|
|
Books > Business & Economics > Industry & industrial studies > Media, information & communication industries > Information technology industries
This compact history traces the computer industry from its origins
in 1950s mainframes, through the establishment of standards
beginning in 1965 and the introduction of personal computing in the
1980s. It concludes with the Internet's explosive growth since
1995. Across these four periods, Martin Campbell-Kelly and Daniel
Garcia-Swartz describe the steady trend toward miniaturization and
explain its consequences for the bundles of interacting components
that make up a computer system. With miniaturization, the price of
computation fell and entry into the industry became less costly.
Companies supplying different components learned to cooperate even
as they competed with other businesses for market share.
Simultaneously with miniaturization-and equally consequential-the
core of the computer industry shifted from hardware to software and
services. Companies that failed to adapt to this trend were left
behind. Governments did not turn a blind eye to the activities of
entrepreneurs. The U.S. government was the major customer for
computers in the early years. Several European governments
subsidized private corporations, and Japan fostered R&D in
private firms while protecting its domestic market from foreign
competition. From Mainframes to Smartphones is international in
scope and broad in its purview of this revolutionary industry.
A scientist who has spent a career developing Artificial
Intelligence takes a realistic look at the technological challenges
and assesses the likely effect of AI on the future. How will
Artificial Intelligence (AI) impact our lives? Toby Walsh, one of
the leading AI researchers in the world, takes a critical look at
the many ways in which "thinking machines" will change our world.
Based on a deep understanding of the technology, Walsh describes
where Artificial Intelligence is today, and where it will take us.
*Will automation take away most of our jobs? *Is a "technological
singularity" near? *What is the chance that robots will take over?
*How do we best prepare for this future? The author concludes that,
if we plan well, AI could be our greatest legacy, the last
invention human beings will ever need to make.
A must-read for STEM graduates who aspire to be the technical
leaders and executives of our next generation.This book is also for
mid-level technical managers who seek to move up the corporate
ladder but are not sure how to differentiate themselves from their
peers. Pete Devenyi highlights ten capabilities that technology
leaders must develop and nurture in order to achieve their full
potential. He shares learnings and techniques through a collection
of compelling, real-world stories from his own 37-year technology
journey. He discusses the importance of a never-ending commitment
to technical education but recognizes that it can only propel a
leader so far. It is critical to develop many additional skills as
well, such as the ability to maintain composure in high-pressure
situations. Technologists who commit to acquiring all the
capabilities outlined in the book are far more likely to rise to
senior executive levels in major corporations.
Lately, tourists consider their mobile devices as essential
accessories for the realization of their trip before, during, and
after the visit. Such devices allow them to consult information
about points of interest, services, or products in real time. Thus,
mobile devices have come to be considered as tools to support
decision making regarding the realization of trips. In the digital
environment, tourists seek complementary information to consolidate
knowledge about the destination, heritage, culture, customs, and
traditions that make the visited place unique. Simultaneously, they
transform tourist experiences into a memory associated with travel,
contribute to the sustainability of local populations, reduce
inequalities, and cooperate to improve the quality of life of all
involved. ICT as Innovator Between Tourism and Culture differs from
others on the same areas because it aims to place the emphasis on
and increase the bridge of knowledge between information
communications technology (ICT), tourism, and culture, considering
ICT as the main driver that creates the development environment and
enhances the tourist experience in general. In particular, it is
linked to cultural heritage, making it a more sustainable and
intelligent tourist destination, taking into account the well-being
of the local population and visitors. Covering topics such as
destination image, religious tourism, and innovation dynamics, this
book is an essential resource for IT consultants, hotel managers,
marketers, travel agencies, tour operators, tourism researchers,
professors, students, practitioners within the tourism industry,
and academicians.
The first princess Mario saved was Nintendo itself. In 1981,
Nintendo of America was a one-year-old business already on the
brink of failure. Its president, Mino Arakawa, was stuck with two
thousand unsold arcade cabinets for a dud of a game (Radar Scope).
So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff
artist named Shigeru Miyamoto designed a new game for the unsold
cabinets featur-ing an angry gorilla and a small jumping man.
Donkey Kong brought in $180 million in its first year alone and
launched the career of a short, chubby plumber named Mario. Since
then, Mario has starred in over two hundred games, gen-erating
profits in the billions. He is more recognizable than Mickey Mouse,
yet he's little more than a mustache in bib overalls. How did a
mere smear of pixels gain such huge popularity? Super Mario tells
the story behind the Nintendo games millions of us grew up with,
explaining how a Japanese trading card company rose to dominate the
fiercely competitive video-game industry.
Understanding Digital is the Most Critical Skill of the DecadeEvery
business is a digital business and understanding digital is
probably the most critical skill of the decade, as the pandemic has
accelerated the journey to digital work and lifestyles. Digital
includes design, data, and numerous technologies, from APIs to
Blockchain and from Cloud to Artificial Intelligence, and it can be
daunting for non-technology people to work through the concepts as
well as all the jargon. We can't all be experts on these areas but
for most of us, whatever our profession, doing digital is no longer
optional. This book will give you both a conceptual framework to
understand digital, as well as an execution model
(Connect-Quantify-Optimize) to actually do digital, in a simple and
engaging way.
This report assesses the current ecosystem for tech-based startups
in Thailand, focusing on climate change, education, agriculture,
and health. It discusses the challenges facing tech startups and
provides recommendations to overcome them. Technology-based startup
enterprises are an increasingly important part of the business
landscape in Asia and the Pacific. By applying innovative
technologies to create new products and services, they can make a
significant contribution to economic development while generating
social and environmental benefits. However, to survive and then
thrive, tech startups require an enabling ecosystem that includes
supportive government policy, access to capital, skilled personnel,
quality digital infrastructure and other elements. It is the fourth
country report in the series ""Ecosystems for Technology Startups
in Asia and the Pacific.
Designed for graduate, advanced undergraduate, and practitioner
project management courses with an information technology focus,
Methods of IT Project Management is designed around the Project
Management Body of Knowledge (PMBOK), incorporating material from
the latest seventh edition while still maintaining the book's
process approach. The text provides students with all the concepts,
techniques, artifacts, and methods found in the leading project
management reference books and modern development methodologies
(agile, hybrid, and traditional), while also conveying practical
knowledge that can immediately be applied in real-world settings.
Unlike other books in this area, the material is organized
according to the sequence of a generic project life cycle-from
project selection to initiation, planning, execution, control, and
iteration or project closeout. Following this life-cycle approach,
as opposed to covering the material by knowledge area or project
performance domain, allows new learners to simultaneously study
project management concepts and methods as they develop skills they
can use immediately during and upon completion of the course. The
text's structure also allows different programs to use the book
during real-world student projects.
|
|