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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
We need to exercise our bodies to keep fit and the same is true for our brains. After all, what's good for your gut, your cardiovascular system, and your muscles, is good for your brain - it's all connected. This definitive mental workout will show you how to build up your brain's agility and enable you to solve problems faster and better. Perfect for anyone wanting to get their grey matter moving and improve their brain power, once and for all. The Brain Fitness Puzzle Book is an authoritative training regime for anyone wanting to get to grips with their brain and have fun whilst improving its power. Put your brain through its paces with over 80 puzzles, these varied puzzles will help you improve everything from logic and reasoning, creativity, visual and lateral thinking and concentration, and much more. Learn how to stretch your brain muscles and get your grey matter moving by following the comprehensive workout - structured to imitate a physical exercise session, with a warm-up, ramping up phase, high-intensity 'cardio' challenge, and a cool-down. Get ready to be pushed to your limits as million-copy bestselling author Dr Gareth Moore and University of Cambridge's Memory Laboratory expert, Helena M. Gellersen, show you how to put your brain to the test. Explaining the science behind the puzzles, and packed with tips and tricks throughout, this guided puzzle book is perfect for anyone wanting to improve their brain power but not quite sure where to start.
With over 90 million monthly users and counting, Roblox is one of the most popular games on the planet! The Big Book of Roblox helps players get the most out of this dynamic sandbox game. Packed with tips, hints, and hacks, this complete, up-to-date guide covers basic strategy as well as advanced tricks and is essential reading for anyone who wants to play like a pro. Topics covered include navigation, combat, trading, and mini games—accompanied by over 100 full-color gameplay photos. Additional chapters focus on building mode, popular in-game experiences, and even a look behind the scenes. Take your creations to new levels and maximize the value of your playing time with The Big Book of Roblox!
Master the game of Go with this expert guide. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
The modern-day suburb began, and began booming, in 19th-century Britain. As suburbia spread, the New Woman arose and fin-de-siecle concerns grew, suburban men felt more besieged. Anxieties about hygiene, pollution, purity, the home, class, gender roles, patrilineal power and the state of the Empire rippled through British fiction. The new man of the house was trying, often desperately, to hold onto the old order, changing even more rapidly as the 20th century and modernist fiction arrived. This study traces suburban masculinities in popular genres-speculative fiction, comic fiction and detective fiction--and in literary works from the late-Victorian era to the start of the First World War.
A comprehensive and fun guide to Backgammon Backgammon is one of the oldest games in the world, the origins of which date back some 5000 years - and it's still going strong. It enjoyed a huge resurgence in the 1970s, and then again in the 1990s with the popularity of the Internet, where millions of people play tournaments online every day. Today, backgammon's following in the UK is huge, with a dedicated British Isles Backgammon Association, and hundreds of face-to-face tournaments taking place across the UK every year. In this book, backgammon expert Chris Bray walks you through the basics of setting up a board, opening strategies, middle and end-game tactics, and tips on when to make key moves. You'll also get to grips with basic probabilities, the doubling cube and the 25% rule. And if you want to take your gaming further, there's plenty of advice to get you started in tournament backgammon, as well as playing online. Suitable for both beginners and experienced player looking for more tips and techniques, "Backgammon For Dummies" includes coverage on: Starting and Playing the GameHandling the Middle GameBearing Off (The Last Lap)Varying the PlayAbout the author
FEEL EUPHORIA, ELATION AND EXTREME DELIGHT and pleasure with The Puzzle of Ecstasy 150 PIECE GRADIENT PUZZLE for a new generation of jigsaw fans TAP INTO THE MINDFUL, SELF-CARE APPEAL OF JIGSAWS. The beautiful, mesmerising artwork focusses on the emotion of ecstasy, with accompanying text to help you understand and make sense of your feelings PART OF A SERIES that also includes The Puzzle of Hopefulness, The Puzzle of Happiness, The Puzzle of Calm and The Puzzle of Love STURDY & ATTRACTIVE BOX perfect for gifting
This book contains a dramatic and revealing translation of this ancient classic into English. The Chinese original is set side-by-side with the translation. Two things set this translation apart from all previous ones. First, archeological findings are used to uncover the meaning of passages obscured for thousands of years. Second, it preserves the flavor of the orignal in a poetic rendition. An introductory part of this book provides the historical and philosophical background to the I Ching. The story is told of the ancient Chinese civilization, pointing out events and figures mentioned in the I Ching. The undisguised face of the I Ching will appeal to the modern reader, who will read it in his or her own individual way, as poetry, as discoverer of self, or as soothsayer. It is in the grand tradition of the I Ching for different people to see different things. To Confucius, who was born in 550 B.C., it was a source of ethics.; To Leibnitz, the eighteenth-century inventor of calculus, it was the essence of binary mathematics.; To Jung Freud's rival in psychology, it was an explorer of the unconscious.; To some Wall Streeters, it predicts the stock market.; As a companion to this book, a computer software, Huang's I Ching offers computerized consultations of the I Ching. In the court of Zhou, they used to do this by counting stalks of the yarrow reed. Results of the court would indicate what passages to read. In later ages, yarrow-counting was replaced by coin-tossing, as a ritual closer to people's lifestyle. And now, the I Ching is ready for the future.
Cosplayers: Gender and Identity is an examination of identity practices in cosplay, as expressed by cosplayers themselves. It challenges the assumed correlation between cosplay and cosplayer identity and considers the lived experiences of cosplayers engaging in the fan practice of sartorial performance. Through a series of chapters covering the blurring lines of gender, sexualized fantasy in real spaces, and nostalgia, the author argues that observational data run the risk of affirming normative expectations of identity in the absence of cosplayer narratives, and produce misreadings that generalize. The work develops and builds an understanding of a complex cultural system of art, engaging with multiple methodologies to make identity, fandom, and critical analysis on the parts of participants and observers alike. This is an accessible and innovative study suitable for scholars and students in gender studies, cultural studies, sexuality studies, sociology, and media studies.
Eagerly anticipated, this update of the highly regarded third book from pinball author Michael Shalhoub includes over 900 color photos and covers the most recent period in pinball history, from 1982 through 2011. Each chapter is devoted to a specific year and features descriptions, release dates, and historical background on the games released that year from manufacturers Gottlieb, Williams, Bally, Data East, Stern, Sega, and others. Current values are listed for each machine shown in the book. Interspersed with the games are stories and interviews with many of the legendary designers and artists who created them. Readers will gain fascinating insight into the planning that went into the games, how the designers and artists got their start in the industry, behind-the-scenes tales of life in the pinball world, and more. “Michael Shalhoub’s Pinball Compendium is a great documentary of our business,” says designer Steve Ritchie of the second book in the trilogy. Along with its two companion volumes (the first covering the 1930s-1960s and the second covering 1970-1981), this book is a must-have for all who love the sights and sounds of the world’s great pinball machines.
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