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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
A Campaign for Call of CthulhuThe Silver Twilight is a secretive,
international order dedicated to the destruction of the human race.
As brave investigators, you must piece together passages from
esoteric books, shards of strange artifacts and puzzling letters to
discover the Silver Twilight's loathsome goals.Shadows of
Yog-Sothoth is a modestly-sized campaign of seven scenarios. During
the course of play the investigators penetrate the outer layers of
a secret sinister occult organization led by the lords of the
Silver Twilight. Beginning in Boston they investigate an
organization in New York, run afoul of a coven in Scotland, roam
the desert of the American southwest, vacation off the coast of
Maine, and explore the mysteries of the South Pacific.In addition
to the campaign, this book includes two bonus scenarios. The People
of the Monolith introduces the mysteries of the Cthulhu Mythos, and
no harm can come to the investigators except through insanity. As
such, is perfect for introducing new players to the wonders of Call
of Cthulhu.The other bonus scenario, The Warren, presents and
unsettling challenge for even experienced players.Originally
published in 1982, this new edition includes modified episode scene
changes, player-handouts guide for the keeper, and new
illustrations and diagrams. It is 144 pages, perfect-bound,
illustrated with an index.CHAPTERSThe Hermetic Order of the Silver
TwilightLook to the FutureThe Coven of CannichDevil's CanyonThe
Worm that WalksThe Watchers of Easter IslandThe Rise of R'lyehBONUS
ADVENTURESThe People of the MonolithThe WarrenDELUXE HANDOUTS
Discover the untold potential of magic! Secrets of Magic, the
newest hardcover rulebook for the Pathfinder Roleplaying Game!
Secrets of Magic brings the popular magus and summoner classes into
Pathfinder Second Edition, unlocking heroes who combine magical
might with martial prowess and offering command of a powerful
magical companion creature. The lavishly illustrated, 256-page
rulebook contains hundreds of new spells with potent offerings for
all spellcasting character classes, magic items for any player
character, and lore detailing the fundamental structure and
theories of magic. A special section within the volume-the Book of
Unlimited Magic-presents new methods of spellcasting, with
elementalism, geomancy, shadow magic, rune magic, and even
pervasive magic to give every place and creature in your game a
magical spin! Written by Logan Bonner, Mark Seifter, and Amirali
Attar Olyaee, Kate Baker, Minty Belmont, Logan Bonner, James Case,
Jessica Catalan, John Compton, Katina Davis, Jesse Decker, Chris
Eng, Eleanor Ferron, Leo Glass, Joan Hong, Vanessa Hoskins, Jason
Keeley, Joshua Kim, Luis Loza, Ron Lundeen, Liane Merciel, David N.
Ross, Ianara Natividad, Chesley Oxendine, Stephen
Radney-MacFarland, Shiv Ramdas, Mikhail Rekun, Simone D. Salle,
Michael Sayre, Mark Seifter, Sen H.H.S., Shay Snow, Kendra Leigh
Speedling, Tan Shao Han, Calliope Lee Taylor, Mari Tokuda, Jason
Tondro, Clark Valentine, Ruvaid Virk, Andrew White, Landon Winkler,
Tonya Woldridge, and Isis Wozniakowska
Chronicles many significant and exciting developments in jigsaw
puzzle production during the 20th century.
Ode to Alcohol Mad Libs is the perfect party accessory The 21
stories inside pay homage to everyone's favorite type of liquid:
alcohol, of course This book makes the perfect gift for all the
party animals in your life.
How Freaks Normals Amateurs Artists Dreamers Dropouts Queers
Housewives Are Taking Back an Art Form. Part critical essay, part
manifesto, part DIY guide and altogether unprecedented, Anna
Anthropys Rise of the Videogame Zinesters shows why the
multi-billion dollar videogame industry needs to change - and how a
new generation of artists can change it.
Anyone can master Mahjong with this helpful guide
This is an essential handbook for anyone new to the game of
Mahjong. It takes you from the very beginning--learning the rules
and choosing a set--to advanced advice on strategy and
gamesmanship. Each stage of play is clearly explained with diagrams
and instructions and with plenty of practical examples to help you
learn. Full coverage of the basics of scoring, settlements and
penalties will help you become a true master of the game.
Who doesn't want to escape to the beaches of Southern California or
to a cabin deep in the forests of Northern California? Danielle
Kroll, author of Pacific Coasting, creates two original
illustrations for these fun puzzles. They are must-haves for her
fans, for lovers of California and the West Coast, and for anyone
who wants to have fun piecing together a stunning puzzle at home,
with friends and family, or give one as a gift to those they love.
Featuring: 1,000 full-color interlocking pieces Art print with
puzzle image Finished puzzle is 18 7/8 x 26 3/8"
Who doesn't want to escape to the beaches of Southern California or
to a cabin deep in the forests of Northern California? Danielle
Kroll, author of Pacific Coasting, creates two original
illustrations for these fun puzzles. They are must-haves for her
fans, for lovers of California and the West Coast, and for anyone
who wants to have fun piecing together a stunning puzzle at home,
with friends and family, or give one as a gift to those they love.
Featuring: 1,000 full-color interlocking pieces Art print with
puzzle image Finished puzzle is 18 7/8 x 26 3/8"
The 1980s saw the peak of a moral panic over fantasy role-playing
games such as Dungeons and Dragons. A coalition of moral
entrepreneurs that included representatives from the Christian
Right, the field of psychology, and law enforcement claimed that
these games were not only psychologically dangerous but an occult
religion masquerading as a game. Dangerous Games explores both the
history and the sociological significance of this panic. Fantasy
role-playing games do share several functions in common with
religion. However, religion as a socially constructed world of
shared meaning can also be compared to a fantasy role-playing game.
In fact, the claims of the moral entrepreneurs, in which they
presented themselves as heroes battling a dark conspiracy, often
resembled the very games of imagination they condemned as evil. By
attacking the imagination, they preserved the taken-for-granted
status of their own socially constructed reality. Interpreted in
this way, the panic over fantasy-role playing games yields new
insights about how humans play and together construct and maintain
meaningful worlds. Laycock's clear and accessible writing ensures
that Dangerous Games will be required reading for those with an
interest in religion, popular culture, and social behavior, both in
the classroom and beyond.
_________________________ *The OUT-OF-THIS-WORLD puzzle book, as
featured in the Times, Daily Telegraph, BBC Radio 4, and BBC
Breakfast, and a Guardian Book of the Year pick. Have YOU got what
it takes to be an astronaut? This book will help readers of all
ages find out. Featuring 100 real astronaut tests and exercises
from the European Space Agency's rigorous selection process,
ranging from easy to fiendishly hard, The Astronaut Selection Test
Book goes where no puzzle book has gone before. Including puzzles
and tests on: * visual perception and logic * mental arithmetic and
concentration * psychological readiness * teamwork and leadership *
survival, physical and medical skills * foreign languages (every
astronaut has to know Russian!) and much more, this richly
illustrated book draws on Tim Peake's first-hand experience of
applying to be an astronaut in 2008, when he and five others were
chosen - out of over 8,000 applications! We've all dreamed of being
an astronaut, though of the estimated 100 billion people who have
ever lived, only 557 people have travelled to space. But with this
unprecedented look into real astronaut selection, you might just
find out your dreams can become reality...
_________________________ HOUSTON, WE HAVE A PROBLEM SOLVER... Tim
Peake and the ESA will receive no royalties from this book;
instead, they will be donated to the Prince's Trust charity.
_________________________ 'Engrossing... a brain buster of a
book... You'll learn plenty about space and what it takes to be an
astronaut, but you'll also sharpen up your broader knowledge. For
anyone interested in the space race and the imminent journey to
Mars, here's the perfect stocking filler.' - STARBURST 'It's a
brain work-out on steroids, stuffed with authentic selection
tests... Entertaining and engaging... innovative, earnest, soulful
and exhilarating' - BBC SKY AT NIGHT MAGAZINE (5 STARS, Book of the
Month) 'It's such a good idea... this is a very good thing for
Christmas Day' - GRAHAM NORTON, BBC RADIO 2 'Everybody, get this
book... it's a fascinating read' - CHRIS MOYLES, RADIO X 'A
fantastic gift... more than just a quiz' - WI LIFE 'The perfect
[book] for big thinkers' - BBC ARTS, 2018's Biggest Books
Get the most out of your inner magical power with Pathfinder Spell
Cards! This must-have accessory for focus spellcasters contains
more than 150 spell reference cards, covering every focus spell in
the Pathfinder Core Rulebook, giving players immediate access to
key game details without the need to slow down play to flip through
a giant book. Players can easily arrange and plan their spells
within moments, and a quick scan of the cards presents a caster's
tactical options at a glance. Take your first step toward mastering
your inner power with Pathfinder Spell Cards, and always stay
focused on your magic!
Former Unrestricted World Checker Champion introduces you to the game and lets you in on championship secrets.
Games play a crucial role in a childs development, helping children to discover and understand the world around them. Parents are always on the lookout for new games and activities to play with their kids. The Great Big Book of Childrens Games features more than 450 indoor and outdoor games for kids. Arranged according to appropriate agegroup, the games run the gamut in theme and mood. There are games designed for quiet times and intellectual stimulation as well as those that contribute to physical development, such as strength and wrestling games and races and relays. This book presents parents with a vast array of games for children of all ages, including:
- Card games
- Word games
- Sidewalk and blacktop games
- Tabletop games
- Party games, road games, and more
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