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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Crowood Sports Guides are the perfect tool for anyone wanting to
improve their performance, from beginners learning the basic skills
to more experienced participants working on advanced techniques.
These practical, no-nonense guides will help give you that
all-important advantage. Darts - Crowood Sports Guides covers: a
history of darts; rules of the game; choosing the right equipment;
basic skills; how to improve your throwing technique and finally
great suggestions for making your practice more interesting.
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Titanholm
(Hardcover)
Rey Clark; Contributions by Aud Simmons; Illustrated by Markus Caparoon
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R896
Discovery Miles 8 960
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Ships in 10 - 15 working days
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Go Fetch
(Game)
Megan Lynn Kott
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R345
R308
Discovery Miles 3 080
Save R37 (11%)
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Ships in 13 - 18 working days
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Send players to "fetch" adorable pups in this dog-filled twist on
Go Fish! Adorably illustrated dogs meet a classic card game in Go
Fetch! Each turn, players try and collect matching pups, and if a
player is asked for a card that they don't have, they send their
opponent to the deck for a new card with the declaration: "Go
Fetch!" This travel-friendly tin includes a classic 52-card deck
with adorable illustrations from Megan Lynn Kott, and instructions
for this puppy-filled game for children and adults alike. EASY FOR
ALL AGES: Have fun collecting sets of cute dogs, from Pebbles the
Pug to Tulip the Corgi! Cards include both numbers and names to
help young players match their pups. PERFECT GIFT FOR DOG LOVERS:
Go Fetch makes an ideal stocking stuffer or gift for your dog
walker, doggy daycare, or puppy fans of any age. INCLUDES: Deck of
52 standard playing cards, named and numbered 1-12, with four suits
(stick, ball, disc, and bone). Also includes instruction card. For
ages 4+, 2-6 players. Perfect for: Dog-lovers ages 4+; Anyone
seeking a family game to play at home, during holidays, camping,
traveling, and more.
Stop negative thoughts, assuage anxiety, and live in the moment
with these fun, easy games from improv expert Clay Drinko. If
you've been feeling lost lately, you're not alone! Even before the
Covid-19 pandemic, Americans were experiencing record levels of
loneliness and anxiety. And in our current political turmoil, it's
safe to say that people are looking for new tools to help them feel
more present, positive, and in sync with the world. So what better
way to get there than play? In Play Your Way Sane, Dr. Clay Drinko
offers 120 low-key, accessible activities that draw on the popular
principles of improv comedy to help you tackle your everyday stress
and reconnect with the people around you. Divided into twelve fun
sections, including "Killing Debbie Downer" and "Thou Shalt Not Be
Judgy," the games emphasize openness, reciprocation, and active
listening as the keys to a mindful and satisfying life. Whether
you're looking to improve your personal relationships, find new
meaning at work, or just survive our trying times, Play Your Way
Sane offers serious self-help with a side of Second City sass.
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The Wild Woods
(Hardcover)
Jamie Thomson; Illustrated by Mattia Simone; Contributions by Dave Morris
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R799
Discovery Miles 7 990
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Ships in 10 - 15 working days
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With complex stories and stunning visuals eliciting intense
emotional responses, coupled with opportunities for self-expression
and problem solving, video games are a powerful medium to foster
empathy, critical thinking, and creativity in players. As these
games grow in popularity, ambition, and technological prowess, they
become a legitimate art form, shedding old attitudes and
misconceptions along the way. Examining the Evolution of Gaming and
Its Impact on Social, Cultural, and Political Perspectives asks
whether videogames have the power to transform a player and his or
her beliefs from a sociopolitical perspective. Unlike traditional
forms of storytelling, videogames allow users to immerse themselves
in new worlds, situations, and politics. This publication surveys
the landscape of videogames and analyzes the emergent gaming that
shifts the definition and cultural effects of videogames. This book
is a valuable resource to game designers and developers,
sociologists, students of gaming, and researchers in relevant
fields.
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