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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Test yourself against a fiendishly tricky series of IQ test-style puzzles, the perfect training for those who want to prepare for a Mensa IQ test. This full-colour puzzle book features a wide variety of questions to test every aspect of your brain's workings, from visual and spatial challenges to pattern-based or logical problems. Compiled by Dr Gareth Moore, Mensa's Most Difficult IQ Puzzles will force you to think in new ways and spot patterns you have never seen before in order to solve these demanding conundrums.
Master the art of battling in Minecraft Don your armour, pick up your sword and charge headfirst into the Minecraft Combat Handbook – the only book you need to take your game to the next level. Read how to craft the deadliest weapons and enchant them with mystical powers, discover the vicious mobs that you’ll go toe-to-toe with, and learn crafty strategies that will help you best your friends in PVP. With so much to explore, there’s sure to be something for ‘crafters of every level. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Survival Handbook 978 0755503452 Minecraft Creative Handbook 978 0755500413 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
This large-format activity book contains a wealth of creative, mindful pursuits and puzzles to soothe the mind and enable you to park any worries and stresses and focus on the moment. Mindfulness is the practice of bringing our attention to the present moment without judgement or evaluation - which sounds as if it might be easy but isn't. Scientifically proven to reduce anxiety and depression, improve concentration, even improve the immune system, enabling us to fight off diseases, training our brain to live in the moment is crucially important to our mental and physical health and wellbeing. In The Mindfulness Activity Book Dr Gareth Moore presents creative challenges that will help you focus on yourself and live in the moment. Featuring over 120 fantastic puzzles, mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku and more, as well as colouring pages, this book is perfect for any adult who loves a challenge but also craves a creative outlet that allows them to use their artistic and inventive side too. With the help of this book, you will find that taking time for yourself and concentrating on an activity has real therapeutic, mindful benefits, as it allows you to recharge your batteries and better cope with the stresses we all face every day. Take time for yourself, focus your thoughts and feel the proven benefits of being in the moment.
From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Its acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews from over 40 former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that made and shaped one of gaming's greatest publishing houses.
Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.
Answering a call for help from a neighboring group of settlers, the heroes embark on a rescue mission that takes them to a hidden jungle valley, where alien dinosaurs prowl among ancient elven ruins. The trail leads through a magical portal to an abandoned Azlanti base on the world's moon. There, survivors from a scouting mission gone awry huddle in the darkness, hiding from a terrifying, malevolent creature from another plane! "Whispers of the Eclipse" is a Starfinder Roleplaying Game adventure for four 5th-level characters by Kate Baker. This adventure continues the Horizons of the Vast Adventure Path, a six-part, bimonthly campaign in which the heroes are at the forefront of exploring and charting a newly discovered world filled with mystery. This volume also includes a history of the diaspora of the elves, gear from an ancient spacefaring civilization, and a selection of diverse alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
As Andrzej Sapkowski was fleshing out his character Geralt of Rivia for a writing contest, he did not set out to write a science textbook--or even a work of science fiction. However, the world that Sapkowski created in his series The Witcher resulted in a valuable reflection of real-world developments in science and technology. As the Witcher books have been published across decades, the sorcery in the series acts as an extension of the modern science it grows alongside. This book explores the fascinating entanglement of science and magic that lies at the heart of Sapkowski's novel series and its widely popular video game and television adaptations. This is the first English-language book-length treatment of magic and science in the Witcher universe. These are examined through the lenses of politics, religion, history and mythology. Sapkowski's richly detailed universe investigates the sociology of science and ponders some of the most pressing modern technological issues, such as genetic engineering, climate change, weapons of mass destruction, sexism, speciesism and environmentalism. Chapters explore the unsettling realization that the greatest monsters are frequently human, and their heinous acts often involve the unwitting hand of science.
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper, this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Bring the fun of horseshoes indoors with this miniature desktop version
of the classic game!
A bumper edition of puzzles from the home of cryptic crosswords... the Telegraph. In 1925, the Telegraph was the first quality daily to publish a crossword; here is the latest collection. Utterly addictive and entertaining, these fiendish puzzles are perfect for those who wish to pit their wits against the nation's best cryptic setters.
Will you tame the world - or shatter it? Auroboros: Coils of the Serpent is a campaign setting for 5E by Chris Metzen and Warchief Gaming. The first release in this universe, Worldbook: Lawbrand features the realm of Lawbrand, which is based on the roleplaying campaign that Chris ran with his childhood friends in the 1980s and 19990s, before he headed to work on Blizzard games. A 5E-compatible source book featuring dozens of pieces of stunning artwork, over 100 pages of lore, 5 new races, 4 subclasses, new spells, and more, Worldbook: Lawbrand gives you all the tools needed to adventure in this gritty fantasy setting. Will you tame this new world, or shatter it?
Celebrate your love of ramen with this playful memory game. Featuring 25 different styles and flavors of this popular Japanese dish -- from Soy to Tonkotsu and even Instant noodles -- this unique game is an ideal gift for noodle-lovers of all ages. This noodle-filled memory game includes: * 50 matching cards * 16-page illustrated booklet featuring ramen profiles and trivia
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
An iconic brand for more than 50 years, TWISTER is a classic game loved by fans of all ages. This officially-licensed kit offers a new mini twist on the game that ties you up in knots--now you can play with your fingers! Perfectly portable, this nostalgic kit can be played anywhere and includes a mini Twister mat, spinner, mini tube socks for your fingers, and a mini book with history, trivia, and the rules of MINI TWISTER. Kit includes: * Mini Twister mat * Mini Spinner * Mini tube socks for your fingers * Mini book with history, trivia, and rules of the game
Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.
More than any other entertainment medium, video games offer the chance for us to participate in a world beyond the ordinary. Whether you are playing as a supersonic hedgehog, an athletic archeologist, or a moustachioed Italian plumber, video games allow their players to inhabit spaces where the usual parameters of existence do not apply. The medium's history is chronicled through the individual stories of 151 of the most iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. The story of each game is accompanied by trivia and quotations, and illustrated with photographs, screenshots and artwork. This celebratory reference, and up-to-date history, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompanied . by fascinating trivia, memorable quotes, and information on the year of publication and where the game can be played today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, from Computer Space to Fortnite - Compulsively illustrated with over 1000 action screenshots, game artworks and photographs
Looking to add a little spark to a date night in or a gathering of your closest friends? Crack open Naughty Truth or Dare for dozens of juicy prompts to get the party started! Close your eyes, draw a card, and let the naughty fun begin. Kit includes: - 52 "truth" cards - 52 "dare" cards - 1 instruction card
Key aliens and NPCs from the Dawn of Flame Adventure Path come alive on your tabletop with the Dawn of Flame Pawn Collection, featuring more than 100 creature pawns for use with the Starfinder Roleplaying Game or any tabletop science-fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of an alien, NPC, or starship from the Dawn of Flame campaign, including crafty efreet, rebellious soldiers, scheming gangsters, and dozens of unique creatures. The Dawn of Flame Pawn Collection, together with the creatures and characters from the Starfinder Alien Archive Pawn Box and Starfinder Core Rulebook Pawn Collection, provides pawns for nearly every Dawn of Flame encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Alien Archive Pawn Box, making the pawns easy to mix with traditional metal or plastic miniatures.
For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe. |
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