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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Baseball Prospectus 2021 (Hardcover): Baseball Prospectus Baseball Prospectus 2021 (Hardcover)
Baseball Prospectus
R1,600 R1,309 Discovery Miles 13 090 Save R291 (18%) Ships in 10 - 15 working days
Bug Bingo (Game): Christine Berrie Bug Bingo (Game)
Christine Berrie 1
R666 R572 Discovery Miles 5 720 Save R94 (14%) Ships in 12 - 17 working days

This beautifully illustrated bingo game features 64 species of bugs from around the world. Identify all kinds of insects from the Giant Hawker Dragonfly to the Kissing Bug and the Orchid Bee to the Sacred Scarab mark them off on your card and bingo! Bug Bingo brings a fun and educational twist to the traditional game as players learn the names and colourings of both favourite species like the Honey Bee and more exotic bugs like the Vampire Moth. Contains one masterboard, 64 superbly illustrated bug tokens, 12 bingo cards and brightly coloured counters for you to mark up your card, as well as a leaflet containing basic information and a few quirky traits for all of the bugs featured. (Carries EU Toy Safety Directive 'CE' logo).

The Legendary World of Zelda (Paperback): Kyle Hilliard The Legendary World of Zelda (Paperback)
Kyle Hilliard
R267 R230 Discovery Miles 2 300 Save R37 (14%) Ships in 10 - 15 working days
Mythopoeic Narrative in The Legend of Zelda (Hardcover): Anthony Cirilla, Vincent Rone Mythopoeic Narrative in The Legend of Zelda (Hardcover)
Anthony Cirilla, Vincent Rone
R3,879 Discovery Miles 38 790 Ships in 12 - 17 working days

The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.

Mah-Jong (Paperback): Gwyn Headley, Yvonne See Mah-Jong (Paperback)
Gwyn Headley, Yvonne See
R260 Discovery Miles 2 600 Ships in 12 - 17 working days

The Know the Game series is firmly established as the leading introduction to a huge range of sports and games. For 50 years they have been the first step into a new sport or game for many people, children and adults alike. The series has now been relaunched in a new format with a modern design - making the best even better. The aim has been to make the books more accessible, and they are now packed with colour photos and illustrations, top tips and interesting facts. Each book contains everything you need to know about the sport or game, including equipment, rules, techniques and training tips. There's even information on how to find a club and meet new people to play the sport or game with. And having been written and endorsed by the game's professional body, you can be sure that you are getting the best information available.

How to Win Millions Playing Slot Machines! - ...Or Lose Trying (Paperback): Frank Legato How to Win Millions Playing Slot Machines! - ...Or Lose Trying (Paperback)
Frank Legato
R291 Discovery Miles 2 910 Ships in 12 - 17 working days

Frank Legato is not only a recognised slot expert, but he also knows what it's like to take on the one-armed bandits; he's a player first and foremost. In this funny and insightful book, Frank shares his 20 years of experience researching, writing about, and playing the slots. You'll learn: exactly how slot machines work; which machines pay back the most money, and which pay most frequently; which slot beliefs are merely silly myths and which are facts; how to recognise phoney (and funny) slot systems that should be avoided; Frank's own strategies for increasing your winning potential; how to maximise your returns from slot clubs; and more... States. From Las Vegas to Atlantic City to Tunica, Mississippi, from Indian casinos to riverboats to 'racinos', Frank explains the character and history of each slot venue and reveals his favorite places to play slots in each location. After reading this book, you'll know everything there is to know about slot machines, including how to win millions playing them... or lose trying.

My Walking Life - Where I Went, What I Saw Along the Way, and How I Felt (Diary): Spruce Books My Walking Life - Where I Went, What I Saw Along the Way, and How I Felt (Diary)
Spruce Books
R406 R333 Discovery Miles 3 330 Save R73 (18%) Ships in 9 - 15 working days

During the pandemic years, many people discovered the joy of walking. It is meditative, healing, uplifting, healthy, inspiring, and generally transformative, whether it’s your mood that needs changing or your whole outlook. Walking helps us to really see the things around us that we might otherwise take for granted, such as a flowering tree, a new coffee shop, or an unexpected view. This charming journal links the act of walking to the benefits of journaling, with a wellness perspective that encompasses body, mind, and spirit. Every spread offers thoughtful prompts and lots of space to capture what was special about your walk, from the route to the weather - and a gratitude moment. Fun sidebars capture your favourite routes, bucket-list walks for future travels, walking companions whose company you treasure, best photo-op destinations, city walks and country walks, fitness walks, and much more. Quotes from famous walkers over time ground your experience in history. Let this walking journal help you take your perambulations to a more transcendent place by capturing the meaningful moments along the way.

A Game of Thrones - The Card Game (2nd ed.): FantasyFlightGames A Game of Thrones - The Card Game (2nd ed.)
FantasyFlightGames
R999 Discovery Miles 9 990 Ships in 6 - 7 working days

In A Game of Thrones: The Card Game, the warring factions of Westeros await your command, inviting you to engage in a life-or-death struggle. In every game, you select devious plots and challenge your opponents on the field of battle, through back alley intrigue, and in the political arena. Whether you play a against a single opponent, in a game known as a joust, or engage in a battle of three or more players, called a melee, winning challenges against your opponents is the way to victory.

Your ultimate goal in A Game of Thrones: The Card Game is to gain influence over the greatest seat of power in Westeros: the Iron Throne! To achieve this goal, you must call upon iconic characters, such as Tywin Lannister, Robb Stark, Stannis Baratheon, Daenerys Targaryen, Euron Crow's Eye, The Red Viper, and dozens of others. You must maneuver the members of your House and your allies in a constant battle to gain power. The first player to claim fifteen power wins!

In the game, each player has two decks: a draw deck and a plot deck. Your draw deck contains the tactical elements of your struggle, including the characters, locations, attachments, and events that you call upon in your struggle to claim the Iron Throne. You can command characters from throughout A Song of Ice and Fire, and you can march forth from the icy walls of Winterfell or muster your armies around Casterly Rock. You may even equip your characters with storied weapons, such as the Valyrian steel blades Ice or Widow's Wail. The draw deck holds these powerful characters, locations, attachments, and events. This deck is randomly shuffled and players draw their hands from this deck.

At the start of each round, each player simultaneously chooses and reveals one of the plot cards from their individual seven-card plot decks. Your plot for a round determines how much gold you can spend on cards, which player starts with initiative, and how powerful your challenges are. Your plot also bears a reserve value, which determines how many cards you can keep in your hand past the end of the round. Plots may also offer powerful effects that can trigger when the plots are revealed or persist to shape the entire game round. You may scorch the earth with a deadly wildfire assault, or call upon all players to support the faith of the Seven.

A Game of Thrones: The Card Game (Second Edition) differs from the first edition of the game due to elements being cut, elements being revised or updated, and elements being added. Influence was a holdover from the game's origin as a CCG and is now unnecessary, while crests offered nothing to distinguish them from traits and made the game more difficult for new players to learn. Existing keywords have been pruned, and some new keywords have been added to showcase the most interesting and essential interactions.

The timing rules — such as the details of moribund, passive effects with triggers, and save/cancel responses — will be replaced with a more straightforward timing system that takes advantage of the Interrupt, Reaction, and Forced triggers that have been successfully employed in some of FFG's newer LCGs.

The second edition also includes two new factions beyond the six Houses in the first edition. New deck-building rules empower players with more options in combining factions, alongside a means of building more focused and specialized plot decks.

Beer Games 2, Revised - The Exploitative Sequel (Paperback, 2 Revised Edition): Michael Balay Beer Games 2, Revised - The Exploitative Sequel (Paperback, 2 Revised Edition)
Michael Balay
R183 R171 Discovery Miles 1 710 Save R12 (7%) Ships in 12 - 17 working days

This hilarious sequel includes 40 new games, plus the outrageous Beer Catalog.

Mathematical Go - Chilling Gets the Last Point (Hardcover): Elwyn Berlekamp, David Wolfe Mathematical Go - Chilling Gets the Last Point (Hardcover)
Elwyn Berlekamp, David Wolfe
R4,999 Discovery Miles 49 990 Ships in 12 - 17 working days

The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.

Gambling Collectibles: A  Sure Winner (Paperback): Leonard Schneir Gambling Collectibles: A Sure Winner (Paperback)
Leonard Schneir
R864 R667 Discovery Miles 6 670 Save R197 (23%) Ships in 12 - 17 working days

Gambling, simply stated, is as American as baseball, hot dogs, and apple pie. Despite the best efforts of our Puritan forbearers, America has, throughout its history, been a country of rebels and gamblers. The games-pharo, poker, keno, hazard, roulette, and others-have produced objects that are highly collectible and valued by a growing number of aficionados. This wonderful new book explores the world of gambling collectibles in a way that will inform and amuse both the novice and the established collector. A myriad of gambling items are illustrated in over 400 full-color photographs. Included are some that are very rare and some that are not, but all of them are exceedingly attractive. They have about them an aura of romance and intrigue. In addition there is substantial text, helping the collector to put the items in a historical context as well as giving very practical information about building a collection.

100% Unofficial Roblox Mega Hits 3 (Hardcover): 100% Unofficial 100% Unofficial Roblox Mega Hits 3 (Hardcover)
100% Unofficial
R295 R236 Discovery Miles 2 360 Save R59 (20%) In Stock

OVER 15 MORE OF ROBLOX’S BEST GAMES INSIDE FOR YOU TO EXPLORE Discover everything you want to know about more of the greatest games on the Roblox platform, from all-time classic multi-player survival games to awesome new role-playing quests. Learn tips and tricks to impress your friends, discover secrets hidden in your favourite games and unearth epic new adventures to play together.

Eco Friendly: Sudoku (Paperback): Igloo Books Eco Friendly: Sudoku (Paperback)
Igloo Books
R197 Discovery Miles 1 970 Ships in 5 - 7 working days

Puzzle over these sudoku challenges that range in difficulty

Space Mission Matching Game (Game): Chronicle Books Space Mission Matching Game (Game)
Chronicle Books
R334 Discovery Miles 3 340 Ships in 12 - 17 working days

Mission control, we are go for launch! NASA's most iconic mission patch imagery is on display in this out-of-this-world matching game, perfect for honing memory and introducing players to some of humanity's notable journeys into outer space. Marvel at historic patches that commemorate the very first Mars rovers, the Apollo 11 mission, the first mission to the International Space Station, and more . . . just remember where you last spotted each mission memento to win! Interstellar explorers will want to launch into this game again and again!

Tabletop Wargames: A Designers' and Writers' Handbook (Paperback): Rick Priestley, John Lambshead Tabletop Wargames: A Designers' and Writers' Handbook (Paperback)
Rick Priestley, John Lambshead
R459 R376 Discovery Miles 3 760 Save R83 (18%) Ships in 9 - 15 working days

Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop's phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing 'realism' (be it in a historical or a fantasy/sci-fi context) with playability.They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements

Minecraft Master Builds (Hardcover): Mojang AB, Tom Stone Minecraft Master Builds (Hardcover)
Mojang AB, Tom Stone
R783 Discovery Miles 7 830 Ships in 12 - 17 working days

The definitive book on Minecraft's greatest creations. Minecraft is the global phenomenon inspiring people across the world to unleash their imaginations. Minecraft Master Builds showcases the creations that have taken the game to new levels, and introduces the builders behind them. Explore awe-inspiring vistas as the pages take you from stunning underwater sculptures to monumental space panoramas, or travel through time to visit grand medieval towns and futuristic cityscapes. Minecraft Master Builds is packed with beautifully rendered illustrations of each colossal creation, highlighting the painstaking details that make these builds masterful. Featuring exclusive interviews from the builders that provide insight into their design and creation, plus a foreword written by Mojang game tech lead and content creator slicedlime, this must-have book is perfect for Minecraft fans, aspiring builders, and anyone looking for inspiration!

I Ching - The Oracle (Hardcover): Kerson Huang I Ching - The Oracle (Hardcover)
Kerson Huang
R1,524 Discovery Miles 15 240 Ships in 12 - 17 working days

This book contains a dramatic and revealing translation of this ancient classic into English. The Chinese original is set side-by-side with the translation. Two things set this translation apart from all previous ones. First, archeological findings are used to uncover the meaning of passages obscured for thousands of years. Second, it preserves the flavor of the orignal in a poetic rendition. An introductory part of this book provides the historical and philosophical background to the I Ching. The story is told of the ancient Chinese civilization, pointing out events and figures mentioned in the I Ching. The undisguised face of the I Ching will appeal to the modern reader, who will read it in his or her own individual way, as poetry, as discoverer of self, or as soothsayer. It is in the grand tradition of the I Ching for different people to see different things. To Confucius, who was born in 550 B.C., it was a source of ethics.; To Leibnitz, the eighteenth-century inventor of calculus, it was the essence of binary mathematics.; To Jung Freud's rival in psychology, it was an explorer of the unconscious.; To some Wall Streeters, it predicts the stock market.; As a companion to this book, a computer software, Huang's I Ching offers computerized consultations of the I Ching. In the court of Zhou, they used to do this by counting stalks of the yarrow reed. Results of the court would indicate what passages to read. In later ages, yarrow-counting was replaced by coin-tossing, as a ritual closer to people's lifestyle. And now, the I Ching is ready for the future.

The National Gallery Masters of Art Puzzle Book - Explore the World's Greatest Artists in 100 Stunning Puzzles... The National Gallery Masters of Art Puzzle Book - Explore the World's Greatest Artists in 100 Stunning Puzzles (Paperback)
Tim Dedopulos, The National Gallery
R259 R231 Discovery Miles 2 310 Save R28 (11%) Ships in 12 - 17 working days

Featuring 150 iconic artworks, The National Gallery Masters of Art Puzzle Book is a visually spectacular puzzle challenge perfect for any art-enthusiast. This must-buy gift book contains 100 puzzles reproducing and inspired by the world's most famous paintings, making it a truly one-of-a-kind decorative delight. From pictorial puzzles such as Fake or Fortune, Jigsaw and Scrambled Image, to cryptic puzzles like Odd One Out or The Missing Link, through logic puzzles, riddles and even a series of progressively more difficult art knowledge quizzes, there is something for everyone, from the puzzle master to the art aficionado. Featured paintings include Sunflowers by Vincent van Gogh, The Fighting Temeraire by J.M.W. Turner, The Arnolfini Portrait by Jan van Eyck, The Hay Wain by John Constable, The Virgin of the Rocks by Leonardo da Vinci, Bathers at La Grenouillere by Claude Monet and many, many more.

Pinball Perspectives: Ace High to World's Series (Hardcover): Marco Rossignoli Pinball Perspectives: Ace High to World's Series (Hardcover)
Marco Rossignoli
R1,763 R1,290 Discovery Miles 12 900 Save R473 (27%) Ships in 12 - 17 working days

Pinball games combine excitement, challenge, technology, and fantastic artwork. They are sought after collector items, snapped up by enthusiasts who keep them running and "alive" both mechanically and cosmetically. Silverball lovers of all ages and tastes will be enthralled by the fifty pinball games -- both vintage and contemporary -- showcased in this book. Each has its own chapter outlining the game's special features, historical background, game rules, graphic images, collectibility and current value. Over 400 extraordinary full color photographs give a complete visual survey of each game. Enjoy whole machine shots, close-ups of backglasses and playfields, and ball's-eye-view images that reveal wonderful details of the playfield action. Along with its companion volume, Pinball Snapshots, this outstanding book will be thoroughly enjoyed by pinball collectors, historians, and graphic artists, as well as devotees of coin-operated amusement games.

Dangerous Games to Play in the Dark (Hardcover): Lucia Peters Dangerous Games to Play in the Dark (Hardcover)
Lucia Peters
R276 R208 Discovery Miles 2 080 Save R68 (25%) Ships in 12 - 17 working days

What begins as a test of bravery or a sleepover activity-chanting in front of a mirror, riding an elevator alone, taking pictures in the dark-can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuriesold games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill-but beware who, or what, may come out to play.

Pixel-Art Game - The Milkmaid (Cards): Vanessa Catalano Pixel-Art Game - The Milkmaid (Cards)
Vanessa Catalano
R263 R196 Discovery Miles 1 960 Save R67 (25%) Ships in 12 - 17 working days

This three-staged memory game invites you to observe masterpieces closely. Historically, a masterpiece was a work of a very high standard, produced in order to obtain membership of a guild or academy. Since the author never went to art school, her untrained eye wondered: "How should I look at art in order to fully appreciate it?" Trying to answer this question, she decided to design a system of observation based on different steps: games and activities following a set scheme that triggers the player to look at a masterpiece on a different scale. Pixel-Art Game allows you to zoom into these Dutch Masterpieces. Match the original image with its pixelated copies by zooming into Vermeer's famous The Milkmaid. The painter's colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. With light packaging, perfect to take along with you, the Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and they can be played with multiple players.

Superteam Handbook - A Mutants & Masterminds Sourcebook (Hardcover): Crystal Frasier, Jennifer Dworschack-Kinter, Steve Kenson,... Superteam Handbook - A Mutants & Masterminds Sourcebook (Hardcover)
Crystal Frasier, Jennifer Dworschack-Kinter, Steve Kenson, Jack Norris, Lucien Soulban, …
R957 R769 Discovery Miles 7 690 Save R188 (20%) Ships in 9 - 15 working days

The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!

Mini Twister (Paperback): Running Press Mini Twister (Paperback)
Running Press 1
R167 Discovery Miles 1 670 Ships in 12 - 17 working days

An iconic brand for more than 50 years, TWISTER is a classic game loved by fans of all ages. This officially-licensed kit offers a new mini twist on the game that ties you up in knots--now you can play with your fingers!

Perfectly portable, this nostalgic kit can be played anywhere and includes a mini Twister mat, spinner, mini tube socks for your fingers, and a mini book with history, trivia, and the rules of MINI TWISTER.

Kit includes:

* Mini Twister mat

* Mini Spinner

* Mini tube socks for your fingers

* Mini book with history, trivia, and rules of the game

The Mindfulness Activity Book - Colouring and Creative Challenges to Keep You in the Moment (Paperback): Gareth Moore The Mindfulness Activity Book - Colouring and Creative Challenges to Keep You in the Moment (Paperback)
Gareth Moore
R325 R260 Discovery Miles 2 600 Save R65 (20%) Ships in 5 - 10 working days

This large-format activity book contains a wealth of creative, mindful pursuits and puzzles to soothe the mind and enable you to park any worries and stresses and focus on the moment. Mindfulness is the practice of bringing our attention to the present moment without judgement or evaluation - which sounds as if it might be easy but isn't. Scientifically proven to reduce anxiety and depression, improve concentration, even improve the immune system, enabling us to fight off diseases, training our brain to live in the moment is crucially important to our mental and physical health and wellbeing. In The Mindfulness Activity Book Dr Gareth Moore presents creative challenges that will help you focus on yourself and live in the moment. Featuring over 120 fantastic puzzles, mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku and more, as well as colouring pages, this book is perfect for any adult who loves a challenge but also craves a creative outlet that allows them to use their artistic and inventive side too. With the help of this book, you will find that taking time for yourself and concentrating on an activity has real therapeutic, mindful benefits, as it allows you to recharge your batteries and better cope with the stresses we all face every day. Take time for yourself, focus your thoughts and feel the proven benefits of being in the moment.

Debatable Game Set (Game): Galison/Mudpuppy Debatable Game Set (Game)
Galison/Mudpuppy
R385 R308 Discovery Miles 3 080 Save R77 (20%) Ships in 5 - 10 working days

Win points for winning arguments. This social game by Brass Monkey includes 200 game cards, each featuring opposing views of hot button issues. . . like how to load the dishwasher like an actual human being. Just pick a side, and debate it out. There's no politics, religion, or any of that crap here. There are way more important things to fight about. For example: Those brownie edge pieces are garbage. Go ahead, prove us wrong. * Includes 200 things to argue about. . . not like you needed the help, dad. * Are hot dogs sandwiches? Is cereal a soup? Pick a side, then pick a fight. * Game instructions are provided (because it would be pretty mean not to). * Each two-sided card measures 1.5" tall by 3.5" wide. * Box measures 4.1" square (by 2" deep if you're curious).

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