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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Kama Sutra Mad Libs - World's Greatest Word Game (Paperback): Laura Marchesani Kama Sutra Mad Libs - World's Greatest Word Game (Paperback)
Laura Marchesani
R153 R142 Discovery Miles 1 420 Save R11 (7%) Ships in 18 - 22 working days

Kama Sutra Mad Libs is our newest original Mad Libs featuring 21 original stories inspired by the Kama Sutra, the ancient Sanskrit guide to the art of erotic love and sex. At only $4.99, it's the perfect gift to buy for your long-time love... or one-night stand

The Pokemon Go Phenomenon - Essays on Public Play in Contested Spaces (Paperback): Jamie Henthorn,, Andrew Kulak, Kristopher... The Pokemon Go Phenomenon - Essays on Public Play in Contested Spaces (Paperback)
Jamie Henthorn,, Andrew Kulak, Kristopher Purzycki
R1,239 R497 Discovery Miles 4 970 Save R742 (60%) Ships in 10 - 15 working days

Pokemon Go is not just play-the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokemon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokemon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.

Mansions of Madness Vol 1 - Behind Closed Doors (Hardcover): Stuart Boon Mansions of Madness Vol 1 - Behind Closed Doors (Hardcover)
Stuart Boon; Contributions by Shawn DeWolfe, Gavin Inglis, Christopher Lackey, Mark Morrison
R1,022 R885 Discovery Miles 8 850 Save R137 (13%) Ships in 18 - 22 working days
Su Doku For Dummies (Paperback): A Heron Su Doku For Dummies (Paperback)
A Heron
R234 R214 Discovery Miles 2 140 Save R20 (9%) Ships in 9 - 17 working days

Su Doku For Dummies offers more puzzles than any other book available.

This pocket-sized guide to the biggest craze for Summer 2005 features:

* Easy to follow illustrated instructions

* Guidance on how to play the game and different strategies to tackle the puzzles

* 240 addictive new puzzles from basic to fiendish

This guide is perfect for newcomers to Su Doku as well as experienced Su Doku players looking to improve their game and addicts who just can't get enough new puzzles

Su Doku (or Sudoku) has been dubbed the Rubik's Cube of the 21st century, it's a cryptic and highly addictive puzzle that involves inserting numbers in a 9x9 grid and making sure that every row and every column and every 3x3 box within the bigger grid contains all the digits from one to nine.

All it takes is the ability to identify the numerals 1-9, a sense for logic, a methodical cast of mind and a large measure of application to boot. You can get better and quicker, if you put your mind to it. And there is no predicting who will excel: you can be a disaster at maths and a whiz at Su Doku

Journal 29 - Interactive Book Game (Paperback): Dimitris Chassapakis Journal 29 - Interactive Book Game (Paperback)
Dimitris Chassapakis
R408 R378 Discovery Miles 3 780 Save R30 (7%) Ships in 18 - 22 working days
Space Mission Matching Game (Game): Chronicle Books Space Mission Matching Game (Game)
Chronicle Books
R372 Discovery Miles 3 720 Ships in 10 - 15 working days

Mission control, we are go for launch! NASA's most iconic mission patch imagery is on display in this out-of-this-world matching game, perfect for honing memory and introducing players to some of humanity's notable journeys into outer space. Marvel at historic patches that commemorate the very first Mars rovers, the Apollo 11 mission, the first mission to the International Space Station, and more . . . just remember where you last spotted each mission memento to win! Interstellar explorers will want to launch into this game again and again!

Word Play - A cornucopia of puns, anagrams and other contortions and curiosities of the English language (Paperback): Gyles... Word Play - A cornucopia of puns, anagrams and other contortions and curiosities of the English language (Paperback)
Gyles Brandreth 1
R371 R337 Discovery Miles 3 370 Save R34 (9%) Ships in 9 - 17 working days

'No matter how eloquently a dog may bark, he cannot tell you that his parents were poor but honest.' Only words can do that. Words are magic. Words are fun. Join Gyles Brandreth - wit and word-meister, Just A Minute regular, One Show reporter, denizen of Countdown's Dictionary Corner, founder of the National Scrabble Championships, patron of The Queen's English Society, QI, Room 101, Have I Got News For You and Pointless survivor - on an uproarious and unexpected magic carpet ride around the awesome world of words and wordplay. Puns, palindromes, pangrams, Malaprops, euphemisms, mnemonics, acronyms, anagrams, alphabeticals, Tweets, verbiage, verbarrhea - if you can name it, you should find it here, along with the longest, shortest, wittiest, wildest, oldest, latest, oddest, most interesting and most memorable words in the English language - the richest, most remarkable language ever known.

Zombie Fluxx (Toy): Looney Labs Zombie Fluxx (Toy)
Looney Labs
R437 R373 Discovery Miles 3 730 Save R64 (15%) Ships in 18 - 22 working days

Fluxx - Zombie Fluxx
Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!)Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.Part of the Fluxx series.

Little Book of Video Games - 70 Classics That Everyone Should Know and Play (Hardcover): Melissa Brinks Little Book of Video Games - 70 Classics That Everyone Should Know and Play (Hardcover)
Melissa Brinks
R387 Discovery Miles 3 870 Ships in 10 - 15 working days

A source of inspiration and nostalgia, The Little Book of Video Games is a lighthearted collection of 70 of the most iconic and influential classic video games. From arcade favorites like Pong, Pac-Man, Galaga, Dragon's Lair, or Street Fighter to home console and PC games like The Oregon Trail, Super Mario Bros., Legend of Zelda, Myst, or Final Fantasy -- this accessible guide covers them all. With an brief introduction about the history and evolution of video games, as well as its significance in popular culture, this charming package comes packed with engaging profiles of classic video games from their creation up to the 2000s, plus sidebars about game genres, consoles, and more. Accompanied by graphic spot art, as well as surprising facts and trivia, this book is perfect for fans of all levels. Revisit your favorites, find something new, or play your way through, The Little Book of Video Games offers a way for everyone to learn, share, and enjoy their favorite classic video games without having to press a power button.

Pathfinder Lost Omens: Monsters of Myth (P2) (Paperback): Paizo Staff Pathfinder Lost Omens: Monsters of Myth (P2) (Paperback)
Paizo Staff
R898 R756 Discovery Miles 7 560 Save R142 (16%) Ships in 9 - 17 working days

Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion's greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures!

Starfinder Adventure: The Liberation of Locus-1 (Paperback): Chris Sims Starfinder Adventure: The Liberation of Locus-1 (Paperback)
Chris Sims
R584 R518 Discovery Miles 5 180 Save R66 (11%) Ships in 9 - 17 working days

Welcome to Locus-1, a research station on the frontier, using magic and science to study a strange cosmological phenomenon known only as the Locus. But the inhabitants of Locus-1 are far from civilization and they have a problem: pirates, led by a fierce vesk captain from her starship, the Executioner, terrorize the system from a hidden base, and the station's Science Council has turned to the Azlanti Empire for help. Now, deadly aliens are rampaging on the station, Xenodruids have gone missing, and the Azlanti have established an android labor camp on a nearby planet. Locus-1 needs heroes! Will you answer the call, facing both the Executioner and the Azlanti Empire in battle? The Liberation of Locus-1 is a complete Starfinder adventure for 4th-level characters written by Chris Sims and featuring strange new alien creatures, new spells and equipment, and details on Locus-1 and the surrounding worlds-a rich setting that will take players many game sessions to fully explore.

Tabletop Wargames: A Designers' and Writers' Handbook (Paperback): Rick Priestley, John Lambshead Tabletop Wargames: A Designers' and Writers' Handbook (Paperback)
Rick Priestley, John Lambshead
R440 R402 Discovery Miles 4 020 Save R38 (9%) Ships in 9 - 17 working days

Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability.They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements

Mini Weapons of Mass Destruction (Paperback, New): John Austin Mini Weapons of Mass Destruction (Paperback, New)
John Austin
R473 Discovery Miles 4 730 Ships in 10 - 15 working days

PopularMechanics.com selection for one of The Best DIY and Home Improvement Books of 2009 We've come a long way from the Peashooter Era: with the advent of modern household products and office supplies--binder clips, clothespins, rubber bands, ballpoint pens, toothpicks, paper clips, plastic utensils, and (of course) matches and barbeque lighters--troublemakers of all stripes have the components needed to build an impressive, if somewhat miniaturized, arsenal. Toy designer John Austin provides detailed, step-by-step instructions for each project, including materials and ammo lists, clear diagrams, and construction tips, for mayhem-loving MacGyvers. The 35 devices include catapults, slingshots, minibombs, darts, and combustion shooters. Build a tiny trebuchet from paper clips and a D-cell battery. Wrap a penny in a string of paper caps to create a surprisingly impressive "bomb." Several of the projects even include variations where combatants mount laser pointer sights to their shooters to increase their accuracy. Finally, once you've built your armory, the author provides plans for a Top Secret Concealing Book to hide your stash, as well as targets for shooting practice. Never let your personal space go undefended again!

New York City 500-Piece Puzzle - 500-Piece Puzzle (Jigsaw): Anisa Makhoul New York City 500-Piece Puzzle - 500-Piece Puzzle (Jigsaw)
Anisa Makhoul
R323 Discovery Miles 3 230 Ships in 10 - 15 working days

Anisa Makhoul brings us this bright and fun graphic of New York City, a sunny reminder of the great city. Anisa is the daughter of a Lebanese beekeeper, and I recently discovered her love for illustration. She lives in sunny Portland, Oregon. 500-piece jigsaw puzzle Durable, compact, 2-piece box Gift box: 152 x 198 x 50 mm Completed puzzle: 482 x 356 mm teNeues NYC Stationery keeps up with fun and games at home with our museum-quality printed 500-Piece Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles feature full-colour artwork, expertly-printed with nontoxic inks on sturdy, puzzle greyboard.

Smoking Ruin & Other Stories (Hardcover): Jason Durall, Jeff Richard Smoking Ruin & Other Stories (Hardcover)
Jason Durall, Jeff Richard
R868 R757 Discovery Miles 7 570 Save R111 (13%) Ships in 18 - 22 working days
Starfinder Pawns: Attack of the Swarm! Pawn Collection (Game): Paizo Staff Starfinder Pawns: Attack of the Swarm! Pawn Collection (Game)
Paizo Staff
R675 Discovery Miles 6 750 Ships in 10 - 15 working days

The characters, villains, and starships of the Attack of the Swarm! Adventure Path come alive on your tabletop with this collection of more than 100 creature and starship pawns, designed for use with the Starfi nder Roleplaying Game or any tabletop science fantasy RPG. Printed on sturdy cardstock, each of these double-sided pawns slots into a size-appropriate plastic base from the Starfi nder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. With dozens of distinct images, the Starfi nder Attack of the Swarm! Pawn Collection depicts the enemies and allies from all six adventures of the Attack of the Swarm! Adventure Path. * Fate of the Fifth * Huskworld * Hive of Minds * The Last Refuge * The Forever Reliquary * The God-Host Ascends

Starfinder Adventure Path: A Light in the Dark (Drift Hackers 1 of 3) (Paperback): Jessica Catalan Starfinder Adventure Path: A Light in the Dark (Drift Hackers 1 of 3) (Paperback)
Jessica Catalan
R826 R697 Discovery Miles 6 970 Save R129 (16%) Ships in 9 - 17 working days

The Drift Crisis continues! In crumbling Alluvion, the goddess Triune's city domain within the Drift, the heroes are thrust into the center of tensions between anxious factions at the heart of the Drift Crisis catastrophe! By agreeing to aid a desperate android priest of Casandalee, the heroes can start to help healing these divides. But first, they must curry the favor of a community of ysoki scrappers outside of the Dark, a neighborhood where technology doesn't work that hasn't been touched by light for decades. Exploring those murky streets, they confront undead menaces and otherworldly spirits of hatred and anger, eventually restoring light and power to the cursed region, and shining further illumination as to the origin of the Drift Crisis! "A Light in the Dark" is a Starfinder adventure for four 7th-level characters, launching the 3-volume Drift Hackers Adventure Path. Drift Hackers is the exciting conclusion of the Drift Crisis, an event taking place across the entire Starfinder game line, in which faster-than-light travel breaks down and the galaxy is thrown into chaos. In addition to the adventure itself, this book includes a player's guide filled with character creation advice and new gear designed just for Drift Hackers players, along with an Adventure Toolbox filled with new rule options and strange alien creatures. Each bi-monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

Women and Video Game Modding - Essays on Gender and the Digital Community (Paperback): Bridget Whelan, Matthew Wilhelm Kapell Women and Video Game Modding - Essays on Gender and the Digital Community (Paperback)
Bridget Whelan, Matthew Wilhelm Kapell
R862 Discovery Miles 8 620 Ships in 10 - 15 working days

The world of video games has long revolved around a subset of its player base-straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying games to appeal to players like themselves. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This collection of new essays examines the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Goblin Slayer Tabletop Roleplaying Game (Paperback): Kumo Kagyu Goblin Slayer Tabletop Roleplaying Game (Paperback)
Kumo Kagyu; Artworks by Noboru Kannatuki
R538 R478 Discovery Miles 4 780 Save R60 (11%) Ships in 10 - 15 working days

The Adventurers Guild has a long list of quests for you and your party to take on: rescuing young maidens from ritual sacrifice, quashing a heretical ceremony in some ancient ruins, and locating lost treasures within a crypt teeming with skeletons and specters! In this tabletop RPG set in the world of the Goblin Slayer series, you'll find faithful reproductions of the various races and classes taken straight from the novels. Prepare to set out on all sorts of adventures of your own, from exterminating giant rats in the sewers to uncovering legendary hidden treasures-and of course, goblin slaying!

Pathfinder Lost Omens Character Guide Special Edition (P2) (Hardcover): John Compton, Sasha Lindley Hall, Amanda Hamon, Mike... Pathfinder Lost Omens Character Guide Special Edition (P2) (Hardcover)
John Compton, Sasha Lindley Hall, Amanda Hamon, Mike Kimmel, Luis Loza, …
R1,507 R1,211 Discovery Miles 12 110 Save R296 (20%) Ships in 9 - 17 working days

An adventurer's life can be difficult, but long journeys and heavy burdens are easier when you have company. This guide to the world of Pathfinder presents the people and organizations that can help-or hinder-heroes like you! The Lost Omens Character Guide features new heritages and feats for existing ancestries, as well as three brand-new ancestries for unusual heroes forging a place for themselves in an uncertain age. Join five of Golarion's most influential organizations, fight alongside the rank-and-file members provided in these pages, or clash against them in pursuit of your own passions and goals! This must-have 136-page guidebook for characters of all types introduces three new ancestries to Pathfinder Second Edition-the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk-provides 10 new heritages for the game's core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world's most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

Pathfinder Dark Archive (P2) (Hardcover): James Case, Mikhail Rekun, Mark Seifter, Rigby Bendele, Logan Bonner, Dan Cascone,... Pathfinder Dark Archive (P2) (Hardcover)
James Case, Mikhail Rekun, Mark Seifter, Rigby Bendele, Logan Bonner, …
R1,418 R1,150 Discovery Miles 11 500 Save R268 (19%) Ships in 9 - 17 working days

From the fringes, the unknown beckons. Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including: * Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one * Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being * Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion-play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!

Modern AGE Mastery Guide (Game): Jesse Heinig, Howard David Ingham, Steve Kenson, Malcolm Sheppard, Will Sobel, Nicole... Modern AGE Mastery Guide (Game)
Jesse Heinig, Howard David Ingham, Steve Kenson, Malcolm Sheppard, Will Sobel, …
R783 R697 Discovery Miles 6 970 Save R86 (11%) Ships in 18 - 22 working days

Master Modern AGE as a player or Game Master with advanced techniques and new rules. Perfect your Modern AGE game! Unlike traditional "Game Master Guides," this expansion to the core Modern AGE rules provides advice for both players and Game Masters, ranging from instruction on storytelling and character portrayal to deep dives into the rules of Modern AGE. That includes new game systems, such as alternate character creation, and official rules updates to the Modern AGE Basic Rulebook. Take your game to the next level with the Modern AGE Mastery Guide!

Neko Atsume Kitty Collector: Where Am I Meow? (Paperback): Hit Point Neko Atsume Kitty Collector: Where Am I Meow? (Paperback)
Hit Point; Hit Point 1
R279 Discovery Miles 2 790 Ships in 10 - 15 working days

Bring all the kitties to the yard in this fun book based on the super-popular Neko Atsume mobile game! A full-color activity book with so many ways to enjoy the Neko Atsume kitties: seek-and-finds, stickers and the only place to find the official kitty bios! This book makes it easy for you to explore the wider world of Neko Atsume with exclusive kitty habitats that take you out of the yard and into your imagination. Come play with them! With Neko Atsume: Kitty Collector-Where Am I Meow? you can enjoy the kitties from the popular mobile game in even more ways: - Find the special kitties on every page! - Use stickers to set each kitty scene! - Visit amazing new kitty worlds! - Learn all about the kitties in the official kitty dictionary! There are so many kitties to love! Are you ready? Official Neko Atsume book that extends the play of the award-winning, super-popular mobile game.

Bunnies & Burrows Fantasy Role Playing Game (Paperback): B Dennis Sustare, Scott R. Robinson Bunnies & Burrows Fantasy Role Playing Game (Paperback)
B Dennis Sustare, Scott R. Robinson
R1,115 Discovery Miles 11 150 Ships in 18 - 22 working days
The Red Dragon and the West Wind - The Winning Guide to Official Chinese and American Mah-jongg (Paperback): Tom Sloper The Red Dragon and the West Wind - The Winning Guide to Official Chinese and American Mah-jongg (Paperback)
Tom Sloper
R416 Discovery Miles 4 160 Ships in 18 - 22 working days

The Red Dragon & The West Wind is the perfect introduction to this ancient game of strategy and subterfuge, covering all aspects of the two most common varieties, American and Chinese, along with an overview of other global approaches.

The book begins with the history and origin and moves on to the rules of play and ways to win and avoid essential errors as well as the etiquette to follow. With everything from clear instructions on dealing, building, and distributing tiles to a look at the history and future of the game, this is the essential book for anyone who wants to have fun-and win-while playing mah-jongg.

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