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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
One good thing about a recession is that we need to go back to
making our own fun. Games are in the Brandreths' blood, they have
spent thousands of weekends and rainy holidays playing them and now
Gyles, Saethryd and seven-year-old Rory want to share the very best
with you. THE LOST ART OF HAVING FUN picks out over 250 games,
guaranteed to make even the grumpiest child or adult laugh, and
then with all kinds of interesting stories and lovely
illustrations, it shows you clearly (and very entertainingly) how
to play them. There are classic parlour games alongside all kinds
of interesting ones you might not have come across yet. Nine
chapters cover pretty much every eventuality: Rainy Day Games, Car
Journey, Analogue Fun in a Digital World, Music and Drama, Word
Games and Brainteasers, Racing Games, Party Games (split between
children's birthday parties and dinner parties), Country House
Weekend and last but not least Seasonal Games: Christmas, New Year
and Easter. Forget consoles and board games, this beautiful book is
all you need. And Queen Victoria (whose favourite games are here
too) would be amused. Very amused.
Malba Tahan is the creation of a celebrated Brazilian mathematician
looking for a way to bring some of the mysteries and pleasures of
mathematics to a wider public. The adventures of Beremiz Samir, The
Man Who Counted, take the reader on a journey in which, time and
again, Samir summons his extraordinary mathematical powers to
settle disputes, give wise advice, overcome dangerous enemies, and
win for himself fame, fortune, and rich rewards. We learn of
previous mathematicians and come to admire Samir's wisdom and
patience. In the grace of Tahan's telling, these stories hold
unusual delights for the reader.
While the Western was dying a slow death across the cultural
landscape, it was blazing back to life as a video game in the early
twenty-first century. Rockstar Games' Red Dead franchise, beginning
with Red Dead Revolver in 2004, has grown into one of the most
critically acclaimed video game franchises of the twenty-first
century. Red Dead Redemption: History, Myth, and Violence in the
Video Game West offers a critical, interdisciplinary look at this
cultural phenomenon at the intersection of game studies and
American history. Drawing on game studies, western history,
American studies, and cultural studies, the authors train a
wide-ranging, deeply informed analytic perspective on the Red Dead
franchise-from its earliest incarnation to the latest, Red Dead
Redemption 2 (2018). Their intersecting chapters put the series in
the context of American history, culture, and contemporary media,
with inquiries into issues of authenticity, realism, the meaning of
play and commercial promotion, and the relationship between the
game and the wider cultural iterations of the classic Western. The
contributors also delve into the role the series' development has
played in recent debates around working conditions in the gaming
industry and gaming culture. In its redeployment and reinvention of
the Western's myth and memes, the Red Dead franchise speaks to
broader aspects of American culture-the hold of the frontier myth
and the "Wild West" over the popular imagination, the role of gun
culture in society, depictions of gender and ethnicity in mass
media, and the increasing allure of digital escapism-all of which
come in for scrutiny here, making this volume a vital, sweeping,
and deeply revealing cultural intervention.
From familiar urban areas to new alien worlds, adventures in the
Starfinder RPG can take place just about anywhere! Starfinder
Flip-Mat: Basic Terrain Multi-Pack contains two double-sided maps,
each featuring a different subtle texture-a grassy plain, a
mountain stream, a stretch of asphalt, and clean, tiled floor-that
provide you a blank canvas to draw any area of exploration,
terrestrial battlefield, or adventure set piece you desire.
Starfinder Flip-Mats present ready-to-use science-fantasy set
pieces for the busy Game Master. With Starfinder Flip-Mat: Basic
Terrain Multi-Pack, you'll be ready for just about everything! This
set includes two flip mats, each measuring 24" x 30" unfolded, and
8" x 10" folded. A Flip-Mat's coated surface can handle any dry
erase, wet erase, or even permanent marker. Usable by experienced
GMs and novices alike, Starfinder Flip-Mats fit perfectly into any
Game Master's arsenal!
Join Jo-Rosie Haffenden and Nando Brown, the animal trainers from ITV’s hit show Teach My Pet To Do That, as they reveal the surprising truth about training cats
You might think that cats don’t do obedience, but this simple, practical guide will have you and your cat mastering the basics of trick training in no time and will open up a whole new world of fun for both of you.
Whether your feline is shy and retiring, or loves the limelight, there’s something for every personality type. Trick-training is a great way to get to know your cat better, deepen your bond and help keep them keep fit and stimulated.
Full of hints, tips and photographs, and taking you from the very simplest training fundamentals to show-stopping tricks like ‘Ring the Bell for Dinner’ and ’Wipe Your Feet’, the only limit to where you end up is your imagination.
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Maximum HP #003
(Paperback)
Lloyd Metcalf; Illustrated by Raven Evermoor; Edited by G Scott Swift
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R191
R177
Discovery Miles 1 770
Save R14 (7%)
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Ships in 10 - 15 working days
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We all know that 'we only use ten per cent of our brain' is a myth,
but it is true that giving our brains a workout can really help our
day-to-day problem-solving abilities. In Brain Coach Intense,
puzzle master Dr Gareth Moore has designed an intensive 40-day
training plan to really stretch your mental agility, along with
tips and tricks to help you overcome mental strain and increase
your brain function and explanations of how the puzzles help your
brain. Each day you'll be introduced to a puzzle format and shown
how to solve a simple example, before tackling the increasingly
devilish variations by yourself. Train your brain and improve and
maintain your mental agility with the focused challenges in Brain
Coach Intense and see a difference in 40 days.
Battle or befriend more than 100 weird and alien life forms in this
creature collection for the Starfinder Roleplaying Game! Every new
world and space station comes with its own dangers, from strange
new cultures to extraterrestrial predators to massive spacefaring
organisms capable of battling starships. Inside this book, you'll
find rules and ecological information for creatures from across the
known worlds, plus exotic alien gear, complete magical polymorphing
rules, and more. A robust selection of template grafts gives you
the tools you need to populate any planet with
environment-appropriate fauna, and racial rules for many of the new
species let you be the alien! Want to play an intelligent,
multi-legged centipede? An emotionless, mask-wearing mollusk? An
uplifted bear? Explore the limits of your galaxy and your game with
Starfinder Alien Archive 2!
What forgotten mysteries and deadly perils await in the depths of
the jungle? No Game Master wants to put the action on pause to draw
every overgrown ruin or tangle of tropical trees. Fortunately, you
don't have to! Pathfinder Flip-Mats provide ready-to-use and
captivatingly detailed fantasy set pieces for the busy Game Master.
Whether the heroes seek to explore an overgrown ruin, navigate a
twisting pathway, discover a hidden waterfall, or seek shelter in a
local village, these jungle scenes have you covered with four
different combat maps in all! Don't waste your time sketching when
you could be playing. With Pathfinder Flip-Mat: Jungle Multi-Pack,
you'll be ready next time your players head into the jungle! This
set includes two flip mats, each measuring 24" x 30" unfolded, and
8" x 10" folded. A Flip-Mat's coated surface can handle any dry
erase, wet erase, or even permanent marker. Usable by experienced
GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any
Game Master's arsenal!
Pay a visit to London and a black cab will probably be one the
first things you will see. The London taxi drivers are almost as
famous as the black cabs in which they drive, this is mainly due to
their in-depth knowledge of London and ability in taking their
occupants to their desired destination amid the congestion and the
chaos that you often find when travelling through London's streets.
London taxi drivers go through stringent training to obtain their
licence, they need to pass 'The Knowledge', a test which is amongst
the hardest to pass in the world, and has been described as 'like
having an atlas of London implanted into your brain'. The test
requires you to master no fewer than 320 basic routes, all of the
40,000 streets that are scattered within the basic routes and
approximately 20,000 landmarks and places of public interest that
are located within a six-mile radius of Charing Cross. This book
breaks the test down into a series of head-scratching questions and
features enough trivia about the capital to surprise even born and
bred Londoners. It's the perfect gift for anyone who thinks they
know London inside-out, or wants to learn more!
'I adore Sydney's approach to play... good for our planet, and good
for our souls too.' - Daisy Upton, author of Five Minute Mum 'For
some serious playtime inspiration follow Sydney Piercey. She does
it with zero fuss or show off. She is just brilliant'. - Clover
Stroud Parenting blogger and mother-of-three, Sydney Piercey,
gained traction online with her environmentally friendly DIY toys
made entirely out of cardboard. Filled with 60+ creative,
accessible and plastic-free projects and play ideas, Sustainable
Play is packed with crafts and games to enjoy with your children on
slow, rainy or drawbridge days at home. Sydney provides you with
budget-friendly, easy-to-follow ideas to play and create in this
handbook, inspired by her family's love of the simple things. From
step-by-step projects to create magical toys from your leftover
cereal boxes to joy-filled games using everyday objects from around
your home, Sustainable Play will equip you with the inspiration you
need to entertain your children in a creative, stimulating and
sustainable way - being kind to the planet in the process.
Gear Up and Throw Down! When sword and spell just won't be enough
to win the day, it's time to power up your game with clockwork
gears, lightning coils, and black powder! Guns & Gears, the
latest hardcover rulebook for the Pathfinder Roleplaying Game
(Second Edition), brings the excitement of firearms and fantasy
technology to your tabletop! Unravel the secrets of clockworks with
the new inventor class or blow away your opposition as a
firearm-wielding gunslinger! In addition to new classes, a plethora
of archetypes, backgrounds, vehicles, siege engines, gadgets, and
the new automaton ancestry are all ready to expand your game with
options for battlefields large and small. Guns & Gears
features: Two new classes: the clever inventor and the
sharpshooting gunslinger Automaton ancestry for players who want to
play a customizable construct Firearms of all stripes, from the
simple and effective flintlock pistol to versatile gunblades More
than a dozen new archetypes Scores of new gadgets and vehicles
Siege engines and accompanying rules A gazetteer of Golarion
revealing how firearms and technology fit into the Age of Lost
Omens, including a look at the technology of the continents of
Arcadia and Tian Xia and never-before-revealed secrets of the
rough-and-tumble, gritty city of Alkenstar Written by: Michael
Sayre, Mark Seifter, and Logan Bonner, Jessica Catalan, John
Compton, Andrew D. Geels, Steven Hammond, Sen H.H.S., Brent
Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen,
Chris Mastey, Liane Merciel, Jacob W. Michaels, Dave Nelson,
Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney
Meeker, Kendra Leigh Speedling, Andrew Stoeckle, Calliope Lee
Taylor, Sara Thompson, Andrew White, and Scott D. Young
An adventurer's life can be difficult, but long journeys and heavy
burdens are easier when you have company. This guide to the world
of Pathfinder presents the people and organizations that can
help-or hinder-heroes like you! The Lost Omens Character Guide
features new heritages and feats for existing ancestries, as well
as three brand-new ancestries for unusual heroes forging a place
for themselves in an uncertain age. Join five of Golarion's most
influential organizations, fight alongside the rank-and-file
members provided in these pages, or clash against them in pursuit
of your own passions and goals! This must-have 136-page guidebook
for characters of all types introduces three new ancestries to
Pathfinder Second Edition-the regimented and warlike hobgoblin, the
plant-like leshy, and the inquisitive lizardfolk-provides 10 new
heritages for the game's core ancestries, offers nearly 100 new
ancestry feats, and presents 10 new archetypes to allow characters
of any class to participate in the world's most notable
organizations, from the adventurous Pathfinder Society to the
rabble-rousing Firebrands to the magical masters of the Magaambya!
This deluxe special edition is bound in faux leather with metallic
deboss cover elements and a bound-in ribbon bookmark.
For the first time, the collected texts from the critically and
commercially acclaimed fantasy video game The Elder Scrolls V:
Skyrim are bound together in three exciting volumes. Lavishly
illustrated and produced, these titles are straight out of the
world of Skyrim - and a must for any wandering adventurer.
From the fringes, the unknown beckons. Pathfinder Dark Archive
contains secrets that any player or GM can use to reveal the
paranormal lurking in their Pathfinder games! This spine-tinglingly
secretive 224-page hardcover rulebook presents two new character
classes perfect for delving into the unexplained: Unleash the
untold power of your mind as the psychic or leverage supernatural
secrets and mystic implements as the thaumaturge! Beyond these new
classes, eight secret case files each provide player options, GM
tools, and lore into a different paranormal topic, including: *
Strange cryptids glimpsed in the night, gear to track them, and the
powers you might gain by surviving an encounter with one * Cults
and esoteric belief, with apocryphal divine magic and the secret of
becoming a living vessel for an eldritch being * Temporal
anomalies, with archetypes that skim along the surface of time and
a new mystery for oracles unbound from causality Each file
concludes with a short adventure to immerse players in the
paranormal, spanning across Golarion-play all eight to uncover the
inexplicable phenomena of the Age of Lost Omens!
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