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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General

The Art Of Super Mario Odyssey (Hardcover): Nintendo The Art Of Super Mario Odyssey (Hardcover)
Nintendo 1
R1,431 R1,116 Discovery Miles 11 160 Save R315 (22%) Ships in 10 - 15 working days
The Mind Unveiled (Paperback): Jeremy Smith, Jake Rudd The Mind Unveiled (Paperback)
Jeremy Smith, Jake Rudd; Andreas Ronnqvist
R517 Discovery Miles 5 170 Ships in 18 - 22 working days

Open your subconscious and enter the Dreamscape - a world of nightmares and hope. Expand your options with this psionics supplement. Explore the Dreamscape, the plane of dreams and nightmares - battle the Tash qael, the crysmal swarms and the nevermind - utilize new powers, feats, and classes to survive and flourish in a realm where dreams are reality. Play a morphean, who uses fears and nightmares as tools, or fight against a Tash Qael, the self-appointed rulers of the Dreamscape. Create a blade of mental energy by using the mind blade feats, or simply expand your repertoire of powers with the host of new powers for psions, society minds, marksmen, psychic warriors, and wilders. The Mind Unveiled contains material for virtually any psionic game, both for the player and for the GM. What's in it? The Mind Unveiled offers two new base classes, the halo knight and the morphean, as well as variant rules for making the monk more psionic in the game. A variety of new prestige classes which deal with the subconscious mind, with the Dreamscape or the new base classes, are introduced and detailed. New feat types, Phrenic and Qaelic, are given for those who wish to explore backgrounds tied to psionics, as well as an entire alternative system for using mind blades. In addition, the myriad denizens of the Dreamscape are detailed in full, including the lords of the qael. Developed for the 3.5 psionics ruleset.

Little Creative Thinker's Connection Dominoes (Cards): Dorte Nielsen Little Creative Thinker's Connection Dominoes (Cards)
Dorte Nielsen
R371 R347 Discovery Miles 3 470 Save R24 (6%) Ships in 10 - 15 working days

As with the Little Creative Thinker's Exercise Book, this wonderfully simple children's game is built on the tried and tested theory that by enhancing your ability to see connections, you can enhance your creativity. Based on the same basic rules as dominoes - it's all about matching the bricks you're dealt with the bricks on the table. The winner is the one who is quickest to place all of their bricks. The difference is, this version is not played with numbers, it's purely visual. The bricks can be matched in a number of fun ways but always with a connection. It could be a pattern, a shape or a concept that connects the two dominoes. Although you might think you're just having fun with your kids, you're actually teaching yourselves to be better at thinking creatively by strengthening the underlying mechanism of creativity itself. So, go for it, play yourselves more creative!

The Ultimate Unofficial Collector's Guide to D&D - Volume One: Original D&D and Basic D&D (Paperback): Deborah Hunton,... The Ultimate Unofficial Collector's Guide to D&D - Volume One: Original D&D and Basic D&D (Paperback)
Deborah Hunton, James Hunton
R483 Discovery Miles 4 830 Ships in 18 - 22 working days

This collector's list is incredibly complete. It includes not only the books published by TSR and Wizards of the Coast, but those before TSR and those officially licensed by WotC. It also includes licensed miniatures, magazines, and other RPG-related products. This first volume includes the books from the beginning, into Basic D&D, and through the final publishings of Basic.

STET! Dreyer's Game Of English - A Game for Language Lovers, Grammar Geeks, and Bibliophiles (Cards): Benjamin Dreyer STET! Dreyer's Game Of English - A Game for Language Lovers, Grammar Geeks, and Bibliophiles (Cards)
Benjamin Dreyer
R431 R396 Discovery Miles 3 960 Save R35 (8%) Ships in 18 - 22 working days

Start having fun while improving your grammar with this witty and informative card game for language lovers--based on the New York Times bestseller Dreyer's English.

Whats' wrong with this sentence?

If that misplaced apostrophe flew right up your nose, this is the game for you. Based on the New York Times bestseller by Random House's copy chief Benjamin Dreyer, STET! will help you sharpen those language skills or give you a reason to show them off (you know who you are). There are 100 entertaining sentences waiting for you, the copyeditor, to correct--or, alternatively, to STET. The first person to spot the error, or else call out "STET!" (a copyeditor's term that means "let it stand") if there is no error, gets the card. There are two ways to play: compete for points in a straightforward grammar game, or play with style and syntax and whip the author's sentences into splendid shape. The person with the most cards at the end of the game wins!

It's perfect for every level of writer, from high school students wanting to brush up before a test to co-workers looking for an engaging ice-breaker. With STET!, English has never been more stylish.

Ifgs Fantasy Rules Version 7 (Paperback): Fantasy Rules Committee Ifgs Fantasy Rules Version 7 (Paperback)
Fantasy Rules Committee; Edited by Publications Committee
R615 R569 Discovery Miles 5 690 Save R46 (7%) Ships in 18 - 22 working days

The International Fantasy Gaming Society (IFGS) is a non-profit organization created to design and run live-scale, safe, outdoor fantasy games. Our system includes eight character classes and has mechanisms for fighting (with mock, padded weapons) and for casting spells. This book contains rules for fantasy games, along with information about how to contact the IFGS and design your own games. We invite you to join us in an exciting organization devoted to fantasy gaming.

Cut Up Solo - Asgardian Myth (Paperback): Peter Rudin-Burgess Cut Up Solo - Asgardian Myth (Paperback)
Peter Rudin-Burgess
R254 Discovery Miles 2 540 Ships in 18 - 22 working days
BTMOM Game Aid (Paperback): C. Engan BTMOM Game Aid (Paperback)
C. Engan
R420 Discovery Miles 4 200 Ships in 18 - 22 working days
The Astronaut Selection Test Book - Do You Have What it Takes for Space? (Paperback): Tim Peake, The European Space Agency The Astronaut Selection Test Book - Do You Have What it Takes for Space? (Paperback)
Tim Peake, The European Space Agency 1
R485 R440 Discovery Miles 4 400 Save R45 (9%) Ships in 9 - 17 working days

_________________________ *The OUT-OF-THIS-WORLD puzzle book, as featured in the Times, Daily Telegraph, BBC Radio 4, and BBC Breakfast, and a Guardian Book of the Year pick. Have YOU got what it takes to be an astronaut? This book will help readers of all ages find out. Featuring 100 real astronaut tests and exercises from the European Space Agency's rigorous selection process, ranging from easy to fiendishly hard, The Astronaut Selection Test Book goes where no puzzle book has gone before. Including puzzles and tests on: * visual perception and logic * mental arithmetic and concentration * psychological readiness * teamwork and leadership * survival, physical and medical skills * foreign languages (every astronaut has to know Russian!) and much more, this richly illustrated book draws on Tim Peake's first-hand experience of applying to be an astronaut in 2008, when he and five others were chosen - out of over 8,000 applications! We've all dreamed of being an astronaut, though of the estimated 100 billion people who have ever lived, only 557 people have travelled to space. But with this unprecedented look into real astronaut selection, you might just find out your dreams can become reality... _________________________ HOUSTON, WE HAVE A PROBLEM SOLVER... Tim Peake and the ESA will receive no royalties from this book; instead, they will be donated to the Prince's Trust charity. _________________________ 'Engrossing... a brain buster of a book... You'll learn plenty about space and what it takes to be an astronaut, but you'll also sharpen up your broader knowledge. For anyone interested in the space race and the imminent journey to Mars, here's the perfect stocking filler.' - STARBURST 'It's a brain work-out on steroids, stuffed with authentic selection tests... Entertaining and engaging... innovative, earnest, soulful and exhilarating' - BBC SKY AT NIGHT MAGAZINE (5 STARS, Book of the Month) 'It's such a good idea... this is a very good thing for Christmas Day' - GRAHAM NORTON, BBC RADIO 2 'Everybody, get this book... it's a fascinating read' - CHRIS MOYLES, RADIO X 'A fantastic gift... more than just a quiz' - WI LIFE 'The perfect [book] for big thinkers' - BBC ARTS, 2018's Biggest Books

Cultures and Beyond - The Podcast Transcripts (Hardcover): Randy Ellefson Cultures and Beyond - The Podcast Transcripts (Hardcover)
Randy Ellefson
R707 R500 Discovery Miles 5 000 Save R207 (29%) Ships in 9 - 17 working days
Red Dead Redemption - History, Myth, and Violence in the Video Game West (Paperback): John Wills, Esther Wright Red Dead Redemption - History, Myth, and Violence in the Video Game West (Paperback)
John Wills, Esther Wright
R679 Discovery Miles 6 790 Ships in 10 - 15 working days

While the Western was dying a slow death across the cultural landscape, it was blazing back to life as a video game in the early twenty-first century. Rockstar Games' Red Dead franchise, beginning with Red Dead Revolver in 2004, has grown into one of the most critically acclaimed video game franchises of the twenty-first century. Red Dead Redemption: History, Myth, and Violence in the Video Game West offers a critical, interdisciplinary look at this cultural phenomenon at the intersection of game studies and American history. Drawing on game studies, western history, American studies, and cultural studies, the authors train a wide-ranging, deeply informed analytic perspective on the Red Dead franchise-from its earliest incarnation to the latest, Red Dead Redemption 2 (2018). Their intersecting chapters put the series in the context of American history, culture, and contemporary media, with inquiries into issues of authenticity, realism, the meaning of play and commercial promotion, and the relationship between the game and the wider cultural iterations of the classic Western. The contributors also delve into the role the series' development has played in recent debates around working conditions in the gaming industry and gaming culture. In its redeployment and reinvention of the Western's myth and memes, the Red Dead franchise speaks to broader aspects of American culture-the hold of the frontier myth and the "Wild West" over the popular imagination, the role of gun culture in society, depictions of gender and ethnicity in mass media, and the increasing allure of digital escapism-all of which come in for scrutiny here, making this volume a vital, sweeping, and deeply revealing cultural intervention.

Ode to Alcohol Mad Libs - World's Greatest Word Game (Paperback): Sarah Fabiny Ode to Alcohol Mad Libs - World's Greatest Word Game (Paperback)
Sarah Fabiny
R133 R124 Discovery Miles 1 240 Save R9 (7%) Ships in 18 - 22 working days

Ode to Alcohol Mad Libs is the perfect party accessory The 21 stories inside pay homage to everyone's favorite type of liquid: alcohol, of course This book makes the perfect gift for all the party animals in your life.

Tome of Wondrous Items 5E (Paperback): Ken Spencer Tome of Wondrous Items 5E (Paperback)
Ken Spencer
R756 Discovery Miles 7 560 Ships in 18 - 22 working days
EBN Fantasy Baseball Review - Baltimore Orioles Catchers (Paperback): Steve Dalas EBN Fantasy Baseball Review - Baltimore Orioles Catchers (Paperback)
Steve Dalas
R318 Discovery Miles 3 180 Ships in 18 - 22 working days
Bunnies & Burrows Fantasy Role Playing Game (Paperback): B Dennis Sustare, Scott R. Robinson Bunnies & Burrows Fantasy Role Playing Game (Paperback)
B Dennis Sustare, Scott R. Robinson
R1,115 Discovery Miles 11 150 Ships in 18 - 22 working days
The Dragon's Hoard #4 (Paperback): Jason Nelson The Dragon's Hoard #4 (Paperback)
Jason Nelson
R298 Discovery Miles 2 980 Ships in 18 - 22 working days
Dangerous Games - What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds (Paperback):... Dangerous Games - What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds (Paperback)
Joseph P. Laycock
R713 R651 Discovery Miles 6 510 Save R62 (9%) Ships in 10 - 15 working days

The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion as a socially constructed world of shared meaning can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock's clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.

halloween coloring book for Kids - Spooky Cute All Ages 4-8 (Paperback): Luis Albert halloween coloring book for Kids - Spooky Cute All Ages 4-8 (Paperback)
Luis Albert
R216 Discovery Miles 2 160 Ships in 18 - 22 working days
Legend of the Burning Star - 5e (Paperback): Greg A. Vaughan Legend of the Burning Star - 5e (Paperback)
Greg A. Vaughan; Edited by Robert J Grady; Steve Helt
R616 Discovery Miles 6 160 Ships in 18 - 22 working days
The Dragon's Hoard #2 (Paperback): Michael Solomani Mifsud, Matt Kimmel, Scott D Young The Dragon's Hoard #2 (Paperback)
Michael Solomani Mifsud, Matt Kimmel, Scott D Young
R296 Discovery Miles 2 960 Ships in 18 - 22 working days
Pathfinder RPG Guns & Gears (P2) (Hardcover): Paizo Staff Pathfinder RPG Guns & Gears (P2) (Hardcover)
Paizo Staff
R1,291 R1,058 Discovery Miles 10 580 Save R233 (18%) Ships in 9 - 17 working days

Gear Up and Throw Down! When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears, the latest hardcover rulebook for the Pathfinder Roleplaying Game (Second Edition), brings the excitement of firearms and fantasy technology to your tabletop! Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the new automaton ancestry are all ready to expand your game with options for battlefields large and small. Guns & Gears features: Two new classes: the clever inventor and the sharpshooting gunslinger Automaton ancestry for players who want to play a customizable construct Firearms of all stripes, from the simple and effective flintlock pistol to versatile gunblades More than a dozen new archetypes Scores of new gadgets and vehicles Siege engines and accompanying rules A gazetteer of Golarion revealing how firearms and technology fit into the Age of Lost Omens, including a look at the technology of the continents of Arcadia and Tian Xia and never-before-revealed secrets of the rough-and-tumble, gritty city of Alkenstar Written by: Michael Sayre, Mark Seifter, and Logan Bonner, Jessica Catalan, John Compton, Andrew D. Geels, Steven Hammond, Sen H.H.S., Brent Holtsberry, Jason Keeley, Dustin Knight, Luis Loza, Ron Lundeen, Chris Mastey, Liane Merciel, Jacob W. Michaels, Dave Nelson, Samantha Phelan, Mikhail Rekun, Stephen Radney-MacFarland, Sydney Meeker, Kendra Leigh Speedling, Andrew Stoeckle, Calliope Lee Taylor, Sara Thompson, Andrew White, and Scott D. Young

Winning 42 - Strategy and Lore of the National Game of Texas (Hardcover, 5th Revised edition): Dennis Roberson Winning 42 - Strategy and Lore of the National Game of Texas (Hardcover, 5th Revised edition)
Dennis Roberson
R440 R413 Discovery Miles 4 130 Save R27 (6%) Ships in 18 - 22 working days

There are two types of people in Texas: those who play 42 and those who need to learn. Winning 42 is written for both. A team game that no one tires of, 42 does not rely mostly on luck or memory. Skill and strategy separate the best from the rest. Veterans who relish the logic of each domino played will find challenge in the advanced chapters and fascination in the history and lore. Many who've grown up with 42 are nonetheless surprised by its utterly Texan heritage, reaching back over a century and a quarter. Beginners will find easy instruction in all the basics, from bidding a hand or setting an opponent to the challenge of the 84 hand, and can advance at their own pace. Replete with championship statistics and stories from veteran players and strategists--including many celebrities from astronauts to presidents--Winning 42 illumines a cherished tradition that links Texans from all walks of life.

The Sunken Cave - A Worlds Without Number Compatible Adventure (Paperback): Marcus Lock The Sunken Cave - A Worlds Without Number Compatible Adventure (Paperback)
Marcus Lock
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
Temple of Misfortune (Paperback): Andrea Alemanno Temple of Misfortune (Paperback)
Andrea Alemanno; William Murakami-Brundage
R341 Discovery Miles 3 410 Ships in 18 - 22 working days
Tomb Raiders of Orek - Places by the Way #11 (Paperback): Douglas Sun Tomb Raiders of Orek - Places by the Way #11 (Paperback)
Douglas Sun
R218 R201 Discovery Miles 2 010 Save R17 (8%) Ships in 18 - 22 working days
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