Guide to Link Building - How to Build Website Authority, Increase Traffic and Search Ranking with Backlinks... Ultimate Guide to Link Building - How to Build Website Authority, Increase Traffic and Search Ranking with Backlinks (Paperback, 2nd edition)
Garrett French, Eric Ward
R443 Discovery Miles 4 430 Ships in 12 - 17 working days

Link. Rank. Profit.Web marketing pioneers Eric Ward and Garrett French explain the complicated world of link building and the art of backlinks in this second edition of their groundbreaking guide to the business of web links. The web has changed from a web of things to a web of people. And it's all about connections, about the way we're all linked together by one thing or another. From content development and integrated marketing techniques to purely tactical link bait, this is a comprehensive guide, with examples and templates, from the masters of link marketing. Link building expert Eric Ward and online marketer Garrett French teach you how to wisely: Execute a link audit and competitor analysis Develop a structured, long-term link-building strategy Identify and approach quality, top-ranking websites with a value proposition Differentiate links for traffic from links for ranking Keep on the right side of search engine guidelines

HTML5 - Designing Rich Internet Applications (Paperback, 2nd edition): Matthew David HTML5 - Designing Rich Internet Applications (Paperback, 2nd edition)
Matthew David
R1,325 Discovery Miles 13 250 Ships in 12 - 17 working days

Implement the powerful multimedia and interactive capabilities offered by HTML5, including style control tools, illustration tools, video, audio, and rich media solutions. Understand how HTML5 is changing the web development game with this project-based book that shows you-not just tells you-what HTML5 can do for your websites. Reinforce your practical understanding of the new standard with demo applications and tutorials, so that execution is one short step away. HTML5 is the future of the web. Literally every web designer and developer needs to know how to use this language to create the types of web sites consumers now expect. This new edition of the bestseller teaches you to enhance your web designs with rich media solutions and interactivity, using detailed descriptions and hands-on projects for every step along the way. The second edition contains completely updated information, including more on mobility and video standards, plus new projects. The companion website, visualizetheweb.com, is packed full of extra information, online code libraries, and a user forum, offering even more opportunity to learn new skills, practice your coding and interact with other users. * NEW content added, detailing Web API, Mobile/Tablet Controls, CSS3 for Mobile Devices, Creating SVG Illustrations, and Emerging Standards * Updated information on how to use HTML5 within a variety of browsers including Chrome, Safari, Internet Explorer, and Firefox * As in the first edition, concepts are thoroughly explained and then brought to life via hands-on projects in each section

Drupal For Dummies 2e (Paperback, 2nd Edition): L Beighley Drupal For Dummies 2e (Paperback, 2nd Edition)
L Beighley
R670 R534 Discovery Miles 5 340 Save R136 (20%) Ships in 12 - 17 working days

Learn to set up, manage, and administer a Drupal web site

Drupal offers unparalleled flexibility for content-managed web sites, and Drupal 7 is the easiest version to use yet. This new edition teaches you the fast, fun, and easy way to get started with Drupal. Even if you have no Drupal experience, you'll quickly learn how to download and install Drupal, set up your first content-managed site, apply templates, use modules, and more.

Drupal gurus Lynn Beighley and Seamus Bellamy show you how to take advantage of what Drupal has to offer, make the most of the new features in Drupal 7, and demystify perplexing Drupal issues.Drupal is a free, open source modular framework and content management system designed for content-managed web sitesShows you how to download Drupal; no programming experience requiredLooks at Drupal 7 and explains new features that make it is easier to use than previous iterations of Drupal for a creating a blog, content site, or eBusiness siteExplains how to organize and create your site's content, apply templates, and get your first site up and runningDetails the ways to use modules and third-party templates

Whether you're looking to implement a flexible content management system, turbocharge a blog with photo galleries, or administer a third-party Drupal site, this book gets you off to a running start

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the... Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the Scientist and Artist (Hardcover)
Giorgio Luciano
R2,454 Discovery Miles 24 540 Ships in 12 - 17 working days

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

White Space Is Not Your Enemy - A Beginner's Guide to Communicating Visually Through Graphic, Web & Multimedia Design... White Space Is Not Your Enemy - A Beginner's Guide to Communicating Visually Through Graphic, Web & Multimedia Design (Paperback, 3rd edition)
Rebecca Hagen, Kim Golombisky
R890 R841 Discovery Miles 8 410 Save R49 (6%) Ships in 5 - 10 working days

White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats-from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer more in-depth content on those topics. This new edition features new covering current trends in web design-Mobile-first, UI/UX design, and web typography-and how they affect a designer's approach to a project. The entire book will receive an update using new examples and images that show a more diverse set of graphics that go beyond print and web and focus on tablet, mobile and advertising designs.

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