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Books > Arts & Architecture > Art forms, treatments & subjects > Drawing & drawings
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Comics and Adaptation
(Paperback)
BenoA (R)t Mitaine, David Roche, Isabelle Schmitt-Pitiot; Aarnoud Rommens
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R920
R773
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Contributions by Jan Baetens, Alain Boillat, Philippe Bourdier,
Laura Cecilia Caraballo, Thomas Faye, Pierre Floquet, Jean-Paul
Gabilliet, Christophe Gelly, Nicolas Labarre, Benoit Mitaine, David
Roche, Isabelle Schmitt-Pitiot, Dick Tomasovic, and Shannon
Wells-LassagneBoth comics studies and adaptation studies have grown
separately over the past twenty years. Yet there are few in-depth
studies of comic books and adaptations together. Available for the
first time in English, this collection pores over the phenomenon of
comic books and adaptation, sifting through comics as both sources
and results of adaptation. Essays shed light on the many ways
adaptation studies inform research on comic books and content
adapted from them. Contributors concentrate on fidelity to the
source materials, comparative analysis, forms of media, adaptation
and myth, adaptation and intertextuality, as well as adaptation and
ideology. After an introduction that assesses adaptation studies as
a framework, the book examines comics adaptations of literary texts
as more than just illustrations of their sources. Essayists then
focus on adaptations of comics, often from a transmedia
perspective. Case studies analyze both famous and lesser-known
American, Belgian, French, Italian, and Spanish comics. Essays
investigate specific works, such as Robert Louis Stevenson's The
Strange Case of Dr. Jekyll and Mr. Hyde, the Castilian epic poem
Poema de Mio Cid, Ray Bradbury's Martian Chronicles, French comics
artist Jacques Tardi's adaptation 120, rue de la Gare, and Frank
Miller's Sin City. In addition to Marvel Comics' blockbusters,
topics include various uses of adaptation, comic book adaptations
of literary texts, narrative deconstruction of performance and
comic book art, and many more.
It's a bird! It's a plane! It's a superhero drawing book!
Professional comic book artist and YouTube guru Robert Marzullo
teaches you the building blocks of creating your own action heroes
and explosive comic book scenes. Easy to follow step-by-step
demonstrations break down advanced drawings into basic shapes and
shading for you to replicate and master before applying your
newfound knowledge to create your own dynamic comic book characters
and settings. INCLUDES 50+ step-by-step demonstrations Chapters on
drawing faces, bodies, character details and scenes Instruction on
depicting both superhuman men and women using different
perspectives, expressions, proportions and poses Ideas for
costumes, such as basic cuffs, capes, helmets, armor and weaponry
Tips for rendering power effects, from flying and wall smashing to
magic-orb wielding and energy blasting Lessons on blocking in a
scene to create powerful comic panels that tell a story
This volume, originally published in 1989, is intended as a
practical guide to archaeological illustration, from drawing finds
in the field to technical studio drawing for publication. It is
also an invaluable reference tool for the interpretation of
illustrations and their status as archaeological evidence. The
book's ten chapters start from first principles and guide the
illustrator through the historical development of archaeological
illustration and basic skills. Each chapter then deals with a
different illustrative technique - drawing in the field during
survey work and excavation, drawing artefacts, buildings and
reconstructions, producing artwork for publication and the early
uses of computer graphics. Information about appropriate equipment,
as well as a guide to manufacturers, is also supplied. An obvious
and important feature of Archaeological Illustration is the 120
line drawings and half-tones which show the right - and the wrong -
way of producing drawings. This volume will therefore be of
interest to amateur and professional archaeologists alike.
Bring the magic of the rainforest to your doorstep by drawing this
collection of colourful animals and birds. Prolific author and
artist Susie Hodge teaches you to transform simple shapes into
mysterious jaguars, shy butterflies or endangered orangutans in
easy-to-follow stages. Choose from a sleepy sloth, a noisy toucan
and much more. There are 28 different animals to create, in a
variety of poses and styles. Each project starts with a few basic
outlines and progresses into a finished tonal drawing, and a final
coloured version shows you how to develop your drawing even
further. Perfect for beginners, as well as budding artists, you'll
be amazed how easily you too can draw rainforest animals with this
inspiring guide.
This book is a practical manual intended specifically for anyone
interested in delving into the technique of granting colour to
fashion figurine illustrations to give them more life and
expressiveness. In a clear and educational way, Tiziana Paci,
author of the well-known book Figure Drawing for Fashion Design,
explains in detail the different themes examined in the work
through images and examples along with concise and to-the-point
texts ideal for neophytes as well as people who have been working
in this field for years. The book is divided into the following
chapters: poses, colour and colour combinations, watercolour
technique, tools such as professional markers, coloured pencil and
water-soluble graphite, digital techniques and mixed techniques.
Together, these suggestions allow both beginner and professional
illustrators to depict figurines in vivid poses with incredible
effects including the imitation of any type of material: leather,
jewellery, bright fabrics and transparencies, and many more,
following very different styles.
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