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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Upon its premiere in 1992, Midway's Mortal Kombat spawned an
enormously influential series of fighting games, notorious for
their violent "fatality" moves performed by photorealistically
rendered characters. Targeted by lawmakers and moral reformers, the
series directly inspired the creation of an industrywide rating
system for video games and became a referendum on the wide
popularity of 16-bit home consoles. Along the way, it became one of
the world's most iconic fighting games, and a transmedia franchise
that continues to this day. This book traces Mortal Kombat's
history as an American product inspired by both Japanese video
games and Chinese martial-arts cinema, its successes and struggles
in adapting to new market trends, and the ongoing influence of its
secret-strewn narrative world. After outlining the specific
elements of gameplay that differentiated Mortal Kombat from its
competitors in the coin-op market, David Church examines the
various martial-arts films that inspired its Orientalist imagery,
helping explain its stereotypical uses of race and gender. He also
posits the games as a cultural landmark from a moment when public
policy attempted to intervene in both the remediation of cinematic
aesthetics within interactive digital games and in the transition
of public gaming spaces into the domestic sphere. Finally, the book
explores how the franchise attempted to conquer other forms of
media in the 1990s, lost ground to a new generation of 3D games in
the 2000s, and has successfully rebooted itself in the 2010s to
reclaim its legacy.
A competitive collection of fun games to pit kids against adults.
For the first time, the collected texts from the critically and
commercially acclaimed fantasy video game The Elder Scrolls V:
Skyrim are bound together in three exciting volumes. Lavishly
illustrated and produced, these titles are straight out of the
world of Skyrim - and a must for any wandering adventurer.
Master the exhilarating game of Mahjong with this introductory
guide. This complete, easy-to-follow instructional Mahjong handbook
includes over 150 full-color photographs and illustrations to
introduce players to this captivating game. This is the first
Mahjong book to cover the Cantonese or "old rules" game fully. It
also includes all of the most popular variations, such as the
Shanghai game, the 16-tile or Taiwanese game, and the 12-tile game.
Included are the rules, tactics, techniques, strategy and the
rituals only the most experienced players know. This Mahjong book
includes: Easy-to-follow instructions Full-color illustrations and
photographs Instruction on: Authentic Chinese Mahjong play
Cantonese Mahjong play Shanghai Mahjong play American Mahjong play
The 12-tile versions of the game The Complete Book of Mah Jong is
the perfect guide for all skill levels to learn the different
styles of Mahjong--from Mahjong beginners to pros.
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