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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Crowood Sports Guides are the perfect tool for anyone wanting to
improve their performance, from beginners learning the basic skills
to more experienced participants working on advanced techniques.
These practical, no-nonense guides will help give you that
all-important advantage. Darts - Crowood Sports Guides covers: a
history of darts; rules of the game; choosing the right equipment;
basic skills; how to improve your throwing technique and finally
great suggestions for making your practice more interesting.
Contents Include: The Overhand Shuffle - The Riffle Shuffle -
Flourishes - The Glide - The Glimpse - The Key Card - The Palm -
The Backslip - The Overhand Shuffle II - False Shuffles and Cuts -
The Double Lift and Turnover - The Pass - Miscellaneous Flourishes
- The Reverses - The Hindu Shuffle and Other Controls - The Classic
Force - Top and Bottom Changes - Arrangements - Routines - Platform
Tricks
Contents Include: PART 1: DRAWING ROOM MAGIu Coin Palming Tricks
with Coins Tricks with Common Objects Tricks with Cups and Balls
Tricks with Handkerchiefs Chinese Tricks Tricks at Table Tricks
with Cards PART 2: STAGE MAGIu General Remarks The Magician's Table
and Dress Sleights and Properties for General Use Tricks with Cards
Tricks with Handkerchiefs and Gloves Tricks with Coins
Miscellaneous Tricks The Cornucopian Hat Tricks with Watches and
Livestock Sham Mesmerism, Clairvoyance, Etc Some Up to Date Tricks
Final Instructions
United States Marine Corps veteran David Hall presents a new and
exciting way to experience the Second World War in "Blood and Guts:
Rules, Tactics, and Scenarios for Wargaming World War Two." Hall
developed his tactical game system through decades of personal
wargaming, and he now shares his unique system with readers
everywhere. The rules are easy to learn, and the games are
fast-paced. The scenarios cover almost all of the major theaters of
conflict, including France 1940, the Mediterranean, the South
Pacific, and the Eastern Front. A table of organization and
equipment is included to assist readers in recreating wargame
infantry and armor formations. Hall doesn't simply provide a set of
rules; he infuses each chapter with wargame theory, tactics, and
tank development. He provides the logic behind each rule and talks
about how the rule design plays out the battlefield. He also shares
stories and anecdotes about his early "toy soldier" days and about
how he developed into a wargamer-stories sure to spark readers'
memories of their own first set of soldiers.
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Broken Earth (Pfrpg)
(Hardcover)
Matthew J Hanson; Edited by Craig Hargraves; Illustrated by Malcolm McClinton
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R640
Discovery Miles 6 400
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Ships in 10 - 15 working days
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Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure-setting
that takes place in a post-apocalyptic version of Earth. n it,
heroes struggle to rebuild what was once the northern Midwest of
the United States, and a tiny bit of southern Central Canada. As an
adventure-setting, Broken Earth includes many compelling locations
and adventures, but also gives the heroes freedom to explore the
world. This book contains everything a GM needs to run a prolonged
campaign in the Broken Earth setting, including locations, NPCs,
plot points, mutant monsters, and a detailed first adventure that
brings the party together. It also has new edges, races, and powers
for players to use with their Broken Earth characters.
Bombs fell. Billions died. Now you must pick up the pieces and
rebuild this Broken Earth. Broken Earth is an adventure setting
that takes place in a post-apocalyptic version of Earth. It deals
with a small fraction of the world, what was once the northern
Midwest of the United States, and a tiny bit of southern Central
Canada. As an adventure setting, Broken Earth includes many
compelling locations and adventures, but also gives the heroes
freedom to explore the world. The book gives the GM everything you
need to run a prolonged campaign in the Broken Earth setting,
including locations, NPCs, plot points, mutant monsters, and a
detailed first adventure that brings the party together.
Frank Legato is not only a recognised slot expert, but he also
knows what it's like to take on the one-armed bandits; he's a
player first and foremost. In this funny and insightful book, Frank
shares his 20 years of experience researching, writing about, and
playing the slots. You'll learn: exactly how slot machines work;
which machines pay back the most money, and which pay most
frequently; which slot beliefs are merely silly myths and which are
facts; how to recognise phoney (and funny) slot systems that should
be avoided; Frank's own strategies for increasing your winning
potential; how to maximise your returns from slot clubs; and
more... States. From Las Vegas to Atlantic City to Tunica,
Mississippi, from Indian casinos to riverboats to 'racinos', Frank
explains the character and history of each slot venue and reveals
his favorite places to play slots in each location. After reading
this book, you'll know everything there is to know about slot
machines, including how to win millions playing them... or lose
trying.
Contents Include: The Spectator's Card is Produced! Corn-Cobs
Water, Water, Everywhere! The Very Peripatetic Paddle Those Four
Acres! The Miser's Dream Come True The Egg Bag, Well Done The Two
Covers and the Four Objects ... Billiards, Magic Style Razor Sharp
The Ambitious Card! The Eternal Cups and Balls In Conclusion
Elliot, Bruce, Keywords: Corn Cobs Razor Sharp Cups And Balls
Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come
True Billiards Spectator Egg Magic ConclusionKeywords: Corn Cobs
Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere
Peripatetic Miser Dream Come True Billiards Spectator Egg Magic
Conclusion
We need to exercise our bodies to keep fit and the same is true for
our brains. After all, what's good for your gut, your
cardiovascular system, and your muscles, is good for your brain -
it's all connected. This definitive mental workout will show you
how to build up your brain's agility and enable you to solve
problems faster and better. Perfect for anyone wanting to get their
grey matter moving and improve their brain power, once and for all.
The Brain Fitness Puzzle Book is an authoritative training regime
for anyone wanting to get to grips with their brain and have fun
whilst improving its power. Put your brain through its paces with
over 80 puzzles, these varied puzzles will help you improve
everything from logic and reasoning, creativity, visual and lateral
thinking and concentration, and much more. Learn how to stretch
your brain muscles and get your grey matter moving by following the
comprehensive workout - structured to imitate a physical exercise
session, with a warm-up, ramping up phase, high-intensity 'cardio'
challenge, and a cool-down. Get ready to be pushed to your limits
as million-copy bestselling author Dr Gareth Moore and University
of Cambridge's Memory Laboratory expert, Helena M. Gellersen, show
you how to put your brain to the test. Explaining the science
behind the puzzles, and packed with tips and tricks throughout,
this guided puzzle book is perfect for anyone wanting to improve
their brain power but not quite sure where to start.
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L.
Gray interrogates blackness in gaming at the intersections of race,
gender, sexuality, and (dis)ability. Situating her argument within
the context of the concurrent, seemingly unrelated events of
Gamergate and the Black Lives Matter movement, Gray highlights the
inescapable chains that bind marginalized populations to
stereotypical frames and limited narratives in video games.
Intersectional Tech explores the ways that the multiple identities
of black gamers some obvious within the context of games, some more
easily concealed affect their experiences of gaming. The
normalization of whiteness and masculinity in digital culture
inevitably leads to isolation, exclusion, and punishment of
marginalized people. Yet, Gray argues, we must also examine the
individual struggles of prejudice, discrimination, and
microaggressions within larger institutional practices that sustain
the oppression. These ""new"" racisms and a complementary
colorblind ideology are a kind of digital Jim Crow, a new mode of
the same strategies of oppression that have targeted black
communities throughout American history. Drawing on extensive
interviews that engage critically with identity development and
justice issues in gaming, Gray explores the capacity for gaming
culture to foster critical consciousness, aid in participatory
democracy, and effect social change. Intersectional Tech is rooted
in concrete situations of marginalized members within gaming
culture. It reveals that despite the truths articulated by those
who expose the sexism, racism, misogyny, and homophobia that are
commonplace within gaming communities, hegemonic narratives
continue to be privileged. This text, in contrast, centers the
perspectives that are often ignored and provides a critical
corrective to notions of gaming as a predominantly white and male
space.
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