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Books > Promotion > JB Academic
Kenwood and Lougheed’s classic book has been the benchmark introduction to the development of the global economy for decades. For this fifth edition, Michael Graff has brought the story up to date to include events from the early part of the twenty first century – continued globalization, the emergence of Asia as an economic power and the greater role played by business on the international scene.
Beginning with the industrial revolution, the book charts the long nineteenth century, the impact of colonialism, the fast pace of technology growth and the impact of global wars. New features to this edition include:
a prologue explaining the initial conditions faced by the world economy in 1820, detailing the beginnings of international trade and the influence of slavery
greater coverage of developing countries
increased coverage of World Wars I and II and of the twentieth century
a number of appendices outlining the economic concepts and theories underlying the text
This new edition of Growth of the International Economy provides the reader with a clear understanding of the factors which have been instrumental in creating the economic environment we face two hundred years after the industrial revolution.
Table of Contents
1. A Short Outline of Economic History from Beginnings to 1820 2. Causes of Growth in the Nineteenth Century 3. Long-term Capital Movements, 1820-1913 4. International Migration, 1820-1913 5. Commercial Policy in the Nineteenth Century 6. Foreign Trade in the Nineteenth Century 7. Growth in the Multilateral Payments Network 8. The Gold Standard before 1913 9. The Spread of Industrialization 10. Export Economies 11. Trends and Fluctuations Before 1913 12. The War and the Economy, 1914-1918 13. The International Economy during the Interwar Years 14. The Restoration of the Gold Standard and Economic Recovery in the 1920s 15. The Collapse of the Gold Standard and Disintegration 16. International Trade during the Interwar Period 17. The Great Depression 18. The War Economy, 1939-1945 19. Planning the Future Economy 1944-1950 20. The International Economy since 1950 21. International Monetary Relations, 1945-2010 21. GATT, WTO and International Commercial Policy, 1945-2010 22. Trade and Growth, 1945-2010: The Developed Countries 23. Trade and Growth, 1945-2010: The Periphery 24. The EU, NAFTA, ASEAN, Mercosur 25. Transition Economies, 1989-2010 26. Summary, 1820-2010 and Ahead
The Project Management Life Cycle reveals the unique Method 123
Project Management Methodology by defining the phases, activities
and tasks required to complete a project. It's different because it
describes the life cycle clearly and prescriptively, without the
complex terminology rife throughout the industry. Its comprehensive
coverage, consistent depth and suite of tools will help managers to
undertake projects successfully. Containing hundreds of practical
examples to enhance the reader's understanding of project
management, The Project Management Life Cycle skilfully guides them
through the four critical phases of the project life cycle:
initiation, planning, execution and closure. Written in a clear,
professional and straightforward manner, it is relevant to the
management of all types of project, including IT, construction,
engineering, telecommunications and government, as well as many
others. It is an essential guide to improving project management
skills for project managers, senior managers, team members,
consultants, trainers or students. Online supporting resources
include lecture slides.
Whether we grow up with one, two, or several languages during our early years of life, many of us will learn a second, foreign, or heritage language in later years. The field of Second language acquisition (SLA, for short) investigates the human capacity to learn additional languages in late childhood, adolescence, or adulthood, after the first language --in the case of monolinguals-- or languages --in the case of bilinguals-- have already been acquired. Understanding Second Language Acquisition offers a wide-encompassing survey of this burgeoning field, its accumulated findings and proposed theories, its developed research paradigms, and its pending questions for the future. The book zooms in and out of universal, individual, and social forces, in each case evaluating the research findings that have been generated across diverse naturalistic and formal contexts for second language acquisition. It assumes no background in SLA and provides helpful chapter-by-chapter summaries and suggestions for further reading.
Ideal as a textbook for students of applied linguistics, foreign language education, TESOL, and education, it is also recommended for students of linguistics, developmental psycholinguistics, psychology, and cognitive science.
Supporting resources for tutors are available free at www.routledge.com/ortega.
Table of Contents
Chapter 1. Introduction
Chapter 2. Age
Chapter 3. Crosslinguistic influences
Chapter 4. The linguistic environment
Chapter 5. Cognition
Chapter 6. Development of learner language
Chapter 7. Foreign language aptitude
Chapter 8. Motivation
Chapter 9. Affect and other individual differences
Chapter 10. Social dimensions of L2 learning
The Sociology of Development Handbook gathers essays that reflect
the range of debates in development sociology and in the
interdisciplinary study and practice of development. The essays
address the pressing intellectual challenges of today, including
internal and international migration, transformation of political
regimes, globalization, changes in household and family formations,
gender dynamics, technological change, population and economic
growth, environmental sustainability, peace and war, and the
production and reproduction of social and economic inequality.
In this fifth edition, Brian Carroll explores writing and editing for digital media with essential information about voice, style, media formats, ideation, story planning, and storytelling.
Carroll explains and demonstrates how to effectively write for digital spaces and combines hands-on, practical exercises with new material on podcasting, multi-modal storytelling, misinformation and disinformation, and writing specifically for social media. Each chapter features lessons and exercises through which students can build a solid understanding of the ways that digital communication provides opportunities for dynamic storytelling and multi-directional communication. Broadened in scope, this new edition also speaks to writers, editors, public relations practitioners, social media managers, marketers, as well as to students aspiring to these roles. Updated with contemporary examples and new pedagogy throughout, this is the ideal handbook for students seeking careers in digital media, particularly in content development and digital storytelling.
It is an essential text for students of media, communication, public relations, marketing, and journalism who are looking to develop their writing and editing skills for these ever-evolving fields and professions.
This book also has an accompanying eResource that provides additional weekly activities, exercises, and assignments that give students more opportunity to put theory into practice.
Table of Contents
1. Writing for Digital Media: Laying the Foundation 2. Editing for Digital Media: Storytelling Strategies 3. Writing for Digital Media II: Tools & Techniques 4. Editing for Digital Media II: Creating the User Experience 5. Digital Storytelling: Generating Ideas & Publishing the Story 6. Doing Journalism 7. Responsible Advocacy: Public Relations and Social Media Management 8. Multimodal Storytelling: The Medium is the Message 9. Misinformation & Disinformation: Credibility in a "Post-truth" Age 10. Knowing the Law: Intellectual Property, Libel & Privacy
This classic, bestselling textbook provides a comprehensive
introduction to the field of development economics. The 10th
edition of Tony Thirlwall's book, now co-written with Penelope
Pacheco-Lopez, provides a clear, comprehensive and rigorous
introduction to the theory of development economics and the
experience of developing countries. Balancing a historic approach
with current data and references, it provides a wide-ranging
analysis of the subject. This all-inclusive methodology succeeds at
representing different schools of thought with a balance of micro
and macro topics. An ideal textbook for undergraduate students of
economics and other social sciences, it is also suitable for upper
undergraduate and master's level modules on development economics
as an option on a non-economics degree. New to this Edition: - A
brand new chapter on human capital:education, nutrition, health,
and therole of women in development - New material on the
Sustainable Development Goals, the measurementof poverty, and the
multidimensional poverty index - Discussion of randomized control
trials - The role of structural change in economic development -
New IMF lending facilities Accompanying online resources for this
title can be found at
bloomsburyonlineresources.com/economics-of-development-10e. These
resources are designed to support teaching and learning when using
this textbook and are available at no extra cost.
Revising and Editing for Translators provides guidance and learning materials for translation students and professional translators learning to revise the work of others or edit original writing, and those wishing to improve their self-revision ability. Revising and editing are seen as reading skills aimed at spotting problematic passages. Changes are then made to meet some standard of quality that varies with the text and to tailor the text to its readership.
Mossop offers in-depth coverage of a wide range of topics, including copyediting, stylistic editing, checking for consistency, revising procedures and principles, and translation quality assessment—all related to the professional situations in which revisers and editors work. This revised fourth edition provides new chapters on revising machine outputs and news trans-editing, a new section on reviser competencies, and a completely new grading scheme for assignments.
The inclusion of suggested activities and exercises, numerous real-world examples, and a reference glossary make this an indispensable coursebook for professional translation programmes.
Table of Contents
List of Contributors
Acknowledgements
Introduction for All Readers
Introduction for Instructors
1. Why Editing and Revising are Necessary
1.1 The difficulty of writing
1.2 Enforcing rules
1.3 Quality in translation
1.4 Limits to editing and revision
1.5 The proper role of revision
Summary
Further reading
2. The Work of an Editor
2.1 Tasks of editors
2.2 Editing, rewriting and adapting
2.3 Mental editing during translation
2.4 Editing non-native English
2.5 Crowd-sourced editing of User Generated Content
2.6 Degrees of editing
2.7 Editing procedure
Practice
Further reading
3. Copyediting
3.1 House style
3.2 Spelling and typing errors
3.3 Syntax and idiom
3.4 Punctuation
3.5 Usage
Practice
Further reading
4. Stylistic Editing
4.1 Tailoring language to readers
4.2 Smoothing
4.3 Readability versus intelligibility and logic
4.4 Stylistic editing during translation
4.5 Some traps to avoid
Practice
Further reading
5. Structural Editing
5.1 Physical structure of a text
5.2 Problems with prose
5.3 Problems with headings
5.4 Structural editing during translation
Practice
Further reading
6. Content Editing
6.1 Macro-level content editing
6.2 Factual errors
6.3 Logical errors
6.4 Mathematical errors
6.5 Content editing during translation
6.6 Content editing after translation
Practice
7. Trans-editing by Jungmin Hong
7.1 Trans-editing versus translating
7.2 Structural trans-editing
7.3 Content trans-editing
7.4 Combined structural and content trans-editing
7.5 Trans-editing with changed text-type
7.6 Trans-editing from multiple source texts
Exercises and discussion
Further reading
8. Checking for Consistency
8.1 Degrees of consistency
8.2 Pre-arranging consistency
8.3 Translation databases and consistency
8.4 Over-consistency
Practice
Further reading
9. Computer Aids to Checking
9.1 Google to the rescue?
9.2 Bilingual databases
9.3 Work on screen or on paper?
9.4 Editing functions of word processors
9.5 What kind of screen environment?
9.6 Tools specific to revision
Further reading
10. The Work of a Reviser
10.1 Revision: a reading task
10.2 Revision terminology
10.3 Reviser competencies
10.4 Revision and specialization
10.5 The revision function in translation services
10.6 Reliance on self-revision
10.7 Reducing differences among revisers
10.8 Crowd-sourced revision
10.9 Revising translations into the reviser’s second language
10.10 Quality-checking by clients
10.11 The brief
10.12 Balancing the interests of authors, clients, readers and translators
10.13 Evaluation of revisers
10.14 Time and quality
10.15 Quantity of revision
10.16 Quality assessment
10.17 Quality assurance
Practice
Further reading
11. The Revision Parameters
11.1 Accuracy
11.2 Completeness
11.3 Logic
11.4 Facts
11.5 Smoothness
11.6 Tailoring
11.7 Sub-language
11.8 Idiom
11.9 Mechanics
11.10 Layout
11.11 Typography
11.12 Organization
11.13 Client Specifications
11.14 Employer Policies
Further reading
12. Degrees of Revision
12.1 The need for revision by a second translator
12.2 Determining the degree of revision
12.2.1 Which parameters will be checked?
12.2.2 What level of accuracy and writing quality is required?
12.2.3 Full or partial check?
12.2.4 Compare or re-read?
12.3 Some consequences of less-than-full revision
12.4 The relative importance of transfer and language parameters
12.5 A "good enough" approach to revision
Practice
Further reading
13. Revision Procedure
13.1 Procedure for finding errors
13.2 Principles for correcting and improving
13.3 Order of operations
13.4 Handling unsolved problems
13.5 Inputting changes
13.6 Checking Presentation
13.7 Preventing strategic errors
13.8 Getting help from the translator
13.9 Procedures, time-saving and quality
Summary of techniques for spotting errors
and avoiding introduction of errors
Practice
Further reading
14. Self-Revision
14.1 Integration of self-revision into translation production
14.2 Self-diagnosis
14.3 The term ‘self-revision’
Practice
Further reading
15. Revising the Work of Others
15.1 Relations with revisees
15.2 Diagnosis
15.3 Advice
15.4 Research during revision
Practice
Further reading
16. Revising Computer-Mediated Translations by Carlos Teixeira
16.1 Translation Memory
16.1.1 Repairing Translation Memory suggestions
16.2 Machine Translation
16.2.1 Different ‘levels’ of post-editing
16.2.2 Types of edits required
16.2.3 Examples of post-editing
16.3 Integration of Translation Memory and Machine Translation
16.4 Interactive Machine Translation
16.5 Final considerations
Further reading
Appendix 1. Summary
Appendix 2. Quality Assessment
Appendix 3. Quantitative Grading Scheme
Appendix 4. Sample Revision
Appendix 5. Revising and Editing Vocabulary
Appendix 6. Empirical research on revision
Readings
Index/
Learning to Teach Art and Design in the Secondary School is
established as the key text for all those preparing to become art
and design teachers in the secondary school. It explores a range of
approaches to teaching and learning and provides a conceptual and
practical framework for understanding the diverse nature of art and
design in the secondary school curriculum.
Written by experts in the field, it aims to inform and inspire,
to challenge orthodoxies and encourage a freshness of vision. It
provides support and guidance for learning and teaching in art and
design, suggesting strategies to motivate and engage pupils in
making, discussing and evaluating visual and material culture.
The third edition has been comprehensively updated and
re-structured in light of the latest theory, research and policy in
the field and includes new chapters surveying assessment and
examinations, and exploring identity and diversity in art and
design. Essential topics include:
- Ways of learning in art and design
- Planning for teaching and learning
- Critical studies and methods for investigating art and
design
- Inclusion
- Assessment
- Issues in craft and design education
- Drawing & sculpture
- Your own continuing professional development.
Including suggestions for further reading and a range of tasks
designed to encourage you to reflect critically on your practice,
"Learning to Teach Art and Design in the Secondary School"
addresses issues for student teachers and mentors on all initial
teacher education courses in Art and Design. It will also be of
relevance and value to teachers in school with designated
responsibility for supervision.
The story of Desdemona from Shakespeare's Othello is re-imagined by
Nobel Prize laureate Toni Morrison, Malian singer and songwriter
Rokia Traore, and acclaimed stage director Peter Sellars.
Morrison's response to Othello is an intimate dialogue of words and
music between Desdemona and her African nurse Barbary. Morrison
gives voice and depth to the female characters, letting them speak
and sing in the fullness of their hearts. Desdemona is an
extraordinary narrative of words, music and song about Shakespeares
doomed heroine, who speaks from the grave about the traumas of
race, class, gender, war and the transformative power of love. Toni
Morrison transports one of the most iconic, central, and disturbing
treatments of race in Western culture into the new realities and
potential outcomes facing a rising generation of the 21st century.
This best-selling textbook provides a straightforward and practical
introduction to the principles and methods used in the design of
reinforced and prestressed concrete structures, and has been used
and trusted by generations of students. The book contains many
worked examples to illustrate the various aspects of design that
are presented in the text. Design charts, tables and formulae are
included as design aids and, for ease of reference, an appendix
contains a summary of important design information. This text is
aimed at undergraduates and postgraduates as well as practitioners,
both in the UK and elsewhere in the world where Eurocode 2 has been
adopted, as a concise guide both to the basic theory and to
appropriate design procedures. New to this Edition: - Completely
revised to reflect recent experience of the usage of Euro code 2
since its introduction in 2004 and its adoption in the UK as a
design standard in 2010 - Further examples of the theory put into
practice - A new chapter on water retaining structures in
accordance with Euro code 2, Part 3 - New sections on, for example,
design processes including conceptual design, deep beams and an
expanded treatment of designing for fire resistance Accompanying
online resources for this title can be found at
bloomsburyonlineresources.com/reinforced-concrete-design-7e. These
resources are designed to support teaching and learning when using
this textbook and are available at no extra cost.
Directing and Producing for Television provides essential tools required to direct and produce effectively in a variety of settings. Ideal for students in television production courses, Directing and Producing for Television addresses critical production techniques for various formats, including multiple-camera panel productions, news and demonstration programs, as well as scripted and musical productions, documentaries, sports, commercials, and PSAs. In full color for the first time, this new edition has been updated to include information about online distribution platforms like YouTube and Vimeo, and new production tools such as action cameras, smart phones, DSLRs, and drones.
New, full-colour images throughout give this classic text a fresh look featuring today’s latest technology
Written by an expert with years of experience in both the industry and in teaching television directing and producing
An approachable writing style brings a real world perspective to the procedures and protocols of a demanding industry
Visuals showing camera setups and accompanying shots illustrate the best approach to a variety of formats and the related challenges for each
Table of Contents
Table of Contents
Preface
1. Introduction - The Basics
2. The Facility
3. Who’s Who
Multiple Camera Television Production
4. Panel Programs
5. Demonstration Format
6. Scripted Format
7. Music
8. News
9. Multiple-Camera Remotes
Single Camera Television Production
10. Documentaries
11. Commercials and Public Service Announcements
Evolving
12. Reality Programming
13. Evolving Technologies and Broadcast Sites
Index
The fifth edition of this classic textbook sets out the essential
techniques needed for a solid grounding in the surveying. The
popular and trusted textbook covers the traditional topics such as
levelling, measurement of angles, measuring distances, and how to
carry out traversing and compute coordinates, as well as the latest
technological advances. It is packed with clear illustrations,
exercises and worked examples, making it both a comprehensive study
aid for students and a reliable reference tool for practitioners.
This text is aimed at students studying surveying as either part of
a civil engineering, building or construction course or as a
separate discipline. It is also useful for students who undertake
surveying as an elective subject and is a useful resource for
practising surveyors. New to this Edition: - The latest
developments in Global Navigation Satellite Systems (GNSS)
particularly the introduction of network RTK and OS Net and their
applications - Recent developments in survey instruments, methods
and digital technologies including image processing with total
stations and laser planners, developments in data processing and
integration and updates on Ordnance Survey mapping products
Accompanying online resources for this title can be found at
bloomsburyonlineresources.com/surveying-for-engineering-5e. These
resources are designed to support teaching and learning when using
this textbook and are available at no extra cost.
This book provides practising executives and academics with the theories and best practices to plan and implement the digital transformation successfully. Key benefits:
an overview on how leading companies plan and implement digital transformation
interviews with chief executive officers and chief digital officers of leading companies – Bulgari, Deutsche Bahn, Henkel, Lanxess, L’Oréal, Unilever, Thales and others – explore lessons learnt and roadmaps to successful implementation
research and case studies on the digitalization of small and medium-sized companies
cutting-edge academic research on business models, organizational capabilities and performance implications of the digital transformation
tools and insights into how to overcome internal resistance, build digital capabilities, align the organization, develop the ecosystem and create customer value to implement digital strategies that increase profits
Managing Digital Transformation is unique in its approach, combining rigorous academic theory with practical insights and contributions from companies that are, according to leading academic thinkers, at the forefront of global best practice in the digital transformation. It is a recommended reading both for practitioners looking to implement digital strategies within their own organisations, as well as for academics and postgraduate students studying digital transformation, strategy and marketing.
Table of Contents
Part 1: INTRODUCTION 1.Digital Transformation - An Overview Part 2: DIGITAL TRANSFORMATION AND ORGANIZATIONAL CAPABILITIES 2.Understanding Digital Transformation: A Review and A Research Agenda 3.The Three Pillars of the Digital Transformation: Improving the Core, Building New Business Models, and Developing Digital Capabilities 4.Big Data and Analytics: Opportunities and Challenges for Firm Performance 5.Technology is Just an Enabler of Digital Transformation: An Interview with Gianfranco Chimirri, HR communication director of Unilever Italy Part 3: THE DIGITAL TRANSFORMATION AND BUSINESS MODEL INNOVATION 6.Digital Transformation and Business Models 7.From Disruptively Digital to Proudly Analog: A Holistic Typology of Digital Transformation Strategies 8.Digital Transformation, the Holy Grail and the Disruption of Business Models: Interview with Michael Nilles, Chief Digital and Information Officer, Henkel 9.How Artificial Intelligence and the Digital Transformation Change Business and Society: An Interview with Venture Capitalist Vinod Khosla 10.The Digital Company Culture: Interview with Luca Ferrari, CEO, Bending Spoons 11.Consulting for Digital Transformation: Interview with Giuseppe Folonari, European Head of Business Strategy, AKQA 12.L’Oréal Digital Consumer Operating System 13.Internal Start-ups as a Driving Force in the Digitalization of Traditional Businesses: Interview with Jörg Hellwig, Chief Digital Officer, Lanxess Part 4: DIGITAL TRANSFORMATION AND CUSTOMER VALUE CREATION 14.Digital Transformation and Consumer Behaviour: How the Analysis of Consumer Data Reshapes the Marketing Approach 15.Digital Transformation and the Salesforce: Personal Observations, Warnings, and Recommendations 16.Digital Transformation and The Role of Customer-Centric Innovation: Interview with the Chief Value Officer, Thales 17.Digital Transformation in Luxury Industry: Interview with Jean-Christophe Babin, CEO Bulgari 18.The Importance of Data in Transforming a Traditional Company to a Digital Thinking Company: Interview with Fabrizio Viacava, chief digital officer of Etro Part 5: THE DIGITAL TRANSFORMATION IN SMEs: CHALLENGES AND BEST PRACTICES 19.Digital Transformation of Manufacturing Firms: Opportunities and Challenges for SMEs 20.Digital Transformation and Financial Performance: Do Digital Specialists Unlock the Profit Potential of New Digital Business Models for SMEs? 21.Supporting Pervasive Digitization in Italian SMEs Through an Open Innovation Process CONCLUSION 22.Our Roadmap to Digital Transformation
Browse's Introduction to the Symptoms & Signs of Surgical Disease is essential reading for all medical students learning the fundamentals of history taking and patient examination, when undertaking a surgical rotation, when preparing for their surgical exams and as they transition to postgraduate studies. Maintaining the engaging and readable style so central to Sir Norman Browse's early editions, the sixth edition of this classic text retains all the features beloved by generations of students while being fully revised and updated throughout in line with current surgical practice.
Key Features:
Current – fully revised and updated
Accessible – highly structured and consistent layout, supplemented by tables and revision panels for rapid reference in the pressured run up to qualifying exams
Beautifully illustrated – packed with an unrivalled collection of colour photographs and explanatory line diagrams, refreshed for this new edition
Expert editors – with a wealth of clinical and teaching experience, supported by contributors new to this edition bringing a fresh approach
Companion website – visit www.routledge.com/cw/gossage for digital resources to supplement this textbook including self-assessment material, video animations and an image library
Now supplemented by online resources for the complete learning and revision package, this sixth edition remains indispensable for the clinical years of undergraduate study to postgraduate surgical training and beyond.
Table of Contents
History Taking and Examination. The Heart, Lungs and Pleura. The Brain, CNS and Peripheral Nerves. The Skin and Subcutaneous Tissue. The Symptoms, Signs and Emergency Management of Major Injuries. Musculoskeletal Conditions. Bones and Joints of the Upper Limbs (Including Hands). Bones and Joints of the Lower Limbs (Including Feet). The Spine and Pelvis. The Arteries, Veins and Lymphatics. The Mouth, Tongue and Lips. The Neck and Salivary Glands. The Breast. The Abdominal Wall, Herniae and the Umbilicus. The Abdomen. The Rectum and Anal Canal. The Kidneys, Urinary Tract and Prostate. The External Genitalia.
This book offers strategies and effective ways for professional improvement in the workplace. It focuses on behavioural dynamics in a work environment, and offers perspectives on self-assessment, critical thinking, experiential learning, stress management and information processing.
The book discusses concepts like self-image and self-concept which have been aligned with professional excellence and provides a psychoanalytic and theoretical understanding of organizational dynamics, individual and group behaviour, and the expectations of the contemporary corporate world. Through case studies, stories, helpful questionnaires and guides, the volume offers tools and practical solutions for young professionals to develop essential skills to thrive in their careers. It also highlights the importance of effective listening, communication, and identifying cognitive, behavioural and transpersonal patterns for professional and personal development.
Insightful and detailed, the book is an essential read for students and professionals in the field of management, business communication, human resource, and behavioural psychology. It will also be of great use to young professionals working in various sectors who are interested in learning about organizational dynamics.
Table of Contents
List of Figures. List of Tables. Foreword Dr. Thammaiah Chekkera, Ms. A. Manimekhalai, Dr. Rajashekhar Karjagi. Acknowledgements. 1. A journey into self 2. Goals with wings of fire 3. 360-degree listening 4. Group dynamics – an interplay of motives 5. Time is a conditional treasure 6. Job stress – a friend or a foe 7. Dynamics of communication and impression management 8. Business presentations: a subtle process of hypnosis 9. Workplace diversity: a melting pot References. Index.
Visualizing Research guides postgraduate students in art and design through the development and implementation of a research project, using the metaphor of a 'journey of exploration'. For use with a formal programme of study, from masters to doctoral level, the book derives from the creative relationship between research, practice and teaching in art and design. It extends generic research processes into practice-based approaches more relevant to artists and designers, introducing wherever possible visual, interactive and collaborative methods. The Introduction and Chapter 1 'Planning the Journey' define the concept and value of 'practice-based' formal research, tracking the debate around its development and explaining key concepts and terminology. ’Mapping the Terrain’ then describes methods of contextualizing research in art and design (the contextual review, using reference material); ’Locating Your Position’ and ’Crossing the Terrain’ guide the reader through the stages of identifying an appropriate research question and methodological approach, writing the proposal and managing research information. Methods of evaluation and analysis are explored, and of strategies for reporting and communicating research findings are suggested. Appendices and a glossary are also included. Visualizing Research draws on the experience of researchers in different contexts and includes case studies of real projects. Although written primarily for postgraduate students, research supervisors, managers and academic staff in art and design and related areas, such as architecture and media studies, will find this a valuable research reference. An accompanying website www.visualizingresearch.info includes multimedia and other resources that complement the book.
Table of Contents
Introduction; Chapter 1 Planning the journey: introduction to research in Art and Design; Chapter 2 Mapping the terrain: methods of contextualizing research; Chapter 3 Locating your position: orienting and situating research; Chapter 4 Crossing the terrain: establishing appropriate research methodologies; Chapter 5 Interpreting the map: methods of evaluation and analysis; Chapter 6 Recounting the journey: recognizing new knowledge and communicating research findings;
This is an exciting and innovative core textbook that focuses on
the micro-level analysis of TM as a dynamic capability. Now in its
second edition and fully updated throughout, it systematically
addresses the major tools and techniques needed for businesses to
successfully conduct TM activities. Arguing that there is no single
best way to manage technology in a company and there is no
mechanistic route to success, this accessible handbook provides a
wealth of resources designed to increase the dynamic capability of
an organisation. Written by a highly experienced team of authors
from the Universities of Sabanci and Cambridge, Technology
Management is the perfect companion for undergraduate and
postgraduate students on a variety of business, management and
engineering degree courses. It is also suitable for practitioners
seeking to progress their professional development and industry
knowledge. Accompanying online resources for this title can be
found at bloomsburyonlineresources.com/technology-management-2e.
These resources are designed to support teaching and learning when
using this textbook and are available at no extra cost.
Academic Writing for University Students is designed to help all students succeed in writing essays, reports and other papers for coursework and exams effectively. Academic writing is often the biggest challenge facing college and university students, but this book provides all the tools needed to master the necessary skills.
The book is divided into four parts, to help teachers and students easily find the help they need, both in the classroom and for self-study:
The Writing Process: From finding suitable sources, through to editing and proofreading
Writing Types: Practice with common assignments such as reports and cause-effect essays
Writing Tools: Skills such as making comparisons, definitions, punctuation and style
Lexis: Academic vocabulary, using synonyms, nouns, adjectives, verbs and adverbs
This key handbook breaks down and practises every stage of essay writing. All units are fully cross-referenced, and a complete set of answers to the practice exercises is included. In addition, the companion website hosts comprehensive teaching notes as well as more challenging exercises, revision material and links to other sources.
Designed for self-study as well as classroom use, this book uses authentic academic texts from a range of sources and provides models for common writing tasks such as case studies, while progress checks are included for each part to enable students to assess their learning. Academic Writing for University Students is an invaluable guide to all aspects of academic writing in English.
Table of Contents
Academic Writing for University Students – Contents
Acknowledgements
Introduction for Tutors and Lecturers
Introduction for Students
Academic Writing Quiz
Part 1
The Writing Process
1.1 Writing Basics
1.2 Understanding Essay Questions and the Planning Process
1.3 Reading: Finding Suitable Sources
1.4 Reading: Developing Critical Approaches
1.5 Finding Key Points and Note-making
1.6 Avoiding Plagiarism
Progress Check A
1.7 References and Quotations
1.8 Summarising and Paraphrasing
1.9 Contrasting Sources
1.10 Organising Paragraphs
1.11 Introductions and Conclusions
1.12 Editing and Proofreading
Progress Check B
Part 2
Writing Types
2.1 Argument and Discussion
2.2 Cause and Effect
2.3 Problems and Solutions
2.4 Case Studies
2.5 Literature reviews
2.6 Writing Longer Papers
2.7 Reports
2.8 Reflective Writing
Progress Check C
Part 3
Writing Tools
3.1 Cohesion
3.2 Comparison
3.3 Definitions
3.4 Examples
3.5 Generalisations
3.6 Numbers and Visual Information
3.7 Punctuation
3.8 Style
Progress Check D
Part 4
Lexis
4.1 Approaches to Vocabulary
4.2 Academic Vocabulary: Nouns and Adjectives
4.3 Academic Vocabulary: Verbs and Adverbs
4.4 Prefixes and Suffixes
4.5 Synonyms
Progress Check E
Answers
Written British and American English: A short guide
Glossary
Index/
In the third edition of this comprehensive guide to the what and
how of literary study, attention is paid to the details of literary
language and a wide variety of examples is included. More emphasis
has been placed on contextualizing literature and this updated
version takes these changes into account by incorporating more
material on historical and cultural contexts as well as in-depth
discussions on novels, drama, and poetry.
This seminal photography text, now in its 10th edition and
celebrating its 50th anniversary, has been revamped, reorganized,
and modernized to include the most up-to-date, need to know
information for photographers. Ideal for students, beginners, and
advanced users wanting to brush up on the fundamentals of
photography, this book is a must have for any photographer's
bookcase. The heart of this text, however, retains the same
comprehensive mix of scholarly and practical information. The new
edition has been fully updated to reflect dynamic changes in the
industry. These changes include: an expansion and overhaul of the
information on digital cameras and digital printing; an emphasis on
updating photographs to include a wider range of international
work; replacement of many diagrams with photos; overhaul of the
analogue sections to give a more modern tone (ie exposure
measurement and film and filters with some more dynamic photo
illustrations).
Safety Management Systems: Applications for the Aviation Industry
provides an in-depth review of specific applications of an
aviation-related Safety Management System (SMS) by following it
from design through application. Readers will gain an understanding
on SMS and how it related to their daily activities. Also, specific
information will be provided on the rotocraft industry, due to
variations in the challenges it faces.
Across the world each year events of every shape and size are held: from community events, school fairs and local business functions through to the world’s largest festivals, music events, conferences and sporting events. As well as causing celebration and giving voice to issues, these public parties use up resources, send out emissions and generate mountains of waste. Events also have the power to show sustainability in action and every sustainably produced event can inspire and motivate others to action.
Written by a leader in event sustainability management, this book is a practical, step-by-step guide taking readers through the key aspects of how to identify, evaluate and manage event sustainability issues and impacts and to use the event for good – it's for events of any style and scale, anywhere in the world.
Now in its third edition, this is the indispensable one-stop guide for event professionals and event management students who want to adjust their thinking and planning decisions towards sustainability, and who need a powerful, easy-to-use collection of tools to deliver events sustainably.
Table of Contents
INTRODUCTION
1. SUSTAINABILITY AND EVENTS
2. EVENT SUSTAINABILITY MANAGEMENT
3. COMMUNICATIONS AND ENGAGEMENT
4. DESTINATION AND VENUE
5. ENERGY
6. TRANSPORT
7. GREENHOUSE GAS EMISSIONS
8. PROCUREMENT AND RESOURCE USE
9. WASTE AND RESOURCE RECOVERY
10. WATER AND AMENITIES
Now the most used texbook for introductory cryptography courses in both mathematics and computer science, the Third Edition builds upon previous editions by offering several new sections, topics, and exercises. The authors present the core principles of modern cryptography, with emphasis on formal definitions, rigorous proofs of security.
Table of Contents
I Introduction and Classical Cryptography
1. Introduction
Cryptography and Modern Cryptography
The Setting of Private-Key Encryption
Historical Ciphers and Their Cryptanalysis
Principles of Modern Cryptography
Principle 1 - Formal Definitions
Principle 2 - Precise Assumptions
Principle 3 - Proofs of Security
Provable Security and Real-World Security
References and Additional Reading
Exercises
2. Perfectly Secret Encryption
Definitions
The One-Time Pad
Limitations of Perfect Secrecy
*Shannon's Theorem
References and Additional Reading
Exercises
II Private-Key (Symmetric) Cryptography
3. Private-Key Encryption
Computational Security
The Concrete Approach
The Asymptotic Approach
Defining Computationally Secure Encryption
The Basic Definition of Security (EAV-Security)
*Semantic Security
Constructing an EAV-Secure Encryption Scheme
Pseudorandom Generators
Proofs by Reduction
EAV-Security from a Pseudorandom Generator
Stronger Security Notions
Security for Multiple Encryptions
Chosen-Plaintext Attacks and CPA-Security
CPA-Security for Multiple Encryptions
Constructing a CPA-Secure Encryption Scheme
Pseudorandom Functions and Permutations
CPA-Security from a Pseudorandom Function
Modes of Operation and Encryption in Practice
Stream Ciphers
Stream-Cipher Modes of Operation
Block Ciphers and Block-Cipher Modes of Operation
*Nonce-Based Encryption
References and Additional Reading
Exercises
4. Message Authentication Codes
Message Integrity
Secrecy vs Integrity
Encryption vs Message Authentication
Message Authentication Codes (MACs) - Definitions
Constructing Secure Message Authentication Codes
A Fixed-Length MAC
Domain Extension for MACs
CBC-MAC
The Basic Construction
*Proof of Security
GMAC and Poly
MACs from Difference-Universal Functions
Instantiations
*Information-Theoretic MACs
One-Time MACs from Strongly Universal Functions
One-Time MACs from Difference-Universal Functions
Limitations on Information-Theoretic MACs
References and Additional Reading
Exercises
5. CCA-Security and Authenticated Encryption
Chosen-Ciphertext Attacks and CCA-Security
Padding-Oracle Attacks
Defining CCA-Security
Authenticated Encryption
Defining Authenticated Encryption
CCA Security vs Authenticated Encryption
Authenticated Encryption Schemes
Generic Constructions
Standardized Schemes
Secure Communication Sessions
References and Additional Reading
Exercises
6. Hash Functions and Applications
Definitions
Collision Resistance
Weaker Notions of Security
Domain Extension: The Merkle-Damgard Transform
Message Authentication Using Hash Functions
Hash-and-MAC
HMAC
Generic Attacks on Hash Functions
Birthday Attacks for Finding Collisions
Small-Space Birthday Attacks
*Time/Space Tradeo s for Inverting Hash Functions
The Random-Oracle Model
The Random-Oracle Model in Detail
Is the Random-Oracle Methodology Sound?
Additional Applications of Hash Functions
Fingerprinting and Deduplication
Merkle Trees
Password Hashing
Key Derivation
Commitment Schemes
References and Additional Reading
Exercises
7. Practical Constructions of Symmetric-Key Primitives
Stream Ciphers
Linear-Feedback Shift Registers
Adding Nonlinearity
Trivium
RC4
ChaCha20
Block Ciphers
Substitution-Permutation Networks
Feistel Networks
DES - The Data Encryption Standard
3 DES: Increasing the Key Length of a Block Cipher
AES -The Advanced Encryption Standard
*Differential and Linear Cryptanalysis
Compression Functions and Hash Functions
Compression Functions from Block Ciphers
MD5, SHA-1, and SHA-2
The Sponge Construction and SHA-3 (Keccak)
References and Additional Reading
Exercises
8. *Theoretical Constructions of Symmetric-Key Primitives
One-Way Functions
Definitions
Candidate One-Way Functions
Hard-Core Predicates
From One-Way Functions to Pseudorandomness
Hard-Core Predicates from One-Way Functions
A Simple Case
A More Involved Case
The Full Proof
Constructing Pseudorandom Generators
Pseudorandom Generators with Minimal Expansion
Increasing the Expansion Factor
Constructing Pseudorandom Functions
Constructing (Strong) Pseudorandom Permutations
Assumptions for Private-Key Cryptography
Computational Indistinguishability
References and Additional Reading
Exercises
III Public-Key (Asymmetric) Cryptography
9. Number Theory and Cryptographic Hardness Assumptions
Preliminaries and Basic Group Theory
Primes and Divisibility
Modular Arithmetic
Groups
The Group ZN
*Isomorphisms and the Chinese Remainder Theorem
Primes, Factoring, and RSA
Generating Random Primes
*Primality Testing
The Factoring Assumption
The RSA Assumption
*Relating the Factoring and RSA Assumptions
Cryptographic Assumptions in Cyclic Groups
Cyclic Groups and Generators
The Discrete-Logarithm/Diffie-Hellman Assumptions
Working in (Subgroups of) Zp
Elliptic Curves
*Cryptographic Applications
One-Way Functions and Permutations
Collision-Resistant Hash Functions
References and Additional Reading
Exercises
10. *Algorithms for Factoring and Computing Discrete Logarithms
Algorithms for Factoring
Pollard's p - Algorithm
Pollard's Rho Algorithm
The Quadratic Sieve Algorithm
Generic Algorithms for Computing Discrete Logarithms
The Pohlig-Hellman Algorithm
The Baby-Step/Giant-Step Algorithm
Discrete Logarithms from Collisions
Index Calculus: Computing Discrete Logarithms in Zp
Recommended Key Lengths
References and Additional Reading
Exercises
11. Key Management and the Public-Key Revolution
Key Distribution and Key Management
A Partial Solution: Key-Distribution Centers
Key Exchange and the Diffie-Hellman Protocol
The Public-Key Revolution
References and Additional Reading
Exercises
12. Public-Key Encryption
Public-Key Encryption - An Overview
Definitions
Security against Chosen-Plaintext Attacks
Multiple Encryptions
Security against Chosen-Ciphertext Attacks
Hybrid Encryption and the KEM/DEM Paradigm
CPA-Security
CCA-Security
CDH/DDH-Based Encryption
El Gamal Encryption
DDH-Based Key Encapsulation
*A CDH-Based KEM in the Random-Oracle Model
*Chosen-Ciphertext Security and DHIES/ECIES
RSA-Based Encryption
Plain RSA Encryption
Padded RSA and PKCS # v
*CPA-Secure Encryption without Random Oracles
OAEP and PKCS # v
*A CCA-Secure KEM in the Random-Oracle Model
RSA Implementation Issues and Pitfalls
References and Additional Reading
Exercises
13. Digital Signature Schemes
Digital Signatures - An Overview
Definitions
The Hash-and-Sign Paradigm
RSA-Based Signatures
Plain RSA Signatures
RSA-FDH and PKCS #1 Standards
Signatures from the Discrete-Logarithm Problem
Identification Schemes and Signatures
The Schnorr Identification/Signature Schemes
DSA and ECDSA
Certificates and Public-Key Infrastructures
Putting It All Together { TLS
*Signcryption
References and Additional Reading
Exercises
14. *Post-Quantum Cryptography
Post-Quantum Symmetric-Key Cryptography
Grover's Algorithm and Symmetric-Key Lengths
Collision-Finding Algorithms and Hash Functions
Shor's Algorithm and its Impact on Cryptography
Post-Quantum Public-Key Encryption
Post-Quantum Signatures
Lamport's Signature Scheme
Chain-Based Signatures
Tree-Based Signatures
References and Additional Reading
Exercises
15. *Advanced Topics in Public-Key Encryption
Public-Key Encryption from Trapdoor Permutations
Trapdoor Permutations
Public-Key Encryption from Trapdoor Permutations
The Paillier Encryption Scheme
The Structure of Z_N
The Paillier Encryption Scheme
Homomorphic Encryption
Secret Sharing and Threshold Encryption
Secret Sharing
Verifiable Secret Sharing
Threshold Encryption and Electronic Voting
The Goldwasser-Micali Encryption Scheme
Quadratic Residues Modulo a Prime
Quadratic Residues Modulo a Composite
The Quadratic Residuosity Assumption
The Goldwasser-Micali Encryption Scheme
The Rabin Encryption Scheme
Computing Modular Square Roots
A Trapdoor Permutation Based on Factoring
The Rabin Encryption Scheme
References and Additional Reading
Exercises
Index of Common Notation
Appendix A Mathematical Background
A Identities and Inequalities
A Asymptotic Notation
A Basic Probability
A The \Birthday" Problem
A *Finite Fields
Appendix B Basic Algorithmic Number Theory
B Integer Arithmetic
B Basic Operations
B The Euclidean and Extended Euclidean Algorithms
B Modular Arithmetic
B Basic Operations
B Computing Modular Inverses
B Modular Exponentiation
B *Montgomery Multiplication
B Choosing a Uniform Group Element
B *Finding a Generator of a Cyclic Group
B Group-Theoretic Background
B Efficient Algorithms
References and Additional Reading
Exercises
/
The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience.
This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality
Augmented Reality).
A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.
Table of Contents
Coming Soon …
Chapter 1: Introduction
First, Some Ground Rules
Now, the Introduction
Why Use Visual Effects
Chapter 2: Pre-Production /Preparation
Overview
Breaking Down a Script – Budgeting
Ballpark Budget
More Detailed Budgets
Bidding
Plate Photography
Temp Screenings
Reviewing Bids
Contracts
Rebidding during Shooting
Rebidding in Post
Monitoring the Budget and Schedule
Keeping the Budget Down
Working with the Director and Producer
Demo Reel
The Meeting
Moving Forward
Production Departments
Production Design
Camera
Working with the Cinematographer
Special Effects
Stunts
Wardrobe
Makeup
Production
Visual Effects
Editorial
Locations
Production Meeting
Designing Visual Effects Shots
Guidelines for Directors
Storyboards
Previs
Objective of the Shot
Concept Art
Continuity
Photorealism
Original Concepts
Budget
Reality and Magic
Camera Angles
Framing
Scale
Detail
Speed
Scaled Images
Depth of Field
Sequence of Shots
Camera Motion
Less Is More
Action Pacing
CG Characters
Creatures and Character Design
Powers of 10 Shots
Visual Effects Techniques
Technique Considerations
Additional Suggestions for Determining Techniques
Development of Previs Techniques
History and Background
What is Previs and Other Forms of Visualization?
What is Previs?
Different Types of Visualization and When to Use Them
Visualization: The New Essential
The Application of Previs: Who Benefits and How?
The Benefits of Previs
Project Types
Post-Visualization
What is Post-Visualization?
Why Use Postvis?
Who Does Postvis?
Cautions and Suggestions for Good Practice
The Perils of Previs!
Passing the Work On
The Role of the VFX Supervisor in Previs
Previs: Advanced Techniques
Visualization Usefulness
VR as a Tool
Visualization in Engine
Render in Engine
Visualization in Real Time
AR as a Tool
Camera Angle Projection
Introduction
Drawing What the Lens Sees
Techvis
What Is Techvis?
Who is Techvis for?
Virtual Production
What is Virtual Production?
How is Virtual Production Used?
Chapter 3: Acquisition
Shooting
Working on Set
Common Types of Special Effects
What are Special Effects?
A Brief History of Special Effects
The Special Effects Coordinator
Working with the Visual Effects
Visual Effects in Service to SFX
Special Effects Design and Planning
Storyboards and Previs
The Elements: Rain, Wind, and Snow and Ice
Smoke, Fire, and Pyrotechnics
Mechanical Effects
Flying Wire Rigs and Stunts
Safety
Greenscreen and Bluescreen Photograph
Best Practices and Otherwise
Overview
Function of the Backing
Negative Scanning and Digital Conversion
Backing Uniformity and Screen Correction
The Alpha Channel
The Processed Foreground
The Composite
Recommended Specifications and Practices
How to Expose a Green Screen Shot, and Why
Setting Screen Brightness
Choosing the Backing Color
Floor Shots, Virtual Sets
Foreground Lighting
Controlling Spill Light
Lighting Virtual Sets
Tracking Markers
On-Set Preview
Cameras for Blue Screen or Green Screen Photography
Underwater Photography
On-Set Data Acquisition
Camera Report
Tracking Markers
Props for the Actors
Cyberscanning
Digital Photos
Lidar/Laser Scanning
Lens Distortion Charts
HDRI and Chrome Balls
Lidar Scanning and Acquisition
On-Set 3D Scanning Systems
Types of Technology
Lidar
Photogrammetry
Prop Scanners
Lighting Data
Gathering Lighting Data
Beware of False Savings!
Using Conventional Still Cameras
Reference Shooting Considerations
Clean Plates
Shooting the Clean Plate
Locked-Off Camera
Moving Camera
Other Issues
Post-Process
Alternates without Clean Plates
Other Uses for Clean Plates
Monster Sticks
On-Set Animation Capture: Witness Cam (IBMC)
Wireless Non-Video Motion Capture
Factors Affecting Witness Cameras
Dealing with the Data in Post-Production
Camera Tracking for Real-Time Visualization
Camera Tracking Pre-Production
The Camera Department
Prior to Shooting
Current Tracking Systems in Use
Triangulation As a Method of Recording Camera Data
Camera/Subject Positional Information
Basics: The Toolkit
Basics: Nodal Point
Photographic Reference
How to Proceed
Shooting Video as a Reference
Rules, Setup, and Testing
Do a Complete Test Shot!
Why Run Through Example or Test Shots?
Digital Cinematography
Digital Definitions
High Dynamic Range (HDR)
Lens Metadata
Look Management
The Recording System
Lens Mapping for VFX
VFX Photography
The Camera Array
Designing an Array Shot
Technicians
Shoot Day
Special Techniques
Post
The Future
Filming Live-Action Plates to be Used in VFX
Camera Position (Station Point)
Angle of View
Lighting Considerations
Camera Tilt
Background Quality
Moving Plates
Scouting the Camera Positions
A Case Study
Camera Cars
Camera Car Safety Issues
Purpose-Built Crane Cars
Vibration and Camera Stabilization
Road Speed
Precautions
Panoramic Rigs
On the Water
Air to Air
Cable Systems
Shooting Elements for Compositing
What Is an Element?
Stock Footage
Types of Elements
Generic versus Shot-Specific Elements
Determining Element Needs
Cheating
Backgrounds
Black Backgrounds
Line-Up
Camera Format Considerations
Assorted Methods for Shooting Elements
High-Speed Photography and Filming Elements
Cameras
Technicians
Director of Photography
Lighting
Application
Locking Down the Camera
Video Assist
Post
Supervising Motion Control
What is Motion Control?
Performance Choreography
Multiple-Pass Photography
Scaling
Import and Export of Camera Move Data
The Data
Types of Motion Control Systems
Motion Control Software
Camera Types
Sync and Phase
Dealing with Production
Acquisition of Motion
Still Photographic Textures for Mapping onto CG
Panoramic Backgrounds
Tiled Stills
Motion Tiling and Synchronous Plates
Practical Considerations
Stills for Textures and Lighting
Stop-Motion
Evolution of Stop-Motion Photography
The Time Required to Shoot in Stop-Motion
Preparation before Shooting
Setting up a Shooting Space for Stop-Motion
Use of Motion Control in Stop-Motion
Useful Caveats
Evolution of a Shot
Use of Stop-Motion in Visual Effects
Chapter 4: Performance and Motion Capture
What is Motion Capture?
Is Motion Capture Right for a Project?
The Mocap Look
Technical Specifications
Entry Point
Budget
Which Technology is Right for a Project?
Gauging a Project’s Needs and Constraints
Passive Retroreflective Optical
Active Optical
Inertial
Structured Light
Dense Stereo Reconstruction
Bend Sensors
Preparing for Motion Capture
Actors
Motion Capture Suits
Marker Placement – Body
Marker Placement – Face
Rigging for Motion Capture
Shot List
Technology Considerations
Hardware
The Strobe
Markers
Lenses
Filter
Image Sensor
Onboard Processor
Inputs/Outputs
Setup
Software
Acquisition
Calibration
Post-Processing
Reconstruction
Labeling
Gap Filling
Cleaning
Solving Motion Capture
Facial Motion Capture
Facial Actor Survey
Actor Survey – Hardware
Reference Data
Statistical Data
Facial Rigging
Facial Acquisition
Audio
Facial Motion Capture Solving
Real-Time Motion Capture
Real-Time Uses
Real-Time Limitations
Alternate Technologies
Motion Capture Resources
Virtual Production
World Building
Previsualization
On-Set Visualization
Virtual Cinematography
Chapter 5: Stereoscopic 3D
How 3D Works
Accommodation and Convergence
Interaxial Separation
Toe-in Versus Horizontal Image Translation
Parallax or Depth Budget
Positive and Negative Parallax
Floating Windows
Fix It in Post
Stereoscopic Design
The Emerging Grammar of 3D
Creative Use of Depth
Previsualization
Avoiding Painful 3D
The Aesthetic of Scale
Cutting for 3D
Designing for Multiple Release Formats
Immersion-Based versus Convergence-Based Stereo
Native Stereo
Pre-Production
On-Set
Stereography in the Visual Effects Process
Stereography for Finishing
HFR as a Solution for Better 3D Movies
VFX Elements and Stereo
Introduction – How VFX Elements are Used
Native Stereo Content
Mono Capture – Packaged Script and Element Deliveries
Mono Capture – Hybrid Approach for Stereo Delivery
Mono Capture – Full CG Approach for Stereo Delivery
Creating Depth – Layout and Stereography
Stereo Camera – Depth Wedges
Stereo Compositing
Requesting a Full CG Stereo Render Mid-Production
VFX Production Tasks
2D to 3D Conversion
Depth Creation Preparation
Visual Analysis of 2D Depth Cues
Pre-Production and Previs for Conversion
Source and Target Perspective
Shared Shots/Shared Workflows
Main Stages of 2D-to-3D Conversion
Major 2D-to-3D Conversion Workflows
Special Cases
Re-projection Mapping Workflow
Pixel Displacement or Pixel Shifting
Other 2D-to-3D Conversion Workflows
Is "Real" Always Right?
2D-to-3D Conversion Management
Stereoscopic Visual Effects
Prepping for the Third Dimension
Shooting the Third Dimension
Visual Effects in the Third Dimension
Photographed Elements
Accuracy and Attention to Detail
Artistic Skill Level
Data Management
Stereoscopic Digital Intermediate Workflow
Stereoscopic 3D Process Milestone
Viewing 3D Dailies
Projection Screens for Stereoscopic Viewing
3D Editorial Processes
Data Workflow
Applying the 3D Grade
3D Stereo Deliverables
3D Home Video Deliverables
Stereoscopic Window
The Stereoscopic Window
Placement of the Window in Relation to the 3D Scene
Window Violations
Window Placement Logic
How to Create a Stereoscopic Window
Producing Movies in Three Dimensions
Development – Getting the Green Light
Production – What to Look Out For
Chapter 6: Post-Production
Image Manipulation
Resolution and Image Format Considerations
Formats
Transport
Resolution
Academy Color Encoding System (ACES)
ACES Components
ACES Benefits
ACES Color Space Encoding
Viewing ACES
Preparations for Using ACES
Image Compression/File Formats for Post Production
Image Encoding
Still Image Compression
Other Lossless Compression Methods
File Formats
Color Management
The Three Guidelines
Digital Color Image Encodings and Digital Cameras
Color Management at the Desktop
Bringing Color Management to Film Workflows
Digital Intermediate
Shot Element Pulls and Delivery to VFX
Introduction
The Lab
"Production" Is to "Lab" as …
The Merge
The Handoff
VFX Editorial
The Select
The Pull
VFX Editorial
Editing within a Shot: The Art of Precompositing (Precomp)
How It Came to Be
Modern Day Tracking and Disseminating of Information
As the Shot Changes
Wrapping It Up
Editorial Workflow in Feature Animation
Introduction
Editorial Crew Staffing and Structure
Editorial Involvement with Feature Animation Production Stages
Communication with Artists
Starting
Working with Teams
Working Globally
Reference and Perspective
Shot Production
Communicating with Artists in Other Departments
Completion
Compositing of Live-Action Elements
Modern Digital Compositing
Scene Tracking
Rotoscoping and Paint
Rotoscoping
Digital Painting and Plate Reconstruction
Matte Paintings/Creative Environments
Matte Paintings: Art of the Digital Realm
What Is a Matte Painting?
Matte Painting Pioneers and History
Visualizing the Matte Painting Shot in Pre-Production
On-Set Supervision for Matte Painting Shots
Basic Skills and Tricks of the Trade
Miniatures and Computer-Generated Sets
Finding the Best Frame
Re-Projected Photo Survey
The Need for Creative Compositing
3D Matte Painting
Chapter 7: Digital Element Creation
Digital Modeling
Overview: The Importance of Modeling
Types of Modeling
Model Data Types
Development of Models
Modeling for a Production Pipeline
Engineering Aspects for Polygons
Engineering Aspects for NURBS
Rigging and Animation Rigging
Rigging: What is It?
Animation Rigging
Deformation Rigging
Texturing And Surfacing
The Importance of Texture Painting
Hard Surface Models
Creature Models
Types of Geometry: Their Problems and Benefits
Prepping the Model to Be Painted
Texture Creation
Various Other Map-Driven Effects
Texture Painting in Production
Model Editing
Digital Hair
Fur
Hair Generation Process
General Issues and Solutions
Digital Feathers
Morphology of Real Feathers
Modeling Digital Feathers
Similarities between Hair and Feathers
Differences between Hair and Feathers
General Geometry Instancing
Asset Creation
World Building
Shot Considerations
Dynamics and Simulation
How is a Simulation Created?
When is Simulation Appropriate?
Tricks and Cheats
Important Considerations
Planning and Preparation
Software Solutions: A Broad Overview of Current Options
Particles
What are Particle Systems?
The Next Step
The Birth of Particles
Creating Effects
Rigid-Body Dynamics
How Rigid-Body Dynamics are Created
Potential Problems
Other Issues
Tricks for Getting It Done
Digital Lighting
Light in Reality and in Computer Graphics
Case Study of Reality Compared with Simple CG Simulation
Visual Sophistication through Texture Mapping
Physically Derived Shading Models
Beneath the Surface
Goals of Lighting in Visual Effects
Work Flow for Successful Creative Digital Lighting
The Technologies of Lights in Computer Graphics
Direct Lighting: Source to Surface to Camera
Reflections
Photographed Reflections
Shadows
Image-Based Lighting
Rendering Occlusion
Ambient Occlusion
Reflection Occlusion
Creating Light Sources from Environment Maps
Physically Based Rendering
Physically Plausible Rendering
Volumetric Lighting Effects
Shader Basics
What are Shaders?
Shading Models
Bump and Displacement
Map-Based Shaders
Procedural Shaders
Shader Design
Anti-aliasing Considerations
2D Compositing
2D File Formats
Image Quality: Color Bit Depth and Concatenation
Log vs. Linear
Low Dynamic Range and High Dynamic Range Images
Mattes and Pre-Multiplied Alpha
Working with Rendered CG Elements
Integration Techniques
2D Compositing
Z-Depth Compositing
Adding Depth of Field
Adding Motion Blur
Relighting
3D Compositing
Working with 3D Data in a Compositor
Pan and Tile
Camera Projections
Set Extensions
Coverage Mapping
3D Mattes
3D Retouch and Cleanup
Adjusting Camera Moves
Particles
Deep Compositing
Crowd Generation and Simulation Techniques
Live-Action Replication
Sprites
Computer-Generated Crowds
Modeling for Replication
Variation
Mesh Density
Animation Cycles for Replication
Motion Capture
Keyframe Animation
Dynamic Motion Synthesis
Behaviors and Crowd Control
CG Prosthetics and Actor Enhancements
On-Set Tracking and Capture Considerations
Eye Enhancements
3D Techniques
2D Techniques
2D Techniques
Silhouette Changes
Re-Projection
3D Products, Systems, and Software
Digital Element Creation Process
3D Graphics Software
3D Tracking
Special Effects
Rendering
Texturing
Chapter 8: Interactive Games
Overview
How the Gaming Industry and Film/TV Industries are different
Game Engines and Real-Time Rendering
Runtime Component
Disciplines and Job Titles
Game Design
Engineering
Production
Test
Art
The Art Director
Concept Art
Environment Artists
Texture Artist
Characters
Hard Modeling
Props
Lighting
Baked vs. Dynamic Lighting
Shadows
Effects
System Effects
Environmental FX
Breakables
Destruction
Tech Artist
Animation
UI
Real Time Shaders and Materials
Pre-Rendered Cinematics vs. Real Time Visuals
Optimization and Runtime Budgets
Performance Analysis and Profiling
CPU vs. GPU bound
Technical Terminology
User Calibration
Latency
"Game Mode" on Televisions
HDR10
PBR – Physically Based Rendering
FBX
Mip Mapping
Filtering
Texel
Screen Space Ambient Occlusion
Level of Detail
Vertex Shaders and Fragment Shaders
AR/VR
Future of Gaming
On-Demand Rendering, Cloud Distribution and Ray Tracing
Chapter 9: Complete Animation
What Is An Animation Project?
Full Animation versus Visual Effects
Difference Between Visual Effects and Animation
Production Pipelines
Production
A Survey and History of Animation Techniques
Traditional Animation
Stop-Motion
Computer Graphic Technology
Considerations for a Full CG-Animated Feature Pipeline
CG Feature Animation Pipeline
Managing an Animated Film
Film Management and Personal Style
Building Brain Trusts
Building the Core Creative Team
Writing and Visual Development
Working with a Studio
Facilities and Environment
Managing the Event
The Production Process: An Animator’s Perspective
Working on CG-Animated Content in Live-Action Features
Planning the Process
Production
Character and Environment Interaction
Chapter 10: General Workflow Considerations
Virtual Studio Technology
Analysis of A Production Workflow
From Workflow to Pipeline
Service Bureau versus In-House Requirements
Design of a Production Workflow
From Analysis to Design
Deploying a Production Workflow
From Design to Implementation
Infrastructure
Tracking Assets
What is Task and Asset Tracking?
Commercial Task and Asset Tracking Systems
Building Task and Asset Tracking Systems
Scene Assembly
3D Scene Assembly
2D Scene Assembly (Compositing)
Working Across Multiple Facilities
Images
Models
Texturing
Animation
Compositing
R&D
Chapter 11: VR
AR (Virtual
Augmented Reality)
A Note from the Editors
Prelude to Virtual Reality & Augmented Reality
Pre-Production for VR/AR
Production for VR/AR
Post-Production for VR/AR
Editorial Post-Production for VR/AR
How to Direct the Viewer?
The Post-Process
Nonlinear Editorial, Timelines and Edits
World Lock and Forced Perspective
Types of Head-Mounted and Handheld Displays
What are the HMD and the "VR Presence"?
Electronical Designs of HMDs and their Respective Performances
Optical Designs of HMDs and their Respective Usages
Image Quality Factors in VR HMD Displays
Hemispheres and Domes
Game Mechanics Are What it is All About
Overcoming Doubt and Preconceived Notions
Dome Projections
The Future of Domes
VR/AR Tracking Displays
Uses of VR
Enterprise
Narrative Storytelling
Future of VR and AR
This is Just the Beginning
Acknowledgments
Appendix A: Charts and Formulas
Appendix B: Credits
Titles to Be Submitted in Accordance with VES Guidelines
Appendix C: Glossary
Index
The new fifth edition of Ecotourism focuses on an array of economic, social and ecological inconsistencies that continue to plague ecotourism in theory and practice, and examines the sector in reference to other related forms of tourism, impacts, conservation, sustainability, education and interpretation, policy and governance, and the ethical imperative of ecotourism as these apply to the world’s greenest form of tourism.
Building on the success of prior editions, the texthas been revised throughout to incorporate recent research, including ecotourism taking place in under-represented world regions. It includes new case studies on important themes in research and practice as well as learning objectives in each chapter. David Fennell provides an authoritative and comprehensive review of the most important issues, including climate change and UN Sustainable Development Goals. Ecotourism continues to be embraced as the antithesis of mass tourism because of its promise of achieving sustainability through conservation mindedness, community development, education and learning, and the promotion of nature-based activities that are sensitive to both ecological and social systems. The book debates to what extent this promise has been realised.
An essential reference for those interested in ecotourism, the book is accessible to students, but retains the depth required for use by researchers and practitioners in the field. This book will be of interest to students across a range of disciplines including geography, economics, business, ethics, biology, and environmental studies.
Table of Contents
Part I: The essence of ecotourism 1. The nature of ecotourism 2. The ecotourist Part II: Core criteria used to define ecotourism 3 Nature-based 4. Sustainability 1: local participation and benefits 5. Sustainability 2: parks and conservation 6. Learning 7. The moral imperative Part III: Topics and issues important to ecotourism 8. Socio-cultural and ecological impacts of ecotourism 9. Economic impacts and marketing of ecotourism 10. Development, governance and policy 11. Programme planning 12. Conclusion
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