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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

My Bleeping Family Mad Libs - World's Greatest Word Game (Paperback): Molly Reisner My Bleeping Family Mad Libs - World's Greatest Word Game (Paperback)
Molly Reisner
R153 R132 Discovery Miles 1 320 Save R21 (14%) Ships in 18 - 22 working days

My Bleeping Family Mad Libs features 21 original stories celebrating the crazy drama that all families experience, including your own Readers will love to fill in the blanks of stories about Thanksgiving dinner gone wrong, dramatic step-parents, and sibling rivalry At only $4.99, it makes a funny and affordable gift for all the crazies in your life.

Space Mission Matching Game (Game): Chronicle Books Space Mission Matching Game (Game)
Chronicle Books
R372 Discovery Miles 3 720 Ships in 10 - 15 working days

Mission control, we are go for launch! NASA's most iconic mission patch imagery is on display in this out-of-this-world matching game, perfect for honing memory and introducing players to some of humanity's notable journeys into outer space. Marvel at historic patches that commemorate the very first Mars rovers, the Apollo 11 mission, the first mission to the International Space Station, and more . . . just remember where you last spotted each mission memento to win! Interstellar explorers will want to launch into this game again and again!

Little Book of Video Games - 70 Classics That Everyone Should Know and Play (Hardcover): Melissa Brinks Little Book of Video Games - 70 Classics That Everyone Should Know and Play (Hardcover)
Melissa Brinks
R387 Discovery Miles 3 870 Ships in 10 - 15 working days

A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential classic video games. From arcade favorites like Pong, Pac-Man, Galaga, Dragon's Lair, or Street Fighter to home console and PC games like The Oregon Trail, Super Mario Bros., Legend of Zelda, Myst, or Final Fantasy -- this accessible guide covers them all. With an brief introduction about the history and evolution of video games, as well as its significance in popular culture, this charming package comes packed with engaging profiles of classic video games from their creation up to the 2000s, plus sidebars about game genres, consoles, and more. Accompanied by graphic spot art, as well as surprising facts and trivia, this book is perfect for fans of all levels. Revisit your favorites, find something new, or play your way through, The Little Book of Video Games offers a way for everyone to learn, share, and enjoy their favorite classic video games without having to press a power button.

Word Play - A cornucopia of puns, anagrams and other contortions and curiosities of the English language (Paperback): Gyles... Word Play - A cornucopia of puns, anagrams and other contortions and curiosities of the English language (Paperback)
Gyles Brandreth 1
R371 R337 Discovery Miles 3 370 Save R34 (9%) Ships in 9 - 17 working days

'No matter how eloquently a dog may bark, he cannot tell you that his parents were poor but honest.' Only words can do that. Words are magic. Words are fun. Join Gyles Brandreth - wit and word-meister, Just A Minute regular, One Show reporter, denizen of Countdown's Dictionary Corner, founder of the National Scrabble Championships, patron of The Queen's English Society, QI, Room 101, Have I Got News For You and Pointless survivor - on an uproarious and unexpected magic carpet ride around the awesome world of words and wordplay. Puns, palindromes, pangrams, Malaprops, euphemisms, mnemonics, acronyms, anagrams, alphabeticals, Tweets, verbiage, verbarrhea - if you can name it, you should find it here, along with the longest, shortest, wittiest, wildest, oldest, latest, oddest, most interesting and most memorable words in the English language - the richest, most remarkable language ever known.

Go! More Than a Game - Revised Edition (Paperback, Original ed.): Peter Shotwell Go! More Than a Game - Revised Edition (Paperback, Original ed.)
Peter Shotwell
R410 R375 Discovery Miles 3 750 Save R35 (9%) Ships in 9 - 17 working days

Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

Kama Sutra Mad Libs - World's Greatest Word Game (Paperback): Laura Marchesani Kama Sutra Mad Libs - World's Greatest Word Game (Paperback)
Laura Marchesani
R153 R142 Discovery Miles 1 420 Save R11 (7%) Ships in 18 - 22 working days

Kama Sutra Mad Libs is our newest original Mad Libs featuring 21 original stories inspired by the Kama Sutra, the ancient Sanskrit guide to the art of erotic love and sex. At only $4.99, it's the perfect gift to buy for your long-time love... or one-night stand

Children of Fear - A 1920's Ca, Paign Across Asia (Hardcover): Chaosium Children of Fear - A 1920's Ca, Paign Across Asia (Hardcover)
Chaosium
R1,305 R1,118 Discovery Miles 11 180 Save R187 (14%) Ships in 18 - 22 working days
Rescue of the Blackthorn Clan - A Couple's Adventure Module: OGL 5th Edition (Paperback): Catherine Thrush Rescue of the Blackthorn Clan - A Couple's Adventure Module: OGL 5th Edition (Paperback)
Catherine Thrush; Contributions by Thomas Thrush; Catherine Thrush
R795 Discovery Miles 7 950 Ships in 18 - 22 working days
The Red Dragon and the West Wind - The Winning Guide to Official Chinese and American Mah-jongg (Paperback): Tom Sloper The Red Dragon and the West Wind - The Winning Guide to Official Chinese and American Mah-jongg (Paperback)
Tom Sloper
R416 Discovery Miles 4 160 Ships in 18 - 22 working days

The Red Dragon & The West Wind is the perfect introduction to this ancient game of strategy and subterfuge, covering all aspects of the two most common varieties, American and Chinese, along with an overview of other global approaches.

The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun-and win-while playing mah-jongg.

Mah Jongg: The Art of the Game - A Collector's Guide to Mah Jongg Tiles and Sets (Hardcover, 2nd ed.): Ann Israel, Gregg... Mah Jongg: The Art of the Game - A Collector's Guide to Mah Jongg Tiles and Sets (Hardcover, 2nd ed.)
Ann Israel, Gregg Swain; Photographs by Michel Arnaud; Contributions by Milton Stern
R652 R606 Discovery Miles 6 060 Save R46 (7%) Ships in 18 - 22 working days

"I thoroughly enjoyed this book. Whether used as a reference or a beautiful keepsake, it's a very worthy addition to the world of Mah Jongg." --Ruth Unger, President, National Mah Jongg League This is the first book to fully capture the story of the exotic and exciting game of Mahjong or "Mah Jongg," offering an intimate look at the history of the game as well as the visual beauty of the tiles. When authors Ann Israel and Gregg Swain began playing Mahjong, they were unaware of the vintage collections that existed not only in the United States but also across the globe. Slowly, they started to collect their own sets of Mahjong and as their collections grew, so did their appreciation of the history of, and interest in, the game. Finding few references, Israel and Swain set out to create a book that chronicles the early beginnings of the game and documents Mahjong sets from the most basic, made of paper, to the most precious materials such as ivory and mother-of-pearl. Recognized and respected scholars and game experts have collaborated with Israel and Swain, contributing essential chapters on the game's history and its pieces as well as technical information on the tiles. Lastly, prominent collectors from around the globe have shared their incredible sets and memories for the first time in one book for everyone to enjoy. With hundreds of beautiful new images by renowned photographer Michel Arnaud, and including historical documentation and ephemera, Mah Jongg: The Art of the Game fills the void between the past's and today's game, providing vision, inspiration and resources. Anyone who has ever been intrigued by a Mahjong tile will find in these pages visually stunning photographs that will entice them into becoming an enthusiast of the timeless game of Mahjong.

Starfinder Adventure Path: The Cradle Infestation (The Threefold Conspiracy 5 of 6) (Game): Vanessa Hoskins Starfinder Adventure Path: The Cradle Infestation (The Threefold Conspiracy 5 of 6) (Game)
Vanessa Hoskins
R584 R518 Discovery Miles 5 180 Save R66 (11%) Ships in 9 - 17 working days

Having learned that a dangerous contagion is hidden inside prototype biotech bound for mass production, the heroes must storm a dangerous manufacturing facility to prevent the spread before it starts! They eventually trace the source of the mind-controlling fungus to a seemingly quiet hospice, where a representative of the local planetary government is visiting. If the heroes don't prevent this agent from carrying the infestation back to their employer, an entire planet could fall! Unfortunately, the heroes' task is complicated by the return of a hidden faction looking to reclaim the PCs to dissect their minds! "The Cradle Infestation" is a Starfinder Roleplaying Game adventure for four 9th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the players unravel the machinations of insidious aliens who have infiltrated galactic society. This volume also includes an examination of the biology and society of the floating barathus, a catalog of biotech gear, and a selection of new and mystifying monsters. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

Mah Jong Handbook (Paperback): Eleanor N Whitney Mah Jong Handbook (Paperback)
Eleanor N Whitney
R466 Discovery Miles 4 660 Ships in 10 - 15 working days

"A Mah Jong Handbook" gives beginners and enthusiasts a first-hand look into the exciting game of mah jong. Offering a clear and concise introduction to the classic Chinese, Western, and Japanese rules of the game and outlining its many variants, this comprehensive guidebook will help you to improve your skills and add strategy to your game.

Women and Video Game Modding - Essays on Gender and the Digital Community (Paperback): Bridget Whelan, Matthew Wilhelm Kapell Women and Video Game Modding - Essays on Gender and the Digital Community (Paperback)
Bridget Whelan, Matthew Wilhelm Kapell
R862 Discovery Miles 8 620 Ships in 10 - 15 working days

The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Pathfinder Lost Omens Character Guide Special Edition (P2) (Hardcover): John Compton, Sasha Lindley Hall, Amanda Hamon, Mike... Pathfinder Lost Omens Character Guide Special Edition (P2) (Hardcover)
John Compton, Sasha Lindley Hall, Amanda Hamon, Mike Kimmel, Luis Loza, …
R1,507 R1,211 Discovery Miles 12 110 Save R296 (20%) Ships in 9 - 17 working days

An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help-or hinder-heroes like you! The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand-new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank-and-file members provided in these pages, or clash against them in pursuit of your own passions and goals! This must-have 136-page guidebook for characters of all types introduces three new ancestries to Pathfinder Second Edition-the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk-provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

Starfinder Flip-Mat: Starliner (Game): Damien Mammoliti Starfinder Flip-Mat: Starliner (Game)
Damien Mammoliti
R475 R195 Discovery Miles 1 950 Save R280 (59%) Ships in 9 - 17 working days

Whether the heroes are investigating a mysterious murder among the passengers of an interstellar cruise ship or journeying between distant ports of call on a galaxy-spanning voyage, no Game Master wants to spend time drawing every stateroom and lounge. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features two decks of a luxurious starliner. Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Starliner, you'll be ready the next time your players take a cruise! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. * 24" x 30" mat * Folds to 8" x 10" * 1" squares on each side

S. Petersen's Field Guide to Lovecraftian Horrors - A Field Observer's Handbook of Preternatural Entities and Beings... S. Petersen's Field Guide to Lovecraftian Horrors - A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep (Hardcover)
Mike Mason
R817 R721 Discovery Miles 7 210 Save R96 (12%) Ships in 18 - 22 working days
Bored? Games! - 101 games to make every day more playful, from the author of THE FLOOR IS LAVA (Paperback): Ivan Brett Bored? Games! - 101 games to make every day more playful, from the author of THE FLOOR IS LAVA (Paperback)
Ivan Brett
R368 R332 Discovery Miles 3 320 Save R36 (10%) Ships in 9 - 17 working days

The author of the smash hit, The Floor is Lava, is back with 101 fun-filled, boredom-busting games to occupy the whole family during the summer holidays. Starting to get fed up of endless games of Would You Rather? Or is screen-time taking over your life? Well, this is the book to bring everyone together, with an endless selection of creative games you can come back to time and time again. You'll quickly find the right game to match ANY occasion with games for one, for pairs or for groups. Most are quick to set up and require minimal equipment - ideal for anyone looking for straight up fun. Bored? Games! is the ultimate book of games to keep everyone entertained. There's games for any occasion: * Rainy days * Around the table games * Single-player games * Games for groups * Travel games * Summer holiday ideas NO BATTERIES REQUIRED.

Hey! Listen! - A journey through the golden era of video games (Paperback): Steve McNeil Hey! Listen! - A journey through the golden era of video games (Paperback)
Steve McNeil; Foreword by Dara O'Briain 1
R535 R482 Discovery Miles 4 820 Save R53 (10%) Ships in 9 - 17 working days

Equal parts hilarious and informative, Hey! Listen! should be in every gamer's library. - Lucy James, (Gamespot) An informative, accessible romp through the early years of the games industry. All hail Il pirata pallido; the gaming hero we never knew we needed. - Adam Rosser BBC Radio 5Live Steve McNeil is funny, knowledgeable, and a massive, shameless, nerd. His brilliant book reminded me just how much of my life I've wasted. If the Golden Age of Gaming is a horse, then Steve's book is the stable. - Paul Rose (aka Mr Biffo), Digitiser A thoroughly enjoyable look at the early days of video gaming - comprehensive and fun. Loved it! - Stuart Ashen (aka ashens) The 'A La Recherche du Temps Perdu' of the gaming community. The 'A La Recherche du Temps Pew-Pew-Pew', as it were. - Dara O'Briain If 'Games Master' was a Nobel title passed on through the ages like 'Duke of York' or 'Rear of the Year' rather than simply the name of a 90s magazine and TV show then Steve McNeil would surely be the current holder of the esteemed position. What I'm saying is, he knows a LOT about games... - Scroobius Pip Taking us on a historical journey from the very early days all the way through to the late 1990s the book tells the stories of the men and women behind some of the most wonderful (and occasionally awful) games of the golden age, the fierce rivalries, bizarre business practices and downright bonkers risks taken during the pioneering days of computer and video gaming. This informal yet extremely well-researched book manages to educate and entertain in equal measure and this - dare I say - well-informed retrohead actually learnt a good deal. A thoroughly enjoyable read! - Mark Howlett (aka Lord Arse) Hugely funny, and full of fantastic facts about the history of video games. But enough about me; Steve's book is also quite good. - Ellie Gibson, Eurogamer A hilarious history of the golden period of computer games from the creator of Dara O'Briain's Go 8 Bit. It is fair to say Steve McNeil likes video games. He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'. Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment. This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt? Joysticks at the ready. Let's do a gaming!

Modern AGE Mastery Guide (Game): Jesse Heinig, Howard David Ingham, Steve Kenson, Malcolm Sheppard, Will Sobel, Nicole... Modern AGE Mastery Guide (Game)
Jesse Heinig, Howard David Ingham, Steve Kenson, Malcolm Sheppard, Will Sobel, …
R783 R697 Discovery Miles 6 970 Save R86 (11%) Ships in 18 - 22 working days

Master Modern AGE as a player or Game Master with advanced techniques and new rules. Perfect your Modern AGE game! Unlike traditional "Game Master Guides," this expansion to the core Modern AGE rules provides advice for both players and Game Masters, ranging from instruction on storytelling and character portrayal to deep dives into the rules of Modern AGE. That includes new game systems, such as alternate character creation, and official rules updates to the Modern AGE Basic Rulebook. Take your game to the next level with the Modern AGE Mastery Guide!

Table Fables II - The World-Builder's Handbook (Paperback): Madeline Hale Table Fables II - The World-Builder's Handbook (Paperback)
Madeline Hale
R353 Discovery Miles 3 530 Ships in 18 - 22 working days
Beyond the Ring (Game): Kate Baker, Christine Beard, Jim Cornwell, Crystal Frasier, Steve Kenson, Ian Lemke, Jason Mical, James... Beyond the Ring (Game)
Kate Baker, Christine Beard, Jim Cornwell, Crystal Frasier, Steve Kenson, …
R835 R739 Discovery Miles 7 390 Save R96 (11%) Ships in 18 - 22 working days

The opening of the Ring gates creates unlimited possibilities for new adventures in The Expanse RPG and Beyond the Ring gives GMs all the tools they need to support stories like the novel Cibola Burn. The Ring gates are open, as The Expanse RPG advances its timeline to the fourth novel in the series, Cibola Burn. The Ring, a massive construct created by the protomolecule out near the orbit of Uranus, is a portal into a strange non-space known as "the Slow Zone." Centered on an ancient alien station, it connects to more than a thousand other portals to a thousand different star systems, each with one or more worlds shaped by the ancient aliens who created the protomolecule and intended to do the same to Earth. Now they are long gone, and vast frontiers have opened for human settlement and exploration. Beyond the Ring details the Slow Zone, Medina Station, travel through the Ring gates, and some of the many systems found beyond them, along with tools for Game Masters to design their own systems for characters to explore. Beyond the Ring opens up a whole new type of adventure for The Expanse RPG, as characters travel to distant star systems and face unknown perils!

Pathfinder Lost Omens Firebrands (P2) (Hardcover): Rigby Bendele, Jessica Catalan, Dana Ebert, Joan Hong, Yvonne Hsiao, Jenny... Pathfinder Lost Omens Firebrands (P2) (Hardcover)
Rigby Bendele, Jessica Catalan, Dana Ebert, Joan Hong, Yvonne Hsiao, …
R1,015 R845 Discovery Miles 8 450 Save R170 (17%) Ships in 9 - 17 working days

Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!

Cities of Gold and Glory - Large format edition (Paperback, Large Format ed.): Dave Morris, Jamie Thomson Cities of Gold and Glory - Large format edition (Paperback, Large Format ed.)
Dave Morris, Jamie Thomson; Illustrated by Russ Nicholson
R262 R248 Discovery Miles 2 480 Save R14 (5%) Ships in 18 - 22 working days
Sports Jumble (R) - Word Power Workouts (Paperback): Sports Jumble (R) - Word Power Workouts (Paperback)
R391 Discovery Miles 3 910 Ships in 10 - 15 working days

Everyone who has read a newspaper recognizes Jumble "RM", the clever and humorous scrambled word game. Featuring a series of scrambled words coupled with a cartoon and riddle, these puzzles are a national tradition.

- Carried daily in nearly 500 major newspapers around the world

- Enjoyed by millions of readers

- Mentioned in hit televisions shows Friends, Seinfeld, and The Simpsons

Check out this new eclectic collection of Jumbles "RM", pulled straight from our puzzle files. These Jumbles "RM" relate to a wide variety of subjects including:

- Family

- Shopping

- Entertainment

- Food

- Work

Dangerous Experiments for After Dinner - 21 Daredevil Tricks to Impress Your Guests (Cards): Kendra Wilson Dangerous Experiments for After Dinner - 21 Daredevil Tricks to Impress Your Guests (Cards)
Kendra Wilson; Illustrated by David Hopkins; From an idea by Angus Hyland
R435 R338 Discovery Miles 3 380 Save R97 (22%) Ships in 10 - 15 working days

Bored of the same old dinner-party chitchat? Spice up your soirees, impress your guests and show up your brother-in-law with these hilarious, and sometimes dangerous, after-dinner tricks and challenges. Twenty-one handsome cards presented in a beautiful gift tin illustrate each technique along with step-by-step instructions and explanations of the science behind the tricks. From sabering a bottle of champagne to hammering a needle through a coin, each of these tricks is guaranteed to wow your guests.

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