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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Whether your players are plumbing the depths of a treasure vault or
escaping through a sewer, no Game Master wants to spend time
drawing sites for the complex maze of a thieves' guild.
Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat,
you don't have to! This line of gaming maps provides ready-to-use
and captivatingly detailed fantasy set-pieces for the busy Game
Master. Whether it's used for a full-on invasion of a thieves'
guild's headquarters or tracking down a burglar, this double-sided
map is the perfect place for larcenous adventure! Don't waste your
time sketching when you could be playing. With Pathfinder Flip-Mat
Classics: Thieves' Guild, you'll be ready next time your players
dare to oppose the city's criminals! A special coating on each
Flip-Mat allows you to use wet erase, dry erase, AND permanent
markers with ease! Removing permanent ink is easy-simply trace over
any permanent mark with a dry erase marker, wait 10 seconds, then
wipe off both marks with a dry cloth or paper towel. Each Flip-Mat
measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops
across the world, the Flip-Mat Revolution is changing the way
players run their fantasy roleplaying games! Why take the time to
sketch out ugly scenery on a smudgy plastic mat when dynamic
encounters and easy cleanup is just a Flip away?
_________________________ *The OUT-OF-THIS-WORLD puzzle book, as
featured in the Times, Daily Telegraph, BBC Radio 4, and BBC
Breakfast, and a Guardian Book of the Year pick. Have YOU got what
it takes to be an astronaut? This book will help readers of all
ages find out. Featuring 100 real astronaut tests and exercises
from the European Space Agency's rigorous selection process,
ranging from easy to fiendishly hard, The Astronaut Selection Test
Book goes where no puzzle book has gone before. Including puzzles
and tests on: * visual perception and logic * mental arithmetic and
concentration * psychological readiness * teamwork and leadership *
survival, physical and medical skills * foreign languages (every
astronaut has to know Russian!) and much more, this richly
illustrated book draws on Tim Peake's first-hand experience of
applying to be an astronaut in 2008, when he and five others were
chosen - out of over 8,000 applications! We've all dreamed of being
an astronaut, though of the estimated 100 billion people who have
ever lived, only 557 people have travelled to space. But with this
unprecedented look into real astronaut selection, you might just
find out your dreams can become reality...
_________________________ HOUSTON, WE HAVE A PROBLEM SOLVER... Tim
Peake and the ESA will receive no royalties from this book;
instead, they will be donated to the Prince's Trust charity.
_________________________ 'Engrossing... a brain buster of a
book... You'll learn plenty about space and what it takes to be an
astronaut, but you'll also sharpen up your broader knowledge. For
anyone interested in the space race and the imminent journey to
Mars, here's the perfect stocking filler.' - STARBURST 'It's a
brain work-out on steroids, stuffed with authentic selection
tests... Entertaining and engaging... innovative, earnest, soulful
and exhilarating' - BBC SKY AT NIGHT MAGAZINE (5 STARS, Book of the
Month) 'It's such a good idea... this is a very good thing for
Christmas Day' - GRAHAM NORTON, BBC RADIO 2 'Everybody, get this
book... it's a fascinating read' - CHRIS MOYLES, RADIO X 'A
fantastic gift... more than just a quiz' - WI LIFE 'The perfect
[book] for big thinkers' - BBC ARTS, 2018's Biggest Books
Game playing was a primary creative method of the surealists, whose
methods shocked their peers in the early part of this century and
whose work is still held in awe today. This work provides language
games, alternative card games, "Dream Lotto", automatic techniques
for making poems, stories, collages and photo-montages to re-create
the surrealist creativity. The games may also be used to delve into
the collective unconscious in much the same ways as the original
surrealists did at the start of the movement.
Many people aspire to create their own games but don't know where
to start. Make Amazing Games 3rd Edition introduces the game
creation process to the aspiring game developer with no experience
or programming ability. Taking the reader step-by-step through the
various stages of developing a game and using the popular ""drag
and drop"" game creation software (a free feature limited version
which is available from Steam), readers can build their very own
games. Using the tutorials, the reader will complete four fully
playable games including platform, bat & ball, mouse-clicker,
and side-scrolling shoot-'em up, games. Other chapters cover more
complex game features such as porting the game onto the Web,
distribution, and publishing. This must-have book is the essential
resource for anyone interested in learning game creation from
beginning to end. Includes companion files with 4-color figures,
game demos, graphic libraries, and source code. FEATURES: Includes
a discussion of the different types of games, necessary game
resources, importing graphics, and some basic programming concepts.
Features detailed information on downloading, installing, and using
the free Fusion software. Create four games from scratch with
Fusion: a platform game, side-scroller shooter, a bat-and-ball
game, and a mouse-clicker game. Covers backing up your game,
debugging, marketing, distribution, and more. Includes companion
files with 4-color figures, game demos, graphic libraries, and
source code.
Prepare for the fight of your life! The Ruby Phoenix Tournament
gathers the most talented martial artists, mages, and misfits from
around the world to compete on a world stage. The grand prize?
Winner's choice of a priceless treasure from the vault of Hao Jin,
the Ruby Phoenix, herself! This hardcover compilation includes all
three adventures of the Fists of the Ruby Phoenix Adventure Path in
one epic book. Explore a complete adventure for 11th- to 20th-level
characters, plus fantastic gazetteers, inspiring character options,
dozens of creatures, and more! Pathfinder Second Edition's most
ambitious campaign yet bursts from the pages of this massive
hardcover compilation, containing all three adventures in the
fan-favorite Fists of the Ruby Phoenix Adventure Path, a
fist-smashing tournament campaign like no other, along with support
articles, rules, monsters, and more! This deluxe special edition is
bound in faux leather with metallic deboss cover elements and a
bound-in ribbon bookmark.
This is a store of tricks to brighten up any flagging conversation
or liven up a dull party. A collection of simple, friendly, yet
effective stunts, challenges and tricks for pub lads to win pints
from their friends. Plus a few for those who aren't quite so
friendly! Some are simplicity itself to perform, while others
require a little bit of practice but it's well worth it to achieve
the stunning effects. The author: Martin Daniels is your best Bar
Guide. Son of the popular television entertainer and magician, Paul
Daniels, Martin learned at his father's knee how to turn his hand
to Liquid Gold! Here he shares his best-kept tricks for bar boys to
use as they wish!
![Geek Battle Game (Game): Forrest-Pruzan Creative](//media.loot.co.za/images/x80/658287699265179215.jpg) |
Geek Battle Game
(Game)
Forrest-Pruzan Creative
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R460
R376
Discovery Miles 3 760
Save R84 (18%)
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Ships in 5 - 10 working days
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This game presents the ultimate challenge for all nerds, from
D&Ders to techies. Players divide into teams to battle their
way through rigorous trivia categories, including sci-fi, fantasy,
comics, video games, science, and technology. The goal is to reach
the Inner Sanctum of Geekdom, the crowning glory for every geek
There's nothing worse than inviting people over and having nothing
planned for them to do. With The Best Party Game Book Ever you can
make sure that never happens again! This book has everything you
need to make your next get together a success! With 100 classic
party games, including ice breakers, truth or dare variations,
races and relays, trivia games, contests of strength and speed,
minute challenges, and so much more, you can avoid awkward small
talk and get your guests laughing, interacting, and having fun in
no time!
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