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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

Tome of Wondrous Items 5E (Paperback): Ken Spencer Tome of Wondrous Items 5E (Paperback)
Ken Spencer
R814 Discovery Miles 8 140 Ships in 10 - 15 working days
Pathfinder Flip-Mat Classics: Thieves' Guild (Game): Jason Engle Pathfinder Flip-Mat Classics: Thieves' Guild (Game)
Jason Engle
R371 R344 Discovery Miles 3 440 Save R27 (7%) Ships in 18 - 22 working days

Whether your players are plumbing the depths of a treasure vault or escaping through a sewer, no Game Master wants to spend time drawing sites for the complex maze of a thieves' guild. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it's used for a full-on invasion of a thieves' guild's headquarters or tracking down a burglar, this double-sided map is the perfect place for larcenous adventure! Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat Classics: Thieves' Guild, you'll be ready next time your players dare to oppose the city's criminals! A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy-simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

Big Bad-Ass Drinking Games (Kit): Jordana Tusman Big Bad-Ass Drinking Games (Kit)
Jordana Tusman
R240 Discovery Miles 2 400 Ships in 12 - 19 working days

What's the best companion to a round of drinks with friends? A round of bad-ass drinking game fun, of course. Kit includes an 8-page book, a shot glass, a set of standard dice, "dirty" dice, and a deck of 48 cards, each containing one drinking game from the most innocent to the rousing and risque, such as "Tip the Bartender," "Chug-A-Lug," and "Beer-amid." This is sure to add excitement to an otherwise run-of-the-mill bar night.

Amazing Magic Tricks - To Confound and Astound (Hardcover): Chris Stone Amazing Magic Tricks - To Confound and Astound (Hardcover)
Chris Stone 1
R308 Discovery Miles 3 080 Ships in 12 - 19 working days

The world's greatest and most celebrated magicians, conjurers and illusionists can make us believe the unbelievable, the impossible possible. But, of course, just like everybody else these conjurors had to start at a beginning. They too had to learn simple (but effective) card tricks, easy (but imaginative) coin tricks and basic (but still mind boggling) sleight-of-hand tricks before advancing to more innovative and radical skills and techniques. Amazing Magic Tricks is a cool compendium of diverse tricks to inspire all aspiring magicians to pick up a wand and impress their friends and family! Full of trivia as well as simple illusions to practice, perfect and perform at home, Amazing Magic Tricks will guide you on your way to becoming a master magician quicker than you can say 'Ta-Dah!'.

Five Minute Mum: On the Go - From long journeys to family gatherings, easy, fun five-minute games to entertain children... Five Minute Mum: On the Go - From long journeys to family gatherings, easy, fun five-minute games to entertain children whenever you're out and about (Paperback)
Daisy Upton
R419 R387 Discovery Miles 3 870 Save R32 (8%) Ships in 9 - 17 working days

If you've ever taken a child (or sat near one) on public transport - you know how important this book is. Five Minute Mum: On the Go is the ultimate companion to any journey, staycation or holiday: 80 games to keep little ones happily - and quietly! - occupied when you're out and about. Also featuring games suitable for big groups on holidays or at parties, this is endless fun for kids, and sanity saving for their grown ups!

Grim Sci-fi - 36 d66 tables (Paperback): Peter Rudin-Burgess Grim Sci-fi - 36 d66 tables (Paperback)
Peter Rudin-Burgess
R350 Discovery Miles 3 500 Ships in 10 - 15 working days
Pathfinder Adventure Path: Doorway to the Red Star (Strength of Thousands 5 of 6) (P2) (Paperback): Michael Sayre Pathfinder Adventure Path: Doorway to the Red Star (Strength of Thousands 5 of 6) (P2) (Paperback)
Michael Sayre
R682 Discovery Miles 6 820 Ships in 12 - 19 working days

Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it-to another planet of red sands and high adventure! Working to gain allies among scholarly brain-people and shifty ratfolk, the heroes must infiltrate a massive airship and fight to free their ally from an insidious trap on an alien world! "Doorway to the Red Star" is a Pathfinder adventure for four 15th-level characters. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble magic academy students to become influential teachers, and ultimately decide the fate of the Magaambya. This adventure also details people, places, and monsters of Akiton, the Red Planet, a fabulous setting for sword-and-sorcery escapades! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Win at Checkers (Paperback): Millard Hopper Win at Checkers (Paperback)
Millard Hopper
R213 R193 Discovery Miles 1 930 Save R20 (9%) Ships in 9 - 17 working days

Former Unrestricted World Checker Champion introduces you to the game and lets you in on championship secrets.

Pathfinder RPG: Advanced Player's Guide (P2) (Hardcover): Paizo Staff Pathfinder RPG: Advanced Player's Guide (P2) (Hardcover)
Paizo Staff
R1,291 R1,090 Discovery Miles 10 900 Save R201 (16%) Ships in 18 - 22 working days

Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player's Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further! The Pathfinder Advanced Player's Guide includes: Four new classes: the investigator, oracle, swashbuckler, and witch! Five new ancestries and five heritages for any ancestry: celestial aasimars, curious catfolk, hagspawned changelings, vampiric dhampirs, fate-touched duskwalkers, scaled kobolds, fierce orcs, fiendish tieflings, industrious ratfolk, and feathered tengu! 40 new archetypes including multiclass archetypes for the four new classes, Pathfinder favorites like the cavalier, dragon disciple, shadowdancer, and vigilante, and brand-new archetypes like the familiar master and the shield-bearing iron wall! New class options for all twelve classes from the Pathfinder Core Rulebook including champions of evil, genie and shadow sorcerers, zen archer monks, rogue masterminds, spellcasting rangers, and more! Even more exciting new rules, from rare and unique backgrounds to investigative skill feats, from spells and rituals like reincarnate and create demiplane to new items including special wands with unusual effects and exciting potions worthy of a witch's cauldron.

Bunnies & Burrows Fantasy Role Playing Game (Paperback): B Dennis Sustare, Scott R. Robinson Bunnies & Burrows Fantasy Role Playing Game (Paperback)
B Dennis Sustare, Scott R. Robinson
R1,203 Discovery Miles 12 030 Ships in 10 - 15 working days
EBN Fantasy Baseball Review - Baltimore Orioles Catchers (Paperback): Steve Dalas EBN Fantasy Baseball Review - Baltimore Orioles Catchers (Paperback)
Steve Dalas
R346 Discovery Miles 3 460 Ships in 10 - 15 working days
Rise Of The Videogame Zinesters - How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking... Rise Of The Videogame Zinesters - How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives Are Taking Back an Art Form (Paperback)
Anna Anthropy
R392 R355 Discovery Miles 3 550 Save R37 (9%) Ships in 9 - 17 working days

How Freaks Normals Amateurs Artists Dreamers Dropouts Queers Housewives Are Taking Back an Art Form. Part critical essay, part manifesto, part DIY guide and altogether unprecedented, Anna Anthropys Rise of the Videogame Zinesters shows why the multi-billion dollar videogame industry needs to change - and how a new generation of artists can change it.

The Dragon's Hoard #4 (Paperback): Jason Nelson The Dragon's Hoard #4 (Paperback)
Jason Nelson
R323 Discovery Miles 3 230 Ships in 10 - 15 working days
Pathfinder Spell Cards: Focus (P2) (Game): Paizo Staff Pathfinder Spell Cards: Focus (P2) (Game)
Paizo Staff
R783 Discovery Miles 7 830 Ships in 12 - 19 working days

Get the most out of your inner magical power with Pathfinder Spell Cards! This must-have accessory for focus spellcasters contains more than 150 spell reference cards, covering every focus spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book. Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster's tactical options at a glance. Take your first step toward mastering your inner power with Pathfinder Spell Cards, and always stay focused on your magic!

The Puzzling Adventures of Sherlock Holmes - Ten New Cases For You To Crack (Hardcover): Tim Dedopulos The Puzzling Adventures of Sherlock Holmes - Ten New Cases For You To Crack (Hardcover)
Tim Dedopulos
R491 R456 Discovery Miles 4 560 Save R35 (7%) Ships in 9 - 17 working days

Sherlock Holmes may be the world's greatest detective, but he needs your help. Join the renowned sleuth and his assistant Dr Watson as they travel across Victorian England, encountering mysterious crimes along the way. Using just Watson's illustrated case notes, can you unravel the twists and turns of each remarkable story? After reading ten original cases, you will need to solve baffling questions such as: * Who murdered the High Court judge, and why? * How did the Baker Street Irregulars know the warehouse robbery was an inside job? * And did the stonemason really die in a climbing accident? Are you up to Sherlock's challenge?

Great Big Book of Children's Games (Paperback, Ed): Derba Wise Great Big Book of Children's Games (Paperback, Ed)
Derba Wise
R889 R762 Discovery Miles 7 620 Save R127 (14%) Ships in 9 - 17 working days

Games play a crucial role in a childs development, helping children to discover and understand the world around them. Parents are always on the lookout for new games and activities to play with their kids.



The Great Big Book of Childrens Games features more than 450 indoor and outdoor games for kids.



Arranged according to appropriate agegroup, the games run the gamut in theme and mood. There are games designed for quiet times and intellectual stimulation as well as those that contribute to physical development, such as strength and wrestling games and races and relays. This book presents parents with a vast array of games for children of all ages, including:



  • Card games
  • Word games
  • Sidewalk and blacktop games
  • Tabletop games
  • Party games, road games, and more


The War-Torn Kingdom - Large format edition (Paperback, Large Format ed.): Jamie Thomson, Dave Morris The War-Torn Kingdom - Large format edition (Paperback, Large Format ed.)
Jamie Thomson, Dave Morris; Illustrated by Russ Nicholson
R284 R269 Discovery Miles 2 690 Save R15 (5%) Ships in 10 - 15 working days
Winning 42 - Strategy and Lore of the National Game of Texas (Hardcover, 5th Revised edition): Dennis Roberson Winning 42 - Strategy and Lore of the National Game of Texas (Hardcover, 5th Revised edition)
Dennis Roberson
R477 R448 Discovery Miles 4 480 Save R29 (6%) Ships in 10 - 15 working days

There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest. Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back over a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace. Replete with championship statistics and stories from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life.

The Wexell Escape Room Kit - Solve the Puzzles to Break Out of Five Fiendish Rooms (Paperback): James Hamer Morton The Wexell Escape Room Kit - Solve the Puzzles to Break Out of Five Fiendish Rooms (Paperback)
James Hamer Morton 1
R532 R486 Discovery Miles 4 860 Save R46 (9%) Ships in 9 - 17 working days

This is the perfect gift for those looking to create an exciting experience in their own home! Perfect for playing with your family and friends, this kit contains everything you need to create five intricate escape rooms in your living room. Enter the world of The Wexell Escape Room Kit, but beware... you only have a limited time to solve the puzzles before the seconds runs out and you are locked in forever! Written by an experienced escape room creator, this kit contains five rooms for you to unravel. You must help Adam Parkinson, a young investigative journalist, and his conspiracy-theorist friend Henry Fielding as they take on the diabolical Wexell Corporation. As you decipher the puzzles in each room, an escape route will be revealed and a new location uncovered for you to explore. The story spans from Adam's apartment in London to an ancient ruin buried under a Spanish city... and beyond.

halloween coloring book for Kids - Spooky Cute All Ages 4-8 (Paperback): Luis Albert halloween coloring book for Kids - Spooky Cute All Ages 4-8 (Paperback)
Luis Albert
R234 Discovery Miles 2 340 Ships in 10 - 15 working days
Pathfinder Adventure Path: The Smoking Gun (Outlaws of Alkenstar 3 of 3) (P2) (Paperback): Cole Kronewitter Pathfinder Adventure Path: The Smoking Gun (Outlaws of Alkenstar 3 of 3) (P2) (Paperback)
Cole Kronewitter
R606 R545 Discovery Miles 5 450 Save R61 (10%) Ships in 18 - 22 working days

With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart! "The Smoking Gun" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a breakdown of the world's largest arms manufacturer, the Gunworks; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

The Dragon's Hoard #2 (Paperback): Michael Solomani Mifsud, Matt Kimmel, Scott D Young The Dragon's Hoard #2 (Paperback)
Michael Solomani Mifsud, Matt Kimmel, Scott D Young
R321 Discovery Miles 3 210 Ships in 10 - 15 working days
Legend of the Burning Star - 5e (Paperback): Greg A. Vaughan Legend of the Burning Star - 5e (Paperback)
Greg A. Vaughan; Edited by Robert J Grady; Steve Helt
R662 Discovery Miles 6 620 Ships in 10 - 15 working days
Pathfinder Alchemy Deck (P2) (Game): Paizo Staff Pathfinder Alchemy Deck (P2) (Game)
Paizo Staff
R534 R485 Discovery Miles 4 850 Save R49 (9%) Ships in 18 - 22 working days

Just as an alchemist's formula book holds the key to crafting alchemical items, the Pathfinder Alchemy Deck contains cards for every alchemical item from the Pathfinder Core Rulebook and the Advanced Player's Guide. Each card holds the item's statistics, a description, and a beautiful full-color illustration so you can see every item in your collection! Whether you're a GM building an alchemist's stall or a player assembling a formula book, the Alchemy Deck keeps your reagents at your fingertips!

Pathfinder RPG Book of the Dead Special Edition (P2) (Hardcover): Paizo Staff Pathfinder RPG Book of the Dead Special Edition (P2) (Hardcover)
Paizo Staff
R1,708 R1,394 Discovery Miles 13 940 Save R314 (18%) Ships in 18 - 22 working days

The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

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