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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Tarren - D100 System Beta 1.: Tarren: Age of Fantasy. (Paperback): T L Mathis Tarren - D100 System Beta 1.: Tarren: Age of Fantasy. (Paperback)
T L Mathis; C A Mathis
R289 Discovery Miles 2 890 Ships in 18 - 22 working days
Seanche's Lament SW (Paperback): Ian Mcgarty Seanche's Lament SW (Paperback)
Ian Mcgarty
R605 Discovery Miles 6 050 Ships in 18 - 22 working days
Seanche's Lament PF (Paperback): Ian Mcgarty Seanche's Lament PF (Paperback)
Ian Mcgarty
R605 Discovery Miles 6 050 Ships in 18 - 22 working days
Seanche's Lament 5e (Paperback): Ian Mcgarty Seanche's Lament 5e (Paperback)
Ian Mcgarty
R607 Discovery Miles 6 070 Ships in 18 - 22 working days
The Yellow Book of Games and Energizers - Playful Group Activities for Exploring Identity, Community, Emotions and More!... The Yellow Book of Games and Energizers - Playful Group Activities for Exploring Identity, Community, Emotions and More! (Paperback)
Jayaraja, Erwin Tielemans
R851 Discovery Miles 8 510 Ships in 10 - 15 working days

People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection. The book is a collection of tried and tested games for use in workshops, youth groups and the classroom, covering everything from icebreakers and group forming ideas, to brain-bending word games like "Napoleon Has Lost His Pipe" and hilarious high energy games like "Group Juggle". With clear instructions, delightful illustrations and discussion ideas for every game, this book makes it easy to encourage everyone from age 6 to 86 to think for themselves, use their imagination, and interact positively with those around them. Packed with exciting and energizing games that will entertain everyone involved, this book will be a vital resource for teachers, youth group leaders, trainers, and anyone else wishing to enrich their work with playful games and ideas.

Temple of Dagon PF (Paperback): James Thomas Temple of Dagon PF (Paperback)
James Thomas
R585 Discovery Miles 5 850 Ships in 18 - 22 working days
Chaos Rising Into the Abyss SW (Paperback): J Collura Chaos Rising Into the Abyss SW (Paperback)
J Collura
R605 Discovery Miles 6 050 Ships in 18 - 22 working days
Session Zero - The DMG to Writing Great Campaigns in any System (Paperback): Robert Walker Session Zero - The DMG to Writing Great Campaigns in any System (Paperback)
Robert Walker
R266 Discovery Miles 2 660 Ships in 18 - 22 working days
Pathfinder Flip-Mat: The Enmity Cycle (P2) (Game): Brian Duckwitz, Jason Engle Pathfinder Flip-Mat: The Enmity Cycle (P2) (Game)
Brian Duckwitz, Jason Engle
R459 Discovery Miles 4 590 Ships in 10 - 15 working days

Bring your adventures in The Enmity Cycle to life on your tabletop with this double-sided full-color Flip-Mat featuring key encounter locations from the Pathfinder Second Edition adventure on either side! One side depicts a spacious desert home, while the other presents a riverside amphitheater ready for a performance! Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: The Enmity Cycle, you'll be ready to take on the dangers of Thuvia in style! Pathfinder Flip-Mat: The Enmity Cycle measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

Fortune Hunters 5e (Paperback): Jack Cull Fortune Hunters 5e (Paperback)
Jack Cull
R509 Discovery Miles 5 090 Ships in 18 - 22 working days
Fortune Hunters PF (Paperback): Jack Cull Fortune Hunters PF (Paperback)
Jack Cull
R511 Discovery Miles 5 110 Ships in 18 - 22 working days
Eye of Itral 5e (Paperback): Ken Spencer, Frog God Games Eye of Itral 5e (Paperback)
Ken Spencer, Frog God Games
R391 Discovery Miles 3 910 Ships in 18 - 22 working days
The Game Inventor's Guidebook - How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in... The Game Inventor's Guidebook - How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! (Paperback)
Brian Tinsman
R402 Discovery Miles 4 020 Ships in 18 - 22 working days

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

Eco Friendly: Crossword (Paperback): Igloo Books Eco Friendly: Crossword (Paperback)
Igloo Books
R204 Discovery Miles 2 040 Ships in 5 - 7 working days

Test yourself and impress your friends with your useless facts from these brilliant crosswords

The Hidden Shrine of Tmocanotz PF (Paperback): Tom Knauss, Frog God Games The Hidden Shrine of Tmocanotz PF (Paperback)
Tom Knauss, Frog God Games
R384 Discovery Miles 3 840 Ships in 18 - 22 working days
Maize and Monsters 5E (Paperback): Tom Knauss, Frog God Games Maize and Monsters 5E (Paperback)
Tom Knauss, Frog God Games
R387 Discovery Miles 3 870 Ships in 18 - 22 working days
Adventures in Tehuatl PF (Paperback): Tom Knauss, Frog God Games Adventures in Tehuatl PF (Paperback)
Tom Knauss, Frog God Games
R894 Discovery Miles 8 940 Ships in 18 - 22 working days
Red Dead Redemption - History, Myth, and Violence in the Video Game West (Paperback): John Wills, Esther Wright Red Dead Redemption - History, Myth, and Violence in the Video Game West (Paperback)
John Wills, Esther Wright
R828 Discovery Miles 8 280 Ships in 18 - 22 working days

While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise-from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series' development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western's myth and memes, the Red Dead franchise speaks to broader aspects of American culture-the hold of the frontier myth and the "Wild West" over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism-all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.

Eldarlands LARP Player's Handbook (Paperback): Levi Samuel Eldarlands LARP Player's Handbook (Paperback)
Levi Samuel
R394 R364 Discovery Miles 3 640 Save R30 (8%) Ships in 18 - 22 working days
Loaded Dice 3 - Advice from year three of The RPGuide (Paperback): Aron Christensen Loaded Dice 3 - Advice from year three of The RPGuide (Paperback)
Aron Christensen
R233 Discovery Miles 2 330 Ships in 18 - 22 working days
Moon Daughter's Fate PF (Paperback): Alice Peng Moon Daughter's Fate PF (Paperback)
Alice Peng
R507 Discovery Miles 5 070 Ships in 18 - 22 working days
Scuba Diving Journal (Paperback): Osagie Ogholoh Scuba Diving Journal (Paperback)
Osagie Ogholoh
R364 Discovery Miles 3 640 Ships in 18 - 22 working days
Limitless Heroics - Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition (Paperback,... Limitless Heroics - Including Characters with Disabilities, Mental Illness, and Neurodivergence in Fifth Edition (Paperback, Players ed.)
Dale Critchley
R1,111 Discovery Miles 11 110 Ships in 18 - 22 working days
Fire on Claymore Woods for 5E (Paperback): Anthony Pacheco, Christophe Herrbach Fire on Claymore Woods for 5E (Paperback)
Anthony Pacheco, Christophe Herrbach
R402 Discovery Miles 4 020 Ships in 18 - 22 working days
Limitless Heroics - The Coloring Book (Paperback): Dale Critchley Limitless Heroics - The Coloring Book (Paperback)
Dale Critchley
R269 Discovery Miles 2 690 Ships in 18 - 22 working days
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