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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Sometimes adventure takes you to the alien side of town. Next time your players are looking for a taste of off-world cuisine and culture while in the big city, they won't have to wait while you draw every doorway and room. Starfinder Flip-Tiles: City Alien Quarter Expansion provides beautifully illustrated 6" x 6" map tiles that can be used to expand your city with a neighborhood fit for extraterrestrial habitation! Inside, you'll find 24 richly crafted, double-sided map tiles. This expansion set, along with Starfinder Flip-Tiles: City Starter Set, allows you to create futuristic urban locales with endless variety! So stop your sketching and start your flipping today! Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided city tiles come in convenient packaging for easy storage.
To dismantle negative stereotypes of fans, this book offers a media ethnography of the digital culture, conventions, and urban spaces associated with fandoms, arguing that fandom is an area of productive, creative, and subversive value. By examining the fandoms of Sherlock, Glee, Firefly, and other popular television-based franchises, the author appeals to fans and scholars alike in her empirically grounded methodology and insightful analysis of production hierarchies, gender, sexuality, play, and affect.
The ancient game of Go is one of the less obvious candidates for mathematical analysis. With the development of new concepts in combinatorial game theory, the authors have been able to analyze Go games and find solutions to real endgame problems that have stumped professional Go players. Go players with an interest in mathematics and mathematicians who work in game theory will not want to miss this book because it describes substantial connections between the two subjects that have been, until now, largely unrecognized.
We all know that 'we only use ten per cent of our brain' is a myth, but it is true that giving our brains a workout can really help our day-to-day problem-solving abilities. In Brain Coach Intense, puzzle master Dr Gareth Moore has designed an intensive 40-day training plan to really stretch your mental agility, along with tips and tricks to help you overcome mental strain and increase your brain function and explanations of how the puzzles help your brain. Each day you'll be introduced to a puzzle format and shown how to solve a simple example, before tackling the increasingly devilish variations by yourself. Train your brain and improve and maintain your mental agility with the focused challenges in Brain Coach Intense and see a difference in 40 days.
This book contains a dramatic and revealing translation of this ancient classic into English. The Chinese original is set side-by-side with the translation. Two things set this translation apart from all previous ones. First, archeological findings are used to uncover the meaning of passages obscured for thousands of years. Second, it preserves the flavor of the orignal in a poetic rendition. An introductory part of this book provides the historical and philosophical background to the I Ching. The story is told of the ancient Chinese civilization, pointing out events and figures mentioned in the I Ching. The undisguised face of the I Ching will appeal to the modern reader, who will read it in his or her own individual way, as poetry, as discoverer of self, or as soothsayer. It is in the grand tradition of the I Ching for different people to see different things. To Confucius, who was born in 550 B.C., it was a source of ethics.; To Leibnitz, the eighteenth-century inventor of calculus, it was the essence of binary mathematics.; To Jung Freud's rival in psychology, it was an explorer of the unconscious.; To some Wall Streeters, it predicts the stock market.; As a companion to this book, a computer software, Huang's I Ching offers computerized consultations of the I Ching. In the court of Zhou, they used to do this by counting stalks of the yarrow reed. Results of the court would indicate what passages to read. In later ages, yarrow-counting was replaced by coin-tossing, as a ritual closer to people's lifestyle. And now, the I Ching is ready for the future.
The perfect book for any adult who loves to challenge their brain but also craves a creative outlet that allows them to use the artistic and inventive side too. Featuring over 120 fantastic puzzles, mazes, dot-to-dots, crosswords, spot the difference, hanjie, sudoku and more, as well as colouring pages, The Adult Activity Book truly lives up to its name and presents a variety of puzzles and activities that will help boost your brain power. Apart from enhancing the brain, you will find that taking time for yourself and concentrating on an activity has real therapeutic benefits too, as it allows you to recharge your batteries and better cope with the stresses we all face every day. All the activities increase in difficulty as you work through the book, and all you need are pens and pencils to get stuck in – so challenge your brain to ever-harder puzzles or kick back and relax with bit of creative colouring.
The Know the Game series is firmly established as the leading introduction to a huge range of sports and games. For 50 years they have been the first step into a new sport or game for many people, children and adults alike. The series has now been relaunched in a new format with a modern design - making the best even better. The aim has been to make the books more accessible, and they are now packed with colour photos and illustrations, top tips and interesting facts. Each book contains everything you need to know about the sport or game, including equipment, rules, techniques and training tips. There's even information on how to find a club and meet new people to play the sport or game with. And having been written and endorsed by the game's professional body, you can be sure that you are getting the best information available.
If you've finished your binge-watch and you're looking for your next Game of Thrones fix, Gin of Thrones will bring all the bloody fun of Westeros to your kitchen. You're not likely to sit on the Iron Throne or ride a dragon into battle against a horde of undead wights, but that doesn't mean you can't get into the Westerosi spirit - quite literally! Gin of Thrones is the ultimate cocktail book for Game of Thrones fans. Alongside 50 recipes are eight drinking games - one for each season - that can be played while watching the epic show. What do we say to the god of drink? Yes, please! Cocktails include: * Mother of Dragon (Fruit) * Shaken not Lannistirred * The Drink That Was Promised * Valor Mor-Guinness * Robin Arryn's Milkshake. 'Everything's better with some wine in the belly.' - Tyrion Lannister, the self-proclaimed 'God of Tits and Wine'.
Staying at home doesn't mean that you have be stuck in front of the TV. This is the ultimate companion to help you beat boredom and to embrace your time indoors. Organized by mood, this book is packed with ideas on how to energize yourself, find your purpose, relax and reflect, get creative and connect with the world around you. Whether it's for a rainy day or a weekend indoors, there are over 80 ideas to keep busy and to challenge your mind. Staying at home can be a challenge and this clever book will offer ways to keep you happy and healthy, from putting together a homemade exercise routine using everyday household items to creating your own home silent disco as well as ideas to help you discover a new hobby, such as learning a language or upcycling furniture. There are also tasks to keep you feeling engaged and proactive, with tips on lowering your plastic pollution and ways you can volunteer from the comfort of your home, as well as practical ways to help you stay connected with nature, from making your own bird feeder to star gazing from your window, and creative activities to help reduce stress and worry, such as journaling, colouring and crafting. Staying in is the new going out, and it's so much more fun when you have ideas to keep you busy and entertained. These simple activities are full of tips and tricks to make your time at home as enjoyable as possible. You'll never wonder what you can do with your spare time ever again!
This game is for two to four players and contains 28 cute and colourful dog dominoes. Have fun matching seven delightful pooches: Chihuahua, Dachshund, Dalmatian, Labrador, Poodle, Pug and German Shepherd. Get your last domino down first to win the game and become top dog! Playing dominoes with dogs is the best way to involve younger members of the family who do not feel so comfortable (or interested) playing with an abstract concept such as the number of dots on a square. Dogs will get the whole family playing!
How has a game brought together Americans and defined separate ethnic communities? This book tells the first history of mahjong and its meaning in American culture. Click-click-click. The sound of mahjong tiles connects American expatriates in Shanghai, Jazz Age white Americans, urban Chinese Americans in the 1930s, incarcerated Japanese Americans in wartime, Jewish American suburban mothers, and Air Force officers' wives in the postwar era. Mahjong: A Chinese Game and the Making of Modern American Culture illustrates how the spaces between tiles and the moments between games have fostered distinct social cultures in the United States. This mass-produced game crossed the Pacific, creating waves of popularity over the twentieth century. Annelise Heinz narrates the history of this game to show how it has created a variety of meanings, among them American modernity, Chinese American heritage, and Jewish American women's culture. As it traveled from China to the United States and caught on with Hollywood starlets, high society, middle-class housewives, and immigrants alike, mahjong became a quintessentially American game. Heinz also reveals the ways in which women leveraged a game to gain access to respectable leisure. The result was the forging of friendships within ethnic groups that lasted decades and the creation of organizations that raised funds for the war effort and philanthropy. No other game has signified both belonging and standing apart in American culture. Drawing on photographs, advertising, popular media, and dozens of oral histories, Heinz's rich and colorful account offers the first history of the wildly popular game of mahjong.
What's the best companion to a round of drinks with friends? A round of bad-ass drinking game fun, of course. Kit includes an 8-page book, a shot glass, a set of standard dice, "dirty" dice, and a deck of 48 cards, each containing one drinking game from the most innocent to the rousing and risque, such as "Tip the Bartender," "Chug-A-Lug," and "Beer-amid." This is sure to add excitement to an otherwise run-of-the-mill bar night.
During the pandemic years, many people discovered the joy of walking. It is meditative, healing, uplifting, healthy, inspiring, and generally transformative, whether it’s your mood that needs changing or your whole outlook. Walking helps us to really see the things around us that we might otherwise take for granted, such as a flowering tree, a new coffee shop, or an unexpected view. This charming journal links the act of walking to the benefits of journaling, with a wellness perspective that encompasses body, mind, and spirit. Every spread offers thoughtful prompts and lots of space to capture what was special about your walk, from the route to the weather - and a gratitude moment. Fun sidebars capture your favourite routes, bucket-list walks for future travels, walking companions whose company you treasure, best photo-op destinations, city walks and country walks, fitness walks, and much more. Quotes from famous walkers over time ground your experience in history. Let this walking journal help you take your perambulations to a more transcendent place by capturing the meaningful moments along the way.
This three-staged memory game invites you to observe masterpieces closely. Historically, a masterpiece was a work of a very high standard, produced in order to obtain membership of a guild or academy. Since the author never went to art school, her untrained eye wondered: "How should I look at art in order to fully appreciate it?" Trying to answer this question, she decided to design a system of observation based on different steps: games and activities following a set scheme that triggers the player to look at a masterpiece on a different scale. Pixel-Art Game allows you to zoom into these Dutch Masterpieces. Match the original image with its pixelated copies by zooming into Vermeer's famous The Milkmaid. The painter's colour and use of light are emphasised through the pixels of the digitalised image, taking art into our contemporary digital language. With light packaging, perfect to take along with you, the Pixel-Art Game offers several games in one set. Each of these 3 games is a step towards understanding the artwork better, and they can be played with multiple players.
Time for you and your partner to get hot under the collar with this saucy, sexy collection of naughty games for adults Even if your sex life is already dynamite, you'll find plenty of rude and raunchy fun inside this book to get your pulse racing and your pleasure centres tingling. Don't settle for a "vanilla" time - go on a "Pleasure Hunt" for some "Good Vibrations" and get "Wet 'N' Wild" while you're at it! These and many more super-stimulating games are included in this little volume, perfect for stashing in your bedside drawer next to the lube. With delightfully detailed instructions - including a "You Will Need" list, Naughtiness Rating and Raunchy Rules - these games will take you on an erotic journey from Flirty Fun to Sex-Rated and along all the delicious avenues in between. Other game categories include: Sex for All Seasons Eat Me! Lights, Camera, Action Let's Get Physical Holiday Hot Spots It's fun, it's flirty and guaranteed to rock your boat - however you fly your flag.
Featuring interviews with the creators of 35 popular video games-including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball-this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Here, in a single compact handbook, are all the rules for the
myriad forms of pocket billiards. Billiards: The Official Rules and
Records Book is complete with detailed instructions on how to play
everything from Basic Pocket Billiards to Cut-Throat, together with
the rules for tournament games such as Nine Ball and Rotation, and
Snooker and Carom games.
Featuring 150 iconic artworks, The National Gallery Masters of Art Puzzle Book is a visually spectacular puzzle challenge perfect for any art-enthusiast. This must-buy gift book contains 100 puzzles reproducing and inspired by the world's most famous paintings, making it a truly one-of-a-kind decorative delight. From pictorial puzzles such as Fake or Fortune, Jigsaw and Scrambled Image, to cryptic puzzles like Odd One Out or The Missing Link, through logic puzzles, riddles and even a series of progressively more difficult art knowledge quizzes, there is something for everyone, from the puzzle master to the art aficionado. Featured paintings include Sunflowers by Vincent van Gogh, The Fighting Temeraire by J.M.W. Turner, The Arnolfini Portrait by Jan van Eyck, The Hay Wain by John Constable, The Virgin of the Rocks by Leonardo da Vinci, Bathers at La Grenouillere by Claude Monet and many, many more.
Who doesn't want to escape to the beaches of Southern California or to a cabin deep in the forests of Northern California? Danielle Kroll, author of Pacific Coasting, creates two original illustrations for these fun puzzles. They are must-haves for her fans, for lovers of California and the West Coast, and for anyone who wants to have fun piecing together a stunning puzzle at home, with friends and family, or give one as a gift to those they love. Featuring: 1,000 full-color interlocking pieces Art print with puzzle image Finished puzzle is 18 7/8 x 26 3/8"
The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams-ranging from PL 5 to PL 12-serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts! |
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