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Books > Computing & IT > Computer programming > Object-oriented programming (OOP)
The core idea of this book is that object- oriented technology is a generic technology whose various technical aspects can be presented in a unified and consistent framework. This applies to both practical and formal aspects of object-oriented technology. Course tested in a variety of object-oriented courses, numerous examples, figures and exercises are presented in each chapter. The approach in this book is based on typed technologies, and the core notions fit mainstream object-oriented languages such as Java and C#. The book promotes object-oriented constraints (assertions), their specification and verification. Object-oriented constraints apply to specification and verification of object-oriented programs, specification of the object-oriented platform, more advanced concurrent models, database integrity constraints and object-oriented transactions, their specification and verification.
Learn to trade algorithmically with your existing brokerage, from data management, to strategy optimization, to order execution, using free and publicly available data. Connect to your brokerage's API, and the source code is plug-and-play. Automated Trading with R explains automated trading, starting with its mathematics and moving to its computation and execution. You will gain a unique insight into the mechanics and computational considerations taken in building a back-tester, strategy optimizer, and fully functional trading platform. The platform built in this book can serve as a complete replacement for commercially available platforms used by retail traders and small funds. Software components are strictly decoupled and easily scalable, providing opportunity to substitute any data source, trading algorithm, or brokerage. This book will: Provide a flexible alternative to common strategy automation frameworks, like Tradestation, Metatrader, and CQG, to small funds and retail traders Offer an understanding of the internal mechanisms of an automated trading system Standardize discussion and notation of real-world strategy optimization problems What You Will Learn Understand machine-learning criteria for statistical validity in the context of time-series Optimize strategies, generate real-time trading decisions, and minimize computation time while programming an automated strategy in R and using its package library Best simulate strategy performance in its specific use case to derive accurate performance estimates Understand critical real-world variables pertaining to portfolio management and performance assessment, including latency, drawdowns, varying trade size, portfolio growth, and penalization of unused capital Who This Book Is For Traders/practitioners at the retail or small fund level with at least an undergraduate background in finance or computer science; graduate level finance or data science students
Use the computational thinking philosophy to solve complex problems by designing appropriate algorithms to produce optimal results across various domains Key Features Develop logical reasoning and problem-solving skills that will help you tackle complex problems Explore core computer science concepts and important computational thinking elements using practical examples Find out how to identify the best-suited algorithmic solution for your problem Book DescriptionComputational thinking helps you to develop logical processing and algorithmic thinking while solving real-world problems across a wide range of domains. It's an essential skill that you should possess to keep ahead of the curve in this modern era of information technology. Developers can apply their knowledge of computational thinking to solve problems in multiple areas, including economics, mathematics, and artificial intelligence. This book begins by helping you get to grips with decomposition, pattern recognition, pattern generalization and abstraction, and algorithm design, along with teaching you how to apply these elements practically while designing solutions for challenging problems. You'll then learn about various techniques involved in problem analysis, logical reasoning, algorithm design, clusters and classification, data analysis, and modeling, and understand how computational thinking elements can be used together with these aspects to design solutions. Toward the end, you will discover how to identify pitfalls in the solution design process and how to choose the right functionalities to create the best possible algorithmic solutions. By the end of this algorithm book, you will have gained the confidence to successfully apply computational thinking techniques to software development. What you will learn Find out how to use decomposition to solve problems through visual representation Employ pattern generalization and abstraction to design solutions Build analytical skills required to assess algorithmic solutions Use computational thinking with Python for statistical analysis Understand the input and output needs for designing algorithmic solutions Use computational thinking to solve data processing problems Identify errors in logical processing to refine your solution design Apply computational thinking in various domains, such as cryptography, economics, and machine learning Who this book is forThis book is for students, developers, and professionals looking to develop problem-solving skills and tactics involved in writing or debugging software programs and applications. Familiarity with Python programming is required.
This book constitutes the thoroughly refereed post-workshop proceedings of the 5th International Workshop on Structured Object-Oriented Formal Language and Method, SOFL+MSVL 2015, held in Paris, France, in November 2015. The 15 papers presented in this volume were carefully reviewed and selected from 22 submissions. The focus of this workshops was on following subjects: Modeling, specification, verification, model checking, testing, debugging, transformation, and algorithm.
Explore the new way of building and maintaining test cases with Java test driven development (TDD) using JUnit 5. This book doesn't just talk about the new concepts, it shows you ways of applying them in TDD and Java 8 to continuously deliver code that excels in all metrics. Unit testing and test driven development have now become part of every developer's skill set. For Java developers, the most popular testing tool has been JUnit, and JUnit 5 is built using the latest features of Java. With Java Unit Testing with JUnit 5, you'll master these new features, including method parameters, extensions, assertions and assumptions, and dynamic tests. You'll also see how to write clean tests with less code. This book is a departure from using older practices and presents new ways of performing tests, building assertions, and injecting dependencies. What You Will Learn Write tests the JUnit 5 way Run your tests from within your IDE Integrate tests with your build and static analysis tools Migrate from JUnit 4 to JUnit 5 Who This Book Is For Java developers both with and without any prior unit testing experience.
Tackle some of the biggest challenges in learning Functional Programming with this modern, up-to-date approach. Objects First with Java: A Practical Introduction, Global Edition, 6th Edition by Barnes and Koelling is an introduction to object-oriented programming, examining various programming concepts from a software engineering perspective. Ideal for beginners but also more advanced students and professional programmers, the book begins with introductory chapters for students without any programming experience, with later chapters more suitable for advanced or professional programmers. This latest edition goes beyond just adding the new language constructs of Java 8. The book's exploration of this new language demonstrates a renaissance of new functional ideas and techniques in modern programming, taking advantage of the boost in their popularity, in line with the new computing hardware available and the changing nature of current issues. Key features include: Extensive use of the Java programming language and BlueJ - the Java interactive development environment. Clear visualisation of BlueJ's classes and objects, allows you to gain a much better understanding of the differences than simply reading source code. Chapters are ordered by software development concepts instead of language features, like in traditional textbooks. Functional programming has become an essential part of the field. This industry-leading text will take you from the first steps of learning objects to more sophisticated concepts and will help you explore and master the mechanics of running a program successfully.
Learn and understand Erlang and Elixir and develop a working knowledge of the concepts of functional programming that underpin them. This book takes the author's experience of taking on a project that required functional programming and real-time systems, breaks it down, and organizes it. You will get the necessary knowledge about differences to the languages you know, where to start, and where to go next. Have you been told by your customer or manager that they heard good things about Erlang, you should use it for the next project? Never had to deal with functional programming or real-time systems? In 2014, the author, Wolfgang Loder, developed a repository for digital assets that had to deliver those assets in binary form quickly and reliably, being able to deal with at least hundreds of requests per second. Since he could decide the architecture and software stack of the solution, he immediately thought of Erlang and its libraries and started to evaluate this option. It was not long after that he discovered Elixir, which sits on top of the Erlang virtual machine and has features more palatable for non-functional programmers, although it is a functional programming language itself. Erlang and Elixir for Imperative Programmers gives you a basis for deciding whether the effort is viable for your next project. This book is partly a tale of the author's own experience and partly a description of the bigger and more subtle differences between Erlang/Elixir and languages such as C++, Java, and C#. What You'll Learn Discover functional programming, Erlang, and Elixir Work on service design and service features Set up your environment: deployment, development, and production Implement the service including public interface, asset processing, and deployment Use the patterns and concepts found in Erlang including type creation concepts and code structuring. Who This Book Is For Experienced and savvy programmers, coders, and developers new to Erlang and Elixir.
Pro Java 8 Programming covers the core Java development kit. It takes advantage of the finer points of the core standard edition (SE) and development kit version 8. You'll discover the particulars of working with the Java language and APIs to develop applications in many different contexts. You will also delve into more advanced topics like lambda expressions, closures, new i/o (NIO.2), enums, generics, XML, metadata and the Swing APIs for GUI design and development. By the end of the book, you'll be fully prepared to take advantage of Java's ease of development, and able to create powerful, sophisticated Java applications.
Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino, Second Edition will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own libraries, including an introduction to object-oriented programming During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.
If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you'll have the skills to become a successful and profitable game app or applications developer in today's increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.
Beginning COBOL for Programmers is a comprehensive, sophisticated tutorial and modular skills reference on the COBOL programming language for established programmers. This book is for you if you are a developer who would like to-or must-add COBOL to your repertoire. Perhaps you recognize the opportunities presented by the current COBOL skills crisis, or are working in a mission critical enterprise which retains legacy COBOL applications. Whatever your situation, Beginning COBOL for Programmers meets your needs as an established programmer moving to COBOL. Beginning COBOL for Programmers includes comprehensive coverage of ANS 85 COBOL features and techniques, including control structures, condition names, sequential and direct access files, data redefinition, string handling, decimal arithmetic, subprograms, and the report writer. The final chapter includes a substantial introduction to object-oriented COBOL. Benefiting from over one hundred example programs, you'll receive an extensive introduction to the core and advanced features of the COBOL language and will learn to apply these through comprehensive and varied exercises. If you've inherited some legacy COBOL, you'll be able to grasp the COBOL idioms, understand the constructs, and recognize what's happening in the code you're working with. Today's enterprise application developers will find that COBOL skills open new-or old-doors, and this extensive COBOL reference is the book to help you acquire and develop your COBOL skills.
Completely updated for C# 6.0, the new edition of this bestseller offers more than 150 code recipes to common and not-so-common problems that C# programmers face every day. More than a third of the recipes have been rewritten to take advantage of new C# 6.0 features. If you prefer solutions to general C# language instruction and quick answers to theory, this is your book. C# 6.0 Cookbook offers new recipes for asynchronous methods, dynamic objects, enhanced error handling, the Rosyln compiler, and more. Here are some of topics covered: Classes and generics Collections, enumerators, and iterators Data types LINQ and Lambda expressions Exception handling Reflection and dynamic programming Regular expressions Filesystem interactions Networking and the Web XML usage Threading, Synchronization, and Concurrency Each recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underlying technology works. You don't have to be an experienced C# or .NET developer to use C# 6.0 Cookbook.You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.
The Objective-C Quick Syntax Reference is a condensed code and syntax reference to the popular Objective-C programming language, which is the core language behind the APIs found in the Apple iOS and Mac OS SDKs. It presents the essential Objective-C syntax in a well-organized format that can be used as a handy reference. You won't find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a language reference that is concise, to the point and highly accessible. The book is packed with useful information and is a must-have for any Objective-C programmer. In the Objective-C Quick Syntax Reference, you will find: * A concise reference to the Objective-C language syntax. * Short, simple, and focused code examples. * A well laid out table of contents and a comprehensive index allowing easy review.What you'll learn * How to create a Objective-C HelloWorld * How to Compile and Run * What are the Objective-C code class definitions * How to use objects in Objective-C * How to effectively use categories to extend the various classes * What is key-value observation * How to archive an object graph * How to implement the delegation design pattern with protocols * How to master code blocks and much more Who this book is for This book is a quick, handy pocket syntax reference for experienced Objective-C, Mac, and iOS programmers, and a concise, easily-digested introduction for other programmers new to Objective-C.
This book constitutes the thoroughly refereed post-conference proceedings of the Second International Workshop on Structured Object-Oriented Formal Language, SOFL 2012, held in Kyoto, Japan, in November 2012. The 10 full papers presented were carefully reviewed and selected for inclusion in this book and address the following topics of interest: testing and tools; tools for specification; model checking; and application and prototyping.
The Objective-C programming language continues to grow in popularity and usage because of the power and ease-of-use of the language itself, along with the numerous features that continue to be added to the platform. If you have a basic knowledge of the language and want to further your expertise, Pro Objective-C is the book for you. Pro Objective-C provides an in-depth, comprehensive guide to the language, its runtime, and key API's. It explains the key concepts of Objective-C in a clear, easy to understand manner, and also provides detailed coverage of its more complex features. In addition, the book includes numerous practical examples--code excerpts and complete applications--that demonstrate how to apply in code what you're learning. The book begins with an exploration of Objective-C's basic features and key language elements. After reviewing the basics, it proceeds with an in-depth examination of the Objective-C dynamic programming features and runtime system. Next the book covers the Foundation Framework, the base layer of APIs that can be used for any Objective-C program. Finally, new and advanced features of Objective-C are introduced and shown how they make the Objective-C language even more powerful and expressive. Each topic is covered thoroughly and is packed with the details you need to develop Objective-C code effectively. The most important features are given in-depth treatment, and each chapter contains numerous examples that demonstrate both the power and the subtlety of Objective-C. Start reading Pro Objective-C and begin developing high-quality, professional apps on the OS X and iOS platforms using the Objective-C programming language!
Learn C# with Beginning C# Object-Oriented Programming and you'll be thinking about program design in the right way from day one. Whether you want to work with .NET for the web or desktop, or for Windows 8 on any device, Dan Clark's accessible, quick-paced guide will give you the foundation you need for a successful future in C# programming. In this book you will: * Master the fundamentals of object-oriented programming * Work through a case study to see how C# and OOP work in a real-world application * Develop techniques and best practices that lead to efficient, reusable, elegant code * Discover how to transform a simple model of an application into a fully-functional C# project. With more than 30 fully hands-on activities, Beginning C# Object-Oriented Programming teaches you how to design a user interface, implement your business logic, and integrate your application with a relational database for data storage. Along the way, you will explore the .NET Framework, ASP.NET and WinRT.In addition, you will develop desktop, mobile and web-based user interfaces, and service-oriented programming skills, all using Microsoft's industry-leading Visual Studio 2012, C#, the Entity Framework, and more. Read this book and let Dan Clark guide you in your journey to becoming a confident C# programmer. What you'll learn * Lay the foundations of great C# programming by understanding object-oriented programming (OOP) principles. * Understand how OOP can be applied across desktop, web and mobile worlds in Windows today. * Learn to use the Universal Modeling Language (UML) to quickly design an application correctly from the first attempt. * Discover the .NET Framework, ASP.NET and WinRT and how they can help you create applications quickly and efficiently. * Walk along as the author guides you through a final challenge, to develop a complete application using a wide range of the techniques and best practices covered inside. Who this book is for If you want to learn C# while gaining a foundation in object-oriented programming that will get you thinking about program design in the right way from day one, this book is for you.In particular, developers who want to transition to C# programming, but lack a firm grasp of object-oriented programming principles, will find this book an excellent starting point for their journey into C#. This book assumes readers are familiar with basic programming concepts such as loops and condition statements. If you're completely new to this we've included a primer in Appendix A that will help you find your feet.
Eine schrittweise Einfuhrung mit vieln Ubungsaufgaben in die allgemeinen Konzepte des strukturierten und objektorientierten Programmierens. Die praktische Anwendung erfolgt anhand von Beispielentwicklungen in der Programmiersprache Java. Hervorragend geeignet auch fur Anfanger."
If you're looking for a short, sweet, and simple introduction (or reintroduction) to Hibernate, this is the book you want. Through clear real-world examples, you'll learn Hibernate and object-relational mapping from the ground up, starting with the basics. Then you'll dive into the framework's moving parts to understand how they work in action. Storing Java objects in relational databases is usually a challenging and complex task for any Java developer, experienced or not. This book, like others in the "Just" series, delivers a concise, example-driven tutorial for Java beginners. You'll gain enough knowledge and confidence to start working on real-world projects with Hibernate.Compare how JDBC and Hibernate work with object persistenceLearn how annotations are used to create Hibernate applicationsUnderstand how to persist and retrieve Java data structuresFocus on the fundamentals of associations and their mappingsDelve into advanced concepts such as caching, inheritance, and typesWalk through the Hibernate Query Language API, with examplesDevelop Java Persistence API applications, using Hibernate as the providerWork hands-on with code snippets to understand the technology
Java 7 Recipes offers solutions to common programming problems encountered every day while developing Java-based applications. Fully updated with the newest features and techniques available, Java 7 Recipes provides code examples involving Servlets, Java FX 2.0, XML, Java Swing, and much more. Content is presented in the popular problem-solution format: Look up the programming problem that you want to solve. Read the solution. Apply the solution directly in your own code. Problem solved The problem-solution approach sets Java 7 Recipes apart from other books on the topic. Java 7 Recipes is focused less on the language itself and more on what you can do with it that is useful. The book respects your time by always focusing on a task that you might want to perform using the language. Solutions come first. Explanations come later. You are free to crib from the book and apply the code examples directly to your own projects. * Covers all-new release of Java: Java 7 * Focuses especially on up-and-coming technologies such as Java FX 2.0* Respects your time by focusing on practical solutions you can implement in your own code What you'll learn * Develop Java SE applications using the latest in Java SE technology * Create great-looking user interfaces with Java Swing and Java FX 2.0 * Build web-based applications around Java Servlet technology * Generate graphics and work with media such as sound and video * Implement web services and applications to invoke them * Exploit the power of XML from within your Java applications Who this book is for This book is for experienced Java programmers new to Java 7 and those with some experience with Java 7. Table of Contents * Getting Started with Java 7 * Strings * Numbers and Dates * Data Structures, Conditionals, and Iteration * Input and Output * Exceptions, Logging, and Debugging * Object Oriented Java * Concurrency * Debugging and Unit Testing * Unicode, Internationalization, and Currency Codes * Working with Databases (JDBC) * Java 2D Graphics and Media * Java 3D * Swing API * JavaFX Fundamentals * Graphics with JavaFX * Media with JavaFX * Working with Servlets * Applets * JavaFX on the Web * Email * XML and Web Services * Networking
Beginning Java 7 guides you through this language and a huge assortment of platform APIs according to the following table of contents: Chapter 1: Getting Started with Java Chapter 2: Discovering Classes and Objects Chapter 3: Exploring Advanced Language Features Chapter 4: Touring Language APIs Chapter 5: Collecting Objects Chapter 6: Touring Additional Utility APIs Chapter 7: Creating and Enriching Graphical User Interfaces Chapter 8: Interacting with Filesystems Chapter 9: Interacting with Networks and Databases Chapter 10: Parsing, Creating, and Transforming XML Documents Chapter 11: Working with Web Services Chapter 12: Java 7 Meets Android Appendix A: Solutions to Exercises Appendix B: Scripting API and Dynamically Typed Language Support Appendix C: Odds and Ends Appendix D: Applications Gallery Chapter 1 introduces you to Java and begins to cover the Java language by focusing on fundamental concepts such as comments, identifiers, variables, expressions, and statements. Chapter 2 continues to explore this language by presenting all of its features for working with classes and objects.You learn about features related to class declaration and object creation, encapsulation, information hiding, inheritance, polymorphism, interfaces, and garbage collection. Chapter 3 focuses on the more advanced language features related to nested classes, packages, static imports, exceptions, assertions, annotations, generics, and enums. Additional chapters will introduce you to the few features not covered in Chapters 1 through 3. Chapter 4 largely moves away from covering language features (although it does introduce class literals and strictfp) while focusing on language-oriented APIs. You learn about Math, StrictMath, Package, Primitive Type Wrapper Classes, Reference, Reflection, String, StringBuffer and StringBuilder, Threading, BigDecimal, and BigInteger in this chapter. Chapter 5 begins to explore Java's utility APIs by focusing largely on the Collections Framework. However, it also discusses legacy collection-oriented APIs and how to create your own collections. Chapter 6 continues to focus on utility APIs by presenting the concurrency utilities along with the Objects and Random classes.Chapter 7 moves you away from the command-line user interfaces that appear in previous chapters and toward graphical user interfaces. You first learn about the Abstract Window Toolkit foundation, and then explore the Java Foundation Classes in terms of Swing and Java 2D. Appendix C explores Accessibility and Drag and Drop. Chapter 8 explores filesystem-oriented I/O in terms of the File, RandomAccessFile, stream, and writer/reader classes. New I/O is covered in Appendix C. Chapter 9 introduces you to Java's network APIs, such as sockets. It also introduces you to the JDBC API for interacting with databases. Chapter 10 dives into Java's XML support by first presenting an introduction to XML (including DTDs and schemas). It next explores the SAX, DOM, StAX, XPath, and XSLT APIs. It even briefly touches on the Validation API. While exploring XPath, you encounter namespace contexts, extension functions and function resolvers, and variables and variable resolvers. Chapter 11 introduces you to Java's support for SOAP-based and RESTful web services.In addition to providing you with the basics of these web service categories, Chapter 11 presents some advanced topics, such as working with the SAAJ API to communicate with a SOAP-based web service without having to rely on JAX-WS. You will appreciate having learned about XML in Chapter 10 before diving into this chapter. Chapter 12 helps you put to use some of the knowledge you've gathered in previous chapters by showing you how to use Java to write an Android app's source code. This chapter introduces you to Android, discusses its architecture, shows you how to install necessary tools, and develops a simple app. Appendix A presents the solutions to the programming exercises that appear near the end of Chapters 1 through 12. Appendix B introduces you to Java's Scripting API along with Java 7's support for dynamically typed languages. Appendix C introduces you to additional APIs and architecture topics: Accessibility, ByteArrayOutputStream and ByteArrayInputStream, classloaders, Console, Desktop, Drag and Drop, Dynamic Layout, Extension Mechanism and ServiceLoader, File Partition-Space, File Permissions, Formatter, Image I/O, Internationalization, Java Native Interface, NetworkInterface and InterfaceAddress, New I/O (including NIO.2), PipedOutputStream and PipedInputStream, Preferences, Scanner, Security, Smart Card, Splash Screen, Stream Tokenizer, StringTokenizer, SwingWorker, System Tray, Timer and TimerTask, Tools and the Compiler API, Translucent and Shaped Window, and XML Digital Signature. Appendix D presents a gallery of significant applications that demonstrate various aspects of Java. Unfortunately, there are limits to how much knowledge can be crammed into a print book. For this reason, Appendixes A, B, C, and D are not included in this book's pages. Instead, these appendixes are freely distributed as PDF files. Appendixes A and B are bundled with the book's associated code file at the Apress website (http: //www.apress.com). Appendixes C and D are bundled with their respective code files on my TutorTutor.ca website at http: //tutortutor.ca/cgi-bin/makepage.cgi?/books/bj7. Appendixes C and D are living documents in that I'll occasionally add new material to them. For example, I plan to expand Appendix C by also covering Java Naming and Directory Interface, Java Sound, Remote Method Invocation and Corba, Robot, Runtime and Process, Swing Timer, and many other APIs/architecture topics (including a complete tour of Swing components). Of course, it will take time to write about these topics so don't expect all of them to appear at once -- they will slowly emerge in coming months (although smaller topics such as Robot will emerge much faster). What you'll learn * The
Domain-Driven Design (DDD) is a software development philosophy for tackling complex systems. Software is based around a model of the business domain in code to enable developers and business users to talk about problems in a single language. DDD is attracting new adoptees as .NET developers continue to mature and seek out best practices for developing enterprise level applications.This book is the first to present the philosophy of DDD in a down to earth practical manner for experienced developers. It shows developers how the concepts of DDD can be applied to their applications with real world examples. Unlike other books on the subject, it is packed with patterns, code examples and case studies that help to cement the theory of DDD.After introducing readers to DDD and its application (complete with development best practices and patterns), it goes on to explain Command, Query, Responsibility Segregation Architecture (CQRS), an architectural pattern that can be used to implement a DDD design methodology. Finally, a case study is included to show DDD, CQRS, and Messaging Pub/Sub architecture in the context of a real set of enterprise applications.The book includes: An introduction to the philosophy of Domain-Driven Design (DDD)Command, Query, Responsibility Segregation Architecture (CQRS)DDD Best practices for modeling patternsPublish/Subscribe Messaging Architecture for Bounded Contexts Throughout, the book gives the reader masses of code and examples of the concepts that other books have theorized about.
If you're getting started with iOS development, or want a firmer grasp of the basics, this practical guide provides a clear view of its fundamental building blocks - Objective-C, Xcode, and Cocoa Touch. You'll learn object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Dozens of example projects are available at GitHub. Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 7 - coming in December 2013. Explore the C language to learn how Objective-C works Learn how instances are created, and why they're so important Tour the lifecycle of an Xcode project, from inception to App Store Discover how to build interfaces with nibs and the nib editor Explore Cocoa's use of Objective-C linguistic features Use Cocoa's event-driven model and major design patterns Learn the role of accessors, key-value coding, and properties Understand the power of ARC-based object memory management Send messages and data between Cocoa objects
If you need help building web applications with the Lift framework, this cookbook provides scores of concise, ready-to-use code solutions. You'll find recipes for everything from setting up a coding environment to creating REST web services and deploying your application to production. Built on top of the Scala JVM programming language, Lift takes a different - yet ultimately easier - approach to development than MVC frameworks such as Rails. Each recipe in this book includes a discussion of how and why each solution works, not only to help you complete the task at hand, but also to illustrate how Lift works. Set up an environment and run your first Lift application Generate HTML, using Lift's View First approach Submit forms and work with form elements Build REST web services with the framework's RestHelper trait Take advantage of Lift's support for Ajax and Comet Get examples for modifying Lift's request pipeline Convert Scala classes into tables, rows, and columns in a relational database Send email, call URLs, and schedule tasks from your application Package and deploy your application to various hosted services
LINQ is the part of the .NET Framework that provides a generic approach to querying data from different data sources. It has quickly become the next must-have skill for .NET developers. Pro LINQ: Language Integrated Query in C# 2010 is all about code. Literally, this book starts with code and ends with code. Most books show the simplest examples of how to use a method, but they so rarely show how to use the more complex prototypes. This book is different. Demonstrating the overwhelming majority of LINQ operators and prototypes, it is a veritable treasury of LINQ examples. Rather than obscure the relevant LINQ principles in code examples by focusing on a demonstration application you have no interest in writing, this book cuts right to the chase of each LINQ operator, method, or class. However, where complexity is necessary to truly demonstrate an issue, the examples are right there in the thick of it. For example, code samples demonstrating how to handle concurrency conflicts actually create concurrency conflicts so you can step through the code and see them unfold. Face it, most technical books, while informative, are dull. LINQ need not be dull. Written with a sense of humor, this book will attempt to entertain you on your journey through the wonderland of LINQ and C# 2010. What you'll learn How to leverage all the new LINQ relevant C# 2008 language features including extension methods, lambda expressions, anonymous data types, and partial methods. How to use LINQ to Objects to query in-memory data collections such as arrays, ArrayLists, and Lists to retrieve the data you want. Why some queries are deferred, how a deferred query can bite you, and how you can make deferred queries work for you. How to use LINQ to XML to revolutionize your creation, manipulation, and searching of XML data. How to query DataSets with LINQ to DataSet so you can coexist with legacy code and use LINQ to query databases other than SQL Server. How to query Databases with LINQ to SQL, write your own entity classes, and understand how to handle concurrency conflicts. Who this book is for This book is written for the proficient C# developer, but you do not need to be up on all the latest C# features to understand the material. When you finish this book, you will have a much greater understanding of the latest C# features. Table of Contents Hello LINQ C# Language Enhancements for LINQ LINQ to Objects Introduction Deferred Operators Nondeferred Operators LINQ to XML Introduction The LINQ to XML API LINQ to XML Operators Additional XML Capabilities LINQ to DataSet Operators Additional DataSet Capabilities LINQ to SQL Introduct ion LINQ to SQL Tips and Tools LINQ to SQL Database Operations LINQ to SQL Ent ity Classes The LINQ to SQL DataContext LINQ to SQL Concurrency Conflicts Additional LINQ to SQL Capabilities LINQ to Entities Introduction LINQ to Entities Operations LINQ to Entities Classes Parallel LINQ Introduction Using Parallel LINQ Parallel LINQ Operators |
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