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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Billions of you have watched their videos and millions of you have followed them on social media. So here we go; it's time to back up because YouTube superstars, The Sidemen, are finally here in book form and they're dishing the dirt on each other as well as the YouTube universe. There's nowhere to hide as KSI, Miniminter, Behzinga, Zerkaa,Vikkstar123, Wroetoshaw and Tobjizzle go in hard on their living habits, their football ability, and their dodgy clobber, while also talking Fifa, Vegas and superheroes. They'll also give you their grand house tour, letting you in on a few secrets, before showing you their hall of fame, as well as revealing some of their greatest shames. Along the way you'll learn how seven of the world's biggest YouTube stars started off with nothing more than a computer console, a PC and a bad haircut before joining forces to crush the internet. And they'll tell you just how they did it (because they're nice like that) with their ultimate guide to YouTube while also sharing their memories of recording their favourite videos as well as a typical day in the life of The Sidemen. You'll feel like you're with them every step of the way, smelling the 'sweet' aroma of the boys' favourite dishes in the kitchen, stamping your passport as you follow them on their trips around the world and kicking every ball as the boys gear up for the biggest football match of their lives. It's going to get personal. It's going to get intense, and JJ is going to have lots of tantrums, so take a moment to prepare yourself, because this is The Sidemen book you've been waiting for!
'Packed with original ideas.' - the Telegraph on 101 Things for Kids To Do on a Rainy Day 'A quarter of the price of a theme-park ticket and delivers significantly better value for money.' - the Independent on 101 Things for Kids To Do Outside From bestselling kids' activity author Dawn Isaac comes this exciting new volume full of creative, fun and occasionally silly ideas for games and activities. From creating a mini golf course to mastering hands-free eating, from squirt gun painting to microwave mug cakes, every single activity is fun, easy and 100 per cent screen free. With exciting makes including no-sew sock creatures and stress balls, and wacky games such as outdoor noughts and crosses and thumb wrestling tournaments, Dawn's engaging and entertaining ideas are sure to provide hours of fun. So put away your tablets and mobile phones, switch off the TV and leave the computer alone - it's time to get screen free.
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Phil 'The Power' Taylor is the uncontested king of darts, his sixteen world championship titles between 1990 and 2013 far outclassing anything else the game has seen. He started out as a protege of Eric Bristow, the Crafty Cockney, having wandered into his Burslem pub with a set of darts his wife had given him for his birthday. At that time Taylor was earning GBP52 a week working in a ceramics factory and hardly played. But jaws dropped and pint mugs tipped over as this newcomer suddenly unleashed a gift for flight that had soon eclipsed even the Crafty Cockney himself, and amassed Phil a haul of over 200 professional tournament victories. Staying Power is a year in the life of a legend, twice nominated for BBC Sports Personality of the Year, a man who made darts look a doddle to British pub-goers everywhere and set his seal on the game as the bloke to beat. A year of triumph and disaster, in which Taylor crashed out of the world championship in the second round to young outsider Michael Smith and fell asleep at home on Christmas day, exhausted from the strain of constant winning. A year when he played arguably the greatest ever game of darts, in the Grand Slam semi-final against recent world champion Adrian Lewis the two slugging it out to the wire. A year in which Taylor rocked Australia, feted like royalty. A year of spats and hecklers, clashes on stage and off, of head-to-heads with the Dutch superstar Michael van Gerwen. But most of all this is a year in which Phil Taylor, one of sport's greatest champions, has looked hard at his life in his determination to stay in power.
Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands! Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!
Join Jo-Rosie Haffenden and Nando Brown, the animal trainers from ITV’s hit show Teach My Pet To Do That, as they reveal the surprising truth about training cats You might think that cats don’t do obedience, but this simple, practical guide will have you and your cat mastering the basics of trick training in no time and will open up a whole new world of fun for both of you. Whether your feline is shy and retiring, or loves the limelight, there’s something for every personality type. Trick-training is a great way to get to know your cat better, deepen your bond and help keep them keep fit and stimulated. Full of hints, tips and photographs, and taking you from the very simplest training fundamentals to show-stopping tricks like ‘Ring the Bell for Dinner’ and ’Wipe Your Feet’, the only limit to where you end up is your imagination.
Ultimate Sticker Books make learning fun. Packed with 60 full-color, photographic, and self-adhesive stickers, these books are ideal for children to use at home or in school -- and some glow in the dark
Join Jo-Rosie Haffenden and Nando Brown, the animal trainers from ITV’s Teach My Pet To Do That, as they reveal how any dog can learn new tricks This simple, practical guide will have you and your pooch mastering the basics of trick training in no time and opening up a whole new world of fun for both of you. Whether they’re shy and retiring, or love the limelight, there’s something for every type. Trick-training is a great way to get to know your dog better, deepen your bond and help keep them keep fit and stimulated. Full of hints, tips and photographs and taking you from the very simplest training fundamentals to show-stopping tricks like “Dog Yoga” and “Tidy Your Toys”, the only limit to where you end up is your imagination.
Start having fun while improving your grammar with this witty and informative card game for language lovers--based on the New York Times bestseller Dreyer's English. Whats' wrong with this sentence? If that misplaced apostrophe flew right up your nose, this is the game for you. Based on the New York Times bestseller by Random House's copy chief Benjamin Dreyer, STET! will help you sharpen those language skills or give you a reason to show them off (you know who you are). There are 100 entertaining sentences waiting for you, the copyeditor, to correct--or, alternatively, to STET. The first person to spot the error, or else call out "STET!" (a copyeditor's term that means "let it stand") if there is no error, gets the card. There are two ways to play: compete for points in a straightforward grammar game, or play with style and syntax and whip the author's sentences into splendid shape. The person with the most cards at the end of the game wins! It's perfect for every level of writer, from high school students wanting to brush up before a test to co-workers looking for an engaging ice-breaker. With STET!, English has never been more stylish.
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
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