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Books > Computing & IT > Internet > Web design

Beginning AutoCAD (R) 2022 Exercise Workbook (Paperback): Cheryl Shrock Beginning AutoCAD (R) 2022 Exercise Workbook (Paperback)
Cheryl Shrock; Contributions by Steve Heather
R1,715 Discovery Miles 17 150 Ships in 18 - 22 working days

Just as the AutoCAD software continues to be improved and perfected, so does the Beginning AutoCAD (R) Exercise Workbook. This work is truly the ideal package from which to learn AutoCAD, whether you're a complete beginner, or simply learning about the latest features. The new AutoCAD 2022 software includes features such as Installer, which reduces the number of steps needed for the initial install, Share Current Drawing, allowing other users to view or edit a drawing in the online AutoCAD Web application, and Trace, encouraging collaboration on drawing changes using the AutoCAD Web and Mobile apps. Readers can download the provided templates used for drawings in the book from the Industrial Press website. Expert author duo Shrock and Heather share their knowledge with students and instructors, including plenty of inside tips and dozens of exercises to help users get comfortable and see real progress. NEW AND/OR IMPROVED FEATURES IN BEGINNING AUTOCAD 2022: Redesigned Start Tab-There are three main sections that provide access to recent work, enabling users to carry on where they left off, and offering them access to online saved drawing files. (Included in Lesson 1) Count-The new Count feature allows users to count the instances of objects and Blocks that are placed in their drawing. (Included in Lesson 29) Floating Drawing Tabs-Users can now drag a drawing file Tab from the main AutoCAD application window to make it a separate drawing file window. This is extremely useful for those with two or more monitors. (Included in Lesson 2)

Winning The Game with UX Design and CRO - Supercharging Your Website Design with Conversion Rate Optimization and UX Research.... Winning The Game with UX Design and CRO - Supercharging Your Website Design with Conversion Rate Optimization and UX Research. (Hardcover)
Alexander Radahl; Edited by Edward Benz
R1,085 R914 Discovery Miles 9 140 Save R171 (16%) Ships in 18 - 22 working days
Build Websites with Hugo - Fast Web Development with Markdown (Paperback): Brian Hogan Build Websites with Hugo - Fast Web Development with Markdown (Paperback)
Brian Hogan
R564 Discovery Miles 5 640 Ships in 10 - 15 working days

Rediscover how fun web development can be with Hugo, the static site generator and web framework that lets you build content sites quickly using the skills you already have. Design layouts with HTML and share common components across pages. Create Markdown templates that let you create new content quickly. Consume and generate JSON, enhance layouts with logic, and generate a site that works on any platform with no runtime dependencies or database. Hugo gives you everything you need to build your next content site and have fun doing it. Database-driven sites bring complexity you might not need, but building a site by hand is too much work. Hugo is a static site generator and web development framework that creates content sites quickly without the overhead or dependencies of a dyanmic web framework. With Hugo, you use HTML templates and Markdown to build static sites you can host anywhere, letting you use the skills you already have. Develop your own theme using standard HTML and CSS, using Hugo's powerful templating features to organize your site's components. Create your site's content with HTML or Markdown and use Hugo's content templating features to build new content quickly. Build a fully-featured blog with archive pages, tagging, and pagination, and integrate an external commenting system to provide interactivity. Use data from front-matter, site-wide configuration, and external JSON sources to add content, and generate JSON others can use. Integrate JavaScript with your site to create a search engine. Get Hugo working with Webpack so you can leverage the wider web development ecosystem, and explore ways to publish your site to various services. Finally, learn how you can move your existing content site to Hugo. Dive in and build your next site with Hugo!

Techniques and Tools for Designing an Online Social Network Platform (Hardcover, 2012): Panagiotis Karampelas Techniques and Tools for Designing an Online Social Network Platform (Hardcover, 2012)
Panagiotis Karampelas
R3,325 Discovery Miles 33 250 Ships in 10 - 15 working days

Following the introduction of Myspace, Linkedin and Facebook, social networks have become part of people's everyday life. New online social networks appear almost daily developed to attract the attention of Internet users. However, design and implementation standards and guidelines are often sacrificed for innovation resulting in unusable social networking platforms destined to be doomed. Within this context, the present book recommends a design and implementation methodology which will allow future social networking platform designers and developers to work in a scientifically systematic and sound manner to reach their goal. The journey begins with the identification of the pursued objective of the social network and the potential participants. The presentation of various methods and techniques to collect the requirements of the intended user group of the social networking platform follows. Best practices, guidelines and standards that will facilitate the conceptual and physical design of the platform are portrayed. An analysis of advantages and limitations for existing implementation platforms and potential implementation techniques is subsequently offered to facilitate the selection of the most appropriate tool for the implementation of the online social networking website. Various representative visualization techniques are examined in order to enhance the visual representation of the social network participants. Various usability evaluation techniques are then presented to aid in the assessment of usability and improvement of the actual user experience. Finally, future trends in the design and use of social networks are presented.

Technologies and Protocols for the Future of Internet Design - Reinventing the Web (Hardcover, New): Deo Prakash Vidyarthi Technologies and Protocols for the Future of Internet Design - Reinventing the Web (Hardcover, New)
Deo Prakash Vidyarthi
R4,821 Discovery Miles 48 210 Ships in 18 - 22 working days

The Internet has changed significantly from its beginnings as a simple network used to pass data from one computer to another. Containing essential tools for everyday information processing, the Internet is used by small and large organizations alike and continues to evolve with the changing information technology landscape. Technologies and Protocols for the Future of Internet Design: Reinventing the Web aims to provide relevant methods and theories in the area of the Internet design. It is written for the research community and professionals who wish to improve their understanding of future Internet technologies and gain knowledge of new tools and techniques in future Internet design.

Create Your Own Website - Learn Web Design with HTML & CSS (Hardcover): Robin Krambroeckers Create Your Own Website - Learn Web Design with HTML & CSS (Hardcover)
Robin Krambroeckers
R760 Discovery Miles 7 600 Ships in 18 - 22 working days
Creative Culture - Human-Centered Interaction, Design, & Inspiration (Hardcover, 2nd Of Cultivating a Creative Culture ed.):... Creative Culture - Human-Centered Interaction, Design, & Inspiration (Hardcover, 2nd Of Cultivating a Creative Culture ed.)
Justin Dauer
R764 Discovery Miles 7 640 Ships in 10 - 15 working days
The Role of IoT and Blockchain - Techniques and Applications (Hardcover): Sanjay K. Kuanar, Brojo Kishore Mishra, Sheng-Lung... The Role of IoT and Blockchain - Techniques and Applications (Hardcover)
Sanjay K. Kuanar, Brojo Kishore Mishra, Sheng-Lung Peng, Daniel D. Dasig, Jr
R3,829 Discovery Miles 38 290 Ships in 10 - 15 working days

This volume provides informative chapters on the emerging issues, challenges, and new methods and state-of-the-art technologies on the Internet of Things and blockchain technology. It presents case studies and solutions that can be applied in the current business scenario, resolving challenges and providing solutions by integrating IoT with blockchain technology. The chapters discuss how the Internet of Things (IoT) represents a revolution of the Internet that can connect nearly all environment devices over the Internet to share data to create novel services and applications for improving quality of life. Although the centralized IoT system provides countless benefits, it raises several challenges. The volume presents IoT techniques and methodologies, blockchain techniques and methodologies, and case studies and applications for data mining algorithms, heart rate monitoring, climate prediction, disease prediction, security issues, automotive supply chains, voting prediction, forecasting particulate matter pollution, customer relationship management, and more.

User Experience in the Age of Sustainability - A Practitioner's Blueprint (Paperback): Kem-Laurin Kramer User Experience in the Age of Sustainability - A Practitioner's Blueprint (Paperback)
Kem-Laurin Kramer
R267 Discovery Miles 2 670 Ships in 4 - 6 working days

"User Experience in the Age of Sustainability" focuses on the economic, sociological and environmental movement in business to make all products including digital ones more sustainable. Not only are businesses finding a significant ROI from these choices, customers are demanding this responsible behaviour. The author looks at user experience practice through the lens of sustainability whether it be a smart phone, service - based subscription solutions or sustainable packaging to expose the ways in which user researchers and designers can begin to connect to the sustainability not merely as a theoretical. This book has a practical take on the matter providing a framework along with case studies and personal stories from doing this work successfully. Both hardware and software design are covered.
Learn about the fundamentals of sustainability and how it can change the future of user experience professionals

Learn how to integrate sustainability into designs with a solid framework using user research methodology, techniques, and purposeful metrics

Find out how to integrate sustainability frameworks into the software and product development cycles

Find out how sustainability applies to mobile and digital products with discussions on user messaging, dematerialization, and efficient design

See how companies have made it work with case studies

Applied User Data Collection and Analysis Using JavaScript and PHP (Hardcover): Kyle Goslin, Markus Hofmann Applied User Data Collection and Analysis Using JavaScript and PHP (Hardcover)
Kyle Goslin, Markus Hofmann
R4,090 Discovery Miles 40 900 Ships in 10 - 15 working days

Complete real-world examples of gathering feedback from users and web environments; Fundamentals of text analysis using JavaScript and PHP; Harnessing JavaScript data visualisation tools; Business focused application to feedback gathering, analysis and reporting; Integration of new and existing data sources into a single bespoke web-based analysis environment

TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover): Tom Simons, Will Gold TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover)
Tom Simons, Will Gold
R406 R380 Discovery Miles 3 800 Save R26 (6%) Ships in 10 - 15 working days

A laugh-out-loud 'best of' selection of TommyInnit's most weird and wonderful quotes - plus much more - carefully selected to BLOW YOUR MIND by him and best friend Wilbur Soot. 'Nah, I think I'd be a pretty bad shark' 'What if God was just legs?' 'We're really just chilling, fellas' Born sometime in the early 2000s, TommyInnit's first job was a YouTuber. No, really, we're not joking, the very first job he had was a YouTuber. For the last three years, he's been mouthing off on the internet to anyone who will listen. So far, that's over 40 million followers. Will there ever be an end to TommyInnit's rampant flurry of success? Probably. And Wilbur Soot has been right by his side. Wilbur first started his career as a young man staring at the wall until he also became a YouTuber. He also discovered a little activity some may call 'singing'. In The Quote Book, TommyInnit covers a wealth of topics from cars-that-grow-teeth to slime people, and from things that be crazy to octopi. Curated and edited by Wilbur Soot, TommyInnit is about to change your life one word at a time. Unless, dear reader, you read two words at a time, like he does. Featuring: A day in the life Inside TommyInnit's brain What TommyInnit would do if he was God Life advice from Wilbur Love poetry and history lessons, TommyInnit style Wilbur's attempts to reason with TommyInnit

Real-Time Video Content for Virtual Production & Live Entertainment - A Learning Roadmap for an Evolving Practice (Hardcover):... Real-Time Video Content for Virtual Production & Live Entertainment - A Learning Roadmap for an Evolving Practice (Hardcover)
Laura Frank
R3,783 Discovery Miles 37 830 Ships in 10 - 15 working days

Offers access to projects of some of the top professionals working in Real-Time Content Production today like engineering teams from "The Mandalorian" & League of Legends as well as video content designers for The Foo Fighters and Back to the Future, The Musical Includes reviews of real-time content production workflow for virtual production Features discussion from the software developers about the origins of their platforms

Designing Connected Content - Plan and Model Digital Products for Today and Tomorrow (Paperback): Carrie Hane, Mike Atherton Designing Connected Content - Plan and Model Digital Products for Today and Tomorrow (Paperback)
Carrie Hane, Mike Atherton
R760 R664 Discovery Miles 6 640 Save R96 (13%) Ships in 5 - 10 working days

With digital content published across more channels than ever before, how can you make yours easy to find, use, and share? Is your content ready for the next wave of content platforms and devices? In Designing Connected Content, Mike Atherton and Carrie Hane share an end-to-end process for building a structured content framework. They show you how to research and model your subject area based on a shared understanding of the important concepts, and how to plan and design interfaces for mobile, desktop, voice, and beyond. You will learn to reuse and remix your valuable content assets to meet the needs of today and the opportunities of tomorrow. Discover a design method that starts with content, not pixels. Master the interplay of content strategy, content design, and content management as you bring your product team closer together and encourage them to think content first. Learn how to Model your content and its underlying subject domain Design digital products that scale without getting messy Bring a cross-functional team together to create content that can be efficiently managed and effectively delivered Create a framework for tackling content overload, a multitude of devices, constantly changing design trends, and siloed content creation

blogdown - Creating Websites with R Markdown (Hardcover): Yihui Xie, Amber Thomas, Alison Presmanes Hill blogdown - Creating Websites with R Markdown (Hardcover)
Yihui Xie, Amber Thomas, Alison Presmanes Hill
R2,938 Discovery Miles 29 380 Ships in 10 - 15 working days

Describes how to create websites based on R Markdown Describes how to publish data analysis results and R computing/graphics output Can be used to create general-purpose websites, not just blogs

Visual Experiences - A Concise Guide to Digital Interface Design (Hardcover): Carla Viviana Coleman Visual Experiences - A Concise Guide to Digital Interface Design (Hardcover)
Carla Viviana Coleman
R4,355 Discovery Miles 43 550 Ships in 10 - 15 working days

Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, and interaction. This book focuses on the visual experience of digital interface design from the initial idea to end-user prototype. Key Features Shows how to design visual digital interface experiences: a concise guide to creating successful prototypes without programming. Teaches the whole process of how to sketch, design, and create interactions. Unlike other books, this book does not just give a list of terminologies, but workable examples and methods. Includes a wide range of basic to advanced exercises geared towards professionals and students alike. Includes many illustrations throughout the book, guiding the reader through the process.

Ubiquitous Multimedia Computing (Paperback): Qing Li, Timothy K. Shih Ubiquitous Multimedia Computing (Paperback)
Qing Li, Timothy K. Shih
R2,309 Discovery Miles 23 090 Ships in 10 - 15 working days

Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless. Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on Ubi-Media Computing on three levels: infrastructures, where fundamental technologies are being developed; middleware, where the integration of technologies and software systems continues to be defined; and applications, where its concepts are evolving into real-world products and processes. In presenting a wealth of new directions and new technology that is changing the way we communicate, learn, play, and live day by day, this book - Examines various architectures for delivering multimedia content including streaming devices , wireless networks, and various hybrids Looks at rapidly developing sensor technology including wearable computers Demonstrates the use of advanced HCI devices that allow the simplest body gestures to govern increasingly complex tasks Introduces newsputers that take the use of embedded image information in a host of practical directions Looks at how ubiquitous computing can eliminate traffic congestion and improve the efficiency and quality of medical care Looks at how computing is personalizing learning environments and revolutionizing our approach to the three R's. While these pages serve as a timely reference for researchers working in all areas of product development and human computer interaction, they also provide engineers, doctors, and many other professionals, as well as educators and graduate students with a view that reveals the otherwise invisible seams of this age of ubi-media computing.

Visualization and Verbalization of Data (Hardcover): Jorg Blasius, Michael Greenacre Visualization and Verbalization of Data (Hardcover)
Jorg Blasius, Michael Greenacre
R4,520 Discovery Miles 45 200 Ships in 10 - 15 working days

Visualization and Verbalization of Data shows how correspondence analysis and related techniques enable the display of data in graphical form, which results in the verbalization of the structures in data. Renowned researchers in the field trace the history of these techniques and cover their current applications. The first part of the book explains the historical origins of correspondence analysis and associated methods. The second part concentrates on the contributions made by the school of Jean-Paul Benzecri and related movements, such as social space and geometric data analysis. Although these topics are viewed from a French perspective, the book makes them understandable to an international audience. Throughout the text, well-known experts illustrate the use of the methods in practice. Examples include the spatial visualization of multivariate data, cluster analysis in computer science, the transformation of a textual data set into numerical data, the use of quantitative and qualitative variables in multiple factor analysis, different possibilities of recoding data prior to visualization, and the application of duality diagram theory to the analysis of a contingency table.

Computers, Visualization, and History - How New Technology Will Transform Our Understanding of the Past (Paperback, 2nd... Computers, Visualization, and History - How New Technology Will Transform Our Understanding of the Past (Paperback, 2nd edition)
David J. Staley
R1,513 Discovery Miles 15 130 Ships in 10 - 15 working days

This visionary and thoroughly accessible book examines how digital environments and virtual reality have altered the ways historians think and communicate ideas and how the new language of visualization transforms our understanding of the past. Drawing on familiar graphic models--maps, flow charts, museum displays, films--the author shows how images can often convey ideas and information more efficiently and accurately than words. With emerging digital technology, these images will become more sophisticated, manipulable, and multidimensional, and provide historians with new tools and environments to construct historical narratives. Moving beyond the traditional book based on linear narrative, digital scholarship based on visualization and hypertext will offer multiple perspectives, dimensions, and experiences that transform the ways historians work and people imagine and learn about history. This second edition of Computers, Visualization, and History features expanded coverage of such topics as sequential narratives, 3-D modeling, simulation, and video games, as well as our theoretical understanding of space and immersive experience. The author has also added "Guidelines for Visual Composition in History" for history and social studies teachers who wish to use technology for student assignments. Also new to the second edition is a web link feature that users of the digital edition can use to enhance visualization within the text.

Computers, Visualization, and History - How New Technology Will Transform Our Understanding of the Past (Hardcover, 2nd... Computers, Visualization, and History - How New Technology Will Transform Our Understanding of the Past (Hardcover, 2nd edition)
David J. Staley
R5,049 Discovery Miles 50 490 Ships in 10 - 15 working days

This visionary and thoroughly accessible book examines how digital environments and virtual reality have altered the ways historians think and communicate ideas and how the new language of visualization transforms our understanding of the past. Drawing on familiar graphic models--maps, flow charts, museum displays, films--the author shows how images can often convey ideas and information more efficiently and accurately than words. With emerging digital technology, these images will become more sophisticated, manipulable, and multidimensional, and provide historians with new tools and environments to construct historical narratives. Moving beyond the traditional book based on linear narrative, digital scholarship based on visualization and hypertext will offer multiple perspectives, dimensions, and experiences that transform the ways historians work and people imagine and learn about history. This second edition of Computers, Visualization, and History features expanded coverage of such topics as sequential narratives, 3-D modeling, simulation, and video games, as well as our theoretical understanding of space and immersive experience. The author has also added "Guidelines for Visual Composition in History" for history and social studies teachers who wish to use technology for student assignments. Also new to the second edition is a web link feature that users of the digital edition can use to enhance visualization within the text.

Designing Complex Web Information Systems - Integrating Evolutionary Process Engineering (Hardcover): Roberto Paiano, Anna Lisa... Designing Complex Web Information Systems - Integrating Evolutionary Process Engineering (Hardcover)
Roberto Paiano, Anna Lisa Guido, Andrea Pandurino
R4,186 Discovery Miles 41 860 Ships in 18 - 22 working days

Corporations across the globe are increasingly considering the importance of user experience and business process design in creation of Web information systems. ""Designing Complex Web Information Systems: Integrating Evolutionary Process Engineering"" provides an overview of modern Web application technologies useful to business designers. Containing advanced findings from across the globe, this ""Premier Reference Source"" presents cutting-edge research on user experience design methodologies and the design of business processes.

Designing the Internet of Things (Paperback): A McEwen Designing the Internet of Things (Paperback)
A McEwen
R576 R517 Discovery Miles 5 170 Save R59 (10%) Ships in 9 - 17 working days

Take your idea from concept to production with this unique guide

Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.

Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through production

If you'd like to design for the future, "Designing the Internet of Things" is a great place to start.

Net Works - Case Studies in Web Art and Design (Hardcover): Xtine Burrough Net Works - Case Studies in Web Art and Design (Hardcover)
Xtine Burrough
R4,926 Discovery Miles 49 260 Ships in 10 - 15 working days

Net Works offers an inside look into the process of successfully developing thoughtful, innovative digital media. In many practice-based art texts and classrooms, technology is divorced from the socio-political concerns of those using it. Although there are many resources for media theorists, practice-based students sometimes find it difficult to engage with a text that fails to relate theoretical concerns to the act of creating. Net Works strives to fill that gap.

Using websites as case studies, each chapter introduces a different style of web project--from formalist play to social activism to data visualization--and then includes the artists' or entrepreneurs' reflections on the particular challenges and outcomes of developing that web project. Scholarly introductions to each section apply a theoretical frame for the projects. A companion website offers further resources for hands-on learning.

Combining practical skills for web authoring with critical perspectives on the web, Net Works is ideal for courses in new media design, art, communication, critical studies, media and technology, or popular digital/internet culture.

Net Works - Case Studies in Web Art and Design (Paperback): Xtine Burrough Net Works - Case Studies in Web Art and Design (Paperback)
Xtine Burrough
R1,611 Discovery Miles 16 110 Ships in 10 - 15 working days

Net Works offers an inside look into the process of successfully developing thoughtful, innovative digital media. In many practice-based art texts and classrooms, technology is divorced from the socio-political concerns of those using it. Although there are many resources for media theorists, practice-based students sometimes find it difficult to engage with a text that fails to relate theoretical concerns to the act of creating. Net Works strives to fill that gap.

Using websites as case studies, each chapter introduces a different style of web project--from formalist play to social activism to data visualization--and then includes the artists' or entrepreneurs' reflections on the particular challenges and outcomes of developing that web project. Scholarly introductions to each section apply a theoretical frame for the projects. A companion website offers further resources for hands-on learning.

Combining practical skills for web authoring with critical perspectives on the web, Net Works is ideal for courses in new media design, art, communication, critical studies, media and technology, or popular digital/internet culture.

Handbook of Human Factors in Web Design (Hardcover, 2nd edition): Kim-Phuong L. Vu, Robert W Proctor Handbook of Human Factors in Web Design (Hardcover, 2nd edition)
Kim-Phuong L. Vu, Robert W Proctor
R6,870 Discovery Miles 68 700 Ships in 10 - 15 working days

The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents that can improve convenience and usability. Written by leading researchers and/or practitioners in the field, this volume reflects the varied backgrounds and interests of individuals involved in all aspects of human factors and Web design and includes chapters on a full range of topics.
Divided into 12 sections, this book addresses:
*historical backgrounds and overviews of Human Factors and Ergonomics (HFE);
*specific subfields of HFE;
*issues involved in content preparation for the Web;
*information search and interactive information agents;
*designing for universal access and specific user populations;
*the importance of incorporating usability evaluations in the design process;
*task analysis, meaning analysis, and performance modeling;
*specific Web applications in academic and industrial settings;
*Web psychology and information security;
*emerging technological developments and applications for the Web; and
*the costs and benefits of incorporating human factors for the Web and the state of current guidelines.
The Handbook of Human Factors in Web Design is intended for researchers and practitioners concerned with all aspects of Web design. It could also be used as a text for advanced courses in computer science, industrial engineering, and psychology.

Flash + After Effects - Add Broadcast Features to Your Flash Designs (Paperback, 2nd edition): Chris Jackson Flash + After Effects - Add Broadcast Features to Your Flash Designs (Paperback, 2nd edition)
Chris Jackson
R1,633 Discovery Miles 16 330 Ships in 10 - 15 working days

Flash Designers: push Flash to the next level with After Effects' robust toolset. CS5 delivers more complete integration of these two powerhouse applications-so you can expand your multimedia horizons. "Flash + After Effects" gives you a working understanding of the AE toolset and professional techniques that raise the design bar for web, HD broadcast, or CD/DVD delivery. The companion web site contains project media for hands-on practice of essential production skills, including:

* Working with live video in Flash and the After Effects timeline * Using alpha channels for keying and enhancing interactivity * Integrating new CS5 features including the Roto Brush and Code Snippets * Exporting layered After Effects compositions for Flash * Building interactive 3D environments with video, cameras, and lights * Enhancing character animation using IK and Puppet Tools * Exporting video in HD and for the Web

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