|
Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > General
Contents Include: The Spectator's Card is Produced! Corn-Cobs
Water, Water, Everywhere! The Very Peripatetic Paddle Those Four
Acres! The Miser's Dream Come True The Egg Bag, Well Done The Two
Covers and the Four Objects ... Billiards, Magic Style Razor Sharp
The Ambitious Card! The Eternal Cups and Balls In Conclusion
Elliot, Bruce, Keywords: Corn Cobs Razor Sharp Cups And Balls
Ambitious Card Water Water Everywhere Peripatetic Miser Dream Come
True Billiards Spectator Egg Magic ConclusionKeywords: Corn Cobs
Razor Sharp Cups And Balls Ambitious Card Water Water Everywhere
Peripatetic Miser Dream Come True Billiards Spectator Egg Magic
Conclusion
The Twilight of the gods nears; brother will kill brother, families
will be sundered by incest. Four ages are afoot: an Axe Age, a
Sword Age, where shields are cloven, a Wind Age, a Wolf Age, where
the world falls. No one shall be spared... -Voluspa Welcome to Fate
of the Norns: Ragnarok. Deep in the throes of Fimbulwinter, Viking
heroes rise to the challenge to stem the dark tide that has
engulfed Midgard. The sun and the moon have been devoured and the
worlds on the cosmic tree Yggdrasil have been cloaked in a
penumbral shroud. The gods are reinforcing Asgard for the coming
fury of the giants. The war cry has echoed throughout every corner
of the world: will you heed the call? Fate of the Norns: Ragnarok
Core Rulebook is an all-inclusive game that will allow you to
create customized characters who will embark on an epic saga. You
will partake in a visceral and tactical combat system that rewards
team-play and good strategy. Using the innovative Runic Game
System, you will spin the tale of heroes and epic feats in a
hostile world. What you'll find in Fate of the Norns: Ragnarok: A
role-playing game based on Viking sagas and folklore A deep and
engaging world with limitless possibilities for adventure All rules
needed to play the game, designed for 2-8 players Mystical runes
(included as printout and also available in semi-precious stone
sets) for a game driven by the Runic Game System - no need for dice
A choice of 15 different archetypes specializations for your
character A host of fearsome adversaries A myriad of powers,
spells, and skills that bring the characters and denizens to life
In Intersectional Tech: Black Users in Digital Gaming, Kishonna L.
Gray interrogates blackness in gaming at the intersections of race,
gender, sexuality, and (dis)ability. Situating her argument within
the context of the concurrent, seemingly unrelated events of
Gamergate and the Black Lives Matter movement, Gray highlights the
inescapable chains that bind marginalized populations to
stereotypical frames and limited narratives in video games.
Intersectional Tech explores the ways that the multiple identities
of black gamers some obvious within the context of games, some more
easily concealed affect their experiences of gaming. The
normalization of whiteness and masculinity in digital culture
inevitably leads to isolation, exclusion, and punishment of
marginalized people. Yet, Gray argues, we must also examine the
individual struggles of prejudice, discrimination, and
microaggressions within larger institutional practices that sustain
the oppression. These ""new"" racisms and a complementary
colorblind ideology are a kind of digital Jim Crow, a new mode of
the same strategies of oppression that have targeted black
communities throughout American history. Drawing on extensive
interviews that engage critically with identity development and
justice issues in gaming, Gray explores the capacity for gaming
culture to foster critical consciousness, aid in participatory
democracy, and effect social change. Intersectional Tech is rooted
in concrete situations of marginalized members within gaming
culture. It reveals that despite the truths articulated by those
who expose the sexism, racism, misogyny, and homophobia that are
commonplace within gaming communities, hegemonic narratives
continue to be privileged. This text, in contrast, centers the
perspectives that are often ignored and provides a critical
corrective to notions of gaming as a predominantly white and male
space.
Vasily Kandinsky (Russian, 1866-1944) was one of the great pioneers
of abstract art. To him, art was a means of expression in which
what one actually sees and what one feels are blended, rather than
a phenomenon of perception. teNeues NYC Stationery keeps up with
fun and games at home with our museum-quality printed 500-Piece
Puzzles. Packaged in durable, compact boxes, our 500-Piece Puzzles
feature full-colour artwork, expertly-printed with nontoxic inks on
sturdy, puzzle greyboard.
While women maintain an increased visibility in the games culture,
the issues involving gender in computing gaming is still relevant;
and it is evident that the industry could benefit from the
involvement of women in all aspects from consumer to developer.
Gender Divide and the Computer Game Industry takes a look at the
games industry from a gendered perspective and highlights the
variety of ways in which women remain underrepresented in this
industry. This reference source provides a comprehensive overview
on the issue of gender, computer games, and the ICT sector. It
supplies students and academics in numerous disciplines with the
concerns of the computer games industry, male dominated
occupations, and the complexity of gender in the workforce.
Will you tame the world - or shatter it? Auroboros: Coils of the
Serpent is a campaign setting for 5E by Chris Metzen and Warchief
Gaming. The first release in this universe, Worldbook: Lawbrand
features the realm of Lawbrand, which is based on the roleplaying
campaign that Chris ran with his childhood friends in the 1980s and
19990s, before he headed to work on Blizzard games. A 5E-compatible
source book featuring dozens of pieces of stunning artwork, over
100 pages of lore, 5 new races, 4 subclasses, new spells, and more,
Worldbook: Lawbrand gives you all the tools needed to adventure in
this gritty fantasy setting. Will you tame this new world, or
shatter it?
"A guide to English-language books, selected foreign-language
books, and periodical articles, serials, and associations devoted
to each of the title games. . . . Libraries specializing in popular
culture will want this." Choice
Stop negative thoughts, assuage anxiety, and live in the moment
with these fun, easy games from improv expert Clay Drinko. If
you've been feeling lost lately, you're not alone! Even before the
Covid-19 pandemic, Americans were experiencing record levels of
loneliness and anxiety. And in our current political turmoil, it's
safe to say that people are looking for new tools to help them feel
more present, positive, and in sync with the world. So what better
way to get there than play? In Play Your Way Sane, Dr. Clay Drinko
offers 120 low-key, accessible activities that draw on the popular
principles of improv comedy to help you tackle your everyday stress
and reconnect with the people around you. Divided into twelve fun
sections, including "Killing Debbie Downer" and "Thou Shalt Not Be
Judgy," the games emphasize openness, reciprocation, and active
listening as the keys to a mindful and satisfying life. Whether
you're looking to improve your personal relationships, find new
meaning at work, or just survive our trying times, Play Your Way
Sane offers serious self-help with a side of Second City sass.
 |
Go Fetch
(Game)
Megan Lynn Kott
|
R345
R308
Discovery Miles 3 080
Save R37 (11%)
|
Ships in 5 - 10 working days
|
|
Send players to "fetch" adorable pups in this dog-filled twist on
Go Fish! Adorably illustrated dogs meet a classic card game in Go
Fetch! Each turn, players try and collect matching pups, and if a
player is asked for a card that they don't have, they send their
opponent to the deck for a new card with the declaration: "Go
Fetch!" This travel-friendly tin includes a classic 52-card deck
with adorable illustrations from Megan Lynn Kott, and instructions
for this puppy-filled game for children and adults alike. EASY FOR
ALL AGES: Have fun collecting sets of cute dogs, from Pebbles the
Pug to Tulip the Corgi! Cards include both numbers and names to
help young players match their pups. PERFECT GIFT FOR DOG LOVERS:
Go Fetch makes an ideal stocking stuffer or gift for your dog
walker, doggy daycare, or puppy fans of any age. INCLUDES: Deck of
52 standard playing cards, named and numbered 1-12, with four suits
(stick, ball, disc, and bone). Also includes instruction card. For
ages 4+, 2-6 players. Perfect for: Dog-lovers ages 4+; Anyone
seeking a family game to play at home, during holidays, camping,
traveling, and more.
 |
Mah-Jong
(Paperback)
Gwyn Headley, Yvonne See
|
R303
Discovery Miles 3 030
|
Ships in 12 - 19 working days
|
|
The Know the Game series is firmly established as the leading
introduction to a huge range of sports and games. For 50 years they
have been the first step into a new sport or game for many people,
children and adults alike. The series has now been relaunched in a
new format with a modern design - making the best even better. The
aim has been to make the books more accessible, and they are now
packed with colour photos and illustrations, top tips and
interesting facts. Each book contains everything you need to know
about the sport or game, including equipment, rules, techniques and
training tips. There's even information on how to find a club and
meet new people to play the sport or game with. And having been
written and endorsed by the game's professional body, you can be
sure that you are getting the best information available.
|
|