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Books > Business & Economics > Industry & industrial studies > Media, information & communication industries > Information technology industries
Financial Services and Technology (FinTech) have collaborated for
decades with mutual benefit, and it is not unreasonable to expect
this co-operation to continue, especially with the development of
emerging technologies. However, both industries are facing
challenges. Financial Services suffer from regulation, client, and
risk pressures. Emerging technologies suffer from their inherent
complexity and implementation challenges. It is imperative that
Financial Services' firms understand emerging technologies to
ensure they are implemented effectively to support both current
business and future challenges. This book takes a pragmatic and
critical review of Emerging Technologies exploring: What the
technologies are? How they can be used? How they can be implemented
pragmatically? How they could help address future challenges? This
book provides an overview of emerging technologies within Financial
Services to allow firms to understand their real benefits and how
to pragmatically implement them for maximum benefit.
The first princess Mario saved was Nintendo itself. In 1981,
Nintendo of America was a one-year-old business already on the
brink of failure. Its president, Mino Arakawa, was stuck with two
thousand unsold arcade cabinets for a dud of a game (Radar Scope).
So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff
artist named Shigeru Miyamoto designed a new game for the unsold
cabinets featur-ing an angry gorilla and a small jumping man.
Donkey Kong brought in $180 million in its first year alone and
launched the career of a short, chubby plumber named Mario. Since
then, Mario has starred in over two hundred games, gen-erating
profits in the billions. He is more recognizable than Mickey Mouse,
yet he's little more than a mustache in bib overalls. How did a
mere smear of pixels gain such huge popularity? Super Mario tells
the story behind the Nintendo games millions of us grew up with,
explaining how a Japanese trading card company rose to dominate the
fiercely competitive video-game industry.
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