|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
With complex stories and stunning visuals eliciting intense
emotional responses, coupled with opportunities for self-expression
and problem solving, video games are a powerful medium to foster
empathy, critical thinking, and creativity in players. As these
games grow in popularity, ambition, and technological prowess, they
become a legitimate art form, shedding old attitudes and
misconceptions along the way. Examining the Evolution of Gaming and
Its Impact on Social, Cultural, and Political Perspectives asks
whether videogames have the power to transform a player and his or
her beliefs from a sociopolitical perspective. Unlike traditional
forms of storytelling, videogames allow users to immerse themselves
in new worlds, situations, and politics. This publication surveys
the landscape of videogames and analyzes the emergent gaming that
shifts the definition and cultural effects of videogames. This book
is a valuable resource to game designers and developers,
sociologists, students of gaming, and researchers in relevant
fields.
Be it a sprawling dungeon, a sinister castle, a haunted forest, a
bustling cityscape, or any other locale where adventure and danger
might lurk, with Pathfinder Flip-Mat: Enormous Basic, you'll have
more room than ever before to present your latest creation to your
players! This sprawling map measures 30" x 46" unfolded and is the
largest basic Flip-Mat yet! Designed for experienced GMs and
novices alike, and usable with both dry-erase and wet-erase
markers, Pathfinder Flip-Mats fit perfectly into any Game Master's
arsenal. So grab your markers and get to creating your biggest
dungeons yet, with Pathfinder Flip-Mat: Enormous Basic! A special
coating on each Flip-Mat allows you to use wet erase, dry erase,
AND permanent markers with ease! Removing permanent ink is
easy-simply trace over any permanent mark with a dry erase marker,
wait 10 seconds, then wipe off both marks with a dry cloth or paper
towel. Each Enormous Flip-Mat measures 30" x 46" unfolded, and 8" x
10" folded. On tabletops across the world, the Flip-Mat Revolution
is changing the way players run their fantasy roleplaying games!
Why take the time to sketch out ugly scenery on a smudgy plastic
mat when dynamic encounters and easy cleanup is just a Flip away?
 |
Monster Island
(Hardcover)
Pete Nash; Contributions by Pablo Castilla; Cover design or artwork by Jon Hodgson
|
R1,171
Discovery Miles 11 710
|
Ships in 12 - 19 working days
|
|
Contents Include: PART 1: DRAWING ROOM MAGIu Coin Palming Tricks
with Coins Tricks with Common Objects Tricks with Cups and Balls
Tricks with Handkerchiefs Chinese Tricks Tricks at Table Tricks
with Cards PART 2: STAGE MAGIu General Remarks The Magician's Table
and Dress Sleights and Properties for General Use Tricks with Cards
Tricks with Handkerchiefs and Gloves Tricks with Coins
Miscellaneous Tricks The Cornucopian Hat Tricks with Watches and
Livestock Sham Mesmerism, Clairvoyance, Etc Some Up to Date Tricks
Final Instructions
United States Marine Corps veteran David Hall presents a new and
exciting way to experience the Second World War in "Blood and Guts:
Rules, Tactics, and Scenarios for Wargaming World War Two." Hall
developed his tactical game system through decades of personal
wargaming, and he now shares his unique system with readers
everywhere. The rules are easy to learn, and the games are
fast-paced. The scenarios cover almost all of the major theaters of
conflict, including France 1940, the Mediterranean, the South
Pacific, and the Eastern Front. A table of organization and
equipment is included to assist readers in recreating wargame
infantry and armor formations. Hall doesn't simply provide a set of
rules; he infuses each chapter with wargame theory, tactics, and
tank development. He provides the logic behind each rule and talks
about how the rule design plays out the battlefield. He also shares
stories and anecdotes about his early "toy soldier" days and about
how he developed into a wargamer-stories sure to spark readers'
memories of their own first set of soldiers.
Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure setting
that takes place in a post-apocalyptic version of Earth. It deals
with a small fraction of the world, what was once the northern
Midwest of the United States, and a tiny bit of southern Central
Canada. As an adventure setting, Broken Earth includes many
compelling locations and adventures, but also gives the heroes
freedom to explore the world. The book gives the GM everything you
need to run a prolonged campaign in the Broken Earth setting,
including locations, NPCs, plot points, mutant monsters, and a
detailed first adventure that brings the party together.
Contents Include: The Overhand Shuffle - The Riffle Shuffle -
Flourishes - The Glide - The Glimpse - The Key Card - The Palm -
The Backslip - The Overhand Shuffle II - False Shuffles and Cuts -
The Double Lift and Turnover - The Pass - Miscellaneous Flourishes
- The Reverses - The Hindu Shuffle and Other Controls - The Classic
Force - Top and Bottom Changes - Arrangements - Routines - Platform
Tricks
Contents Include: The Spectator's Card is Produced! Corn-Cobs
Water, Water, Everywhere! The Very Peripatetic Paddle Those Four
Acres! The Miser's Dream Come True The Egg Bag, Well Done The Two
Covers and the Four Objects ... Billiards, Magic Style Razor Sharp
The Ambitious Card! The Eternal Cups and Balls In Conclusion
Elliot, Bruce, Keywords: Corn Cobs Razor Sharp Cups And Balls
Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come
True Billiards Spectator Egg Magic ConclusionKeywords: Corn Cobs
Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere
Peripatetic Miser Dream Come True Billiards Spectator Egg Magic
Conclusion
|
You may like...
The Jains
Paul Dundas
Paperback
R1,528
Discovery Miles 15 280
|