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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. FEATURES: Introduces programming concepts using Python 3. Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Develops graphics, exercises, and user interface using Pygame. Includes many examples based on video game development. 4 color throughout with game demos on the companion files. New chapters on parsing (14) and graphics (15). Instructor ancillaries for use as a textbook.
Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume-the Book of Unlimited Magic-presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin! Written by Logan Bonner, Mark Seifter, and Amirali Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case, Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N. Ross, Ianara Natividad, Chesley Oxendine, Stephen Radney-MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Salle, Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler, Tonya Woldridge, and Isis Wozniakowska
Whether your party is at the mercy of deadly rapids or is headed toward a plummet over a crushing waterfall, no Game Master wants to slow the action down by drawing every river bend and jagged rock. Fortunately, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. Whether the heroes are in flight or pursuit, this double-sided combat map features rapids, rocky bends, misty falls, and ambush spots aplenty! Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Falls & Rapids, you'll be ready next time your players find themselves up the river without a paddle! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
My Bleeping Family Mad Libs features 21 original stories celebrating the crazy drama that all families experience, including your own Readers will love to fill in the blanks of stories about Thanksgiving dinner gone wrong, dramatic step-parents, and sibling rivalry At only $4.99, it makes a funny and affordable gift for all the crazies in your life.
With more than 350 classic and brand new monsters, this 320-page hardcover rulebook greatly expands on the foes found in the Pathfinder Bestiary. From classic creatures like serpentfolk and jabberwock, returning favorites like the primal dragons or the Sandpoint devil, to brand new menaces sure to test even the bravest of heroes, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder's new edition! (Cover color and design subject to change.) Pathfinder Bestiary 2 includes: * More than 350 monsters drawn from mythology, genre classics, and more than a decade of Pathfinder, with plenty of new monsters too! * Gorgeous full-color illustrations on nearly every page! * Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! * Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. * Detailed lore sidebars offering additional information about even more of Pathfinder's most popular monstrous friends and foes!
Smile in pride as your players mumble desperate prayers to gods benevolent or malign while they fight for their lives upon Flip-Mat Classics: Cathedral! This gorgeous double-sided battle-scale map features the same temple on each side, one dedicated to good and the other to evil! The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
in this dynamic, nonfiction graphic novel, Jon Chad illustrates the little-known story of pinball--how it works and why it all matters in an age of special effects and on-screen gaming. In 1976, champion player Roger Sharpe stepped up to a pinball machine in a Manhattan courtroom. The New York City Council had convened to consider lifting the city's ban on pinball--a game that had been outlawed since 1942 for its supposed connections to gambling and organized crime. Sharpe was there to prove that, unlike a slot machine, pinball wasn't a game of chance designed to fleece its players--it was a game of skill that required a measure of patience, coordination, and control. To prove his point, he proclaimed that he would launch his ball into the center lane at the far end of the playfield--much like Babe Ruth famously pointing to the fences. Sharpe pulled back the plunger and released, and the fate of this industry and art form hung in the balance. Thus opens Jon Chad's comprehensive graphic novel to the history of the captivating, capricious--and at times infuriating!--game of pinball. Tracing pinball's roots back to the Court of King Louis XIV, through the immigrant experience of early 20th century America, the post-War boom and bust, right up to the present day, Chad charmingly ushers readers through the myriad facets of this most American of pursuits--capturing not just the history but also the artistry, cultural significance, and even the physics of the game.
67 sure-fire mental feats to delight and mystify: mind reading with cards, instant ESP, identify the owners of objects given to you in random order, number prediction, magically reproduce drawings on slates, book tests, handwriting tricks, mind-reading done from a room away, much more. 73 illustrations.
The characters, villains, and starships of the Signal of Screams Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns, designed for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG. Printed on sturdy cardstock, each of these double-sided pawns slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. With dozens of distinct images, the Starfinder Signal of Screams Pawn Collection depicts the enemies and allies from all three adventure of the Signal of Screams Adventure Path. * The Diaspora Strain * The Penumbra Protocol * Heart of Night
Everyone wins in this modern take on a classic British party game! Players take turns unwrapping the parcel to uncover cheeky dares that will soon have the whole group beaming. Under the last layer, there's an envelope containing a special surprise! Dares include: Name ten animals in ten seconds. Close your eyes, feel someone's face, and guess who it is. Wear an item belonging to someone else. Whistle like a song bird.
Whether the heroes are surveying a moon dotted with erupting volcanoes or fighting on unstable islands in the middle of an active lava flow, no Game Master wants to spend time drawing every volcanic rock outcropping and lava fountain. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features a river of lava cascading down a cliff face on one side and a bubbling lava lake filling a crater on the other. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Lava World, you'll be ready the next time your players discover that the ground is lava! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. * 24" x 30" mat * Folds to 8" x 10" * 1" squares on each side
"Who are Carlotta J. Thompkins, Lottie Deno, Miss Kitty, Laura Denbo, Faro Nell, and Charlotte Thurmond? For answers to these and other questions, read Cynthia Rose's account of the life of Lottie Deno.... Recommended for anyone that is interested in reading a complete history of a western gambler from cradle to grave". (Review of the West) "Rose paints an intriguing picture of Western heroine Lottie Deno.... Readers will gain insight into the devastation caused by the Civil War and also into the wild but opportunity-filled West". (School Library Journal) The true story of the woman who has been "immortalized" in frontier novels and more recently in television and film (as "Miss Kitty" in "Gunsmoke" and "Laura Denbo" in Gunfight at the O.K. Corral). Santa Fe writer Cynthia Rose presents verbatim accounts by people who knew Lottie Deno and rare period photographs documenting her life and times.
70 of the best rope tricks ever devised using overhand knots, slip knots and square knots. Dissolve knots, cut and restore ropes, make ropes magically shrink or grow longer, rope escape tricks, flourish knots. 423 illustrations and clear, easy-to-follow directions make performing these startling feats foolproof.
* A fresh, colorful take on the classic game of dominoes! * 28 rainbow wooden game pieces * The back of each domino is a vibrant rainbow gradient, while the face side has colored dots * Comes in a deluxe rainbow tin-perfect for gifting
The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in cloth notebook. The perfect way to commemorate Pathfinder's new edition! (Note: The public playtest begins August 2 and runs through the end of 2018. Due to this limited time window, this book will NEVER be reprinted!)
'Remember when you played cards or knucklebones or noughts and crosses? Or what about charades, murder in the dark, I spy or hide and seek? Or made chatterboxes, those devices made from a square of paper that you flipped open between thumbs and forefingers with wishes and dreams under the flaps. This book has the lot. It may even ween you off the telly. Remember blind man's buff? What about conversations, in which players discuss a topic by starting each sentence with a consecutive letter of the alphabet? Written by two young mums, Parlour Games for Modern Families sets out to revive the tradition of indoor family games.This book is bursting with games of logic and memory, wordplay, card games, role-play, and rough and tumble. No game requires any equipment beyond a pack of cards, a dictionary, dice, paper, and pen. Games are organised thematically and referenced for age-appropriateness. All are set out with clear rules and instructions. There are games that will challenge and stimulate you, and games that will have you in fits; games that can last all night, and games to fill that empty half-hour before tea; games for adults and older children, and games to keep all the kids at a four-year-old's birthday party happy. Every family and every home needs a copy. 'Great family fun' - Sun Herald I was expecting to meet with a wall of resistance from our computerised children. But far from it: they all eagerly threw themselves into the game, and absolutely loved it ... It was the same with all the games we have tried from this marvellous book' - Tom Hodgkinson, Guardian Myfanwy Jones and Spiri Tsintziras were sitting in a Melbourne park one day, watching their children play when they started reminiscing about the games from their own childhood and the idea for this book was born. With 4 children and 20 nephews and nieces between them to test all these games out, they've spent a hilarious couple of years gathering the material and writing this book. In their time not spent playing games, both are journalists and writers.
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