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Books > Computing & IT > Internet > Web design
Web designers, web producers, and webmasters rely on one program above all others to design, build, and manage professional websites: Adobe Dreamweaver. It provides the tools you need to create everything from simple HTML pages to database-driven PHP pages. But what makes Dreamweaver so versatile is also what makes it difficult to learn. This bestselling guide offers you with clear, jargon-free explanations to help you master this sophisticated program -- and bring stunning, contemporary websites to life. Written by veteran Dreamweaver teacher and author David McFarland, Dreamweaver CS5: The Missing Manual takes you through site creation step-by-step, from building your very first page to launching a template-driven, fully interactive site. You'll hone your skills with the help of hands-on, guided tutorials throughout the book. * Learn how to control the appearance of your web pages with CSS, from basic to advanced techniques * Design dynamic, database-driven websites, from blogs to product catalogs, and from shopping carts to newsletter signup forms * Add interactivity to your website with ready-to-use JavaScript programs from Adobe's Spry Framework * Effortlessly control the many helper files that power your website and manage thousands of pages * Examine web page components and Dreamweaver's capabilities with the book's "live examples"
If you want to convince your organization to conduct a web performance upgrade, this concise book will strengthen your case. Drawing upon her many years of web performance research, author Tammy Everts uses cases studies and other data to explain how web page speed and availability affect a host of business metrics. You'll also learn how our human neurological need for quick, uncomplicated processes drives these metrics. Ideal for managers, this book's case studies demonstrate how Walmart, Staples.com, Mozilla, and other organizations significantly improved conversion rates through simple upgrades. Find out why happy customers return, while frustrated users can send your metrics-and your domain-into a tailspin. You'll explore: What happens neurologically when people encounter slow or interrupted processes How page speed affects metrics in retail and other industries, from media sites to SaaS providers Why internal applications are often slower than consumer apps, and how this hurts employee morale and productivity Common performance problems and the various technologies created to fight them How to pioneer new metrics, and create an organizational culture of performance
Designing an API is complicated to begin with, but evolving your API design over time makes the process even more difficult. There are several books on the topic, but none that guide you through key decisions for designing and building APIs for specific audiences and types of products. Well, until now, that is. Using case studies from companies such as Slack, Stripe, Facebook, and Github, this practical guide shows you how to navigate complex decisions when building, scaling, and evolving your own APIs. You'll learn best practices for designing APIs that developers will love, and discover how to evolve your APIs as your product grows. Developers, architects, tech leads, product managers, and engineering managers will: Examine strategies to expose data through web APIs, using webhooks, websockets, and HTTP Learn how to evolve APIs while keeping them consistent Be able to scale APIs with pagination and rate limiting Handle security, performance, monitoring, and testing Build a thriving ecosystem around your API
Present information in stunning new ways by transforming CSS elements in two- and three-dimensional space. Whether you're rotating a photo, doing some interesting perspective tricks, or creating an interface that lets you reveal information on an element's backside, this practical guide shows you how to use them to great effect. Short and sweet, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Transforms in CSS, you'll receive a discount on the entire Definitive Guide once it's released. Why wait? Learn how to bring life to your web pages now. Create interesting combinations of 2D transforms and fully 3D-acting interfaces Learn two types of coordinate systems used in CSS transforms: the Cartesian coordinate system and the spherical system Use the transform property to translate, scale, rotate, and skew an element Create the illusion of depth by adding perspective to an element-or one perspective to a group of elements Reveal the back of an element with the backface-visibility property
Design has become the key link between users and today's complex and rapidly evolving digital experiences, and designers are starting to be included in strategic conversations about the products and services that enterprises ultimately deliver. This has led to companies building in-house digital/experience design teams at unprecedented rates, but many of them don't understand how to get the most out of their investment. This practical guide provides guidelines for creating and leading design teams within your organization, and explores ways to use design as part of broader strategic planning. You'll discover: Why design's role has evolved in the digital age How to infuse design into every product and service experience The 12 qualities of effective design organizations How to structure your design team through a Centralized Partnership Design team roles and evolution The process of recruiting and hiring designers How to manage your design team and promote professional growth
Solve your traffic troubles and turn browsers into buyers When web design expert Ben Hunt set out to quantify the difference between an ordinary web site and a great one, he expected to find the key in design simplicity. But when his team more than doubled the conversion rates for a wide range of sites, they identified simple yet powerful solutions involving design, copy, appropriate analysis, classic optimization techniques, and targeted testing. You'll find the fixes easy to implement, and they're all right here.Understand the essentials - your market, your proposition, and your delivery.Create a site that is seen by the right people, provides a compelling experience, and generates the desired action.Learn how to use testing to improve your site's conversion rate.Discover the holistic nature of web site optimization and why multiplicity matters.Examine dozens of simple techniques for building traffic, engaging your audience, and crafting effective calls to action.Combine creativity with analysis for the best possible results. Ben Hunt is Principal Consultant for Scratchmedia Ltd. He operates webdesignfromscratch.com, which provides tutorials and advice to over 120,000 web developers each month. Ben has been designing, coding, and producing web sites for clients worldwide for more than 15 years, and is considered a leader in the web usability industry. Forewords by Ken McCarthy, founder of the System Seminar, and Drayton Bird, Drayton Bird Associates.
Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, and interaction. This book focuses on the visual experience of digital interface design from the initial idea to end-user prototype. Key Features Shows how to design visual digital interface experiences: a concise guide to creating successful prototypes without programming. Teaches the whole process of how to sketch, design, and create interactions. Unlike other books, this book does not just give a list of terminologies, but workable examples and methods. Includes a wide range of basic to advanced exercises geared towards professionals and students alike. Includes many illustrations throughout the book, guiding the reader through the process.
ActionScript 3.0 is a huge upgrade to Flash's programming language. The enhancements to ActionScript's performance, feature set, ease of use, cleanliness, and sophistication are considerable. Essential ActionScript 3.0 focuses on the core language and object-oriented programming, along with the Flash Player API. Essential ActionScript has become the #1 resource for the Flash and ActionScript development community, and the reason is the author, Colin Moock. Many people even refer to it simply as "The Colin Moock book." And for good reason: No one is better at turning ActionScript inside out, learning its nuances and capabilities, and then explaining everything in such an accessible way. Colin Moock is not just a talented programmer and technologist; he's also a gifted teacher. Essential ActionScript 3.0 is a radically overhauled update to Essential ActionScript 2.0. True to its roots, the book once again focuses on the core language and object-oriented programming, but also adds a deep look at the centerpiece of Flash Player's new API: display programming. Enjoy hundreds of brand new pages covering exciting new language features, such as the DOM-based event architecture, E4X, and namespaces--all brimming with real-world sample code. The ActionScript 3.0 revolution is here, and Essential ActionScript 3.0's steady hand is waiting to guide you through it. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
Foundation Version Control for Web Developers explains how version control works, what you can do with it and how. Using a friendly and accessible tone, you will learn how to use the three leading version control systems--Subversion, Git and Mercurial--on multiple operating systems. The history and integral concepts of version control are covered so that you will gain a thorough understanding of the subject, and why it should be used to manage all changes in web development projects. This book covers the valuable knowledge and transferable skills that will enable you use one of the three leading systems as well as easily switch to new systems that will arise in the workplace. Topics covered include: * How to choose the correct software for your needs. * Creating and working with repositories. * Understanding trunks, branches, hooks, conflicts and merging. * Setting up respository servers and integrating with Apache. * Using Terminal, and understanding alternatives. Foundation Version Control for Web Developers is a concise beginner's course for designer and developer alike.Even if you have no prior knowledge of version control, this book will provide you with the knowledge to fully manage projects from start to finish, ensuring your projects are as seamless and successful as you need them to be. What you'll learn * The benefits of having more version control in your life * The basics of managing your work with version control * How to choose the correct software for your needs * Creating and working with repositories * Understanding trunks, branches, hooks, conflicts and merging * Setting up servers such as Apache * Using Terminal, and understanding alternatives * Advanced techniques for those who want to create and manage their own repositories Who this book is for Foundation Version Control for Web Developers is aimed at developers and designers who have little or no experience with version control--those who have experience coding and those who are just getting started. The reader may be also a junior developer, just starting out, who hasn't looked into any kind of versioning system before. Although the book is primarily aimed at those with little knowledge of managing files using this method, it will still be beneficial to any developer.Table of Contents * Are you set up? Creating a basic development environment * In the beginning there were just source files * Meet the current players in the game: SVN, Git and Mercurial * The benefits of version control * I don't like Terminal, which programs can I use? * You mean I can version control everything? * What can make my life easier? * I have a conflict, what can I do? * I'm feeling brave, can I do this with Terminal? * How to create a server * I don't have a server, which other options do I have? * Why branching is great * Hooks, and why they can be useful * Upgrading from CVS and converting repositories
Originally published by Stevenson, Inc., this practical resource presents new and creative ways for nonprofit organizations to connect with more members through their websites. It includes proven strategies to help attract more would-be members and great examples of member-related website features from a variety of nonprofit organizations and member associations. Important topics covered include: * Virtual chapters * Personalized web pages * Blogging * Online member services * Publicity * Webcasts * Member orientation materials * Member publications * Testimonials as advertising * Virtual reunions * Online video tours * Social media * Member polls * Electronic banners * Online discussions * Online tools * Virtual meetings * Online communities * E-mail communication * Member benefits * Online renewals Please note that some content featured in the original version of this title has been removed in this published version due to permissions issues.
Web site design and development continues to become more
sophisticated. An important part of this maturity originates with
well-laid-out and well-written content. Ginny Redish is a
world-renowned expert on information design and how to produce
clear writing in plain language for the web. All of the invaluable
information that she shared in the first edition is included with
numerous new examples. New information on content strategy for web
sites, search engine optimization (SEO), and social media make this
once again the only book you need to own to optimize your writing
for the web.
Description As a developer, you need to build software in a secure way. But you can't spend all your time focusing on security. The answer is to use good design principles, tools, and mindsets that make security an implicit result - it's secure by design. Secure by Design teaches developers how to use design to drive security in software development. This book is full of patterns, best practices, and mindsets that you can directly apply to your real world development. Key features * Use good design to create secure software * Apply design concepts in real-world cases * Spot hidden security problems * Assess security by identifying design patterns * Understand benefits and limitations of secure-by-design Audience Readers should have some experience in Java, C#/.NET, or similar language. About the technology Secure-by-design becomes a guiding principle in how you build your software, from code to architecture. This begins by understanding designs and patterns that promote security so they become easy to apply in your day-to-day work.
Want to know how to make your pages look beautiful, communicate your message effectively, guide visitors through your website with ease, and get everything approved by the accessibility and usability police at the same time? Head First Web Design is your ticket to mastering all of these complex topics, and understanding what's really going on in the world of web design. Whether you're building a personal blog or a corporate website, there's a lot more to web design than div's and CSS selectors, but what do you really need to know? With this book, you'll learn the secrets of designing effective, user-friendly sites, from customer requirements to hand-drawn storyboards all the way to finished HTML and CSS creations that offer an unforgettable online presence. The revised two-color edition of this book includes a free online version of the chapter on web color. You can easily access this chapter at Oreilly.com once you register your book. Your time is way too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First Web Design uses a visually rich format specifically designed to take advantage of the way your brain really works.
What Will You Learn: The what, why and how behind a variety of JavaScript Node frameworks, including Polymer, Aurelia, Svelte, and more. How to choose the right Node framework for different types of project How to ensure server-side optimization is done correctly, even if you are not a server admin Guide to JS tools such as Gulp, Grunt and npm
Want to use an Adobe tool to design animated web graphics that work on iPhone and iPad? You've come to the right book. Adobe Edge Animate Preview 7: The Missing Manual shows you how to build HTML5 graphics using simple visual tools, just as with familiar programs like Photoshop and Flash. No programming experience? No problem. Adobe Edge Animate writes the underlying code for you. With this eBook, you'll be designing great-looking web elements in no time. Bestselling author Chris Grover has more than 25 years experience in graphic design and electronic media. He excels in making complex technology fun and easy to learn. In Adobe Edge Animate Preview 7: The Missing Manual, he continues the winning formula of Flash CS5.5: The Missing Manual and Google SketchUp: The Missing Manual. Throughout the book, illustrations make it clear what you should be seeing onscreen as you work through step-by-step instructions. You can download example files to work with, or create your own animations right from the start. With the purchase of this book, you'll be able to download updates to the electronic versions, which will be updated to keep up with changes to Adobe Edge.
Flash CS3, the latest version of the premier tool for creating web animations and interactive web sites, can be intimidating to learn. This entertaining reference tutorial provides a reader-friendly animation primer and a guided tour of all the program's tools and capabilities. Beginners will learn to use the software in no time, and experienced users will quickly take their skills to the next level. The book gives Flash users of all levels hands-on instructions to help them master: Special effects Morphing Adding audio and video Introducing interactivity And much more With Flash CS3: The Missing Manual you'll be able to turn an idea into a Flash animation, tutorial, or movie. This book will help you create online tutorials, training materials and full-blown presentations. It also teaches design principles throughout and helps you avoid elements that can distract or annoy an audience. This is the first new release of Flash since Adobe bought Macromedia, which means that it's the first version that will integrate easily with other Adobe products. It's a whole new ballgame when it comes to Flash, and Flash CS3: The Missing Manual offers you complete and objective coverage. It's the perfect companion to this powerful software.
Whether you develop web applications or mobile apps, the OAuth 2.0 protocol will save a lot of headaches. This concise introduction shows you how OAuth provides a single authorization technology across numerous APIs on the Web, so you can securely access users' data--such as user profiles, photos, videos, and contact lists--to improve their experience of your application. Through code examples, step-by-step instructions, and use-case examples, you'll learn how to apply OAuth 2.0 to your server-side web application, client-side app, or mobile app. Find out what it takes to access social graphs, store data in a user's online filesystem, and perform many other tasks.Understand OAuth 2.0's role in authentication and authorizationLearn how OAuth's Authorization Code flow helps you integrate data from different business applicationsDiscover why native mobile apps use OAuth differently than mobile web appsUse OpenID Connect and eliminate the need to build your own authentication system
Learn how to customize websites with XOOPS, the open source CMS that helps non-developers build dynamic community websites, intranets, and other applications. This concise book shows you how to use XOOPS themes and modules to design everything from simple blogs to large database-driven CMS portals. Web designers and current XOOPS users will learn how to create a site theme with CSS and jQuery libraries, including techniques for making additional modules conform to the site's look and feel. Although XOOPS uses the PHP-based Smarty templating system, all you need is a bit of XHTML and CSS experience to get started.Learn the workflow for turning an idea into a full-featured website Become familiar with XOOPS' theme-building tools, and set up PHP and MySQL environments Port an existing XHTML template to XOOPS Create themes with the 960 Grid System to save time and reduce code Use jQuery-based UI libraries to achieve complex effects Blend new modules into your theme with the template override function Go beyond traditional block layouts to customize your homepage
This practical guide offers a short course on scaling CouchDB to meet the capacity needs of your distributed application. Through a series of scenario-based examples, this book lets you explore several methods for creating a system that can accommodate growth and meet expected demand. In the process, you learn about several tools that can help you with replication, load balancing, clustering, and load testing and monitoring.Apply performance tips for tuning your database Replicate data, using Futon and CouchDB's RESTful interface Distribute CouchDB's workload through load balancing Learn options for creating a cluster of CouchDB nodes, including BigCouch, Lounge, and Pillow Conduct distributed load testing with Tsung
The fastest, easiest, most comprehensive way to learn Adobe Animate Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.
This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages What You Will Learn Navigate the Scratch interface Create sprites and backdrops Learn programming skills good in all languages Program simple games and animations Share programs with friends worldwide Who This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.
We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute - but how does this world of technological interfaces affect our actions and perceptions of self?When society relies on computer models and their interfaces to explain and predict everything from love to geopolitical conflicts, our own behaviour and choices are artificially changed. Zachary Kaiser explores the harmful social consequences of this idea - balanced against speed and ease for the user - and how design practice and education can respond positively. - Concepts of freedom vs convenience - Smart objects and manipulation - Real world information transformed into data - Technology's decisions made on our behalf |
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