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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Modern Coin Magic - 116 Coin Sleights and 236 Coin Tricks (Paperback, New ed.): J. B. Bobo Modern Coin Magic - 116 Coin Sleights and 236 Coin Tricks (Paperback, New ed.)
J. B. Bobo
R461 R420 Discovery Miles 4 200 Save R41 (9%) Ships in 9 - 17 working days

The most complete treatise on sleight-of-hand coin conjuring, including best traditional methods and modern innovations. Guides you systematically from basic techniques, through integrated tricks to complete routined acts (18 in all). 510 clear illustrations by Nelson C. Hahne. The best manual for amateurs, an encyclopedic source for professionals.

The London Cabbie's Quiz Book - Pit your wits against the world's smartest taxi drivers (Paperback): Ian Beetlestone The London Cabbie's Quiz Book - Pit your wits against the world's smartest taxi drivers (Paperback)
Ian Beetlestone 1
R243 Discovery Miles 2 430 Ships in 10 - 15 working days

Pay a visit to London and a black cab will probably be one the first things you will see. The London taxi drivers are almost as famous as the black cabs in which they drive, this is mainly due to their in-depth knowledge of London and ability in taking their occupants to their desired destination amid the congestion and the chaos that you often find when travelling through London's streets. London taxi drivers go through stringent training to obtain their licence, they need to pass 'The Knowledge', a test which is amongst the hardest to pass in the world, and has been described as 'like having an atlas of London implanted into your brain'. The test requires you to master no fewer than 320 basic routes, all of the 40,000 streets that are scattered within the basic routes and approximately 20,000 landmarks and places of public interest that are located within a six-mile radius of Charing Cross. This book breaks the test down into a series of head-scratching questions and features enough trivia about the capital to surprise even born and bred Londoners. It's the perfect gift for anyone who thinks they know London inside-out, or wants to learn more!

Starfinder Flip-Mat: Lava World (Game): Damien Mammoliti Starfinder Flip-Mat: Lava World (Game)
Damien Mammoliti
R516 Discovery Miles 5 160 Ships in 10 - 15 working days

Whether the heroes are surveying a moon dotted with erupting volcanoes or fighting on unstable islands in the middle of an active lava flow, no Game Master wants to spend time drawing every volcanic rock outcropping and lava fountain. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features a river of lava cascading down a cliff face on one side and a bubbling lava lake filling a crater on the other. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Lava World, you'll be ready the next time your players discover that the ground is lava! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. * 24" x 30" mat * Folds to 8" x 10" * 1" squares on each side

The Complete Book of Mah Jongg - An Illustrated Guide to the Asian, American and International Styles of Play (Paperback,... The Complete Book of Mah Jongg - An Illustrated Guide to the Asian, American and International Styles of Play (Paperback, Second Edition, Paperback with Flaps)
Amy Lo
R410 R375 Discovery Miles 3 750 Save R35 (9%) Ships in 9 - 17 working days

Master the exhilarating game of Mahjong with this introductory guide. This complete, easy-to-follow instructional Mahjong handbook includes over 150 full-color photographs and illustrations to introduce players to this captivating game. This is the first Mahjong book to cover the Cantonese or "old rules" game fully. It also includes all of the most popular variations, such as the Shanghai game, the 16-tile or Taiwanese game, and the 12-tile game. Included are the rules, tactics, techniques, strategy and the rituals only the most experienced players know. This Mahjong book includes: Easy-to-follow instructions Full-color illustrations and photographs Instruction on: Authentic Chinese Mahjong play Cantonese Mahjong play Shanghai Mahjong play American Mahjong play The 12-tile versions of the game The Complete Book of Mah Jong is the perfect guide for all skill levels to learn the different styles of Mahjong--from Mahjong beginners to pros.

Python - An Introduction to Programming (Paperback, Second Edition): James R. Parker Python - An Introduction to Programming (Paperback, Second Edition)
James R. Parker
R2,172 R1,748 Discovery Miles 17 480 Save R424 (20%) Ships in 18 - 22 working days

This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just in time presentation - material is given to the student when it is needed. Many examples will be based on games because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. FEATURES: Introduces programming concepts using Python 3. Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Develops graphics, exercises, and user interface using Pygame. Includes many examples based on video game development. 4 color throughout with game demos on the companion files. New chapters on parsing (14) and graphics (15). Instructor ancillaries for use as a textbook.

Programming Fundamentals Using JAVA - A Game Application Approach (Hardcover, Second Edition): William McAllister, S. Jane Fritz Programming Fundamentals Using JAVA - A Game Application Approach (Hardcover, Second Edition)
William McAllister, S. Jane Fritz
R2,628 R2,149 Discovery Miles 21 490 Save R479 (18%) Ships in 18 - 22 working days

Designed as a Java based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines. Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc. Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based. Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes. 4 color throughout with game demos on the companion files. Instructor's resources available upon adoption.

Craft Beer Mad Libs - World's Greatest Word Game (Paperback): Douglas Yacka Craft Beer Mad Libs - World's Greatest Word Game (Paperback)
Douglas Yacka
R133 R124 Discovery Miles 1 240 Save R9 (7%) Ships in 18 - 22 working days

Grab a pint of your favourite brew and settle down with Craft Beer Mad Libs. Featuring 21 fill-in-the-blank stories, this Mad Libs pairs nicely with a local IPA, a stout porter, or a macro-brewed pitcher of NOUN.

Hey! Listen! - A journey through the golden era of video games (Paperback): Steve McNeil Hey! Listen! - A journey through the golden era of video games (Paperback)
Steve McNeil; Foreword by Dara O'Briain 1
R427 R387 Discovery Miles 3 870 Save R40 (9%) Ships in 9 - 17 working days

Equal parts hilarious and informative, Hey! Listen! should be in every gamer's library. - Lucy James, (Gamespot) An informative, accessible romp through the early years of the games industry. All hail Il pirata pallido; the gaming hero we never knew we needed. - Adam Rosser BBC Radio 5Live Steve McNeil is funny, knowledgeable, and a massive, shameless, nerd. His brilliant book reminded me just how much of my life I've wasted. If the Golden Age of Gaming is a horse, then Steve's book is the stable. - Paul Rose (aka Mr Biffo), Digitiser A thoroughly enjoyable look at the early days of video gaming - comprehensive and fun. Loved it! - Stuart Ashen (aka ashens) The 'A La Recherche du Temps Perdu' of the gaming community. The 'A La Recherche du Temps Pew-Pew-Pew', as it were. - Dara O'Briain If 'Games Master' was a Nobel title passed on through the ages like 'Duke of York' or 'Rear of the Year' rather than simply the name of a 90s magazine and TV show then Steve McNeil would surely be the current holder of the esteemed position. What I'm saying is, he knows a LOT about games... - Scroobius Pip Taking us on a historical journey from the very early days all the way through to the late 1990s the book tells the stories of the men and women behind some of the most wonderful (and occasionally awful) games of the golden age, the fierce rivalries, bizarre business practices and downright bonkers risks taken during the pioneering days of computer and video gaming. This informal yet extremely well-researched book manages to educate and entertain in equal measure and this - dare I say - well-informed retrohead actually learnt a good deal. A thoroughly enjoyable read! - Mark Howlett (aka Lord Arse) Hugely funny, and full of fantastic facts about the history of video games. But enough about me; Steve's book is also quite good. - Ellie Gibson, Eurogamer A hilarious history of the golden period of computer games from the creator of Dara O'Briain's Go 8 Bit. It is fair to say Steve McNeil likes video games. He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'. Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment. This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt? Joysticks at the ready. Let's do a gaming!

Lottie Deno - Gambling Queen of Hearts (Paperback, New Ed): Cynthia Rose Lottie Deno - Gambling Queen of Hearts (Paperback, New Ed)
Cynthia Rose
R365 R321 Discovery Miles 3 210 Save R44 (12%) Ships in 10 - 15 working days

"Who are Carlotta J. Thompkins, Lottie Deno, Miss Kitty, Laura Denbo, Faro Nell, and Charlotte Thurmond? For answers to these and other questions, read Cynthia Rose's account of the life of Lottie Deno.... Recommended for anyone that is interested in reading a complete history of a western gambler from cradle to grave". (Review of the West)

"Rose paints an intriguing picture of Western heroine Lottie Deno.... Readers will gain insight into the devastation caused by the Civil War and also into the wild but opportunity-filled West". (School Library Journal)

The true story of the woman who has been "immortalized" in frontier novels and more recently in television and film (as "Miss Kitty" in "Gunsmoke" and "Laura Denbo" in Gunfight at the O.K. Corral). Santa Fe writer Cynthia Rose presents verbatim accounts by people who knew Lottie Deno and rare period photographs documenting her life and times.

Neko Atsume Kitty Collector: Where Am I Meow? (Paperback): Hit Point Neko Atsume Kitty Collector: Where Am I Meow? (Paperback)
Hit Point; Hit Point 1
R279 Discovery Miles 2 790 Ships in 10 - 15 working days

Bring all the kitties to the yard in this fun book based on the super-popular Neko Atsume mobile game! A full-color activity book with so many ways to enjoy the Neko Atsume kitties: seek-and-finds, stickers and the only place to find the official kitty bios! This book makes it easy for you to explore the wider world of Neko Atsume with exclusive kitty habitats that take you out of the yard and into your imagination. Come play with them! With Neko Atsume: Kitty Collector-Where Am I Meow? you can enjoy the kitties from the popular mobile game in even more ways: - Find the special kitties on every page! - Use stickers to set each kitty scene! - Visit amazing new kitty worlds! - Learn all about the kitties in the official kitty dictionary! There are so many kitties to love! Are you ready? Official Neko Atsume book that extends the play of the award-winning, super-popular mobile game.

Go! More Than a Game - Revised Edition (Paperback, Original ed.): Peter Shotwell Go! More Than a Game - Revised Edition (Paperback, Original ed.)
Peter Shotwell
R410 R375 Discovery Miles 3 750 Save R35 (9%) Ships in 9 - 17 working days

Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

The Ultimate Book of Darts - A Complete Guide to Games, Gear, Terms, and Rules (Paperback): Anne Kramer The Ultimate Book of Darts - A Complete Guide to Games, Gear, Terms, and Rules (Paperback)
Anne Kramer
R204 Discovery Miles 2 040 Ships in 5 - 7 working days

Share in the euphoria that comes of the "kill shot" by learning the skills and techniques required to play a great game of darts. From the history of the sport to choosing the right type of equipment, "The Ultimate Book of Darts" is written in an accessible style that is perfect for both novices and seasoned professionals. Dart throwing is now a global phenomenon with new players emerging every day. This amazing sport demands remarkable precision and an agile mind from its competitors. Learn the rules for playing team games and tips for improving your score and ability for more advanced competitions.

Author Anne Kramer focuses on the mechanics of dart throwing by discussing the pros and cons of various stances, such as toes square to the line versus one foot behind the other. This guide emphasizes good form over accuracy. If you develop good form, the accuracy will follow. Aside from mechanics this book also discusses the necessary equipment from types of darts to board materials, dimensions, and mounting. Whether you're an expert marksman who competes in a pub league or a guy who just enjoys throwing sharp objects, this is the go-to guide to a longstanding and fun tradition.

Self-working Rope Magic (Paperback): Karl Fulves Self-working Rope Magic (Paperback)
Karl Fulves
R284 Discovery Miles 2 840 Ships in 10 - 15 working days

70 of the best rope tricks ever devised using overhand knots, slip knots and square knots. Dissolve knots, cut and restore ropes, make ropes magically shrink or grow longer, rope escape tricks, flourish knots. 423 illustrations and clear, easy-to-follow directions make performing these startling feats foolproof.

Pathfinder Flip-Mat: Kingmaker Adventure Path Noble Manor Multi-Pack (Game): James Jacobs, Jason Engle Pathfinder Flip-Mat: Kingmaker Adventure Path Noble Manor Multi-Pack (Game)
James Jacobs, Jason Engle
R676 R605 Discovery Miles 6 050 Save R71 (11%) Ships in 18 - 22 working days

Be it an aristocrat's manor or a sovereign's throne hall, all nobles and rulers need places to live and to hold court. This Flip-Mat Multi-Pack features two wings of a sprawling mansion fit for nobility as well as two versions of a throne room-rustic wood and elegant stone-to represent two different variations on the same ruler's grand hall. Designed specifically to work with Pathfinder's Kingmaker Adventure Path, these high-utility maps also make an ideal resource for any fantasy RPG campaign! Each Flip-Mat measures 24" by 30" unfolded and 8" by 10" folded. A Flip-Mat's coated surface can handle any dry-erase, wet-erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Wargame: Castle Assault - Sieges and Battles Edward I to Bannockburn (Paperback): Peter Dennis Wargame: Castle Assault - Sieges and Battles Edward I to Bannockburn (Paperback)
Peter Dennis; Contributions by Andy Callan
R560 R501 Discovery Miles 5 010 Save R59 (11%) Ships in 9 - 17 working days

The Scottish and Welsh wars of Edward the first and second up to the Battle of Bannockburn, with barded knights, Scots schiltrons and wild Welsh archers fighting again for freedom. Featuring an extensive castle model with a siege assault force and a siege game included in the rules.

Bored? Games! - 101 games to make every day more playful, from the author of THE FLOOR IS LAVA (Paperback): Ivan Brett Bored? Games! - 101 games to make every day more playful, from the author of THE FLOOR IS LAVA (Paperback)
Ivan Brett
R368 R332 Discovery Miles 3 320 Save R36 (10%) Ships in 9 - 17 working days

The author of the smash hit, The Floor is Lava, is back with 101 fun-filled, boredom-busting games to occupy the whole family during the summer holidays. Starting to get fed up of endless games of Would You Rather? Or is screen-time taking over your life? Well, this is the book to bring everyone together, with an endless selection of creative games you can come back to time and time again. You'll quickly find the right game to match ANY occasion with games for one, for pairs or for groups. Most are quick to set up and require minimal equipment - ideal for anyone looking for straight up fun. Bored? Games! is the ultimate book of games to keep everyone entertained. There's games for any occasion: * Rainy days * Around the table games * Single-player games * Games for groups * Travel games * Summer holiday ideas NO BATTERIES REQUIRED.

The Official Rock Paper Scissors Strategy Guide (Paperback): Graham Walker, Douglas Walker The Official Rock Paper Scissors Strategy Guide (Paperback)
Graham Walker, Douglas Walker
R377 Discovery Miles 3 770 Ships in 18 - 22 working days

Toward the end of the millennium, the World Rock Paper Scissors Society had fallen on hard times. Long gone were the heady days when an RPS champion would be honoured by a tickertape parade. By the time brothers Graham and Douglas Walker joined in the late 90s, the society had been reduced to little more than a loose collection of drinking companions with a common interest. It was then that Graham and Doug decided to take the helm and re-chart the course of the World RPS Society by bringing its teachings to the masses via the Web. Relying on their background in advertising, they established a website (www worldrps.com) and began a campaign to increase membership and return the World RPS to its former glory. In 2002, they achieved their greatest coup yet:;rebuilding the International World Championships of Rock Paper Scissors. Now they have written THE OFFICIAL ROCK PAPER SCISSORS STRATEGY GUIDE, covering the complete RPS scene from the playground to the pro level, including RPS culture around the world, the history of the World RPS, basic rules and game fundamentals, the personality behind each throw, winning gambits, building a strategy, secrets of the RPS masters, and how to set

The Power - My Autobiography (Paperback, New ed): Phil Taylor The Power - My Autobiography (Paperback, New ed)
Phil Taylor; As told to Sid Waddell
R340 Discovery Miles 3 400 Ships in 18 - 22 working days

'The Power' is back. King of the oche and a legend in the game, Phil Taylor is largely responsible for taking darts into the 21st century. Recently crowned world champion for an unprecedented eleventh time, Taylor is a complete one-off - the Tiger Woods of his sport - and the most phenomenal player ever to throw a dart. Brought up in the back streets of the Potteries, where his Dad tried to turn him into a boxer, Taylor's first job saw him earning GBP75 a week in a factory making ceramic toilet handles - and by the age of 25 he had hardly thrown a dart in anger. Then he attended an Eric Bristow darts exhibition, and the 'Crafty Cockney' became his mentor and friend and loaned him GBP10,000 to play the pro circuit. Within five years Taylor had won the first of his eleven world titles ... In his book, Taylor describes how Bristow coaxed, bullied, humiliated and often literally punched him into making it as a pro. He is candid about the booze culture of the game, while revisiting the memorable matches and recalling vivid stories featuring the likes of Bristow, Cliff Lazarenko (who once had 20 cans of lager before a match), John Lowe and the legendary Jocky Wilson. A dispute between the professional players and the British Darts Organisation in 1992 almost led to a dispirited Taylor giving up the game for good. And he retraces the worst six months of his life, during which time he was convicted of sexually assaulting two female fans and had his MBE rescinded. The pain for his family was hard to bear. This is a story of a man having to come to terms with unparalleled success in his professional life after a career setback that would have destroyed many others; a unique sportsman whose steely-eyed determination won him an unprecedented eleventh world title in 2004 in what many observers described as the best professional darts match in living memory.

Mah Jongg: The Art of the Game - A Collector's Guide to Mah Jongg Tiles and Sets (Hardcover, 2nd ed.): Ann Israel, Gregg... Mah Jongg: The Art of the Game - A Collector's Guide to Mah Jongg Tiles and Sets (Hardcover, 2nd ed.)
Ann Israel, Gregg Swain; Photographs by Michel Arnaud; Contributions by Milton Stern
R652 R606 Discovery Miles 6 060 Save R46 (7%) Ships in 18 - 22 working days

"I thoroughly enjoyed this book. Whether used as a reference or a beautiful keepsake, it's a very worthy addition to the world of Mah Jongg." --Ruth Unger, President, National Mah Jongg League This is the first book to fully capture the story of the exotic and exciting game of Mahjong or "Mah Jongg," offering an intimate look at the history of the game as well as the visual beauty of the tiles. When authors Ann Israel and Gregg Swain began playing Mahjong, they were unaware of the vintage collections that existed not only in the United States but also across the globe. Slowly, they started to collect their own sets of Mahjong and as their collections grew, so did their appreciation of the history of, and interest in, the game. Finding few references, Israel and Swain set out to create a book that chronicles the early beginnings of the game and documents Mahjong sets from the most basic, made of paper, to the most precious materials such as ivory and mother-of-pearl. Recognized and respected scholars and game experts have collaborated with Israel and Swain, contributing essential chapters on the game's history and its pieces as well as technical information on the tiles. Lastly, prominent collectors from around the globe have shared their incredible sets and memories for the first time in one book for everyone to enjoy. With hundreds of beautiful new images by renowned photographer Michel Arnaud, and including historical documentation and ephemera, Mah Jongg: The Art of the Game fills the void between the past's and today's game, providing vision, inspiration and resources. Anyone who has ever been intrigued by a Mahjong tile will find in these pages visually stunning photographs that will entice them into becoming an enthusiast of the timeless game of Mahjong.

Mah Jong Handbook (Paperback): Eleanor N Whitney Mah Jong Handbook (Paperback)
Eleanor N Whitney
R446 R420 Discovery Miles 4 200 Save R26 (6%) Ships in 18 - 22 working days

"A Mah Jong Handbook" gives beginners and enthusiasts a first-hand look into the exciting game of mah jong. Offering a clear and concise introduction to the classic Chinese, Western, and Japanese rules of the game and outlining its many variants, this comprehensive guidebook will help you to improve your skills and add strategy to your game.

Horror Video Games - Essays on the Fusion of Fear and Play (Paperback): Bernard Perron Horror Video Games - Essays on the Fusion of Fear and Play (Paperback)
Bernard Perron; Foreword by Clive Barker
R950 R688 Discovery Miles 6 880 Save R262 (28%) Ships in 10 - 15 working days

In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.

Playing Together - 101 Terrific Games and Activities That Children Ages Three to Nine Can Do Together (Paperback): Wendy Smolen Playing Together - 101 Terrific Games and Activities That Children Ages Three to Nine Can Do Together (Paperback)
Wendy Smolen
R350 Discovery Miles 3 500 Ships in 18 - 22 working days

Smolen makes getting siblings, cousins, or neighborhood children of different ages together an easy task, providing a collection of outdoor and indoor games and arts and crafts projects adapted to satisfy the interests and skills of children of various ages simultaneously.

Easy-to-Do Magic Tricks for Children (Staple bound): Karl Fulves Easy-to-Do Magic Tricks for Children (Staple bound)
Karl Fulves
R117 R107 Discovery Miles 1 070 Save R10 (9%) Ships in 9 - 17 working days

Clear diagrams and step-by-step instructions for performing 18 simple feats of prestidigitation: Strength Test, Untangled, Elastic Lock, Mystic Spinner, Rollaway, Heavyset, The Great Escape and many more, using such ordinary objects as coins, rubber bands and string.

Pular American Marbles (Paperback): Dean Six Pular American Marbles (Paperback)
Dean Six
R423 Discovery Miles 4 230 Ships in 10 - 15 working days

Over 360 beautiful color photos display machine-made marbles in many varieties. They were produced by American manufacturers, including Alley Agate, Champion, Jackson Marble, Master Glass, Playrite, and Vacor. Marbles displayed include Cat's Eyes, Glassies, Moss Agates, Opals, Patches, Swirls, and more. The text provides fascinating facts about each company's marble production. A helpful rating system indicates which marble types from each firm were its good, better, or best work. A bibliography and index are included. Values for the marbles displayed are found in the captions. This book will be a thrill for all who enjoy a passion for beautiful glass.

250 Best Magic Items for All Classes and Levels - For 5th Edition (5e) Players and GMs (Paperback): Mage Gate 250 Best Magic Items for All Classes and Levels - For 5th Edition (5e) Players and GMs (Paperback)
Mage Gate
R1,510 Discovery Miles 15 100 Ships in 18 - 22 working days
Free Delivery
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