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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
The world's greatest and most celebrated magicians, conjurers and illusionists can make us believe the unbelievable, the impossible possible. But, of course, just like everybody else these conjurors had to start at a beginning. They too had to learn simple (but effective) card tricks, easy (but imaginative) coin tricks and basic (but still mind boggling) sleight-of-hand tricks before advancing to more innovative and radical skills and techniques. Amazing Magic Tricks is a cool compendium of diverse tricks to inspire all aspiring magicians to pick up a wand and impress their friends and family! Full of trivia as well as simple illusions to practice, perfect and perform at home, Amazing Magic Tricks will guide you on your way to becoming a master magician quicker than you can say 'Ta-Dah!'.
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
Do you remember those unexpected, gloriously lazy days of childhood, where time seemed to stretch out forever? Zoe Lake is passionate about making such days happen for today's children. Zoe loves creating something out of nothing and planning mini adventures with her persistently dancing daughter - maybe building a mighty fort, getting artistic with a camera or paintbrush, or perhaps cooking up tasty treats for tea. In Adventures at Home she shares 40 brilliant ways to fill your family's days with fun, without spending much money or leaving your home, by engaging with nature and your immediate environment. All you need is a bit of time and imagination to create memorable moments together - indoors and out - that will stay with you for a lifetime.
What does love have to do with games? As games have developed in complexity, they have increasingly started to include narratives that seek to engage with love in a variety of ways. Whilst media attention often seems to focus on more violent emotions and behavior in games, love has always been a central part of the gaming experience. We love to play games, we have titles that we experience love towards, and sometimes we love too much, or love terrible games for their mistakes. Love in games therefore, is rather like love in life - it can be complicated, unexpected and difficult but also fun, enlightening and powerful. The authors of this collection aim for the first time to unpack the meaning and role of love in games by examining some of these aspects. Love is hard to reproduce in games, and we trace a number of ways - from coding to cosplay, in which love can be expressed in, for and around games. Investigating how games can start to think about love in exciting, in-depth ways is also key to understanding the growing importance of games and gamers as important cultural markers, since it points to gaming as growing in maturity in its attempt to address such a varied subject.
Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skilfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilises an example group to walk through everything from conception, planning, running, documentation and termination of the group.
Over 2,000 of the best Darts questions and answers The Sun Darts Quiz Book is the definitive darts quiz book packed full of 2,000 quality questions. Ranging from easy to difficult levels and covering all aspects of the game, quiz yourself over the basic rules of the game, the results, the politics, the history, the venues, the winners, the losers, the teams and the players. As the only darts quiz book available this is the perfect source of wisdom and trivia for Darts fans everywhere.
Featuring interviews with the creators of 31 popular video games-including Grand Theft Auto, Strider, Maximum Carnage and Pitfall-this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Toward the end of the millennium, the World Rock Paper Scissors Society had fallen on hard times. Long gone were the heady days when an RPS champion would be honoured by a tickertape parade. By the time brothers Graham and Douglas Walker joined in the late 90s, the society had been reduced to little more than a loose collection of drinking companions with a common interest. It was then that Graham and Doug decided to take the helm and re-chart the course of the World RPS Society by bringing its teachings to the masses via the Web. Relying on their background in advertising, they established a website (www worldrps.com) and began a campaign to increase membership and return the World RPS to its former glory. In 2002, they achieved their greatest coup yet:;rebuilding the International World Championships of Rock Paper Scissors. Now they have written THE OFFICIAL ROCK PAPER SCISSORS STRATEGY GUIDE, covering the complete RPS scene from the playground to the pro level, including RPS culture around the world, the history of the World RPS, basic rules and game fundamentals, the personality behind each throw, winning gambits, building a strategy, secrets of the RPS masters, and how to set
'The Power' is back. King of the oche and a legend in the game, Phil Taylor is largely responsible for taking darts into the 21st century. Recently crowned world champion for an unprecedented eleventh time, Taylor is a complete one-off - the Tiger Woods of his sport - and the most phenomenal player ever to throw a dart. Brought up in the back streets of the Potteries, where his Dad tried to turn him into a boxer, Taylor's first job saw him earning GBP75 a week in a factory making ceramic toilet handles - and by the age of 25 he had hardly thrown a dart in anger. Then he attended an Eric Bristow darts exhibition, and the 'Crafty Cockney' became his mentor and friend and loaned him GBP10,000 to play the pro circuit. Within five years Taylor had won the first of his eleven world titles ... In his book, Taylor describes how Bristow coaxed, bullied, humiliated and often literally punched him into making it as a pro. He is candid about the booze culture of the game, while revisiting the memorable matches and recalling vivid stories featuring the likes of Bristow, Cliff Lazarenko (who once had 20 cans of lager before a match), John Lowe and the legendary Jocky Wilson. A dispute between the professional players and the British Darts Organisation in 1992 almost led to a dispirited Taylor giving up the game for good. And he retraces the worst six months of his life, during which time he was convicted of sexually assaulting two female fans and had his MBE rescinded. The pain for his family was hard to bear. This is a story of a man having to come to terms with unparalleled success in his professional life after a career setback that would have destroyed many others; a unique sportsman whose steely-eyed determination won him an unprecedented eleventh world title in 2004 in what many observers described as the best professional darts match in living memory.
"Who are Carlotta J. Thompkins, Lottie Deno, Miss Kitty, Laura Denbo, Faro Nell, and Charlotte Thurmond? For answers to these and other questions, read Cynthia Rose's account of the life of Lottie Deno.... Recommended for anyone that is interested in reading a complete history of a western gambler from cradle to grave". (Review of the West) "Rose paints an intriguing picture of Western heroine Lottie Deno.... Readers will gain insight into the devastation caused by the Civil War and also into the wild but opportunity-filled West". (School Library Journal) The true story of the woman who has been "immortalized" in frontier novels and more recently in television and film (as "Miss Kitty" in "Gunsmoke" and "Laura Denbo" in Gunfight at the O.K. Corral). Santa Fe writer Cynthia Rose presents verbatim accounts by people who knew Lottie Deno and rare period photographs documenting her life and times.
In the first of a potential new series Florian Richter presents colour profile models of every ship on both sides in this epic battle. In a change to previous paper soldier titles, these ships can be cut straight out of the book to create the British, French and Spanish fleets.
Technology can be more than just practicalit can also be fun. And fun is exactly what youll have when you try geocaching. It's a high-tech treasure-seeking game that uses the Global Positioning System (GPS). Because geocaching combines the outdoors, puzzles, and adventure, everyonefrom kids to kayakers, and retirees to rock climberscan easily become involved. You'll join a rapidly expanding worldwide network of people who hide containers of prizes in the wilderness, suburbs, and even in the middle of cities, then provide clues for others to discover them. Borrowing from the classic pursuits of orienteering and letterboxing, geocaching can be as easy as a walk in the park or as challenging as scuba diving to a hundred feet. You don't need to be an expert in electronics, navigation, or even hiking to start. With this book, youll soon understand GPS technology, know how to find your way about, and be able to prepare for your next hike-and-seek adventure!
Containing interviews with the developers of 36 of the coolest games in video game history from Deus Ex and Night Trap to Mortal Kombat, Wasteland and NBA Jam, The Minds Behind the Games gives you an inside look at how some of the most influential, iconic, infamous and forgotten games of all-time were created. From the painstaking hours at the computer developing to problems with mega publishers and with the media after release, The Minds Behind the Games gives you unparalleled access to the minds behind some of your favorite games. It will even introduce you to games that you never knew existed, but should.
Smolen makes getting siblings, cousins, or neighborhood children of different ages together an easy task, providing a collection of outdoor and indoor games and arts and crafts projects adapted to satisfy the interests and skills of children of various ages simultaneously.
Live out the wildest fantasies in the world of KonoSuba: God's Blessing on this Wonderful World with the TRPG developed under Natsume Akatsuki's full oversight. Whether it's playing as a luckless reincarnation or pursuing a quest as an all powerful magician, a life of hilarious adventures awaits!
The Drift Crisis continues! In crumbling Alluvion, the goddess Triune's city domain within the Drift, the heroes are thrust into the center of tensions between anxious factions at the heart of the Drift Crisis catastrophe! By agreeing to aid a desperate android priest of Casandalee, the heroes can start to help healing these divides. But first, they must curry the favor of a community of ysoki scrappers outside of the Dark, a neighborhood where technology doesn't work that hasn't been touched by light for decades. Exploring those murky streets, they confront undead menaces and otherworldly spirits of hatred and anger, eventually restoring light and power to the cursed region, and shining further illumination as to the origin of the Drift Crisis! "A Light in the Dark" is a Starfinder adventure for four 7th-level characters, launching the 3-volume Drift Hackers Adventure Path. Drift Hackers is the exciting conclusion of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes a player's guide filled with character creation advice and new gear designed just for Drift Hackers players, along with an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Bring the fun and excitement of bowling right to your desk with this glow-in-the-dark, nostalgic game. Kit includes: * 11" bowling lane with glow-in-the-dark features and flashing lights and music * 6 pins * Bowling ball * Mini book on the history, setup, and rules of the game
Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. These practical, no-nonense guides will help give you that all-important advantage. Darts - Crowood Sports Guides covers: a history of darts; rules of the game; choosing the right equipment; basic skills; how to improve your throwing technique and finally great suggestions for making your practice more interesting.
My Bleeping Family Mad Libs features 21 original stories celebrating the crazy drama that all families experience, including your own Readers will love to fill in the blanks of stories about Thanksgiving dinner gone wrong, dramatic step-parents, and sibling rivalry At only $4.99, it makes a funny and affordable gift for all the crazies in your life.
Games for All Occasions. Planning a party? Indoors or outdoors? No problem--if you avail yourself of the 297 indoor and outdoor games clearly and simply described in Games for All Occasions by Ken Anderson and Morry Carlson. There are icebreakers. . .quiz games. . .written games. . .picnic games. . .musical games. . .waterfront games. . .games for lawn parties. . .the latest games. . .action games. . .stunts. . .thought games. . .for children--adults--group leaders--party hosts--teachers--parents--the young in heart--for all who want to entertain or be entertained. No matter what the occasion, there is bound to be an appropriate game in this handy, indexed collection assembled for you fun and recreation! |
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