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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
"This is the book I have been waiting for all my life. A delightful
reminder of how real games with real people are just about the most
fun you can have..." - Stephen Fry "Game On is literally the best
book I could own. I must buy one and for everyone I know." - Olivia
Colman Featuring over 50 classic and new games to make your
get-togethers unforgettable. Game On makes your party, weekend
escape or holiday more fun, with a range of classic games which
everyone will know (but often don't remember how to play!) such as
Mafia or The Hat Game, as well as an array of modern games that
will soon become firm favourites with family and friends. Most
games don't need any special equipment (occasionally items such as
pens, paper or some playing cards are needed). With a sleek, fun
and interactive design, clear instructions and guidance for number
of players and possible modifications, this is the perfect gift for
those looking for fun new ways to interact with friends and family,
as well as for avid gamers.
The Red Dragon & The West Wind is the perfect introduction
to this ancient game of strategy and subterfuge, covering all
aspects of the two most common varieties, American and Chinese,
along with an overview of other global approaches.
The book begins with the history and origin and moves on to the
rules of play and ways to win and avoid essential errors as well as
the etiquette to follow. With everything from clear instructions on
dealing, building, and distributing tiles to a look at the history
and future of the game, this is the essential book for anyone who
wants to have fun-and win-while playing mah-jongg.
Clear diagrams and step-by-step instructions for performing 18 simple feats of prestidigitation: Strength Test, Untangled, Elastic Lock, Mystic Spinner, Rollaway, Heavyset, The Great Escape and many more, using such ordinary objects as coins, rubber bands and string.
Dwarves, elves, gnomes, halflings, and other non-human peoples are
staples of Golarion's population, and these groups are not
monoliths. From Ekujae elves of the Mwangi Expanse to Pahmet
dwarves of Osirion to bleachling gnomes, who exist in an emotional
void, the non-human ethnicities of Golarion have cultivated rich
traditions, specialized equipment, and adventuring skills. Delve
deeper into your character's background with the many options in
Pathfinder Player Companion: Heroes from the Fringe!
There are things that dwell in the dark places of the world, deep
beneath the ground, in long-abandoned crypts, or in musty attics;
terrible things that can destroy your body and shatter your mind.
Few sane individuals would ever think to seek out such nightmares,
but those that are drawn into the darkness often find it infecting
them, corrupting them in ways both subtle and gross. Some think
that those who die facing off against such horrors are the lucky
ones, for the survivors are forever scarred by their experiences.
Horror Adventures gives you everything you need to bring these
nightmares to your game. This terrifying 256-page hardcover book
will take your game into the darkest reaches, where the dead hunger
for the living, alien gods brood in dreams, and madness and death
lurk around every corner. There are rules for players and GMs
alike, giving heroes a fighting chance against the darkness that
threatens to swallow them whole. Characters can take far more than
a few hit points of damage, when their very sanity is called into
question from witnessing horrors too terrible to comprehend. To
face such nightmares, the heroes can take new feats, utilize
powerful spells, and even acquire holy relics to aid them. They
will need every edge they can get if they plan to survive the
secrets of this book. Horror Adventures includes: • Corruptions
that can turn your character into a monster, from a blood-drinking
vampire to a savage werewolf. The only cost is your very soul! •
Character options to help heroes face the forces of darkness,
including horror-themed archetypes, feats, spells, and more! •
Rules for sanity and madness, giving you all the tools you need to
drive your characters to the brink and beyond. • Tips and tools
for running a scary game, along with expanded rules for curses,
diseases, haunts, and fleshwarping to bring your nightmares to
life. • New templates to turn your monsters into truly terrifying
foes, from creatures made from living wax to the stalker that
cannot be stopped! • …and much, much more!
Pop, drop, and freeze with this old skool kit! Finger Breakdancing
includes a pair of mini kicks for your fingers, a cardboard mat,
instructional mini book, and a boombox that plays fresh beats for
aspiring finger B-boys and B-girls!
The Enmity Cycle is a deluxe Pathfinder adventure for 4th-level
characters. On the cusp of completing a grand project that would
wow audiences and build solidarity between the five squabbling
cities of Thuvia, a trio of renowned artists suddenly go missing.
Who could be behind such treachery-and why? Explore the Thuvian
city of Lamasara as your characters investigate the disappearance
and prevent a poisoned performance from shaking the desert nation.
This adventure also includes a gazetteer of Thuvia and a selection
of new magic and monsters.
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