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Books > Computing & IT > Internet > Web design

CSS Floating (Paperback): Eric Meyer CSS Floating (Paperback)
Eric Meyer
R196 R162 Discovery Miles 1 620 Save R34 (17%) Ships in 12 - 19 working days

While flowing text around images is certainly nothing new, with CSS you can float any element, from images to paragraphs to lists. In this practical guide, author Eric Meyer reveals some interesting-and surprising-ways to use CSS floats in your web design, including the latest capability to flow content past non-rectangular float shapes. Short and sweet, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of CSS Floating, you'll receive a discount on the entire Definitive Guide once it's released. Why wait? Learn how to bring life to your web pages now. Learn the characteristics of floated elements, and CSS rules for using them Be aware of certain rule exceptions when applying floats to your design, including the use of negative margins Use the clear property to prevent floats from affecting elements in the next section of the document Create floating boxes in non-rectangular shapes, including rounded corners, circles, ellipses, and even polygons Define float shapes with transparent or opaque images

Org Design for Design Orgs (Paperback): Peter Merholz, Kristin Skinner Org Design for Design Orgs (Paperback)
Peter Merholz, Kristin Skinner
R1,071 R721 Discovery Miles 7 210 Save R350 (33%) Ships in 12 - 19 working days

Design has become the key link between users and today's complex and rapidly evolving digital experiences, and designers are starting to be included in strategic conversations about the products and services that enterprises ultimately deliver. This has led to companies building in-house digital/experience design teams at unprecedented rates, but many of them don't understand how to get the most out of their investment. This practical guide provides guidelines for creating and leading design teams within your organization, and explores ways to use design as part of broader strategic planning. You'll discover: Why design's role has evolved in the digital age How to infuse design into every product and service experience The 12 qualities of effective design organizations How to structure your design team through a Centralized Partnership Design team roles and evolution The process of recruiting and hiring designers How to manage your design team and promote professional growth

Essential PHP Tools - Modules, Extensions, and Accelerators (Paperback, Softcover reprint of the original 1st ed.): David Sklar Essential PHP Tools - Modules, Extensions, and Accelerators (Paperback, Softcover reprint of the original 1st ed.)
David Sklar
R903 R792 Discovery Miles 7 920 Save R111 (12%) Ships in 10 - 15 working days

* PHP is the leading programming language for developing dynamic web applications. The simplicity of PHP, the ease of development, a large community, and the expansive repository of open source PHP libraries, make it a favorite of web designers and developers. * Describes many useful and popular packages for PHP; Explains how to maintain your own local package repository * Provides lots of examples of how to use little- or poorly-documented PHP packages.

Foundation Dreamweaver MX (Paperback, Softcover reprint of the original 1st ed.): Craig Grannell, Jerome Turner, Matt Stephens,... Foundation Dreamweaver MX (Paperback, Softcover reprint of the original 1st ed.)
Craig Grannell, Jerome Turner, Matt Stephens, George McLachlan, Todd Marks
R828 R745 Discovery Miles 7 450 Save R83 (10%) Ships in 10 - 15 working days

Macromedia Dreamweaver MX merges the faultless visual layout tools of Dreamweaver and the powerful yet easy-to-use database integration offered by UltraDev into a product that is simply the most vital piece of software any web designer can own. Unlike many other books, Foundation Dreamweaver MX concentrates on both sides of this alliance, looking to the future. No matter what your background, this book will give you a solid foundation in graphic design and layout issues as well as a full grounding in the powerful database integration features that Dreamweaver MX offers. The truth is that database integration is no more of an extra in today's climate than faultless visual design, and this book is here to guide you through this new world, covering dynamic scripting with PHP and the popular MySQL database. This book is suitable for both PC and Mac (OS X needed) platforms. Whether a complete novice or a past user, after reading this book, youll be fluent in the full breadth of Dreamweaver MX's powerful functionality, a unique learning curve backed up by solid real-world case studies and tutorials. What this book covers: Site design and layout principles Using templates and Cascading Style Sheets to create advanced site designs Adding interactivity to pages with script Setting up PHP and MySQL to create powerful dynamic database-driven applications Dreamweaver MX makes this all possible, and Foundation Dreamweaver MX makes it easier than you could have imagined. December 2002: Macromedia has released an update, available for download, which addresses a number of issues in Dreamweaver MX, including compatibity with Macromedia Contribute.

Dreamweaver MX: Advanced ASP Web Development (Paperback, Softcover reprint of the original 1st ed.): Edward Apostol, Daniel... Dreamweaver MX: Advanced ASP Web Development (Paperback, Softcover reprint of the original 1st ed.)
Edward Apostol, Daniel Short, Omar Elbaga, Rob Turnbull
R1,351 R1,131 Discovery Miles 11 310 Save R220 (16%) Ships in 10 - 15 working days

What's It All About? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Who's This Book for? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 What Do I Need to Begin? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 What's Inside? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Support and Feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Web Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Chapter 1: Introducing ASP 5 Go Dynamic with ASP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Familiarize Yourself with ASP Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 0 ASP Delimiters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ? Response. Write . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 0 The < /o= Shortcut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 Commenting Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 VBScript Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Working with Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 So Why Dim Variables? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Outputting Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Variable Scope? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 lnteger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Boolean . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 An Aside: Finding Out a Variable's Data Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Empty and Null . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Naming Your Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 VBScri pt Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Comparison Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Logical Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Arithmetic Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Operator Precedence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Chapte on Making, d Arrays 35 Decision-Making Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 If . . . Then . . . Else, Else If . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Select Case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Looping Through Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 While . . . Wend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Do While/Until . . . Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 ii For . . . Next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 For Each . . . Next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 The Dreaded Infinite Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Working with Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Anatomy of an Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Looping Through an Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Converting a Recordset to an Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Putting It All Together . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Getting the Records . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Building the Array and Gathering Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Send the Emails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Chapter 3: Functions 67 What Are They? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Built-In Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 String Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Typecasting Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Math Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Date Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Function Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 String Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Typecasting Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Math Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Date Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Professional PHP4 (Paperback, Softcover reprint of the original 1st ed.): Luis Argerich Professional PHP4 (Paperback, Softcover reprint of the original 1st ed.)
Luis Argerich
R1,461 R1,268 Discovery Miles 12 680 Save R193 (13%) Ships in 10 - 15 working days

PHP is an open source, server-side, HTML-embedded web-scripting language for creating dynamic web pages. Not only browser-independent, PHP offers simple cross-platform solutions for e-commerce, and web and database-driven applications.

Enter "Professional PHP4." This book will show you exactly how to create fantastic web applications that scale well, utilize databases optimally, and connect to a back-end network using a multi-tiered approach. This book also teaches PHP by coding FTP and e-mail clients, advanced data structures, session management, and secure programming.

PHP & MySQL: Server-side Web Development (Hardcover): J Duckett PHP & MySQL: Server-side Web Development (Hardcover)
J Duckett
R1,099 R1,014 Discovery Miles 10 140 Save R85 (8%) Ships in 12 - 19 working days

Learn PHP, the programming language used to build sites like Facebook, Wikipedia and WordPress, then discover how these sites store information in a database (MySQL) and use the database to create the web pages. This full-color book is packed with inspiring code examples, infographics and photography that not only teach you the PHP language and how to work with databases, but also show you how to build new applications from scratch. It demonstrates practical techniques that you will recognize from popular sites where visitors can: Register as a member and log in Create articles, posts and profiles that are saved in a database Upload their own images and files Automatically receive email notifications Like and comment on posts. To show you how to apply the skills you learn, you will build a complete content management system, enhanced with features that are commonly seen on social networks. Written by best-selling HTML & CSS and JavaScript & jQuery author Jon Duckett, this book uses a unique visual approach, with step-by-step instructions, practical code examples and pro tips that will teach you how to build modern database-driven websites using PHP.

Content Everywhere - Strategy and Structure for Future-Ready Content (Paperback): Sara Wachter-Boettcher Content Everywhere - Strategy and Structure for Future-Ready Content (Paperback)
Sara Wachter-Boettcher
R1,258 Discovery Miles 12 580 Ships in 10 - 15 working days

Care about content? Better copy isn't enough. As devices and channels multiply--and as users expect to relate, share, and shift information quickly--we need content that can go more places, more easily. Content Everywhere will help you stop creating fixed, single-purpose content and start making it more future-ready, flexible, reusable, manageable, and meaningful wherever it needs to go.

Phoenix in Action_p1 (Paperback): Geoffrey Lessel Phoenix in Action_p1 (Paperback)
Geoffrey Lessel
R1,198 R1,123 Discovery Miles 11 230 Save R75 (6%) Ships in 12 - 19 working days

Description Phoenix is a modern web framework built for the Elixir programming language. Elegant, fault-tolerant, and performant, Phoenix is as easy to use as Rails and as rock-solid as Elixir's Erlang-based foundation. Phoenix in Action builds on your existing web dev skills, teaching you the unique benefits of Phoenix along with just enough Elixir to get the job done. Phoenix in Action is an example-based tutorial that teaches you how to use the Phoenix framework to build production-quality web apps. Following a running example of an online auction site, you'll design and build everything from the core components that drive the app to the real-time user interactions where Phoenix really shines. You'll handle business logic, database interactions, and app designs that take advantage of functional programming as you discover a better way to develop web applications. Key features * Use channels for real-time communication * Learn database interactions with Ecto * Hands-on examples * Step-by-step instructions * Jargon-free Audience Written for web developers familiar with a framework like Rails or ASP.NET. No experience of Elixir or Phoenix required. About the technology Phoenix is a web framework for the Elixir language. Phoenix applications are blazingly fast, and as a developer you'll appreciate the attention to detail in the framework design that makes you superproductive almost immediately. In particular, Phoenix channels provide an easy way to set up and manage real-time communication.

Turtle Design in a Rabbit Age - Mindfully Crafting Your Meaningful Life & Brands (Paperback): Mel Lim Turtle Design in a Rabbit Age - Mindfully Crafting Your Meaningful Life & Brands (Paperback)
Mel Lim
R1,473 Discovery Miles 14 730 Ships in 12 - 19 working days

Are You Ready to Master Your Own Life and Craft? You are a creator. With every thought, word, and action, you impact the whole world and manifest new realities. The worlds you bring into being directly reflect your own awareness, personal development, compassion, values, and commitment to every worthwhile endeavor. This book is a field guide to your own personal truths and their very global impact. It offers a step-by-step examination, in no particular order, of one's work ethic, processes, perceptions, motivations, aspirations, and integrity. This timely guide offers relevant insights as we move into a future where fewer resources will necessitate the use of our greater creativity, innovation, and ethical sensibility, and where, with our global-mindedness, we will be called upon to make heart-centered choices. Within these pages, Mel extends an invitation to join an evolution of mindfulness, where it is each person's responsibility to know themselves fully, to understand and act upon their inner authority, and to help create a world that is compassionate, healthy, and beautiful. Key Features See What They're Doing: Features interviews with design managers from top firms that show readers that it isn't about what's faster, it's about what's best. Get Away from the Screen: Some of today's most beautiful web sites and digital products started on a whiteboard, or a napkin, a sand table, or from a ball of yarn. This book shows how to bring tactile, real-world media to full online realization with fidelity. Be a Turtle: This book is connected to a community for those who want to slow down, steep ideas, and craft web and mobile sites on time and within budget, while fostering that lost sense of art.

Designing UX: Forms (Paperback): Jessica Enders Designing UX: Forms (Paperback)
Jessica Enders
R942 Discovery Miles 9 420 Ships in 10 - 15 working days

A recent study found that on average, designing a form to have a great user experience almost doubled the rate of successful first-time completions. For example, Ebay made an additional $USD 500 million annually from redesigning just the button on one of their mobile form screens. More conversions, fewer dissatisfied users, better return on investment. Can you afford not to improve your forms' user experiences? This book will walk you through every part of designing a great forms user experience. From the words, to how the form looks, and on to interactivity, you'll learn how to design a web form that works beautifully on mobiles, laptops and desktops. Filled with practical and engaging insights, and plenty of real-world examples, both good and bad. You'll learn answers to common queries like: Where should field labels go? What makes a question easy to understand? How do you design forms to work on small screens? How does touch impact on form design? How long can a form be? What look and feel should the form have: skeumorphic, flat, or something else? What's best practice for error messaging?

Web Form Design - Filling in the Blanks (Paperback): Luke Wroblewski Web Form Design - Filling in the Blanks (Paperback)
Luke Wroblewski
R1,505 Discovery Miles 15 050 Ships in 10 - 15 working days
Foundation Version Control for Web Developers (Paperback, 1st ed.): Chris Kemper, Ian Oxley Foundation Version Control for Web Developers (Paperback, 1st ed.)
Chris Kemper, Ian Oxley
R1,340 Discovery Miles 13 400 Ships in 10 - 15 working days

Foundation Version Control for Web Developers explains how version control works, what you can do with it and how. Using a friendly and accessible tone, you will learn how to use the three leading version control systems--Subversion, Git and Mercurial--on multiple operating systems. The history and integral concepts of version control are covered so that you will gain a thorough understanding of the subject, and why it should be used to manage all changes in web development projects. This book covers the valuable knowledge and transferable skills that will enable you use one of the three leading systems as well as easily switch to new systems that will arise in the workplace. Topics covered include: * How to choose the correct software for your needs. * Creating and working with repositories. * Understanding trunks, branches, hooks, conflicts and merging. * Setting up respository servers and integrating with Apache. * Using Terminal, and understanding alternatives. Foundation Version Control for Web Developers is a concise beginner's course for designer and developer alike.Even if you have no prior knowledge of version control, this book will provide you with the knowledge to fully manage projects from start to finish, ensuring your projects are as seamless and successful as you need them to be. What you'll learn * The benefits of having more version control in your life * The basics of managing your work with version control * How to choose the correct software for your needs * Creating and working with repositories * Understanding trunks, branches, hooks, conflicts and merging * Setting up servers such as Apache * Using Terminal, and understanding alternatives * Advanced techniques for those who want to create and manage their own repositories Who this book is for Foundation Version Control for Web Developers is aimed at developers and designers who have little or no experience with version control--those who have experience coding and those who are just getting started. The reader may be also a junior developer, just starting out, who hasn't looked into any kind of versioning system before. Although the book is primarily aimed at those with little knowledge of managing files using this method, it will still be beneficial to any developer.Table of Contents * Are you set up? Creating a basic development environment * In the beginning there were just source files * Meet the current players in the game: SVN, Git and Mercurial * The benefits of version control * I don't like Terminal, which programs can I use? * You mean I can version control everything? * What can make my life easier? * I have a conflict, what can I do? * I'm feeling brave, can I do this with Terminal? * How to create a server * I don't have a server, which other options do I have? * Why branching is great * Hooks, and why they can be useful * Upgrading from CVS and converting repositories

Designing UX: Prototyping (Paperback): Ben Coleman, Dan Goodwin Designing UX: Prototyping (Paperback)
Ben Coleman, Dan Goodwin
R919 Discovery Miles 9 190 Ships in 10 - 15 working days

It's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow

Web Design - Introductory (Paperback, 6th edition): Jennifer Campbell Web Design - Introductory (Paperback, 6th edition)
Jennifer Campbell
R1,108 R1,040 Discovery Miles 10 400 Save R68 (6%) Ships in 10 - 15 working days

Wish you had the skills and knowledge to design powerful websites? Gain the expertise you need right now with WEB DESIGN: INTRODUCTORY, 6E. Learn how to balance target audience expectations, sound design principles, and technical considerations as you create successful, device- and platform-independent websites. Hands-on, interesting, and practical activities in each chapter check your comprehension, help build your web research skills, and develop your design awareness. You learn how to critically evaluate current issues in today's technology as you examine topics such as search engine optimization (SEO), HTML and responsive web design. WEB DESIGN: INTRODUCTORY, 6E equips you with the key skills you need to develop a solid web design plan of your own in no time.

Tecnicas Avanzadas de Blogs Para Crear Ingresos Pasivos en Linea - !Aprenda Como Construir un Blog Rentable, Siguiendo los... Tecnicas Avanzadas de Blogs Para Crear Ingresos Pasivos en Linea - !Aprenda Como Construir un Blog Rentable, Siguiendo los Mejores Metodos de Escritura, Monetizacion y Trafico Para Ganar Dinero Como Blogger hoy! (Spanish, Hardcover)
Thiago Rivera
R605 Discovery Miles 6 050 Ships in 10 - 15 working days
HTML5 - Designing Rich Internet Applications (Paperback, 2nd edition): Matthew David HTML5 - Designing Rich Internet Applications (Paperback, 2nd edition)
Matthew David
R1,401 Discovery Miles 14 010 Ships in 12 - 19 working days

Implement the powerful multimedia and interactive capabilities offered by HTML5, including style control tools, illustration tools, video, audio, and rich media solutions. Understand how HTML5 is changing the web development game with this project-based book that shows you-not just tells you-what HTML5 can do for your websites. Reinforce your practical understanding of the new standard with demo applications and tutorials, so that execution is one short step away. HTML5 is the future of the web. Literally every web designer and developer needs to know how to use this language to create the types of web sites consumers now expect. This new edition of the bestseller teaches you to enhance your web designs with rich media solutions and interactivity, using detailed descriptions and hands-on projects for every step along the way. The second edition contains completely updated information, including more on mobility and video standards, plus new projects. The companion website, visualizetheweb.com, is packed full of extra information, online code libraries, and a user forum, offering even more opportunity to learn new skills, practice your coding and interact with other users. * NEW content added, detailing Web API, Mobile/Tablet Controls, CSS3 for Mobile Devices, Creating SVG Illustrations, and Emerging Standards * Updated information on how to use HTML5 within a variety of browsers including Chrome, Safari, Internet Explorer, and Firefox * As in the first edition, concepts are thoroughly explained and then brought to life via hands-on projects in each section

Drupal For Dummies 2e (Paperback, 2nd Edition): L Beighley Drupal For Dummies 2e (Paperback, 2nd Edition)
L Beighley
R684 R575 Discovery Miles 5 750 Save R109 (16%) Ships in 12 - 19 working days

Learn to set up, manage, and administer a Drupal web site

Drupal offers unparalleled flexibility for content-managed web sites, and Drupal 7 is the easiest version to use yet. This new edition teaches you the fast, fun, and easy way to get started with Drupal. Even if you have no Drupal experience, you'll quickly learn how to download and install Drupal, set up your first content-managed site, apply templates, use modules, and more.

Drupal gurus Lynn Beighley and Seamus Bellamy show you how to take advantage of what Drupal has to offer, make the most of the new features in Drupal 7, and demystify perplexing Drupal issues.Drupal is a free, open source modular framework and content management system designed for content-managed web sitesShows you how to download Drupal; no programming experience requiredLooks at Drupal 7 and explains new features that make it is easier to use than previous iterations of Drupal for a creating a blog, content site, or eBusiness siteExplains how to organize and create your site's content, apply templates, and get your first site up and runningDetails the ways to use modules and third-party templates

Whether you're looking to implement a flexible content management system, turbocharge a blog with photo galleries, or administer a third-party Drupal site, this book gets you off to a running start

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the... Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells - A Guide for the Scientist and Artist (Hardcover)
Giorgio Luciano
R2,613 Discovery Miles 26 130 Ships in 12 - 19 working days

The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Using the HTML5 Filesystem API (Paperback): Eric Bidelman Using the HTML5 Filesystem API (Paperback)
Eric Bidelman
R571 Discovery Miles 5 710 Ships in 10 - 15 working days

Several client-side storage options are available to web applications, but one area that's been lacking until now is file I/O - the ability to organize binary data into a true hierarchy of folders. That has changed with the advent of HTML5. With this book, you'll learn how to provide your applications with a file system that enables them to create, read, and write files and folders in a sandboxed section of the user's local filesystem. Author Eric Bidelman, a Senior Developer Programs Engineer on the Google Chrome team, provides several techniques and complete code examples for working with the HTML5 Filesystem API. * Learn common operations for working with files and directories * Become familiar with HTML5's storage use cases and security considerations * Understand the storage options available, including temporary, persistent, and unlimited * Write text or append data to an existing user file * Import files into your application by accessing a user's hard drive * Get techniques for using a file with filesystem, blob, or data URLs * Use the synchronous version of the HTML5 Filesystem API within a Web Worker context

Blind Maps and Blue Dots: The Blurring of the Producer-User Divide in the Production of Visual Information (Paperback): Joost... Blind Maps and Blue Dots: The Blurring of the Producer-User Divide in the Production of Visual Information (Paperback)
Joost Grootens
R1,085 R898 Discovery Miles 8 980 Save R187 (17%) Ships in 9 - 17 working days

The shift towards digital modes of production has fundamentally changed both cartography and graphic design. The omni-present computer, the interactive possibilities of digital media and the direct exchange of visual information through networks have blurred the distinction between designers and users of visual information. Blind Maps and Blue Dots is the first work to explore the disappearing boundaries between producers and users of maps. Using three mapmaking practices as examples - the Blue Dot, the location function in Google Maps; the Strava Global Heatmap, a world map showing the activities of a fitness app; and the "Situation in Syria" maps, a regularly updated map of the Syrian conflict made by an Amsterdam teenager - renowned designer Joost Grootens shows the blurring of the binary distinction between producing and using, ultimately offering a whole new approach to graphic design.

Type on Screen (Paperback): Ellen Lupton Type on Screen (Paperback)
Ellen Lupton
R567 R517 Discovery Miles 5 170 Save R50 (9%) Ships in 12 - 19 working days

The long awaited follow-up to our all-time bestseller Thinking with Type is here. Type on Screen is the definitive guide to using classic typographic concepts of form and structure to make dynamic compositions for screen-based applications. Covering a broad range of technologies-from electronic publications and websites to videos and mobile devices-this hands-on primer presents the latest information available to help designers make critical creative decisions, including how to choose typefaces for the screen, how to style beautiful, functional text and navigation, how to apply principles of animation to text and how to generate new forms and experiences with code-based operations. Type on Screen is an essential design tool for anyone seeking clear and focused guidance about typography for the digital age.

Introduction to Web Interaction Design - With HTML and CSS (Paperback): Michael Macaulay Introduction to Web Interaction Design - With HTML and CSS (Paperback)
Michael Macaulay
R2,135 Discovery Miles 21 350 Ships in 12 - 19 working days

This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties introduced makes it an invaluable Web design resource for beginners as well as intermediates looking to fill in gaps in their knowledge. In addition, the inclusion of user-centered design process stages and how they are best managed in website development makes the book unique in its area. Also, the book's approach of including challenges after each topic to help refresh readers' knowledge, as well as make them think, ensures that there are ample activities to keep learners motivated and engaged. Key Features Comprehensively covers standard and new HTML5 elements and attributes and CSS3 properties. Includes a lot of challenges/exercises; one after each HTML element or CSS property introduced and demonstrated with examples. Example codes can be copied and pasted as-is to implement and experiment with. For every HTML element or CSS property introduced, guidelines are provided, where relevant, on how to best use them in a design to enhance usability and accessibility. Includes comprehensive explanation of flexible box and grid layout models and how to use them to create responsive and adaptive Web design. Covers the importance of visual aesthetics in design, including design elements and principles and examples of how they can be applied in Web design to produce good user experience. Includes comprehensive guidelines on how to design for standard and mobile screens, including discussion of touch gesture interaction design and standard gestures and the functions for which they are most commonly used. Introduces the stages of user-centered design process, including Web accessibility and user-experience testing, and managerial aspects of Web development, including intellectual property. Provides a brief introduction on how to make HTML and CSS codes more compact and more efficient and how to combine them with other languages commonly used in Web design and development, such as JavaScript, AJAX, and PHP.

Graphic Design For Everyone - Understand the Building Blocks so You can Do It Yourself (Hardcover): Cath Caldwell Graphic Design For Everyone - Understand the Building Blocks so You can Do It Yourself (Hardcover)
Cath Caldwell 1
R554 R508 Discovery Miles 5 080 Save R46 (8%) Ships in 9 - 17 working days

Use design to transform your ideas into powerful visuals that connect with the right audience, define your brand, or take your project to the next level. Students, entrepreneurs, community groups, social media influencers, bloggers or campaigners: this practical guide is for you, and everyone else who wants to learn how to communicate visually, combining the building blocks of type, photography, illustration, and colour to create designs that inform, influence, and enthral. All the key principles of graphic design are explained via a series of specially created, beautifully streamlined graphics that show, rather than tell, you what you need to know. In addition, detailed how-to demonstrations, hands-on workshops, and inspirational galleries of the best design will help you to achieve your aims, from creating a brand identity or setting the right mood by choosing the best typeface, to organizing the elements of a layout to boost your message and meaning. Ten step-by-step projects help you create your own bespoke designs - for websites, digital newsletters, e-commerce, invitations, posters, sales materials, and more. There's also plenty of practical advice, including tips on publishing online, dealing with printers, commissioning professionals, and finding free design tools. If you're ready to use the power of design to take your personal project or burgeoning business to the next level, Graphic Design for Everyone is a one-stop resource to becoming an effective, inspirational visual communicator.

GPU Pro 7 - Advanced Rendering Techniques (Hardcover): Wolfgang Engel GPU Pro 7 - Advanced Rendering Techniques (Hardcover)
Wolfgang Engel
R2,848 Discovery Miles 28 480 Ships in 12 - 19 working days

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples. In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.

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