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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Complete Kobold Guide to Game Design (Paperback): Ed Greenwood, Monte Cook, Michael A Stackpole Complete Kobold Guide to Game Design (Paperback)
Ed Greenwood, Monte Cook, Michael A Stackpole
R523 Discovery Miles 5 230 Ships in 18 - 22 working days

Wolfgang Baur, Monte Cook, Ed Greenwood, Mike Stackpole, and other industry veterans have the answers you asked for...and the advice you need You'll learn how to create great new adventures, monsters and magic for your RPG campaign, and maybe even design your own game. The Complete Kobold Guide to Game Design offers 240 pages of in-depth essays on what makes RPGs tick. Get time-tested advice from the top designers in the industry. This compilation includes all three volumes of the Kobold Guide to Game Design series-now with all-new material by Wolfgang Baur, Mike Stackpole, and others From core rules and magic systems to fantasy adventures, monster design, playtesting, and much more, these 40 essays cover every aspect of RPG design in clear, accessible language, to show you what it takes. The City Book Review called it "highly recommended for gaming nerds everywhere" Pick up the Complete KOBOLD Guide to Game Design today, and starting designing your RPG tonight Winner, 2012 Gold ENnie Award, Best RPG-Related Accessory

Next Level Games Review 2023 (Hardcover): Expanse, Ben Wilson Next Level Games Review 2023 (Hardcover)
Expanse, Ben Wilson
R590 Discovery Miles 5 900 Ships in 10 - 15 working days

Take it to the next level! Bursting with the biggest games, latest trends, and hottest news, Next Level Games Review 2023 is the ultimate annual gaming guide. Inside you'll discover a recap of the last twelve months in gaming and a preview of what's coming soon, plus an exclusive intro written by YouTube, TV, and radio presenter Julia Hardy. Whether you want to relive the action in Deathloop, learn about the exciting new Steam Deck, get a head start in Switch Sports, explore Minecraft biomes, become an MMO champion, join the Guardians of the Galaxy aboard the Milano, catch new Diamond and Pearl Pokemon, check out indie adventures, build your Ultimate Team in FIFA, or return to The Lands Between in Elden Ring, this guide is a game-changer! 200+ GAMES: Find out surprising stats and entertaining facts on over 200 games, including Mario, Demon Slayer, Forza, Call of Duty, Genshin Impact, Roblox, Tom Clancy's Rainbow Six, Sonic, Final Fantasy, Madden NFL, and The Legend of Zelda. PERFECT FOR NEW GAMERS: Packed with tips and tricks for new and young gamers, plus a special glossary section so you can learn the lingo. ESPORTS CHAPTER: Catch up on all the news and read fascinating trivia on the top eSports games, including League of Legends, Counter-Strike: Global Offensive, Fortnite, Dota 2, and Overwatch. INSIDER INFO: Get the inside take from gaming experts and learn all about your favourite game studios, including FromSoftware, EA, Bandai Namco, 343, Eidos Montreal, and Gearbox Software.

Black Devils Brigade (Paperback): Todd Shearer Black Devils Brigade (Paperback)
Todd Shearer; Allan Goodall
R933 Discovery Miles 9 330 Ships in 18 - 22 working days

Black Devils Brigade is the first full-length adventure campaign for GODLIKE: Superhero Roleplaying in a World on Fire, the critically acclaimed game of deadly action and superheroic courage in World War 2. It lets you and your players tell the story of the Americans and Canadians who made up the First Special Service Force, or-as they became known to their opponents-the Black Devils Brigade. The Black Devils earned their nickname from the German soldiers in the battle for Italy. For every Forceman killed, they killed 25 of the enemy. For every Forceman captured, they captured 2,035 prisoners. Their silent nighttime raids left only enemy corpses behind-corpses and a mocking sticker that declared "The worst is yet to come." Black Devils Brigade includes: Character creation guidelines that reflect the unique background and training of the FSSF, and eight pregenerated characters ready for play. New rules for esprit de corps, a special kind of character motivation stemming from the Forcemen's deep camaraderie and shared history. New skills to flesh out noncombat challenges-Bureaucracy, Carousing, Family and Foraging-that can improve characters' lot during the war. Rules for sneak attacks, silent death, artillery bombardment and minefields. "One Roll Patrols" to detail an instant mission with one roll of the dice. FUBAR Rules to feature the bizarre, unpredictable mishaps of battle. Enough adventures for months of thrilling gaming, from the carnage of Anzio to the streets of Rome itself These are the killing fields of the Italian campaign. It's time to create your legend. Black Devils Brigade is written by Allan Goodall and illustrated by Todd Shearer.

Little Creative Thinker's Connection Dominoes (Cards): Dorte Nielsen Little Creative Thinker's Connection Dominoes (Cards)
Dorte Nielsen
R371 R347 Discovery Miles 3 470 Save R24 (6%) Ships in 10 - 15 working days

As with the Little Creative Thinker's Exercise Book, this wonderfully simple children's game is built on the tried and tested theory that by enhancing your ability to see connections, you can enhance your creativity. Based on the same basic rules as dominoes - it's all about matching the bricks you're dealt with the bricks on the table. The winner is the one who is quickest to place all of their bricks. The difference is, this version is not played with numbers, it's purely visual. The bricks can be matched in a number of fun ways but always with a connection. It could be a pattern, a shape or a concept that connects the two dominoes. Although you might think you're just having fun with your kids, you're actually teaching yourselves to be better at thinking creatively by strengthening the underlying mechanism of creativity itself. So, go for it, play yourselves more creative!

Daimyo of 1867 (Paperback): Tadashi Ehara Daimyo of 1867 (Paperback)
Tadashi Ehara
R1,349 R1,127 Discovery Miles 11 270 Save R222 (16%) Ships in 18 - 22 working days

Daimyo of 1867 Samurai Warlords of Shogun Japan Daimyo of 1867 provides a comprehensive catalog of samurai warlords in feudal Japan. Included are detailed information on every one of the 277 daimyo clans in the year 1867, towards the end of the samurai era. Every daimyo is listed with the image of the mon "family crest," han "fief" name, revenue size, rank at the Shogun's castle in Edo, prior ancestry, and other clan information. Many clan domain descriptions are embellished with photos of their castles, history of notable ancestors, and information about any branch families. Maps of castles and their surroundings are provided wherever possible. The information is organized as an handbook for creating more realistic backgrounds for role-playing games, boardgames, miniatures games, and computer games. It is also useful for those writing historical novels, screenplays, graphic novels, comic books, anim, and other creative works. Background information includes geography, history, major roads, social structure, religion, monetary system, and government structure. A gamers guide is provided with suggestions for scenarios, descriptions of martial arts training, ronin, vengeance, the use of ninja, and the naming of a daimyo's son at a coming-of-age ceremony. There is also a special section with lists of samurai-themed games. Among the daimyo you will find: - Asano Naganori, the daimyo whose seppuku led to the revenge of the 47 ronin Kudo Suketsun, who sparked the famous vendetta of the Soga Brothers, which took 18 years to complete - Ooka Tadasuk, a minor judge with legendary wisdom, who eventually became daimyo - Yagyu Munenori, the Shogun's sensei for swordsmanship, a hatamoto who became daimyo - Oda Nobunaga, a minor daimyo who began the final unification of Japan after a century of civil war, and who is the inspiration for the video game series Nobunaga's Ambition - Tokugawa Ieyasu, a minor daimyo who became Shogun, and established a dynasty that would rule the Land of the Rising Sun for two-and-a-half centuries, until the end of the samurai era. Profusely illuminated with hundreds of photos and images of maps, woodcut prints, and paintings. Suggested for mature readers.

STET! Dreyer's Game Of English - A Game for Language Lovers, Grammar Geeks, and Bibliophiles (Cards): Benjamin Dreyer STET! Dreyer's Game Of English - A Game for Language Lovers, Grammar Geeks, and Bibliophiles (Cards)
Benjamin Dreyer
R431 R396 Discovery Miles 3 960 Save R35 (8%) Ships in 18 - 22 working days

Start having fun while improving your grammar with this witty and informative card game for language lovers--based on the New York Times bestseller Dreyer's English.

Whats' wrong with this sentence?

If that misplaced apostrophe flew right up your nose, this is the game for you. Based on the New York Times bestseller by Random House's copy chief Benjamin Dreyer, STET! will help you sharpen those language skills or give you a reason to show them off (you know who you are). There are 100 entertaining sentences waiting for you, the copyeditor, to correct--or, alternatively, to STET. The first person to spot the error, or else call out "STET!" (a copyeditor's term that means "let it stand") if there is no error, gets the card. There are two ways to play: compete for points in a straightforward grammar game, or play with style and syntax and whip the author's sentences into splendid shape. The person with the most cards at the end of the game wins!

It's perfect for every level of writer, from high school students wanting to brush up before a test to co-workers looking for an engaging ice-breaker. With STET!, English has never been more stylish.

Play and Win Mah-jong: Teach Yourself (Paperback): David Pritchard Play and Win Mah-jong: Teach Yourself (Paperback)
David Pritchard
R365 R330 Discovery Miles 3 300 Save R35 (10%) Ships in 9 - 17 working days

Anyone can master Mahjong with this helpful guide

This is an essential handbook for anyone new to the game of Mahjong. It takes you from the very beginning--learning the rules and choosing a set--to advanced advice on strategy and gamesmanship. Each stage of play is clearly explained with diagrams and instructions and with plenty of practical examples to help you learn. Full coverage of the basics of scoring, settlements and penalties will help you become a true master of the game.

Martial Power Fighter Power Cards (Game): Wizards of the Coast Martial Power Fighter Power Cards (Game)
Wizards of the Coast
R250 Discovery Miles 2 500 Ships in 5 - 7 working days

Speed up your game with official D&D(R) power cards.
Players using "Martial Power"(TM) Cards don't need to crack open a rulebook every time they swing a sword--all the crucial information is right in front of their eyes.
Each and every power appearing in the "Martial Power" sourcebook has its own card. Simply select the cards for your character's powers and you're ready to play!
Each deck of 110 cards includes all the powers from "Martial Power" for one of the four classes featured in the book--fighter, ranger, rogue, and warlord--plus a few blank cards for players to use for other powers.

Dangerous Games - What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds (Paperback):... Dangerous Games - What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds (Paperback)
Joseph P. Laycock
R924 Discovery Miles 9 240 Ships in 18 - 22 working days

The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion as a socially constructed world of shared meaning can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

Bulldozer - Ultimate Sticker BO (Paperback): Kindersley Dorling Bulldozer - Ultimate Sticker BO (Paperback)
Kindersley Dorling
R161 R151 Discovery Miles 1 510 Save R10 (6%) Ships in 18 - 22 working days

Ultimate Sticker Books make learning fun. Packed with 60 full-color, photographic, and self-adhesive stickers, these books are ideal for children to use at home or in school -- and some glow in the dark

Modelling and Painting Fantasy Figures (Paperback): Paul Stanley Modelling and Painting Fantasy Figures (Paperback)
Paul Stanley
R656 Discovery Miles 6 560 Ships in 9 - 17 working days

A wide array of fantasy miniatures is available to wargamers and modellers, manufactured from an increasing number of different materials each with their own unique modelling challenges. From the multipart hard plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers with a wealth of information to achieve the best results. It discusses issues of scale with fantasy miniatures; demonstrates a variety of modelling an painting techniques at different scales; provides step-by-step guidance on building, converting, repairing and painting figures; explains dry brushing techniques, the three colour method, multilayering and shading with washes and, finally, it considers basic techniques and maintaining the compatibility of miniatures between different gaming systems. Whether modelling single figures, a handful of warriors for a warband or tackling a huge army for a mass battle game, there is something for every fantasy figure modeller, collector or gamer.

British Jig-saw Puzzles of the 20th Century (Hardcover): Tom Tyler British Jig-saw Puzzles of the 20th Century (Hardcover)
Tom Tyler
R368 Discovery Miles 3 680 Ships in 10 - 15 working days

Chronicles many significant and exciting developments in jigsaw puzzle production during the 20th century.

The Moscow Puzzles - 359 Mathematical Recreations (Paperback, New edition): Boris Kordemsky The Moscow Puzzles - 359 Mathematical Recreations (Paperback, New edition)
Boris Kordemsky; Volume editing by Martin Gardner; Translated by Albert Parry
R404 R382 Discovery Miles 3 820 Save R22 (5%) Ships in 18 - 22 working days

Most popular Russian puzzle book ever published. Marvelously varied puzzles ranging from simple "catch" riddles to difficult problems. Lavishly illustrated with clear diagrams and amusing sketches. Edited for English-readers, while retaining warmth and charm of original. Inexpensive edition of first English translation. Introduction by Martin Gardner. 425 line illustrations. Solutions.

Rise Of The Videogame Zinesters - How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking... Rise Of The Videogame Zinesters - How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking Back an Art Form (Paperback)
Anna Anthropy
R369 R334 Discovery Miles 3 340 Save R35 (9%) Ships in 9 - 17 working days

How Freaks Normals Amateurs Artists Dreamers Dropouts Queers Housewives Are Taking Back an Art Form. Part critical essay, part manifesto, part DIY guide and altogether unprecedented, Anna Anthropys Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change - and how a new generation of artists can change it.

The Yellow Book of Games and Energizers - Playful Group Activities for Exploring Identity, Community, Emotions and More!... The Yellow Book of Games and Energizers - Playful Group Activities for Exploring Identity, Community, Emotions and More! (Paperback)
Jayaraja, Erwin Tielemans
R851 Discovery Miles 8 510 Ships in 10 - 15 working days

People of all ages learn important life skills through playing games, and recognising this can be the key to enhancing their social, educational and personal development. Incorporating play into teaching and training not only makes learning fun, but it can also open minds to the value of cooperation, communication and reflection. The book is a collection of tried and tested games for use in workshops, youth groups and the classroom, covering everything from icebreakers and group forming ideas, to brain-bending word games like "Napoleon Has Lost His Pipe" and hilarious high energy games like "Group Juggle". With clear instructions, delightful illustrations and discussion ideas for every game, this book makes it easy to encourage everyone from age 6 to 86 to think for themselves, use their imagination, and interact positively with those around them. Packed with exciting and energizing games that will entertain everyone involved, this book will be a vital resource for teachers, youth group leaders, trainers, and anyone else wishing to enrich their work with playful games and ideas.

Sidemen: The Book - The book you've been waiting for (Hardcover): The Sidemen Sidemen: The Book - The book you've been waiting for (Hardcover)
The Sidemen 1
R735 R641 Discovery Miles 6 410 Save R94 (13%) Ships in 9 - 17 working days

Billions of you have watched their videos and millions of you have followed them on social media. So here we go; it's time to back up because YouTube superstars, The Sidemen, are finally here in book form and they're dishing the dirt on each other as well as the YouTube universe. There's nowhere to hide as KSI, Miniminter, Behzinga, Zerkaa,Vikkstar123, Wroetoshaw and Tobjizzle go in hard on their living habits, their football ability, and their dodgy clobber, while also talking Fifa, Vegas and superheroes. They'll also give you their grand house tour, letting you in on a few secrets, before showing you their hall of fame, as well as revealing some of their greatest shames. Along the way you'll learn how seven of the world's biggest YouTube stars started off with nothing more than a computer console, a PC and a bad haircut before joining forces to crush the internet. And they'll tell you just how they did it (because they're nice like that) with their ultimate guide to YouTube while also sharing their memories of recording their favourite videos as well as a typical day in the life of The Sidemen. You'll feel like you're with them every step of the way, smelling the 'sweet' aroma of the boys' favourite dishes in the kitchen, stamping your passport as you follow them on their trips around the world and kicking every ball as the boys gear up for the biggest football match of their lives. It's going to get personal. It's going to get intense, and JJ is going to have lots of tantrums, so take a moment to prepare yourself, because this is The Sidemen book you've been waiting for!

Tome of Wondrous Items 5E (Paperback): Ken Spencer Tome of Wondrous Items 5E (Paperback)
Ken Spencer
R756 Discovery Miles 7 560 Ships in 18 - 22 working days
The Elder Scrolls V - The Skyrim Library - The Arcane (Hardcover): Bethesda Softworks The Elder Scrolls V - The Skyrim Library - The Arcane (Hardcover)
Bethesda Softworks
R874 R745 Discovery Miles 7 450 Save R129 (15%) Ships in 9 - 17 working days

For the first time, the collected texts from the critically and commercially acclaimed fantasy video game The Elder Scrolls V: Skyrim are bound together in three exciting volumes. Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.

Pathfinder Spell Cards: Focus (P2) (Game): Paizo Staff Pathfinder Spell Cards: Focus (P2) (Game)
Paizo Staff
R759 Discovery Miles 7 590 Ships in 10 - 15 working days

Get the most out of your inner magical power with Pathfinder Spell Cards! This must-have accessory for focus spellcasters contains more than 150 spell reference cards, covering every focus spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book. Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster's tactical options at a glance. Take your first step toward mastering your inner power with Pathfinder Spell Cards, and always stay focused on your magic!

The Game Inventor's Guidebook - How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in... The Game Inventor's Guidebook - How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between! (Paperback)
Brian Tinsman
R402 Discovery Miles 4 020 Ships in 18 - 22 working days

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

A Book of Surrealist Games (Paperback): Alastair Brotchie A Book of Surrealist Games (Paperback)
Alastair Brotchie; Edited by Mel Gooding
R471 R423 Discovery Miles 4 230 Save R48 (10%) Ships in 9 - 17 working days

Game playing was a primary creative method of the surealists, whose methods shocked their peers in the early part of this century and whose work is still held in awe today. This work provides language games, alternative card games, "Dream Lotto", automatic techniques for making poems, stories, collages and photo-montages to re-create the surrealist creativity. The games may also be used to delve into the collective unconscious in much the same ways as the original surrealists did at the start of the movement.

Great Big Book of Children's Games (Paperback, Ed): Derba Wise Great Big Book of Children's Games (Paperback, Ed)
Derba Wise
R836 R789 Discovery Miles 7 890 Save R47 (6%) Ships in 9 - 17 working days

Games play a crucial role in a childs development, helping children to discover and understand the world around them. Parents are always on the lookout for new games and activities to play with their kids.



The Great Big Book of Childrens Games features more than 450 indoor and outdoor games for kids.



Arranged according to appropriate agegroup, the games run the gamut in theme and mood. There are games designed for quiet times and intellectual stimulation as well as those that contribute to physical development, such as strength and wrestling games and races and relays. This book presents parents with a vast array of games for children of all ages, including:



  • Card games
  • Word games
  • Sidewalk and blacktop games
  • Tabletop games
  • Party games, road games, and more


The Rise of Byzantium - Fast Play Rules for Exciting Ancient Battles (Paperback): Philip Garton The Rise of Byzantium - Fast Play Rules for Exciting Ancient Battles (Paperback)
Philip Garton
R555 R496 Discovery Miles 4 960 Save R59 (11%) Ships in 9 - 17 working days
Pathfinder Lost Omens World Guide Special Edition (P2) (Hardcover): Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane... Pathfinder Lost Omens World Guide Special Edition (P2) (Hardcover)
Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, …
R1,673 R1,335 Discovery Miles 13 350 Save R338 (20%) Ships in 9 - 17 working days

This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

Pathfinder RPG Guns & Gears (P2) (Hardcover): Paizo Staff Pathfinder RPG Guns & Gears (P2) (Hardcover)
Paizo Staff
R1,291 R1,058 Discovery Miles 10 580 Save R233 (18%) Ships in 9 - 17 working days

Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop! Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small. Guns & Gears features: Two new classes: the clever inventor and the sharpshooting gunslinger Automaton ancestry for players who want to play a customizable construct Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades More than a dozen new archetypes Scores of new gadgets and vehicles Siege engines and accompanying rules A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar Written by: Michael Sayre, Mark Seifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels, Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen, Chris Mastey, Liane Merciel, Jacob W. Michaels, Dave Nelson, Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, Kendra Leigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, Andrew White, and Scott D. Young

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