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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Crowood Sports Guides are the perfect tool for anyone wanting to improve their performance, from beginners learning the basic skills to more experienced participants working on advanced techniques. These practical, no-nonense guides will help give you that all-important advantage. Darts - Crowood Sports Guides covers: a history of darts; rules of the game; choosing the right equipment; basic skills; how to improve your throwing technique and finally great suggestions for making your practice more interesting.
Contents Include: The Overhand Shuffle - The Riffle Shuffle - Flourishes - The Glide - The Glimpse - The Key Card - The Palm - The Backslip - The Overhand Shuffle II - False Shuffles and Cuts - The Double Lift and Turnover - The Pass - Miscellaneous Flourishes - The Reverses - The Hindu Shuffle and Other Controls - The Classic Force - Top and Bottom Changes - Arrangements - Routines - Platform Tricks
Win points for winning arguments. This social game by Brass Monkey includes 200 game cards, each featuring opposing views of hot button issues. . . like how to load the dishwasher like an actual human being. Just pick a side, and debate it out. There's no politics, religion, or any of that crap here. There are way more important things to fight about. For example: Those brownie edge pieces are garbage. Go ahead, prove us wrong. * Includes 200 things to argue about. . . not like you needed the help, dad. * Are hot dogs sandwiches? Is cereal a soup? Pick a side, then pick a fight. * Game instructions are provided (because it would be pretty mean not to). * Each two-sided card measures 1.5" tall by 3.5" wide. * Box measures 4.1" square (by 2" deep if you're curious).
Discover everything you need to know about how to survive in the Overworld with this brand-new handbook! The Overworld is waiting to be explored – you just need to survive long enough to do it! With dangers lurking around every corner, staying alive can be tricky for even the most experienced player. Whether it’s finding resources, crafting equipment or protecting yourself from hostile mobs, this Survival Handbook will teach you everything you need to know to stay alive in Minecraft. With so much to explore, there’s sure to be something for players of every level. Explore. Thrive. Survive. Try our indispensable handbooks for your Minecraft journey: Minecraft Redstone Handbook 978 0008495992 Minecraft Creative Handbook 978 0755500413 Minecraft Combat Handbook 978 0755500420 Minecraft Explorers Handbook 9780008608507 Minecraft Legends Handbook 978 0008595012 Brilliant books full of inspiration: Minecraft Bite Size Builds: 978 0755500406 Minecraft Amazing Bite Size Builds: 978 0008495954 Minecraft Super Bite Size Builds 978 0008534127 Minecraft Epic Inventions 978 0008496012 Minecraft Epic Bases: 978 1405296472 Perfect Gifts: Minecraft Maps 978 1405294546 Minecraft Blockopedia 978 0755500390 Sticker, humour and activity: Minecraft Survival Sticker Book 978 1405288552 Minecraft Sticker Adventure Treasure Hunt 978 0755503582 Minecraft Sticker Adventure Mobs Attack 978 0008533953 Minecraft Joke Book 978 1405295253 Minecraft How to Draw 978 0008534028 Minecraft Would You Rather 978 0008534028 Minecraft Catch the Creeper 978 0755503575
Contents Include: PART 1: DRAWING ROOM MAGIu Coin Palming Tricks with Coins Tricks with Common Objects Tricks with Cups and Balls Tricks with Handkerchiefs Chinese Tricks Tricks at Table Tricks with Cards PART 2: STAGE MAGIu General Remarks The Magician's Table and Dress Sleights and Properties for General Use Tricks with Cards Tricks with Handkerchiefs and Gloves Tricks with Coins Miscellaneous Tricks The Cornucopian Hat Tricks with Watches and Livestock Sham Mesmerism, Clairvoyance, Etc Some Up to Date Tricks Final Instructions
United States Marine Corps veteran David Hall presents a new and exciting way to experience the Second World War in "Blood and Guts: Rules, Tactics, and Scenarios for Wargaming World War Two." Hall developed his tactical game system through decades of personal wargaming, and he now shares his unique system with readers everywhere. The rules are easy to learn, and the games are fast-paced. The scenarios cover almost all of the major theaters of conflict, including France 1940, the Mediterranean, the South Pacific, and the Eastern Front. A table of organization and equipment is included to assist readers in recreating wargame infantry and armor formations. Hall doesn't simply provide a set of rules; he infuses each chapter with wargame theory, tactics, and tank development. He provides the logic behind each rule and talks about how the rule design plays out the battlefield. He also shares stories and anecdotes about his early "toy soldier" days and about how he developed into a wargamer-stories sure to spark readers' memories of their own first set of soldiers.
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure-setting that takes place in a post-apocalyptic version of Earth. n it, heroes struggle to rebuild what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure-setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. This book contains everything a GM needs to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together. It also has new edges, races, and powers for players to use with their Broken Earth characters.
Bombs fell. Billions died. Now you must pick up the pieces and rebuild this Broken Earth. Broken Earth is an adventure setting that takes place in a post-apocalyptic version of Earth. It deals with a small fraction of the world, what was once the northern Midwest of the United States, and a tiny bit of southern Central Canada. As an adventure setting, Broken Earth includes many compelling locations and adventures, but also gives the heroes freedom to explore the world. The book gives the GM everything you need to run a prolonged campaign in the Broken Earth setting, including locations, NPCs, plot points, mutant monsters, and a detailed first adventure that brings the party together.
Frank Legato is not only a recognised slot expert, but he also knows what it's like to take on the one-armed bandits; he's a player first and foremost. In this funny and insightful book, Frank shares his 20 years of experience researching, writing about, and playing the slots. You'll learn: exactly how slot machines work; which machines pay back the most money, and which pay most frequently; which slot beliefs are merely silly myths and which are facts; how to recognise phoney (and funny) slot systems that should be avoided; Frank's own strategies for increasing your winning potential; how to maximise your returns from slot clubs; and more... States. From Las Vegas to Atlantic City to Tunica, Mississippi, from Indian casinos to riverboats to 'racinos', Frank explains the character and history of each slot venue and reveals his favorite places to play slots in each location. After reading this book, you'll know everything there is to know about slot machines, including how to win millions playing them... or lose trying.
Contents Include: The Spectator's Card is Produced! Corn-Cobs Water, Water, Everywhere! The Very Peripatetic Paddle Those Four Acres! The Miser's Dream Come True The Egg Bag, Well Done The Two Covers and the Four Objects ... Billiards, Magic Style Razor Sharp The Ambitious Card! The Eternal Cups and Balls In Conclusion Elliot, Bruce, Keywords: Corn Cobs Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come True Billiards Spectator Egg Magic ConclusionKeywords: Corn Cobs Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come True Billiards Spectator Egg Magic Conclusion
We need to exercise our bodies to keep fit and the same is true for our brains. After all, what's good for your gut, your cardiovascular system, and your muscles, is good for your brain - it's all connected. This definitive mental workout will show you how to build up your brain's agility and enable you to solve problems faster and better. Perfect for anyone wanting to get their grey matter moving and improve their brain power, once and for all. The Brain Fitness Puzzle Book is an authoritative training regime for anyone wanting to get to grips with their brain and have fun whilst improving its power. Put your brain through its paces with over 80 puzzles, these varied puzzles will help you improve everything from logic and reasoning, creativity, visual and lateral thinking and concentration, and much more. Learn how to stretch your brain muscles and get your grey matter moving by following the comprehensive workout - structured to imitate a physical exercise session, with a warm-up, ramping up phase, high-intensity 'cardio' challenge, and a cool-down. Get ready to be pushed to your limits as million-copy bestselling author Dr Gareth Moore and University of Cambridge's Memory Laboratory expert, Helena M. Gellersen, show you how to put your brain to the test. Explaining the science behind the puzzles, and packed with tips and tricks throughout, this guided puzzle book is perfect for anyone wanting to improve their brain power but not quite sure where to start.
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers some obvious within the context of games, some more easily concealed affect their experiences of gaming. The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These ""new"" racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history. Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space. |
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