|
|
Books > Reference & Interdisciplinary > Communication studies > Decision theory > General
This book presents the concept of the double hierarchy linguistic
term set and its extensions, which can deal with dynamic and
complex decision-making problems. With the rapid development of
science and technology and the acceleration of information
updating, the complexity of decision-making problems has become
increasingly obvious. This book provides a comprehensive and
systematic introduction to the latest research in the field,
including measurement methods, consistency methods, group consensus
and large-scale group consensus decision-making methods, as well as
their practical applications. Intended for engineers, technicians,
and researchers in the fields of computer linguistics, operations
research, information science, management science and engineering,
it also serves as a textbook for postgraduate and senior
undergraduate university students.
 |
Contemporary Issues in Group Decision and Negotiation
- 21st International Conference on Group Decision and Negotiation, GDN 2021, Toronto, ON, Canada, June 6-10, 2021, Proceedings
(Paperback, 1st ed. 2021)
Danielle Costa Morais, Liping Fang, Masahide Horita
|
R1,408
Discovery Miles 14 080
|
Ships in 18 - 22 working days
|
|
|
This book constitutes the refereed proceedings of the 21st
International Conference on Group Decision and Negotiation, GDN
2021, which was planned to be held in Toronto, ON, Canada, during
June 6-10, 2021. The conference was held virtually due to the
COVID-19 pandemic.The field of Group Decision and Negotiation
focuses on decision processes with at least two participants and a
common goal but conflicting individual goals. Research areas of
Group Decision and Negotiation include electronic negotiations,
experiments, the role of emotions in group decision and
negotiations, preference elicitation and decision support for group
decisions and negotiations, and conflict resolution principles. The
12 full papers presented in this volume were carefully reviewed and
selected from 74 submissions. They were organized in topical
sections as follows: pandemic responses; preference modeling for
group decision and negotiation; conflict resolution; and
collaborative decision making processes.
Eminently suited to classroom use as well as individual study,
Roger Myerson's introductory text provides a clear and thorough
examination of the models, solution concepts, results, and
methodological principles of noncooperative and cooperative game
theory. Myerson introduces, clarifies, and synthesizes the
extraordinary advances made in the subject over the past fifteen
years, presents an overview of decision theory, and comprehensively
reviews the development of the fundamental models: games in
extensive form and strategic form, and Bayesian games with
incomplete information.
"Game Theory" will be useful for students at the graduate level
in economics, political science, operations research, and applied
mathematics. Everyone who uses game theory in research will find
this book essential.
This is the first book to provide a comprehensive and systematic
introduction to the ranking methods for interval-valued
intuitionistic fuzzy sets, multi-criteria decision-making methods
with interval-valued intuitionistic fuzzy sets, and group
decision-making methods with interval-valued intuitionistic fuzzy
preference relations. Including numerous application examples and
illustrations with tables and figures and presenting the authors'
latest research developments, it is a valuable resource for
researchers and professionals in the fields of fuzzy mathematics,
operations research, information science, management science and
decision analysis.
Kids love exploring new ways of solving problems, especially in fun
and challenging puzzle formats. In Math and Logic Puzzles That Make
Kids Think!, the author presents several variations on Sudoku-the
most well-known type of logic puzzle-in an easy-to-use, exciting
format perfect for any math classroom. These language-independent
logic puzzles provide kids with great problems to stretch how they
think and reason. Each puzzle variation utilizes some of the basic
strategies of Sudoku puzzles, but each one also draws upon other
areas of mathematics-ordering of numbers, properties of geometric
shapes, basic operations, or enriched number sense. This book
provides teachers with puzzles arranged by difficulty level that
can be used to support and enhance students' mathematical
investigations. It also provides a new and exciting context for the
development of students' deductive reasoning skills, which can lay
the foundation for further mathematical exploration. Grades 6-8
This book is about improving human decision making and performance
in complex, dynamic tasks. The defining characteristics of a
dynamic decision task are that there are a number of decisions
required, that decisions are interdependent and that the
environment in which the decision is made is transient and feedback
is pervasive. Examples of dynamic tasks include the sustainable
management of renewable resources and how businesses might allocate
resources for research and development (R&D) projects. Decision
making in dynamic tasks can be improved through training with
system dynamics-based interactive learning environments (ILE's)
that include systematic debriefing. Some key features of the book
include its didactic approach, numerous tables, figures, and the
multidimensional evaluative model. Researchers can use the
developed "evaluation model" to gauge various decision-aiding
technologies. How to Improve Human Performance in Dynamic Tasks
appeals to those interested in the design and evaluation of
simulation-based decision support systems, as well as policy
makers, students, researchers, and industrialists concerned by the
issue of improving human performance in organizational tasks.
Eine Ausbildung zum Beruf ist meist die Grundvoraussetzung fur eine
erfolgreiche Berufsbiografie. Fur Jugendliche werden jedoch auch
oft Ausbildungsangebote geschaffen, die sich zwar an
Berufskriterien orientieren, jedoch nicht immer zu gesellschaftlich
anerkannten Berufsabschlussen fuhren. Unter anderem werden zeitlich
verkurzte Formen der Berufsausbildung entwickelt, um bestimmten
Zielgruppen den Berufseinstieg zu erleichtern oder
Beschaftigungsfelder mit geringeren Qualifikationsanforderungen zu
erschliessen. Der Band stellt empirische Untersuchungen und
theoretische Diskussionen aus Deutschland, OEsterreich und der
Schweiz zu verkurzten Berufsausbildungen vor, um Wirkungen und
Effekte der Konzeptionen zu erschliessen und zu bewerten. Die
Buchbeitrage gehen insbesondere der Frage nach, welche Formen der
Berufsausbildung als Ausbildung zum Beruf angesehen werden koennen.
Over the last 25 years, evolutionary game theory has grown with
theoretical contributions from the disciplines of mathematics,
economics, computer science and biology. It is now ripe for
applications. In this book, Daniel Friedman--an economist trained
in mathematics--and Barry Sinervo--a biologist trained in
mathematics--offer the first unified account of evolutionary game
theory aimed at applied researchers. They show how to use a single
set of tools to build useful models for three different worlds: the
natural world studied by biologists; the social world studied by
anthropologists, economists, political scientists and others; and
the virtual world built by computer scientists and engineers. The
first six chapters offer an accessible introduction to core
concepts of evolutionary game theory. These include fitness,
replicator dynamics, sexual dynamics, memes and genes, single and
multiple population games, Nash equilibrium and evolutionarily
stable states, noisy best response and other adaptive processes,
the Price equation, and cellular automata. The material connects
evolutionary game theory with classic population genetic models,
and also with classical game theory. Notably, these chapters also
show how to estimate payoff and choice parameters from the data.
The last eight chapters present exemplary game theory applications.
These include a new coevolutionary predator-prey learning model
extending rock-paper-scissors; models that use human subject
laboratory data to estimate learning dynamics; new approaches to
plastic strategies and life cycle strategies, including estimates
for male elephant seals; a comparison of machine learning
techniques for preserving diversity to those seen in the natural
world; analyses of congestion in traffic networks (either internet
or highways) and the "price of anarchy "; environmental and trade
policy analysis based on evolutionary games; the evolution of
cooperation; and speciation. As an aid for instruction, a web site
provides downloadable computational tools written in the R
programming language, Matlab, Mathematica and Excel.
Die Autoren prasentieren die Resultate einer prozessbegleitenden
Evaluation eines Qualitatsverfahrens, das auf der Wahrnehmung
konkreter Unterrichtssituationen, deren professioneller Auswertung
und intensiver padagogischer Zusammenarbeit in Kleingruppen beruht.
Neben der gesteigerten Selbstreflexion und einer Verbesserung des
eigenen Unterrichts erlebten die Lehrer eine deutliche Verbesserung
ihrer kollegialen Beziehungen und ihrer Zusammenarbeit. Als
starkendes Element wurde das vertrauensvolle und wertschatzende
padagogische Gesprach zur Unterstutzung konkreter
Unterrichtssituationen erfahren. Erreicht wurde dieser Erfolg durch
ein Verfahren, das mit der Unterstutzung externer Lehrer auf die
Selbstqualifizierung eines Kollegiums angelegt ist.
Kapitel 1: Grundlagen der Verhaltenslenkung, - Kapitel 2:
Allgemeine Legitimitat der Verhaltenslenkung durch Recht, - Kapitel
3: Besondere Legitimitat der Lenkung privatautonomen Verhaltens, -
Kapitel 4: Instrumente zur Lenkung privatautonomen Verhaltens, -
Kapitel 5: Folgen der Lenkung privatautonomen Verhaltens, - Kapitel
6: Gesamtbewertung und Gesamtergebnisse.
|
|