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Books > Computing & IT > Internet > Web design
The now-classic introduction to designing typography, handsomely
redesigned and updated for the digital age In this invaluable book,
Karen Cheng explains the processes behind creating and designing
type, one of the most important tools of graphic design. She
addresses issues of structure, optical compensation, and
legibility, with special emphasis given to the often-overlooked
relationships between letters and shapes in font design. In this
second edition, students and professional graphic designers alike
will benefit from an expanded discussion of the creative practice
of designing type--what designers need to consider, their
rationale, and issues of accessibility--in the context of
contemporary processes for the digital age. Illustrated with more
than 400 diagrams that demonstrate visual principles and letter
construction, ranging from informal progress sketches to final type
designs and diagrams, this essential guide analyzes a wide range of
classic and modern typefaces, including those from many premier
type foundries. Cheng's text covers the history of type, the
primary systems of typeface classification, the parts of a letter,
and the effects of new technology on design methodology, among many
other key topics.
With the advancement of technology in the modern world, the
constant influx of data, information, and computing can become
droning and one-dimensional. Re-examining these methods through a
different approach helps highlight broader perspectives and further
understanding. Applying abstract and holistic methods, such as
nature and visualization, to computing technologies is a developing
area of study but has yet to be empirically researched. Graphical
Thinking for Science and Technology Through Knowledge Visualization
provides emerging research exploring the theoretical and practical
aspects of implementing visuals and images within data and
information. The text contains projects, examples of students'
solutions, and invites the reader to apply graphical thinking.
Featuring coverage on a broad range of topics such as nanoscale
structures, computer graphics, and data visualization, this book is
ideally designed for software engineers, instructional designers,
researchers, scientists, artists, marketers, media professionals,
and students seeking current research on applying artistic
solutions within information and computing.
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