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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Stop negative thoughts, assuage anxiety, and live in the moment with these fun, easy games from improv expert Clay Drinko. If you've been feeling lost lately, you're not alone! Even before the Covid-19 pandemic, Americans were experiencing record levels of loneliness and anxiety. And in our current political turmoil, it's safe to say that people are looking for new tools to help them feel more present, positive, and in sync with the world. So what better way to get there than play? In Play Your Way Sane, Dr. Clay Drinko offers 120 low-key, accessible activities that draw on the popular principles of improv comedy to help you tackle your everyday stress and reconnect with the people around you. Divided into twelve fun sections, including "Killing Debbie Downer" and "Thou Shalt Not Be Judgy," the games emphasize openness, reciprocation, and active listening as the keys to a mindful and satisfying life. Whether you're looking to improve your personal relationships, find new meaning at work, or just survive our trying times, Play Your Way Sane offers serious self-help with a side of Second City sass.
For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.
Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.
Not all mines are filled with opportunities for wealth-some contain even greater opportunities for danger! The Pathfinder Flip-Mat: Deadly Mine Multi-Pack features two maps that combine to form a massive sprawling mine complex. This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players are ready to explore a long-lost mine, this map has you covered! This set includes two flip mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!
Did you just get reamed out by your boss? Did Bob in accounting eat your sandwich out of the fridge again? Don't take your stress out on your coworkers,take it out on this mini punching bag! Desktop Boxing is the perfect desk accessory for inconspicuous yet effective stress relief, and everyone from 9-to-5ers to boxing fans will enjoy this fun distraction. The kit includes a mini desktop punching bag with suction cup base, two tiny boxing gloves for your pointer fingers, and a 32-page book with basic finger boxing moves and boxing trivia.
The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.
The perfect book for any adult who loves to challenge their brain but also craves a creative outlet that allows them to use the artistic and inventive side too. Featuring over 120 fantastic puzzles, mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku and more, as well as colouring pages, The Adult Activity Book truly lives up to its name and presents a variety of puzzles and activities that will help boost your brain power. Apart from enhancing the brain, you will find that taking time for yourself and concentrating on an activity has real therapeutic benefits too, as it allows you to recharge your batteries and better cope with the stresses we all face every day. All the activities increase in difficulty as you work through the book, and all you need are pens and pencils to get stuck in – so challenge your brain to ever-harder puzzles or kick back and relax with bit of creative colouring.
The Red Dragon & The West Wind is the perfect introduction to this ancient game of strategy and subterfuge, covering all aspects of the two most common varieties, American and Chinese, along with an overview of other global approaches. The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun-and win-while playing mah-jongg.
In this easy-to-learn puzzle game, 2-4 players strategically place pyramid tiles in order to gather and rescue as many adorable cats as possible. The player who quickly rescues the most royal cats wins! Minimal pieces this make game ideal for on-the-go play, and included expansions offer new twists to the game for endlessly engaging feline fun.
Drawing on an eclectic range of primary and secondary sources Chaplin examines the development of darts in the context of English society in the early twentieth century. He reveals how darts was transformed during the interwar years to become one of the most popular recreations in England, not just amongst working class men and, to a lesser extent, working class women but even (to some extent) among the middle and upper classes. This book assesses the social, economic and cultural forces behind this transformation. This work also considers the growth of the darts manufacturing industry and assesses the overall effect the growing popularity of darts had on interwar society and popular culture, with particular reference to the changing culture and form of the English public house. This original study will be of interest to sports historians, social historians, business historians, sociologists and sports scientists. -- .
Send players to "fetch" adorable pups in this dog-filled twist on Go Fish! Adorably illustrated dogs meet a classic card game in Go Fetch! Each turn, players try and collect matching pups, and if a player is asked for a card that they don't have, they send their opponent to the deck for a new card with the declaration: "Go Fetch!" This travel-friendly tin includes a classic 52-card deck with adorable illustrations from Megan Lynn Kott, and instructions for this puppy-filled game for children and adults alike. EASY FOR ALL AGES: Have fun collecting sets of cute dogs, from Pebbles the Pug to Tulip the Corgi! Cards include both numbers and names to help young players match their pups. PERFECT GIFT FOR DOG LOVERS: Go Fetch makes an ideal stocking stuffer or gift for your dog walker, doggy daycare, or puppy fans of any age. INCLUDES: Deck of 52 standard playing cards, named and numbered 1-12, with four suits (stick, ball, disc, and bone). Also includes instruction card. For ages 4+, 2-6 players. Perfect for: Dog-lovers ages 4+; Anyone seeking a family game to play at home, during holidays, camping, traveling, and more.
So you're good at the pub quiz ... you always have the right answer ... you're known for the depth and breadth of your knowledge ... well, why not put those skills to the test with Think You Know It All? Genius Edition. In this fiendish and at times infuriating book of general knowledge questions, you'll find a vast range of topics are covered, to give you a real challenge on subjects from maths to history, music to literature, cinema to sport. With all sorts of different types of question to keep you on your toes (and all the answers at the back for when you need them) this book will give you entertainment and be head-scratchingly annoying in equal measure ... ... But then that's the thing about knowledge: if you know the answer, it's easy!
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!
Drawing on an eclectic range of primary and secondary sources Chaplin examines the development of darts in the context of English society in the early twentieth century. He reveals how darts was transformed during the interwar years to become one of the most popular recreations in England, not just amongst working class men and, to a lesser extent, working class women but even (to some extent) among the middle and upper classes. This book assesses the social, economic and cultural forces behind this transformation. This work also considers the growth of the darts manufacturing industry and assesses the overall effect the growing popularity of darts had on interwar society and popular culture, with particular reference to the changing culture and form of the English public house. This original study will be of interest to sports historians, social historians, business historians, sociologists and sports scientists.
One good thing about a recession is that we need to go back to making our own fun. Games are in the Brandreths' blood, they have spent thousands of weekends and rainy holidays playing them and now Gyles, Saethryd and seven-year-old Rory want to share the very best with you. THE LOST ART OF HAVING FUN picks out over 250 games, guaranteed to make even the grumpiest child or adult laugh, and then with all kinds of interesting stories and lovely illustrations, it shows you clearly (and very entertainingly) how to play them. There are classic parlour games alongside all kinds of interesting ones you might not have come across yet. Nine chapters cover pretty much every eventuality: Rainy Day Games, Car Journey, Analogue Fun in a Digital World, Music and Drama, Word Games and Brainteasers, Racing Games, Party Games (split between children's birthday parties and dinner parties), Country House Weekend and last but not least Seasonal Games: Christmas, New Year and Easter. Forget consoles and board games, this beautiful book is all you need. And Queen Victoria (whose favourite games are here too) would be amused. Very amused.
Bring the fun and excitement of bowling right to your desk with this glow-in-the-dark, nostalgic game. Kit includes: * 11" bowling lane with glow-in-the-dark features and flashing lights and music * 6 pins * Bowling ball * Mini book on the history, setup, and rules of the game
This container of dice holds endless inspiration for every yoga lover! Seven wooden dice (one for each chakra) represent different types of poses-seated, standing, balancing, twists and more-that, when rolled together in the hand or using the container itself, generate a variety of yoga practices for practitioners of all levels.
Naughty Pictionary and Sex Toy Relays? It must be a CosmoBachelorette Party! Get your girls together because we're throwing your bride-to-be a night she'll never forget! Cosmo's 25 hilariously entertaining games will have you prepping for the most epic bachelorette party ever. Featuring fun (and frequently risque) activities by the #1 women's magazine in the world, this pack includes everything you never knew you needed. From phallic-inspired challenges, to classic games with a tawdry twist, to brand-new bachelorette adventures, this deck will bring you a party you'll never be able to talk about again. What happens at a bachelorette party stays at a bachelorette party, right?
This is the perfect book for fans of Journal 29, and those who want to re-create an exciting escape-room experience in their own home! You are Adam Parkinson, an intrepid journalist who has recently been employed by the time-travelling Wexell Corporation. Adam is invited to an unusual art gallery, filled with objects and artworks donated by a mysterious figure. It will be up to you to help Adam unravel the mysteries of the Gallery, and you will travel from Ancient Egypt to Victorian England - and beyond - to do it. And, quite possibly, to save the world! Escape from the Gallery is an immersive escape-room experience that provides a visual feast as well as a tricky puzzle adventure. Featuring artworks ranging from Ancient Egyptian hieroglyphs to Mexican masterpieces, you will need to solve visual riddles and discover the hidden secrets that lie within the artworks if you want to figure out what is going on, and why this might be the most important visit to a gallery you have ever made. |
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