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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Bring the fun and excitement of bowling right to your desk with this glow-in-the-dark, nostalgic game. Kit includes: * 11" bowling lane with glow-in-the-dark features and flashing lights and music * 6 pins * Bowling ball * Mini book on the history, setup, and rules of the game
Gaming just got a whole lot funnier. What was the console gamer's New Year’s resolution? 1280x720. Why did Frogger cross the road? Because after an hour and a half you’ve finally completed the level. Why would a grown-up want to play Pokémon Go? Wynaut? This is a joke book for anyone who knows that AAA isn’t just a battery type, you don’t need scissors to do some crafting and that you don’t have to go outdoors to try camping. *Parental guidance: Occasional fruity language and jokes of a sexual nature*
Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. These practical, no-nonense guides will help give you that all-important advantage. Darts - Crowood Sports Guides covers: a history of darts; rules of the game; choosing the right equipment; basic skills; how to improve your throwing technique and finally great suggestions for making your practice more interesting.
Over 2,000 of the best Darts questions and answers The Sun Darts Quiz Book is the definitive darts quiz book packed full of 2,000 quality questions. Ranging from easy to difficult levels and covering all aspects of the game, quiz yourself over the basic rules of the game, the results, the politics, the history, the venues, the winners, the losers, the teams and the players. As the only darts quiz book available this is the perfect source of wisdom and trivia for Darts fans everywhere.
Featuring interviews with the creators of 31 popular video games-including Grand Theft Auto, Strider, Maximum Carnage and Pitfall-this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Toward the end of the millennium, the World Rock Paper Scissors Society had fallen on hard times. Long gone were the heady days when an RPS champion would be honoured by a tickertape parade. By the time brothers Graham and Douglas Walker joined in the late 90s, the society had been reduced to little more than a loose collection of drinking companions with a common interest. It was then that Graham and Doug decided to take the helm and re-chart the course of the World RPS Society by bringing its teachings to the masses via the Web. Relying on their background in advertising, they established a website (www worldrps.com) and began a campaign to increase membership and return the World RPS to its former glory. In 2002, they achieved their greatest coup yet:;rebuilding the International World Championships of Rock Paper Scissors. Now they have written THE OFFICIAL ROCK PAPER SCISSORS STRATEGY GUIDE, covering the complete RPS scene from the playground to the pro level, including RPS culture around the world, the history of the World RPS, basic rules and game fundamentals, the personality behind each throw, winning gambits, building a strategy, secrets of the RPS masters, and how to set
'The Power' is back. King of the oche and a legend in the game, Phil Taylor is largely responsible for taking darts into the 21st century. Recently crowned world champion for an unprecedented eleventh time, Taylor is a complete one-off - the Tiger Woods of his sport - and the most phenomenal player ever to throw a dart. Brought up in the back streets of the Potteries, where his Dad tried to turn him into a boxer, Taylor's first job saw him earning GBP75 a week in a factory making ceramic toilet handles - and by the age of 25 he had hardly thrown a dart in anger. Then he attended an Eric Bristow darts exhibition, and the 'Crafty Cockney' became his mentor and friend and loaned him GBP10,000 to play the pro circuit. Within five years Taylor had won the first of his eleven world titles ... In his book, Taylor describes how Bristow coaxed, bullied, humiliated and often literally punched him into making it as a pro. He is candid about the booze culture of the game, while revisiting the memorable matches and recalling vivid stories featuring the likes of Bristow, Cliff Lazarenko (who once had 20 cans of lager before a match), John Lowe and the legendary Jocky Wilson. A dispute between the professional players and the British Darts Organisation in 1992 almost led to a dispirited Taylor giving up the game for good. And he retraces the worst six months of his life, during which time he was convicted of sexually assaulting two female fans and had his MBE rescinded. The pain for his family was hard to bear. This is a story of a man having to come to terms with unparalleled success in his professional life after a career setback that would have destroyed many others; a unique sportsman whose steely-eyed determination won him an unprecedented eleventh world title in 2004 in what many observers described as the best professional darts match in living memory.
YouTube's most successful purveyor of computer nostalgia brings those stories to print. This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. For a time, an exciting and ever-changing array of different companies fought for supremacy, leaving a lasting legacy of great gameplay and surreal design we'll never experience again. Features screenshots of nostalgic games that will bring joy to the heart of anyone who grew up in the 80s or early 90s, alongside stunning studio photography of the computers that imprinted themselves on a generation's minds
The Drift Crisis continues! In crumbling Alluvion, the goddess Triune's city domain within the Drift, the heroes are thrust into the center of tensions between anxious factions at the heart of the Drift Crisis catastrophe! By agreeing to aid a desperate android priest of Casandalee, the heroes can start to help healing these divides. But first, they must curry the favor of a community of ysoki scrappers outside of the Dark, a neighborhood where technology doesn't work that hasn't been touched by light for decades. Exploring those murky streets, they confront undead menaces and otherworldly spirits of hatred and anger, eventually restoring light and power to the cursed region, and shining further illumination as to the origin of the Drift Crisis! "A Light in the Dark" is a Starfinder adventure for four 7th-level characters, launching the 3-volume Drift Hackers Adventure Path. Drift Hackers is the exciting conclusion of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes a player's guide filled with character creation advice and new gear designed just for Drift Hackers players, along with an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
"Who are Carlotta J. Thompkins, Lottie Deno, Miss Kitty, Laura Denbo, Faro Nell, and Charlotte Thurmond? For answers to these and other questions, read Cynthia Rose's account of the life of Lottie Deno.... Recommended for anyone that is interested in reading a complete history of a western gambler from cradle to grave". (Review of the West) "Rose paints an intriguing picture of Western heroine Lottie Deno.... Readers will gain insight into the devastation caused by the Civil War and also into the wild but opportunity-filled West". (School Library Journal) The true story of the woman who has been "immortalized" in frontier novels and more recently in television and film (as "Miss Kitty" in "Gunsmoke" and "Laura Denbo" in Gunfight at the O.K. Corral). Santa Fe writer Cynthia Rose presents verbatim accounts by people who knew Lottie Deno and rare period photographs documenting her life and times.
Technology can be more than just practicalit can also be fun. And fun is exactly what youll have when you try geocaching. It's a high-tech treasure-seeking game that uses the Global Positioning System (GPS). Because geocaching combines the outdoors, puzzles, and adventure, everyonefrom kids to kayakers, and retirees to rock climberscan easily become involved. You'll join a rapidly expanding worldwide network of people who hide containers of prizes in the wilderness, suburbs, and even in the middle of cities, then provide clues for others to discover them. Borrowing from the classic pursuits of orienteering and letterboxing, geocaching can be as easy as a walk in the park or as challenging as scuba diving to a hundred feet. You don't need to be an expert in electronics, navigation, or even hiking to start. With this book, youll soon understand GPS technology, know how to find your way about, and be able to prepare for your next hike-and-seek adventure!
Containing interviews with the developers of 36 of the coolest games in video game history from Deus Ex and Night Trap to Mortal Kombat, Wasteland and NBA Jam, The Minds Behind the Games gives you an inside look at how some of the most influential, iconic, infamous and forgotten games of all-time were created. From the painstaking hours at the computer developing to problems with mega publishers and with the media after release, The Minds Behind the Games gives you unparalleled access to the minds behind some of your favorite games. It will even introduce you to games that you never knew existed, but should.
Smolen makes getting siblings, cousins, or neighborhood children of different ages together an easy task, providing a collection of outdoor and indoor games and arts and crafts projects adapted to satisfy the interests and skills of children of various ages simultaneously.
Sherlock Holmes may be the world's greatest detective, but he needs your help. Join the renowned sleuth and his assistant Dr Watson as they travel across Victorian England, encountering mysterious crimes along the way. Using just Watson's illustrated case notes, can you unravel the twists and turns of each remarkable story? After reading ten original cases, you will need to solve baffling questions such as: * Who murdered the High Court judge, and why? * How did the Baker Street Irregulars know the warehouse robbery was an inside job? * And did the stonemason really die in a climbing accident? Are you up to Sherlock's challenge?
The behind-the-scenes story of the world's most notorious and controversial video games company - Rockstar Games. Jacked is the incredible story behind the phenomenon that changed video games for ever - Grand Theft Auto. Powerful politicians tried to stop it, parents and activists vigorously campaigned against it, but they couldn't stop GTA breaking records. GTA IV became the biggest entertainment product launch of all time, eclipsing all other books, films and music, and went on to become the most controversial video game in history. Now, after 10 years of research, David Kushner reveals how Sam Houser's company, Rockstar Games, made it all possible. He lifts the veil of secrecy around the team to show how a blend of creative genius, daring PR campaigns, big egos and an obsessive work ethic all came together to create a monster with a tendency to spiral out of control. Including the full story behind 'Hot Coffee' - the hidden sex minigame that nearly killed the game and the company - Jacked gets right to the heart of what it takes to make a classic computer game...
Live out the wildest fantasies in the world of KonoSuba: God's Blessing on this Wonderful World with the TRPG developed under Natsume Akatsuki's full oversight. Whether it's playing as a luckless reincarnation or pursuing a quest as an all powerful magician, a life of hilarious adventures awaits!
Learn the fascinating game of American Mahjong with this expert guide. This affordable best-selling book is one of the only available game strategy guides specifically geared toward American Mahjong (Mah Jongg) and follows the official National Mah Jongg League rules. Offering first-time players an easy-to-follow guide to this complex game, A Beginner's Guide to American Mah Jongg includes simple, easy-to-follow instructions and clear diagrams to walk the reader through each step of the game, including how to select a hand, how to play and how to develop winning strategies. A key feature is the color text which shows various hands and tiles. This Mahjong guide includes: Step-by-step instructions for gameplay. Hands-on "Do It" exercises Tips and quizzes for natural learning Mahjong background and history An explanation of tile symbolism Glossary of Mahjong terms A Beginner's Guide to American Mah Jongg is the perfect guide for all skill levels to learn Mahjong-from Mahjong beginners to pros.
Everyone's favourite game of dilemmas, in a handy pocket book, perfect for parties and goodie bags! Ryan Gosling, Idris Elba or Benedict Cumberbatch? Donald Trump, Vladimir Putin or Boris Johnson? Your boss, work spouse or office rival? This rapid-fire game is perfect for any party or gathering and once you start playing, you won't want to stop! From historical figures to film stars, music idols to secret crushes, we provide the options - the decisions are up to you ... So get to know your friends/family/colleagues a little better with the ultimate game of choice - no passes allowed!
Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skilfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilises an example group to walk through everything from conception, planning, running, documentation and termination of the group.
Games for All Occasions. Planning a party? Indoors or outdoors? No problem--if you avail yourself of the 297 indoor and outdoor games clearly and simply described in Games for All Occasions by Ken Anderson and Morry Carlson. There are icebreakers. . .quiz games. . .written games. . .picnic games. . .musical games. . .waterfront games. . .games for lawn parties. . .the latest games. . .action games. . .stunts. . .thought games. . .for children--adults--group leaders--party hosts--teachers--parents--the young in heart--for all who want to entertain or be entertained. No matter what the occasion, there is bound to be an appropriate game in this handy, indexed collection assembled for you fun and recreation!
A brand new Adult Mad Libs all about celebrating gay pride, out just in time for Pride Month This book features 21 original stories about all things gay pride. At only $4.99 it's the perfect thing to bring to your next pride party
Pokemon Go is not just play-the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world. |
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