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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
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Haikubes
Forrest-Pruzan Creative
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R715
R557
Discovery Miles 5 570
Save R158 (22%)
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Ships in 12 - 19 working days
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Perfect for individual inspiration or as an after-dinner game with
friends or family, Haikubes is a set of 63 word cubes that is
attractive enough to display on the coffee table. Simply roll the
cubes and use the words that come up to create an expressive haiku.
Includes two cubes with inspirational cues to help guide the haiku.
Everyone's a poet with this latest entertainment from the team
behind Cranium.
For decades, Marvel Comics' superhero group the Avengers have
captured the imagination of millions, whether in comics,
multi-billion dollar grossing films or video games. Similar to the
chronology of the Marvel Cinematic Universe, the Avengers video
games first started with titles driven by single characters, like
Iron Man, the Hulk, Thor and Captain America. Over time, the games
grew to include more and more heroes, culminating in playing
experiences that featured the Avengers assembled. This is the
first-ever book assessing the video games starring "Earth's
Mightiest Heroes." Featured games span consoles and platforms, from
popular PlayStation and Xbox titles to an arcade game in danger of
being lost to time. All video games are covered in depth, with each
entry including game background and a detailed review from the
author. Some game entries also include behind-the-scenes knowledge
from the developers themselves, providing exclusive details on the
Marvel video game universe.
In this book, Michael Cramer views the Society for Creative
Anachronism (SCA), an organization that studies and recreates the
middle ages, as a case study for a growing fascination with
medieval fantasy in popular culture. He explores the act of
medieval re-creation as performance by focusing on the SCA,
describing the group's activities, investigating its place in
popular culture, and looking at the SCA not so much as a historical
society but as an on-going work of performance art; a postmodern
counter-culture riff on what it means to be "medieval." Cramer
examines the group's activities, from persona and character
development to theatrical performance and personal interaction;
from the complex official ceremonies to full contact armored combat
with mock broadswords. He explores the SCA in detail to discover
how its members adapt and employ ideas about the Middle Ages in
performance, ritual reenactment, living history, and re-creation,
analyzing the performance of identity through ritual, sport, drama,
and personal interaction, and he focuses on the reconstruction of
the medieval "king game," a game in which a mock king is chosen to
reign over a mock court. The book also studies various ideas about
medievalism, including the contrast between reenactment and
re-creation, and places these activities in the context of
contemporary American society. With three appendixes, a
bibliography, and a selection of photos, Cramer demonstrates how
and why medieval fantasy is increasingly used in popular culture
and analyzes the dissatisfaction with contemporary culture that
leads people into these realms of fantasy.
Discover the blissful transience of joy and cheerfulness with The
Puzzle of Happiness. Part of a new 150-piece gradient puzzle series
that taps into the mindful, self-care appeal of jigsaws. The
beautiful, mesmerising artwork of each little puzzle focuses on a
different emotion, with an accompanying essay to help you
understand and make sense of these feelings. Other titles in the
series include: The Puzzle of Hopefulness, The Puzzle of Calm, The
Puzzle of Love and The Puzzle of Ecstasy.
Andy Warhol Selfies 1000 Piece Puzzle features a collage of the
artist's famous self-portrait Polaroid photographs. Galison puzzles
are packaged in matte-finish sturdy boxes, perfect for gifting,
reuse, and storage. An insert of the full puzzle image is included
in the box. - Box Size: 8 x 8 x 2.5", 203 x 203 x 63 mm - Puzzle
Size: 20 x 27", 508 x 685 mm - Includes Puzzle Insert
While the Western was dying a slow death across the cultural
landscape, it was blazing back to life as a video game in the early
twenty-first century. Rockstar Games' Red Dead franchise, beginning
with Red Dead Revolver in 2004, has grown into one of the most
critically acclaimed video game franchises of the twenty-first
century. Red Dead Redemption: History, Myth, and Violence in the
Video Game West offers a critical, interdisciplinary look at this
cultural phenomenon at the intersection of game studies and
American history. Drawing on game studies, western history,
American studies, and cultural studies, the authors train a
wide-ranging, deeply informed analytic perspective on the Red Dead
franchise-from its earliest incarnation to the latest, Red Dead
Redemption 2 (2018). Their intersecting chapters put the series in
the context of American history, culture, and contemporary media,
with inquiries into issues of authenticity, realism, the meaning of
play and commercial promotion, and the relationship between the
game and the wider cultural iterations of the classic Western. The
contributors also delve into the role the series' development has
played in recent debates around working conditions in the gaming
industry and gaming culture. In its redeployment and reinvention of
the Western's myth and memes, the Red Dead franchise speaks to
broader aspects of American culture-the hold of the frontier myth
and the "Wild West" over the popular imagination, the role of gun
culture in society, depictions of gender and ethnicity in mass
media, and the increasing allure of digital escapism-all of which
come in for scrutiny here, making this volume a vital, sweeping,
and deeply revealing cultural intervention.
Fortnite has re-emerged from the black hole for Chapter 2! The 100%
Unofficial Fortnite Annual 2021 is the perfect Christmas gift for
gamers. It includes the best skins, emotes and accessories, as well
as a round-up of the most impressive vehicles, the best sports mini
games, builds and escape rooms in Creative, plus tips for the best
attack and defence strategies and much more.
Master the art of building in Minecraft Minecraft is a sandbox game
where anything is possible! With over 600 blocks to choose from,
getting started can feel overwhelming. This Creative Handbook will
give you all the tools you need to become an expert builder.
Whether it's choosing your blocks or decorating your build, this
book is packed with expert advice, top tips and advanced tricks to
take your construction skills to the next level. Read how to plan
builds, create colour palettes, use effective lighting and much
more. This book also features advice from pro build teams and
YouTubers, and includes step-by-step builds to complete in-game.
With so much to explore, there's sure to be something for 'crafters
of every level.
This large-format activity book contains a wealth of creative,
mindful pursuits and puzzles to soothe the mind and enable you to
park any worries and stresses and focus on the moment. Mindfulness
is the practice of bringing our attention to the present moment
without judgement or evaluation - which sounds as if it might be
easy but isn't. Scientifically proven to reduce anxiety and
depression, improve concentration, even improve the immune system,
enabling us to fight off diseases, training our brain to live in
the moment is crucially important to our mental and physical health
and wellbeing. In The Mindfulness Activity Book Dr Gareth Moore
presents creative challenges that will help you focus on yourself
and live in the moment. Featuring over 120 fantastic puzzles,
mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku
and more, as well as colouring pages, this book is perfect for any
adult who loves a challenge but also craves a creative outlet that
allows them to use their artistic and inventive side too. With the
help of this book, you will find that taking time for yourself and
concentrating on an activity has real therapeutic, mindful
benefits, as it allows you to recharge your batteries and better
cope with the stresses we all face every day. Take time for
yourself, focus your thoughts and feel the proven benefits of being
in the moment.
Put your Liverpool knowledge to the test with the ultimate quiz
book for Reds fans. Do you think you know it all about Liverpool?
Could you name the starting line-up in 2005 Champions League final?
The most decorated player in the club's history? Do you know which
sides Liverpool have beaten most, and vice versa? Or which game
drew the Reds' biggest-ever crowd? Whatever your area of interest
or depth of knowledge, this expertly assembled quiz will have some
testing questions for you. From the club's earliest days to the
glory years of Bill Shankly and Bob Paisley, the renaissance under
Jurgen Klopp and beyond, Think You Know It All? Liverpool will
challenge your knowledge of the iconic team's players, managers,
records and more. Featuring an entertaining mix of questions and
puzzles, this is the perfect test for new and veteran LFC fans
alike. Proving you know it all about your club has never been such
fun - or so tricky.
Never get stuck inside an escape room again, with this strategy
guidebook to beating your favorite immersive interactive game-from
a well-known game designer and puzzle enthusiast Chances are you
have visited an escape room, whether for a birthday party, a
corporate team-building exercise, or as a weekend excursion with
your friends. But what does it take to maximize your chances of
solving the puzzles, while ensuring everyone has a good time along
the way? Planning Your Escape is the perfect guide to making sure
you never get stuck in another escape room again. Game designer
extraordinaire Laura Hall has all the best strategies for every
room you might encounter, so your team can function like a
well-oiled machine. This guide offers: -A history of puzzles and
experiential entertainment, from the 4,000-year-old dexterity
puzzles of Mohenjo-daro to the spectacle of immersive theater
installations like Secret Cinema, Meow Wolf, and Sleep No More;
-Different types of escape rooms, and solvable examples of the
common puzzles they employ; -Common escape room player personality
types, and how best to work with them; and -Advice for constructing
your own escape rooms and puzzle hunts Bringing in a cast of
experts, Planning Your Escape is the must-have strategy book for
any escape room enthusiast, puzzle fan, and aspiring experience
designer. Get ready to wow your friends and impress your co-workers
with your new skills, and never enter a room you can't get out of
again!
Unleash an Army of NPCs! The spotlight isn't always on heroes or
monsters. Some encounters call for a whole cast of nonplayer
characters, and the Pathfinder Gamemastery Guide NPC Pawn
Collection is the best way to bring the most useful and commonly
encountered NPCs to your gaming table! This value-packed collection
contains every NPC presented in the Pathfinder Gamemastery Guide
and is perfect for use with the Pathfinder Roleplaying Game or any
fantasy RPG. NPCs include beggars, guards, judges, jailers,
pirates, a cult leader and cultists, innkeepers, executioners,
surgeons, bandits, torchbearers, acrobats, and more. Printed on
sturdy cardstock, each pawn slots into a size-appropriate plastic
base from the Pathfinder Pawns Base Assortment, making them easy to
mix with traditional metal or plastic miniatures. The Pathfinder
Gamemastery Guide NPC Pawn Collection is the best way to ensure
you've got the perfect character for every Pathfinder Roleplaying
Game encounter!
This three-staged memory game invites you to observe masterpieces
closely. Historically, a masterpiece was a work of a very high
standard, produced in order to obtain membership of a guild or
academy. Since the author never went to art school, her untrained
eye wondered: "How should I look at art in order to fully
appreciate it?" Trying to answer this question, she decided to
design a system of observation based on different steps: games and
activities following a set scheme that triggers the player to look
at a masterpiece on a different scale. Pixel-Art Game allows you to
zoom into these Dutch Masterpieces. Match the original image with
its pixelated copies by zooming into Van Gogh's famous Cafe Terrace
at Night. The painter's colour and use of light are emphasised
through the pixels of the digitalised image, taking art into our
contemporary digital language. With light packaging, perfect to
take along with you, the Pixel-Art Game offers several games in one
set. Each of these 3 games is a step towards understanding the
artwork better, and they can be played with multiple players.
Many aspiring game designers have crippling misconceptions about
the process involved in creating a game from scratch, believing a
""big idea"" is all that is needed to get started. But game design
requires action as well as thought, and proper training and
practice to do so skillfully. In this indispensible guide, a
published commercial game designer and longtime teacher offers
practical instruction in the art of video and tabletop game design.
The topics explored include the varying types of games, vital
preliminaries of making a game, the nuts and bolts of devising a
game, creating a prototype, testing, designing levels, technical
aspects, and assessing nature of the audience. With practice
challenges, a list of resources for further exploration, and a
glossary of industry terms, this manual is essential for the
nascent game designer and offers food for thought for even the most
experienced professional.
So you're good at the pub quiz ... you always have the right answer
... you're known for the depth and breadth of your knowledge ...
well, why not put those skills to the test with Think You Know It
All? Genius Edition. In this fiendish and at times infuriating book
of general knowledge questions, you'll find a vast range of topics
are covered, to give you a real challenge on subjects from maths to
history, music to literature, cinema to sport. With all sorts of
different types of question to keep you on your toes (and all the
answers at the back for when you need them) this book will give you
entertainment and be head-scratchingly annoying in equal measure
... ... But then that's the thing about knowledge: if you know the
answer, it's easy!
Test yourself against a fiendishly tricky series of IQ test-style
puzzles, the perfect training for those who want to prepare for a
Mensa IQ test. This full-colour puzzle book features a wide variety
of questions to test every aspect of your brain's workings, from
visual and spatial challenges to pattern-based or logical problems.
Compiled by Dr Gareth Moore, Mensa's Most Difficult IQ Puzzles will
force you to think in new ways and spot patterns you have never
seen before in order to solve these demanding conundrums.
Across the globe, therapists are using tabletop roleplaying games
(RPG) such as Dungeons & Dragons as a part of their practice.
This book provides an overview of what RPGs are and what makes them
such an effective and powerful tool for therapy. By examining
research on gaming, flow, immersion and role-play, readers will
gain a better understanding of the theoretical underpinnings and
how to skilfully and ethically use RPGs in their own practices. The
author also looks at the history of RPGs, specifically focusing on
issues of diversity and representation to help providers understand
some possible pitfalls that exist within the medium. The book
utilises an example group to walk through everything from
conception, planning, running, documentation and termination of the
group.
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