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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Whether the heroes are landing their starship to explore a newly discovered world or dogfighting in the skies in individual starfighters, Paizo's latest Starfinder Flip-Mat has you covered. This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. Featuring a hex grid for Starfinder's unique starship combat system, this extra-large, double-sided map comes with two different backgrounds-the thick clouds of a gas giant and a high-altitude view of a terrestrial world's topography-to let you craft epic atmospheric starship battles and fire your players' imaginations. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Planetary Atmosphere, you'll be ready the next time your players take their starship planetside! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. 27" x 39" mat Folds to 8" x 10" 1" squares on each side
Bullshit Bingo is the 1-player party game that transforms the BS of everyday life into a party for 1. By encouraging people to gamify real life, the game offers a refreshing reminder not to take life too seriously. It is a bit like therapy, but way less expensive. With 21 tearable and single-use cards, Bullshit Bingo is the perfect companion to life's most generic occasions: weddings, the gym, first dates, vacation, parenting, break-ups, death, turning 30, Hollywood movies - you name it.
So you're good at the pub quiz ... you always have the right answer ... you're known for the depth and breadth of your knowledge ... well, why not put those skills to the test with Think You Know It All? Genius Edition. In this fiendish and at times infuriating book of general knowledge questions, you'll find a vast range of topics are covered, to give you a real challenge on subjects from maths to history, music to literature, cinema to sport. With all sorts of different types of question to keep you on your toes (and all the answers at the back for when you need them) this book will give you entertainment and be head-scratchingly annoying in equal measure ... ... But then that's the thing about knowledge: if you know the answer, it's easy!
Bring the fun and excitement of bowling right to your desk with this glow-in-the-dark, nostalgic game. Kit includes: * 11" bowling lane with glow-in-the-dark features and flashing lights and music * 6 pins * Bowling ball * Mini book on the history, setup, and rules of the game
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers some obvious within the context of games, some more easily concealed affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These ""new"" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.
Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. These practical, no-nonense guides will help give you that all-important advantage. Darts - Crowood Sports Guides covers: a history of darts; rules of the game; choosing the right equipment; basic skills; how to improve your throwing technique and finally great suggestions for making your practice more interesting.
A comprehensive and fun guide to Backgammon Backgammon is one of the oldest games in the world, the origins of which date back some 5000 years - and it's still going strong. It enjoyed a huge resurgence in the 1970s, and then again in the 1990s with the popularity of the Internet, where millions of people play tournaments online every day. Today, backgammon's following in the UK is huge, with a dedicated British Isles Backgammon Association, and hundreds of face-to-face tournaments taking place across the UK every year. In this book, backgammon expert Chris Bray walks you through the basics of setting up a board, opening strategies, middle and end-game tactics, and tips on when to make key moves. You'll also get to grips with basic probabilities, the doubling cube and the 25% rule. And if you want to take your gaming further, there's plenty of advice to get you started in tournament backgammon, as well as playing online. Suitable for both beginners and experienced player looking for more tips and techniques, "Backgammon For Dummies" includes coverage on: Starting and Playing the GameHandling the Middle GameBearing Off (The Last Lap)Varying the PlayAbout the author
Staying at home doesn't mean that you have be stuck in front of the TV. This is the ultimate companion to help you beat boredom and to embrace your time indoors. Organized by mood, this book is packed with ideas on how to energize yourself, find your purpose, relax and reflect, get creative and connect with the world around you. Whether it's for a rainy day or a weekend indoors, there are over 80 ideas to keep busy and to challenge your mind. Staying at home can be a challenge and this clever book will offer ways to keep you happy and healthy, from putting together a homemade exercise routine using everyday household items to creating your own home silent disco as well as ideas to help you discover a new hobby, such as learning a language or upcycling furniture. There are also tasks to keep you feeling engaged and proactive, with tips on lowering your plastic pollution and ways you can volunteer from the comfort of your home, as well as practical ways to help you stay connected with nature, from making your own bird feeder to star gazing from your window, and creative activities to help reduce stress and worry, such as journaling, colouring and crafting. Staying in is the new going out, and it's so much more fun when you have ideas to keep you busy and entertained. These simple activities are full of tips and tricks to make your time at home as enjoyable as possible. You'll never wonder what you can do with your spare time ever again!
'I adore Sydney's approach to play... good for our planet, and good for our souls too.' - Daisy Upton, author of Five Minute Mum 'For some serious playtime inspiration follow Sydney Piercey. She does it with zero fuss or show off. She is just brilliant'. - Clover Stroud Parenting blogger and mother-of-three, Sydney Piercey, gained traction online with her environmentally friendly DIY toys made entirely out of cardboard. Filled with 60+ creative, accessible and plastic-free projects and play ideas, Sustainable Play is packed with crafts and games to enjoy with your children on slow, rainy or drawbridge days at home. Sydney provides you with budget-friendly, easy-to-follow ideas to play and create in this handbook, inspired by her family's love of the simple things. From step-by-step projects to create magical toys from your leftover cereal boxes to joy-filled games using everyday objects from around your home, Sustainable Play will equip you with the inspiration you need to entertain your children in a creative, stimulating and sustainable way - being kind to the planet in the process.
Who doesn't want to escape to the beaches of Southern California or to a cabin deep in the forests of Northern California? Danielle Kroll, author of Pacific Coasting, creates two original illustrations for these fun puzzles. They are must-haves for her fans, for lovers of California and the West Coast, and for anyone who wants to have fun piecing together a stunning puzzle at home, with friends and family, or give one as a gift to those they love. Featuring: 1,000 full-color interlocking pieces Art print with puzzle image Finished puzzle is 18 7/8 x 26 3/8"
Darts fans, you require...this book! With help from the sport's biggest names, Matt Bozeat tells the inside story of darts' 50 greatest games. The book includes exclusive interviews with 16 world champions - including Michael van Gerwen and Phil 'The Power' Taylor - who relive the back-and-forth drama of their greatest ever moments on the oche. Here are classic matches such as those between Taylor and Ray van Barneveld and, further back, darting duels involving legends like Eric Bristow, Jocky Wilson, John Lowe, Leighton Rees and many more. The secrets behind Taylor's darts domination are revealed, Andy 'The Viking' Fordham tries to remember the night he won the world championship, and other revelations include why being brainy won't make you a good darts player! Darts' Greatest Games follows the sport's story from its 'thud, sweat and beer' beginnings on television in the 1970s up to the present, including the rise of van Gerwen.
These intricate illustrations of birds and butterflies are just waiting for you to bring them to life
Sometimes adventure takes you to the alien side of town. Next time your players are looking for a taste of off-world cuisine and culture while in the big city, they won't have to wait while you draw every doorway and room. Starfinder Flip-Tiles: City Alien Quarter Expansion provides beautifully illustrated 6" x 6" map tiles that can be used to expand your city with a neighborhood fit for extraterrestrial habitation! Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Starfinder Flip-Tiles: City Starter Set, allows you to create futuristic urban locales with endless variety! So stop your sketching and start your flipping today! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided city tiles come in convenient packaging for easy storage.
The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.
To dismantle negative stereotypes of fans, this book offers a media ethnography of the digital culture, conventions, and urban spaces associated with fandoms, arguing that fandom is an area of productive, creative, and subversive value. By examining the fandoms of Sherlock, Glee, Firefly, and other popular television-based franchises, the author appeals to fans and scholars alike in her empirically grounded methodology and insightful analysis of production hierarchies, gender, sexuality, play, and affect.
Whether you're looking to play against friends or co-workers, this kit serves as the perfect pastime or office distraction! Kit includes two raised platforms, eight bean bags, and a 32-page illustrated book on the popular bean bag game.
This book contains a dramatic and revealing translation of this ancient classic into English. The Chinese original is set side-by-side with the translation. Two things set this translation apart from all previous ones. First, archeological findings are used to uncover the meaning of passages obscured for thousands of years. Second, it preserves the flavor of the orignal in a poetic rendition. An introductory part of this book provides the historical and philosophical background to the I Ching. The story is told of the ancient Chinese civilization, pointing out events and figures mentioned in the I Ching. The undisguised face of the I Ching will appeal to the modern reader, who will read it in his or her own individual way, as poetry, as discoverer of self, or as soothsayer. It is in the grand tradition of the I Ching for different people to see different things. To Confucius, who was born in 550 B.C., it was a source of ethics.; To Leibnitz, the eighteenth-century inventor of calculus, it was the essence of binary mathematics.; To Jung Freud's rival in psychology, it was an explorer of the unconscious.; To some Wall Streeters, it predicts the stock market.; As a companion to this book, a computer software, Huang's I Ching offers computerized consultations of the I Ching. In the court of Zhou, they used to do this by counting stalks of the yarrow reed. Results of the court would indicate what passages to read. In later ages, yarrow-counting was replaced by coin-tossing, as a ritual closer to people's lifestyle. And now, the I Ching is ready for the future.
This family-friendly game is packed with cheeky monkeys and other mischievous primates from all around the world for hours of bingo fun. It features such firm favourites as the ring-tailed lemur and the chimpanzee, one of our closest living relatives, as well as more unusual creatures like the mustachioed emperor tamarin and the tiny, carnivorous western tarsier, whose eyes are as big as its brain and whose head can rotate 180 Degrees in either direction. Boasting 64 weird, wonderful and beautiful species, Monkey Bingo is filled with fun facts and glorious illustrations that are guaranteed to delight monkey lovers and novices alike. Mark each species off on your card as it's called and be the first to shout BINGO!
Clear visual instructions for creating 28 delightful images from a popular 19th-century picture book: goose, deer (with antlers), birds, bunny, dog, elephant, tortoise, and other engaging creatures, along with often hilarious snippets of verse by zany 20th century humorist. Engaging book recalls a pastime that has delighted children and adults for generations.
What's the best companion to a round of drinks with friends? A round of bad-ass drinking game fun, of course. Kit includes an 8-page book, a shot glass, a set of standard dice, "dirty" dice, and a deck of 48 cards, each containing one drinking game from the most innocent to the rousing and risque, such as "Tip the Bartender," "Chug-A-Lug," and "Beer-amid." This is sure to add excitement to an otherwise run-of-the-mill bar night.
The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion as a socially constructed world of shared meaning can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Andy Warhol Selfies 1000 Piece Puzzle features a collage of the artist's famous self-portrait Polaroid photographs. Galison puzzles are packaged in matte-finish sturdy boxes, perfect for gifting, reuse, and storage. An insert of the full puzzle image is included in the box. - Box Size: 8 x 8 x 2.5", 203 x 203 x 63 mm - Puzzle Size: 20 x 27", 508 x 685 mm - Includes Puzzle Insert
* A fresh, colorful take on the classic game of dominoes! * 28 rainbow wooden game pieces * The back of each domino is a vibrant rainbow gradient, while the face side has colored dots * Comes in a deluxe rainbow tin-perfect for gifting |
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