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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Number of players: 1-5 Ages: 14+ Playing Time: 30-50 minutes Components: 6 Character cards, 9 Jungle cards, 56 Adventure cards, 2 Reference cards, 2 Playing pieces, 24 Health tokens, 24 Food tokens, 12 Ammo tokens, 2 Expedition leader tokens Legendary explorer Percy Fawcett marched deep into the Amazon in search of El Dorado. He was never seen again. Your team is following in his footsteps, but in searching for riches you must be careful not to lose the greatest treasure of all - your life. Make the best of your food, your ammunition and your health, as you plunge deep into the jungle. Choose your path carefully to ensure you're ready for the pitfalls which may occur. Play solo or co-operatively to survive the expedition, or play head-to-head to see which group can reach the lost city first. From award-winning designer Peer Sylvester and acclaimed comic artist Garen Ewing, The Lost Expedition is a game of hard choices on the road to El Dorado.
Most popular Russian puzzle book ever published. Marvelously varied puzzles ranging from simple "catch" riddles to difficult problems. Lavishly illustrated with clear diagrams and amusing sketches. Edited for English-readers, while retaining warmth and charm of original. Inexpensive edition of first English translation. Introduction by Martin Gardner. 425 line illustrations. Solutions.
Staying at home doesn't mean that you have be stuck in front of the TV. This is the ultimate companion to help you beat boredom and to embrace your time indoors. Organized by mood, this book is packed with ideas on how to energize yourself, find your purpose, relax and reflect, get creative and connect with the world around you. Whether it's for a rainy day or a weekend indoors, there are over 80 ideas to keep busy and to challenge your mind. Staying at home can be a challenge and this clever book will offer ways to keep you happy and healthy, from putting together a homemade exercise routine using everyday household items to creating your own home silent disco as well as ideas to help you discover a new hobby, such as learning a language or upcycling furniture. There are also tasks to keep you feeling engaged and proactive, with tips on lowering your plastic pollution and ways you can volunteer from the comfort of your home, as well as practical ways to help you stay connected with nature, from making your own bird feeder to star gazing from your window, and creative activities to help reduce stress and worry, such as journaling, colouring and crafting. Staying in is the new going out, and it's so much more fun when you have ideas to keep you busy and entertained. These simple activities are full of tips and tricks to make your time at home as enjoyable as possible. You'll never wonder what you can do with your spare time ever again!
Bring the fun of horseshoes indoors with this miniature desktop version
of the classic game!
This highly addictive party game may seem easy-until the blindfold goes down and the competition ramps up! The rules of this hilarious new party game are simple: using a shared piece of paper, write a word, draw a shape around it, and then manipulate the paper (through folding, unfolding, flipping, and tearing) to ensure that only your words are visible during scoring. Easy, right? Now try it blindfolded! This hysterical game for 2-6 players will challenge memory, spatial reasoning, and your friends' trustworthiness as an easy-to-learn premise becomes a complex game of strategy and surprise, as well as a chance to giggle at your friends' and family's mistakes-until it's your turn to put the blindfold on! * Think you can write a word, draw a shape around it, and fold, unfold, flip, or tear the paper while keeping your words visible? Now try it blindfolded! * In this highly addictive party game for 2-6 players, an easy-to-learn premise becomes a complex game of strategy and surprise. * The rules take 5 minutes to learn, but changing dynamics mean that no two games ever play the same twice. Even a confident player may find themselves misspelling their word or misjudging the paper, with hilarious and unexpected results! You'll want to play again and again-to try and do better next time! * Play this game anywhere, at home or on the go. You can even change the paper for an extra challenge! (See how far you get playing on a receipt!) * For players young and old, BlindFold can sharpen strategy, memory, and spatial reasoning skills. Can you remember which of your words are under which folds, or how another players' can be torn off without touching your own, when the blindfold goes down? * INCLUDES: 6 blindfolds, 6 colored pencils, 30 cards, and sheets of paper. * FOR: 2 to 6 players, ages 8 and up, plays in approximately 30 minutes. Perfect for: * Party gamers, casual gamers, families, any anyone looking for a simple party game with lots of opportunities to laugh. * Fans of Telestrations, Pictionary and Pictomania.
Fulfill your oath! When the armies of the Whispering Tyrant marched on Lastwall, the keeps and cities may have fallen, but its people and their spirit did not falter! Lost Omens Knights of Lastwall takes a detailed look at the knights that took up arms to continue the fight against the undead hordes and evils that roam the world. This book presents information on the Knights of Lastwall organization, from joining the ranks, to knightly training, to the missions to protect the innocent and defeat evil. The book also features new rules content including new equipment, magic items, spells, and support for Knights of Lastwall archetypes for players who want to play a knight in their campaigns!
What is a video game? What makes a video game "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new video games and new developments in the gaming world, questions about video game criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of essays puts on display the variety and ambiguity of video games. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of video games.
Celebrate your love of ramen with this playful memory game. Featuring 25 different styles and flavors of this popular Japanese dish -- from Soy to Tonkotsu and even Instant noodles -- this unique game is an ideal gift for noodle-lovers of all ages. This noodle-filled memory game includes: * 50 matching cards * 16-page illustrated booklet featuring ramen profiles and trivia
Trying to keep those mental muscles in shape? Search no further! Here's a book with hours and hours of IQ-busting fun to challenge your brain strength and test the very depths of your gumption. These innovative, witty, and utterly outrageous brainbusters engage your reasoning power while honing your problem-solving skills. Beginning with easier puzzles, then getting progressively more difficult, this tantalizing collection will increase brain power with each puzzle you conquer. Need help? Don't worry--we've added a special "Solutions" section that gives a detailed answer to each brainbuster. This ingenious volume offers more than 180 puzzlers including:
Kama Sutra Mad Libs is our newest original Mad Libs featuring 21 original stories inspired by the Kama Sutra, the ancient Sanskrit guide to the art of erotic love and sex. At only $4.99, it's the perfect gift to buy for your long-time love... or one-night stand
This family-friendly game is packed with cheeky monkeys and other mischievous primates from all around the world for hours of bingo fun. It features such firm favourites as the ring-tailed lemur and the chimpanzee, one of our closest living relatives, as well as more unusual creatures like the mustachioed emperor tamarin and the tiny, carnivorous western tarsier, whose eyes are as big as its brain and whose head can rotate 180 Degrees in either direction. Boasting 64 weird, wonderful and beautiful species, Monkey Bingo is filled with fun facts and glorious illustrations that are guaranteed to delight monkey lovers and novices alike. Mark each species off on your card as it's called and be the first to shout BINGO!
Pinball games have long been regarded as the twentieth century's ultimate coin operated amusement, touching the lives of generations of players in numerous cultures. This visual chronicle, with examples from the game's beginnings to the present day, focuses in particular on the years from 1958 to 1998. It showcases fifty fascinating pinball games, each with its own chapter outlining the special features. Covered in detail are cultural influences, design and artistic trends, historical connections, collectibility, values, and unique game rules. Over 800 full color photographs display whole machine shots, close-ups of backglasses and playfields, and ball's-eye-view images. They put the pinball enthusiast right into the action! This beautiful book is an essential reference for the libraries of pinball collectors and aficionados everywhere.
Bullshit Bingo is the 1-player party game that transforms the BS of everyday life into a party for 1. By encouraging people to gamify real life, the game offers a refreshing reminder not to take life too seriously. It is a bit like therapy, but way less expensive. With 21 tearable and single-use cards, Bullshit Bingo is the perfect companion to life's most generic occasions: weddings, the gym, first dates, vacation, parenting, break-ups, death, turning 30, Hollywood movies - you name it.
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
Do you remember those unexpected, gloriously lazy days of childhood, where time seemed to stretch out forever? Zoe Lake is passionate about making such days happen for today's children. Zoe loves creating something out of nothing and planning mini adventures with her persistently dancing daughter - maybe building a mighty fort, getting artistic with a camera or paintbrush, or perhaps cooking up tasty treats for tea. In Adventures at Home she shares 40 brilliant ways to fill your family's days with fun, without spending much money or leaving your home, by engaging with nature and your immediate environment. All you need is a bit of time and imagination to create memorable moments together - indoors and out - that will stay with you for a lifetime.
From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including: * Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one * Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being * Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion-play all eight to uncover the inexplicable phenomena of the Age of Lost Omens! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Designed as a Java based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines. Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc. Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based. Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes. 4 color throughout with game demos on the companion files. Instructor's resources available upon adoption.
Whether the heroes are landing their starship to explore a newly discovered world or dogfighting in the skies in individual starfighters, Paizo's latest Starfinder Flip-Mat has you covered. This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. Featuring a hex grid for Starfinder's unique starship combat system, this extra-large, double-sided map comes with two different backgrounds-the thick clouds of a gas giant and a high-altitude view of a terrestrial world's topography-to let you craft epic atmospheric starship battles and fire your players' imaginations. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Planetary Atmosphere, you'll be ready the next time your players take their starship planetside! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. 27" x 39" mat Folds to 8" x 10" 1" squares on each side
Sometimes adventure takes you to the alien side of town. Next time your players are looking for a taste of off-world cuisine and culture while in the big city, they won't have to wait while you draw every doorway and room. Starfinder Flip-Tiles: City Alien Quarter Expansion provides beautifully illustrated 6" x 6" map tiles that can be used to expand your city with a neighborhood fit for extraterrestrial habitation! Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Starfinder Flip-Tiles: City Starter Set, allows you to create futuristic urban locales with endless variety! So stop your sketching and start your flipping today! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided city tiles come in convenient packaging for easy storage.
The Drift Crisis continues! In crumbling Alluvion, the goddess Triune's city domain within the Drift, the heroes are thrust into the center of tensions between anxious factions at the heart of the Drift Crisis catastrophe! By agreeing to aid a desperate android priest of Casandalee, the heroes can start to help healing these divides. But first, they must curry the favor of a community of ysoki scrappers outside of the Dark, a neighborhood where technology doesn't work that hasn't been touched by light for decades. Exploring those murky streets, they confront undead menaces and otherworldly spirits of hatred and anger, eventually restoring light and power to the cursed region, and shining further illumination as to the origin of the Drift Crisis! "A Light in the Dark" is a Starfinder adventure for four 7th-level characters, launching the 3-volume Drift Hackers Adventure Path. Drift Hackers is the exciting conclusion of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes a player's guide filled with character creation advice and new gear designed just for Drift Hackers players, along with an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Bigger and bigger! A dungeon filled with insidious traps, a magnificent imperial throne room, the citadel of an immortal tyrant-the possibilities for adventure are endless with Pathfinder Flip-Mat: Bigger Basic. With an area that's a whole 45% larger than Pathfinder Flip-Mat: Basic at their disposal, Game Masters can now dream even bigger! This massive gaming accessory presents two subtle textures-smooth stone and fine dirt-on which Game Masters can design any dungeon, battleground, or adventure set piece they desire. Don't feel like you always have to run your game in someone else's predesigned world. With Pathfinder Flip-Mat: Bigger Basic, the setting of your next adventure is yours to create! Fully laid out, Flip-Mat: Bigger Basic measures 27 by 39 inches, but folds down to a convenient and portable 8 by 10 inches-easy enough to toss into your bag for the game! Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! |
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