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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Cosplayers - Gender and Identity (Paperback): A. Luxx Mishou Cosplayers - Gender and Identity (Paperback)
A. Luxx Mishou
R657 Discovery Miles 6 570 Ships in 10 - 15 working days

Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.

The Performance of Video Games - Enacting Identity, History and Culture Through Play (Paperback): Kelly I. Aliano The Performance of Video Games - Enacting Identity, History and Culture Through Play (Paperback)
Kelly I. Aliano
R1,160 Discovery Miles 11 600 Ships in 10 - 15 working days

When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

The Minds Behind Sega Genesis Games - Interviews with Creators and Developers (Paperback): Patrick Hickey, Jr. The Minds Behind Sega Genesis Games - Interviews with Creators and Developers (Paperback)
Patrick Hickey, Jr.
R698 Discovery Miles 6 980 Ships in 10 - 15 working days

Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

25 Years of the PDC World Darts Championship (Paperback): Steve Morgan 25 Years of the PDC World Darts Championship (Paperback)
Steve Morgan; Introduction by Barry Hearn
R378 Discovery Miles 3 780 Ships in 10 - 15 working days

Darts fans will not want to miss this official commemoration of the PDC World Darts Championship – which entered its 26th year in December 2018. Readers will discover a vast collection of statistics, memories and images from a quarter of a century of darting excellence, with the results and player details of every match and performer over that time, along with a comprehensive reference source for lists and records, contained in its pages. Since the first match between Dennis Priestley and Jocky Wilson in December 1993, over 1,300 matches involving more than 350 players have been played. Colourful quotes and photos add to the celebration in a book compiled using statistics from Sportradar, who have collected live dart-by-dart data from events around the globe as official data partner to the PDC. Numbers are a large part of a tension-filled, fast-paced, mentally-draining sport. So whether you are a fan, player, media professional or just a darting geek, 25 Years of the PDC World Darts Championship is a must-have publication.

Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game): Chronicle Books Yoga Dice - 7 Wooden Dice, Thousands of Possible Combinations! (Game)
Chronicle Books
R427 R305 Discovery Miles 3 050 Save R122 (29%) Ships in 10 - 15 working days

This container of dice holds endless inspiration for every yoga lover! Seven wooden dice (one for each chakra) represent different types of poses-seated, standing, balancing, twists and more-that, when rolled together in the hand or using the container itself, generate a variety of yoga practices for practitioners of all levels.

The Telegraph Big Book of Cryptic Crosswords 10 (Paperback): Telegraph Media Group Ltd The Telegraph Big Book of Cryptic Crosswords 10 (Paperback)
Telegraph Media Group Ltd
R295 R270 Discovery Miles 2 700 Save R25 (8%) Ships in 9 - 17 working days

A bumper edition of puzzles from the home of cryptic crosswords... the Telegraph. In 1925, the Telegraph was the first quality daily to publish a crossword; here is the latest collection. Utterly addictive and entertaining, these fiendish puzzles are perfect for those who wish to pit their wits against the nation's best cryptic setters.

Winning Go - Successful Moves from the Opening to the Endgame (Paperback): Richard Bozulich, Peter Shotwell Winning Go - Successful Moves from the Opening to the Endgame (Paperback)
Richard Bozulich, Peter Shotwell
R286 Discovery Miles 2 860 Ships in 18 - 22 working days

Master the game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.

Escape from the Gallery - An Entertaining Art-Based Escape Room Puzzle Experience (Paperback): James Hamer Morton Escape from the Gallery - An Entertaining Art-Based Escape Room Puzzle Experience (Paperback)
James Hamer Morton
R385 R353 Discovery Miles 3 530 Save R32 (8%) Ships in 9 - 17 working days

This is the perfect book for fans of Journal 29, and those who want to re-create an exciting escape-room experience in their own home! You are Adam Parkinson, an intrepid journalist who has recently been employed by the time-travelling Wexell Corporation. Adam is invited to an unusual art gallery, filled with objects and artworks donated by a mysterious figure. It will be up to you to help Adam unravel the mysteries of the Gallery, and you will travel from Ancient Egypt to Victorian England - and beyond - to do it. And, quite possibly, to save the world! Escape from the Gallery is an immersive escape-room experience that provides a visual feast as well as a tricky puzzle adventure. Featuring artworks ranging from Ancient Egyptian hieroglyphs to Mexican masterpieces, you will need to solve visual riddles and discover the hidden secrets that lie within the artworks if you want to figure out what is going on, and why this might be the most important visit to a gallery you have ever made.

Secret - A Treasure Hunt (Paperback): Byron Preiss, Ted Mann, Sean Kelly Secret - A Treasure Hunt (Paperback)
Byron Preiss, Ted Mann, Sean Kelly
R765 R669 Discovery Miles 6 690 Save R96 (13%) Ships in 18 - 22 working days
The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback): Blair... The Avengers in Video Games - A Guide to Solo Adventures and Mighty Marvel Team-Ups, with Creator Interviews (Paperback)
Blair Farrell
R679 Discovery Miles 6 790 Ships in 10 - 15 working days

For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

Oubliette Second Edition (Hardcover): Joseph Bush, Richard Kelly Oubliette Second Edition (Hardcover)
Joseph Bush, Richard Kelly; Contributions by Joseph Bush
R1,047 Discovery Miles 10 470 Ships in 10 - 15 working days
Beyond Donkey Kong - A History of Nintendo Arcade Games (Paperback): Ken Horowitz Beyond Donkey Kong - A History of Nintendo Arcade Games (Paperback)
Ken Horowitz
R877 Discovery Miles 8 770 Ships in 10 - 15 working days

Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.

Pathfinder Flip-Mat: Deadly Mines Multi-Pack (Game): Jason Engle, Stephen Radney-Macfarland Pathfinder Flip-Mat: Deadly Mines Multi-Pack (Game)
Jason Engle, Stephen Radney-Macfarland
R891 Discovery Miles 8 910 Ships in 9 - 17 working days

Not all mines are filled with opportunities for wealth-some contain even greater opportunities for danger! The Pathfinder Flip-Mat: Deadly Mine Multi-Pack features two maps that combine to form a massive sprawling mine complex. This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players are ready to explore a long-lost mine, this map has you covered! This set includes two flip mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Mythopoeic Narrative in The Legend of Zelda (Hardcover): Anthony Cirilla, Vincent Rone Mythopoeic Narrative in The Legend of Zelda (Hardcover)
Anthony Cirilla, Vincent Rone
R4,490 Discovery Miles 44 900 Ships in 10 - 15 working days

The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.

The Lost Words - 1000 Piece Jigsaw Puzzle (Game): Robert Macfarlane, Jackie Morris The Lost Words - 1000 Piece Jigsaw Puzzle (Game)
Robert Macfarlane, Jackie Morris 1
R583 Discovery Miles 5 830 Ships in 10 - 15 working days
Mensa's Most Difficult IQ Puzzles - Take on the ultimate challenge by solving these demanding conundrums (Paperback):... Mensa's Most Difficult IQ Puzzles - Take on the ultimate challenge by solving these demanding conundrums (Paperback)
Gareth Moore, Mensa Ltd
R482 R437 Discovery Miles 4 370 Save R45 (9%) Ships in 9 - 17 working days

Test yourself against a fiendishly tricky series of IQ test-style puzzles, the perfect training for those who want to prepare for a Mensa IQ test. This full-colour puzzle book features a wide variety of questions to test every aspect of your brain's workings, from visual and spatial challenges to pattern-based or logical problems. Compiled by Dr Gareth Moore, Mensa's Most Difficult IQ Puzzles will force you to think in new ways and spot patterns you have never seen before in order to solve these demanding conundrums.

Cleocatra (Game): Ta-Te Wu Cleocatra (Game)
Ta-Te Wu
R401 Discovery Miles 4 010 Ships in 10 - 15 working days

In this easy-to-learn puzzle game, 2-4 players strategically place pyramid tiles in order to gather and rescue as many adorable cats as possible. The player who quickly rescues the most royal cats wins! Minimal pieces this make game ideal for on-the-go play, and included expansions offer new twists to the game for endlessly engaging feline fun.

Darts in England, 1900-39 - A Social History (Paperback): Patrick Chaplin Darts in England, 1900-39 - A Social History (Paperback)
Patrick Chaplin
R767 Discovery Miles 7 670 Ships in 10 - 15 working days

Drawing on an eclectic range of primary and secondary sources Chaplin examines the development of darts in the context of English society in the early twentieth century. He reveals how darts was transformed during the interwar years to become one of the most popular recreations in England, not just amongst working class men and, to a lesser extent, working class women but even (to some extent) among the middle and upper classes. This book assesses the social, economic and cultural forces behind this transformation. This work also considers the growth of the darts manufacturing industry and assesses the overall effect the growing popularity of darts had on interwar society and popular culture, with particular reference to the changing culture and form of the English public house. This original study will be of interest to sports historians, social historians, business historians, sociologists and sports scientists. -- .

Desktop Boxing - Knock Out Your Stress! (Paperback): Running Press Desktop Boxing - Knock Out Your Stress! (Paperback)
Running Press 1
R313 R263 Discovery Miles 2 630 Save R50 (16%) Ships in 18 - 22 working days

Did you just get reamed out by your boss? Did Bob in accounting eat your sandwich out of the fridge again? Don't take your stress out on your coworkers,take it out on this mini punching bag! Desktop Boxing is the perfect desk accessory for inconspicuous yet effective stress relief, and everyone from 9-to-5ers to boxing fans will enjoy this fun distraction. The kit includes a mini desktop punching bag with suction cup base, two tiny boxing gloves for your pointer fingers, and a 32-page book with basic finger boxing moves and boxing trivia.

Alone Against the Tide - Solitaire Adventure by the Lakeshore (Hardcover): Nicholas Johnson Alone Against the Tide - Solitaire Adventure by the Lakeshore (Hardcover)
Nicholas Johnson
R351 R331 Discovery Miles 3 310 Save R20 (6%) Ships in 18 - 22 working days
Superteam Handbook - A Mutants & Masterminds Sourcebook (Hardcover): Crystal Frasier, Jennifer Dworschack-Kinter, Steve Kenson,... Superteam Handbook - A Mutants & Masterminds Sourcebook (Hardcover)
Crystal Frasier, Jennifer Dworschack-Kinter, Steve Kenson, Jack Norris, Lucien Soulban, …
R918 R775 Discovery Miles 7 750 Save R143 (16%) Ships in 9 - 17 working days

The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

Darts in England, 1900-39 - A Social History (Hardcover): Patrick Chaplin Darts in England, 1900-39 - A Social History (Hardcover)
Patrick Chaplin
R2,350 Discovery Miles 23 500 Ships in 10 - 15 working days

Drawing on an eclectic range of primary and secondary sources Chaplin examines the development of darts in the context of English society in the early twentieth century.

He reveals how darts was transformed during the interwar years to become one of the most popular recreations in England, not just amongst working class men and, to a lesser extent, working class women but even (to some extent) among the middle and upper classes. This book assesses the social, economic and cultural forces behind this transformation. This work also considers the growth of the darts manufacturing industry and assesses the overall effect the growing popularity of darts had on interwar society and popular culture, with particular reference to the changing culture and form of the English public house.

This original study will be of interest to sports historians, social historians, business historians, sociologists and sports scientists.

The Lost Art of Having Fun - 286 Games to Enjoy with Family and Friends (Paperback): Gyles Brandreth, Saethryd Brandreth The Lost Art of Having Fun - 286 Games to Enjoy with Family and Friends (Paperback)
Gyles Brandreth, Saethryd Brandreth 1
R403 Discovery Miles 4 030 Ships in 10 - 15 working days

One good thing about a recession is that we need to go back to making our own fun. Games are in the Brandreths' blood, they have spent thousands of weekends and rainy holidays playing them and now Gyles, Saethryd and seven-year-old Rory want to share the very best with you. THE LOST ART OF HAVING FUN picks out over 250 games, guaranteed to make even the grumpiest child or adult laugh, and then with all kinds of interesting stories and lovely illustrations, it shows you clearly (and very entertainingly) how to play them. There are classic parlour games alongside all kinds of interesting ones you might not have come across yet. Nine chapters cover pretty much every eventuality: Rainy Day Games, Car Journey, Analogue Fun in a Digital World, Music and Drama, Word Games and Brainteasers, Racing Games, Party Games (split between children's birthday parties and dinner parties), Country House Weekend and last but not least Seasonal Games: Christmas, New Year and Easter. Forget consoles and board games, this beautiful book is all you need. And Queen Victoria (whose favourite games are here too) would be amused. Very amused.

Minecraft: Amazing Bite-Size Builds (Over 20 Awesome Mini-Projects) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Amazing Bite-Size Builds (Over 20 Awesome Mini-Projects) (Hardcover)
Mojang AB, The Official Minecraft Team
R373 R343 Discovery Miles 3 430 Save R30 (8%) Ships in 10 - 15 working days
Fun with Hand Shadows (Paperback, Reissue): Frank Jacobs, Henry Bursill Fun with Hand Shadows (Paperback, Reissue)
Frank Jacobs, Henry Bursill
R78 Discovery Miles 780 Ships in 10 - 15 working days

Clear visual instructions for creating 28 delightful images from a popular 19th-century picture book: goose, deer (with antlers), birds, bunny, dog, elephant, tortoise, and other engaging creatures, along with often hilarious snippets of verse by zany 20th century humorist. Engaging book recalls a pastime that has delighted children and adults for generations.

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