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Books > Business & Economics > Industry & industrial studies > Media, information & communication industries > Information technology industries
Dieses Buch gibt eine Einfiihrung in die Programmiersprache BASIC.
Vom Leser werden weder Programmierkenntnisse noch andere
Erfahrungen im Umgang mit Computern erwartet. BASIC ist die im
Bereich der Mikrocomputer gebriiuchlichste Programmier- sprache,
insofern sind die Inhalte dieses Buches auch auf andere Rechner
iiber- tragbar. Wer das Buch durchgearbeitet und verstanden hat,
sollte damit keine Schwierigkeiten haben. Fiir den
Programmieranfiinger ist es aber erf verweisen dazu auf die
jeweilige Bedienungsanleitung.
This book explores the development of technology hotspots and the
difficult problems encountered in easy-to-understand language and
introduces the startups in the related fields.It also shows how
these key technologies solve the pain points of the industry, the
background of the founding teams and the choice of business models
through real-life cases. This book can be used as a quick reference
manual, allowing you to spend the shortest time to understand the
hot topics in the global technology circle in the two years since
the outbreak of the COVID-19 epidemic. Through the business
cooperation with the Chinese tech community over the years and the
close ties with technology companies from other countries, the
author introduced: China's science and technology ecology, China's
tech advantages, Made in China 2025, The top 10 tech advances in
China in 2021. In addition, this book will introduce the latest
advances and startups in China in related technological fields, so
readers can have a more comprehensive understanding of China's tech
development priorities in the next 5 to 10 years. The relevant
topics in this book are also provided with video versions.
The first princess Mario saved was Nintendo itself. In 1981,
Nintendo of America was a one-year-old business already on the
brink of failure. Its president, Mino Arakawa, was stuck with two
thousand unsold arcade cabinets for a dud of a game (Radar Scope).
So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff
artist named Shigeru Miyamoto designed a new game for the unsold
cabinets featur-ing an angry gorilla and a small jumping man.
Donkey Kong brought in $180 million in its first year alone and
launched the career of a short, chubby plumber named Mario. Since
then, Mario has starred in over two hundred games, gen-erating
profits in the billions. He is more recognizable than Mickey Mouse,
yet he's little more than a mustache in bib overalls. How did a
mere smear of pixels gain such huge popularity? Super Mario tells
the story behind the Nintendo games millions of us grew up with,
explaining how a Japanese trading card company rose to dominate the
fiercely competitive video-game industry.
Getting Data Science Done outlines the essential stages in running
successful data science projects-providing comprehensive guidelines
to help you identify potential issues and then a range of
strategies for mitigating them. Data science is a field that
synthesizes statistics, computer science and business analytics to
deliver results that can impact almost any type of process or
organization. Data science is also an evolving technical
discipline, whose practice is full of pitfalls and potential
problems for managers, stakeholders and practitioners. Many
organizations struggle to consistently deliver results with data
science due to a wide range of issues, including knowledge
barriers, problem framing, organizational change and integration
with IT and engineering. Getting Data Science Done outlines the
essential stages in running successful data science projects. The
book provides comprehensive guidelines to help you identify
potential issues and then a range of strategies for mitigating
them. The book is organized as a sequential process allowing the
reader to work their way through a project from an initial idea all
the way to a deployed and integrated product.
Audio is a unique medium for communication. It's intimate,
immediate, immersive, and creators can produce it at home. In The
Podcaster's Manifesto, Sarah Lemanczyk draws from her experience as
one of the first professors in the United States to teach a
dedicated podcasting course as part of a journalism curriculum. The
book takes the mystery out of audio: what makes it different, where
its challenges lie, and what makes it such an enticing medium to
work in. The book prepares readers to participate in the audio
world by introducing them to terminology, equipment, and best
practices, and then demonstrating how to put it all together to
create audio that is impactful, engaging, and rich-audio that
people will listen to. Dedicated chapters help readers find their
voice, write for the ear, edit audio, set up a home studio, pitch a
podcast, and more. Written in an easy, humorous style, The
Podcaster's Manifesto is an exemplary resource for programs and
courses in communication, especially those with emphasis in audio
and podcasting. It is also an invaluable resource for any
individual interested in developing their own podcast.
This carefully-researched book covers exciting trends in the
dynamic technologies and business sectors of the Internet of Things
(IOT) and Machine-to-Machine Communications (M2M). Many industries
have put IOT and networked M2M sensors or nodes to work and
continue to invest very heavily in advanced research and
development (R&D). Today, IOT has synergies with many highly
advanced technologies such as artificial intelligence, agtech,
transportation equipment, industrial equipment, controls,
automation, wireless networks and predictive analytics. This book
includes complete details on the innovative, disruptive
technologies based on IOT and M2M, plus our analysis of the
practical applications of IOT that will lead to exciting new
products and services over the mid-term. This reference tool
includes statistical tables and thorough market discussions, as
well as our highly respected trends analysis. It contains thousands
of contacts for business and industry leaders, industry
associations, Internet sites and other resources. The corporate
section includes our proprietary, in-depth profiles of over 300
leading companies in all facets of IOT, both public and private,
U.S. and international. Here you'll find complete profiles of
companies that are making news today--the largest, most successful
corporations in the IOT business and related sectors. You'll find a
complete overview, industry analysis and market research report in
one superb, value-priced package.
This book, the first multi-disciplinary study of nostalgia and
videogame music, allows readers to understand the relationships and
memories they often form around games, and music is central to this
process. The quest into the past begins with this book, a map that
leads to the intersection between nostalgia and videogame music.
Informed by research on musicology and memory as well as practices
of gaming culture the edited volume discusses different forms of
nostalgia, how video games display their relation to those and in
what ways theoretically self-conscious positions can be found in
games. The perspectives of the new discipline ludmusicology provide
the broader framework for this project. This significant new book
focuses on an important topic that has not been sufficiently
addressed in the field and is clear in its contribution to
ludomusicology. An important scholarly addition to the field of
ludomusicology, with potential appeal to undergraduate and graduate
scholars in many related fields due to its inherent
interdisciplinarity, including musicology more broadly, game
studies and games design, film studies, as well as cultural and
media studies. It could also appeal to practitioners, particularly
those nostalgic and self-reflexive artists who already engage in
nostalgic practice (chiptune musicians, for instance). Also to
those researching and studying in the fields of memory studies and
cultural studies. Readership will include researchers, educators,
practitioners, undergraduate and graduate students, fans and game
players.
A must-read for STEM graduates who aspire to be the technical
leaders and executives of our next generation.This book is also for
mid-level technical managers who seek to move up the corporate
ladder but are not sure how to differentiate themselves from their
peers. Pete Devenyi highlights ten capabilities that technology
leaders must develop and nurture in order to achieve their full
potential. He shares learnings and techniques through a collection
of compelling, real-world stories from his own 37-year technology
journey. He discusses the importance of a never-ending commitment
to technical education but recognizes that it can only propel a
leader so far. It is critical to develop many additional skills as
well, such as the ability to maintain composure in high-pressure
situations. Technologists who commit to acquiring all the
capabilities outlined in the book are far more likely to rise to
senior executive levels in major corporations.
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