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Books > Computing & IT > Internet > Web design
The world of healthcare is constantly evolving, ever increasing
in complexity, costs, and stakeholders, and presenting huge
challenges to policy making, decision making and system design. In
Design for Care, we'll show how service and information designers
can work with practice professionals and patients/advocates to make
a positive difference in healthcare.
As the complexity and importance of web activity multiplies, the
success of any endeavor depends on utilizing the most advanced
intelligent techniques when designing tools for the modern age.
E-Activity and Intelligent Web Construction: Effects of Social
Design presents the crux of the interdisciplinary concerns of
meshing artificial intelligence and web technologies for maximizing
the effectiveness of the available technologies. From business
value and e-innovation to 3D modeling and infrastructure
construction, this book delves into the research defining the web
technologies of the future and the possibilities represented by
each advance in this field.
Portals and Service Oriented Architecture in general are important
areas of study given the growing complexity of modern technology
systems. A Portal provides a means of presenting information in an
on-line environment. Portals today are widely associated with the
World Wide Web. New Generation of Portal Software and Engineering:
Emerging Technologies presents a strong understanding of Portals,
SOA, the published research in these fields, as well providing an
enterprise-based experience of factors that challenge
implementation of Portal and SOA projects in practice. This book
includes a balance of background information, summarizing the state
of a particular area, and new research that is previously
unpublished. These include trends in Portal technology, Service
Oriented Architecture, Business issues in Portal and SOA uptake,
among others.
This textbook addresses the conceptual and practical aspects of the
various phases of the lifecycle of service systems, ranging from
service ideation, design, implementation, analysis, improvement and
trading associated with service systems engineering. Written by
leading experts in the field, this indispensable textbook will
enable a new wave of future professionals to think in a
service-focused way with the right balance of competencies in
computer science, engineering, and management. Fundamentals of
Service Systems is a centerpiece for a course syllabus on service
systems. Each chapter includes a summary, a list of learning
objectives, an opening case, and a review section with questions, a
project description, a list of key terms, and a list of further
reading bibliography. All these elements enable students to learn
at a faster and more comfortable peace. For researchers, teachers,
and students who want to learn about this new emerging science,
Fundamentals of Service Systems provides an overview of the core
disciplines underlying the study of service systems. It is aimed at
students of information systems, information technology, and
business and economics. It also targets business and IT
practitioners, especially those who are looking for better ways of
innovating, designing, modeling, analyzing, and optimizing service
systems.
The divide between UX and Web development can be stifling.
"Bridging UX and Web Development "prepares you to break down those
walls by teaching you how to integrate with your team s developers.
You examine the process from their perspective, discovering tools
and coding principles that will help you bridge the gap between
design and implementation. With these tried and true approaches,
you ll be able to capitalize on a more productive work environment.
Whether you re a novice UX professional finding your place in
the software industry and looking to nail down your technical
skills, or a seasoned UI designer looking for practical information
on how to integrate your team with development, this is the
must-have resource for your UX library.
Establish a collaboration lifecycle, mapping design activities to
counterparts in the software development processLearn about
software tools that will improve productivity and collaborationWork
through step-by-step exercises that teach font-end coding
principles to improve your prototyping and implementation
activitiesDiscover practical, usable HTML and CSS examplesUncover
tips for working with various developer personas"
Eye tracking is a widely used research method, but there are
many questions and misconceptions about how to effectively apply
it. Eye Tracking the User Experience--the first how-to book about
eye tracking for UX practitioners--offers step-by-step advice on
how to plan, prepare, and conduct eye tracking studies; how to
analyze and interpret eye movement data; and how to successfully
communicate eye tracking findings.
Just as pilots and doctors improve by studying crash reports and
postmortems, experience designers can improve by learning how
customer experience failures cause products to fail in the
marketplace. Rather than proselytizing a particular approach to
design, Why We Fail holistically explores what teams actually
built, why the products failed, and how we can learn from the past
to avoid failure ourselves.
Care about content? Better copy isn't enough. As devices and
channels multiply--and as users expect to relate, share, and shift
information quickly--we need content that can go more places, more
easily. Content Everywhere will help you stop creating fixed,
single-purpose content and start making it more future-ready,
flexible, reusable, manageable, and meaningful wherever it needs to
go.
Many designers enjoy the interfaces seen in science fiction
films and television shows. Freed from the rigorous constraints of
designing for real users, sci-fi production designers develop
blue-sky interfaces that are inspiring, humorous, and even
instructive. By carefully studying these "outsider" user
interfaces, designers can derive lessons that make their real-world
designs more cutting edge and successful.
This new edition provides step-by-step instruction on modern 3D
graphics shader programming in OpenGL with C , along with its
theoretical foundations. It is appropriate both for computer
science graphics courses and for professionals interested in
mastering 3D graphics skills. Ithas been designed in a 4-color,
"teach-yourself" format with numerousexamples that the reader can
run just as presented. Every shader stage is explored,from the
basics of modeling, textures, lighting, shadows, etc.,
throughadvanced techniques such as tessellation, normal mapping,
noise maps, as wellas new chapters on simulating water,
stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0
shaderprogramming in C , with instructions for both PC/Windows and
Macintosh Illustrates every technique with runningcode examples.
Everything needed to install the libraries, and complete sourcecode
for each example Includes step-by-step instruction for usingeach
GLSL programmable pipeline stage (vertex, tessellation, geometry,
andfragment) Explores practical examples formodeling, lighting, and
shadows (including soft shadows), terrain, water, and 3Dmaterials
such as wood and marble Adds new chapters on simulating water,
stereoscopy, and ray tracing with compute shaders Explains how to
optimize code for tools such as Nvidia's Nsight debugger Includes
companion files with code,object models, figures, and more.
Game design is a sibling discipline to software and Web design,
but they're siblings that grew up in different houses. They have
much more in common than their perceived distinction typically
suggests, and user experience practitioners can realize enormous
benefit by exploiting the solutions that games have found to the
real problems of design. This book will show you how.
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