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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Join Jo-Rosie Haffenden and Nando Brown, the animal trainers from ITV’s hit show Teach My Pet To Do That, as they reveal the surprising truth about training cats
You might think that cats don’t do obedience, but this simple, practical guide will have you and your cat mastering the basics of trick training in no time and will open up a whole new world of fun for both of you.
Whether your feline is shy and retiring, or loves the limelight, there’s something for every personality type. Trick-training is a great way to get to know your cat better, deepen your bond and help keep them keep fit and stimulated.
Full of hints, tips and photographs, and taking you from the very simplest training fundamentals to show-stopping tricks like ‘Ring the Bell for Dinner’ and ’Wipe Your Feet’, the only limit to where you end up is your imagination.
For the first time, the collected texts from the critically and
commercially acclaimed fantasy video game The Elder Scrolls V:
Skyrim are bound together in three exciting volumes. Lavishly
illustrated and produced, these titles are straight out of the
world of Skyrim - and a must for any wandering adventurer.
Discover the untold potential of magic! Secrets of Magic, the
newest hardcover rulebook for the Pathfinder Roleplaying Game!
Secrets of Magic brings the popular magus and summoner classes into
Pathfinder Second Edition, unlocking heroes who combine magical
might with martial prowess and offering command of a powerful
magical companion creature. The lavishly illustrated, 256-page
rulebook contains hundreds of new spells with potent offerings for
all spellcasting character classes, magic items for any player
character, and lore detailing the fundamental structure and
theories of magic. A special section within the volume-the Book of
Unlimited Magic-presents new methods of spellcasting, with
elementalism, geomancy, shadow magic, rune magic, and even
pervasive magic to give every place and creature in your game a
magical spin! Written by Logan Bonner, Mark Seifter, and Amirali
Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case,
Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris
Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason
Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N.
Ross, Ianara Natividad, Chesley Oxendine, Stephen
Radney-MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Salle,
Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh
Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason
Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler,
Tonya Woldridge, and Isis Wozniakowska
Upon its premiere in 1992, Midway's Mortal Kombat spawned an
enormously influential series of fighting games, notorious for
their violent "fatality" moves performed by photorealistically
rendered characters. Targeted by lawmakers and moral reformers, the
series directly inspired the creation of an industrywide rating
system for video games and became a referendum on the wide
popularity of 16-bit home consoles. Along the way, it became one of
the world's most iconic fighting games, and a transmedia franchise
that continues to this day. This book traces Mortal Kombat's
history as an American product inspired by both Japanese video
games and Chinese martial-arts cinema, its successes and struggles
in adapting to new market trends, and the ongoing influence of its
secret-strewn narrative world. After outlining the specific
elements of gameplay that differentiated Mortal Kombat from its
competitors in the coin-op market, David Church examines the
various martial-arts films that inspired its Orientalist imagery,
helping explain its stereotypical uses of race and gender. He also
posits the games as a cultural landmark from a moment when public
policy attempted to intervene in both the remediation of cinematic
aesthetics within interactive digital games and in the transition
of public gaming spaces into the domestic sphere. Finally, the book
explores how the franchise attempted to conquer other forms of
media in the 1990s, lost ground to a new generation of 3D games in
the 2000s, and has successfully rebooted itself in the 2010s to
reclaim its legacy.
Across the globe, therapists are using tabletop roleplaying games
(RPG) such as Dungeons & Dragons as a part of their practice.
This book provides an overview of what RPGs are and what makes them
such an effective and powerful tool for therapy. By examining
research on gaming, flow, immersion and role-play, readers will
gain a better understanding of the theoretical underpinnings and
how to skilfully and ethically use RPGs in their own practices. The
author also looks at the history of RPGs, specifically focusing on
issues of diversity and representation to help providers understand
some possible pitfalls that exist within the medium. The book
utilises an example group to walk through everything from
conception, planning, running, documentation and termination of the
group.
The Adventurers Guild has a long list of quests for you and your
party to take on: rescuing young maidens from ritual sacrifice,
quashing a heretical ceremony in some ancient ruins, and locating
lost treasures within a crypt teeming with skeletons and specters!
In this tabletop RPG set in the world of the Goblin Slayer series,
you'll find faithful reproductions of the various races and classes
taken straight from the novels. Prepare to set out on all sorts of
adventures of your own, from exterminating giant rats in the sewers
to uncovering legendary hidden treasures-and of course, goblin
slaying!
A competitive collection of fun games to pit kids against adults.
Anyone can master Mahjong with this helpful guide
This is an essential handbook for anyone new to the game of
Mahjong. It takes you from the very beginning--learning the rules
and choosing a set--to advanced advice on strategy and
gamesmanship. Each stage of play is clearly explained with diagrams
and instructions and with plenty of practical examples to help you
learn. Full coverage of the basics of scoring, settlements and
penalties will help you become a true master of the game.
This is a store of tricks to brighten up any flagging conversation
or liven up a dull party. A collection of simple, friendly, yet
effective stunts, challenges and tricks for pub lads to win pints
from their friends. Plus a few for those who aren't quite so
friendly! Some are simplicity itself to perform, while others
require a little bit of practice but it's well worth it to achieve
the stunning effects. The author: Martin Daniels is your best Bar
Guide. Son of the popular television entertainer and magician, Paul
Daniels, Martin learned at his father's knee how to turn his hand
to Liquid Gold! Here he shares his best-kept tricks for bar boys to
use as they wish!
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Those Dam Goblins (Revised)
(Paperback)
Christopher Clark; Illustrated by Lloyd a Metcalf; Contributions by Bob Brinkman
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R349
R322
Discovery Miles 3 220
Save R27 (8%)
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