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Books > Business & Economics > Industry & industrial studies > Media, information & communication industries > Information technology industries
Sven Pagel entwickelt erstmals integrierte Wertschopfungsprozesse
fur Fernsehen, Internet und digitale Dienste. Damit zeigt der Autor
- beispielhaft fur die Programmkategorie Nachrichten - neue
Workflows und Organisationsformen als Losungsansatze fur
Rundfunksender bei der weiteren Digitalisierung und dem Aufbau von
Content Management Systemen auf.
"
The first princess Mario saved was Nintendo itself. In 1981,
Nintendo of America was a one-year-old business already on the
brink of failure. Its president, Mino Arakawa, was stuck with two
thousand unsold arcade cabinets for a dud of a game (Radar Scope).
So he hatched a plan. Back in Japan, a boyish, shaggy-haired staff
artist named Shigeru Miyamoto designed a new game for the unsold
cabinets featur-ing an angry gorilla and a small jumping man.
Donkey Kong brought in $180 million in its first year alone and
launched the career of a short, chubby plumber named Mario. Since
then, Mario has starred in over two hundred games, gen-erating
profits in the billions. He is more recognizable than Mickey Mouse,
yet he's little more than a mustache in bib overalls. How did a
mere smear of pixels gain such huge popularity? Super Mario tells
the story behind the Nintendo games millions of us grew up with,
explaining how a Japanese trading card company rose to dominate the
fiercely competitive video-game industry.
The Socialist Register has been at the forefront of intellectual
enquiry and strategic debate on the left for five decades. This
expertly curated collection analyzes technological innovation
against the backdrop of the recurrent crises and forms of class
struggle distinctive to capitalism. As we enter what some term the
"fourth industrial revolution" and both mainstream commentators and
the left grapple with the implications of rapid technological
development, this volume is a timely and crucial resource for those
looking to build a political strategy attentive to sweeping changes
in how we produce goods and live our lives.
**A Financial Times Best Summer Book 2023** Out now: a gripping
look at the rise of the microchip and the British tech company
behind the blueprint to it all. 'A gripping and inspiring read.'
Sir James Dyson 'A revealing and insightful biography of the
company whose blueprints define the digital world.' Chris Miller,
author of CHIP WAR: The Fight for the World's Most Critical
Technology '[A] sparkly corporate biography.' Financial Times
__________ One tiny device lies at the heart of the world's
relentless technological advance: the microchip. Today, these
slivers of silicon are essential to running just about any machine,
from household devices and factory production lines to smartphones
and cutting-edge weaponry. At the centre of billions of these chips
is a blueprint created and nurtured by a single company: Arm.
Founded in Cambridge in 1990, Arm's designs have been used an
astonishing 250 billion times and counting. The UK's high-tech
crown jewel is an indispensable part of a global supply chain
driven by American brains and Asian manufacturing brawn that has
become the source of rising geopolitical tension. With exclusive
interviews and exhaustive research, The Everything Blueprint tells
the story of Arm, from humble beginnings to its pivotal role in the
mobile phone revolution and now supplying data centres, cars and
the supercomputers that harness artificial intelligence. It
explores the company's enduring relationship with Apple and
numerous other tech titans, plus its multi-billion-pound sale to
the one-time richest man in the world, Japan's Masayoshi Son. The
Everything Blueprint details the titanic power struggle for control
of the microchip, through the eyes of a unique British enterprise
that has found itself in the middle of that battle. __________
The contributors to Signal Traffic investigate how the material
artifacts of media infrastructure--transoceanic cables, mobile
telephone towers, Internet data centers, and the like--intersect
with everyday life. Essayists confront the multiple and hybrid
forms networks take, the different ways networks are imagined and
engaged with by publics around the world, their local effects, and
what human beings experience when a network fails. Some
contributors explore the physical objects and industrial relations
that make up an infrastructure. Others venture into the
marginalized communities orphaned from the knowledge economies,
technological literacies, and epistemological questions linked to
infrastructural formation and use. The wide-ranging insights
delineate the oft-ignored contrasts between industrialized and
developing regions, rich and poor areas, and urban and rural
settings, bringing technological differences into focus.
Contributors include Charles R. Acland, Paul Dourish, Sarah Harris,
Jennifer Holt and Patrick Vonderau, Shannon Mattern, Toby Miller,
Lisa Parks, Christian Sandvig, Nicole Starosielski, Jonathan
Sterne, and Helga Tawil-Souri.
Claudia Schubert untersucht die Geschaftsform der Cybermediaries
als Vermittler zwischen Angebot und Nachfrage im Internet und
analysiert strategische Handlungsalternativen mit dem Ziel, diese
neue Geschaftsform zu etablieren."
Gewohnung und Netzeffekte fuhren dazu, dass das zusatzliche Angebot
an Information durch verkehrstelematische Systeme kaum angenommen
wird. Mit einem nichtlinearen Modellierungsansatz geht Tim Bussiek
diesem fur Informationssysteme typischen Phanomen nach."
Expanded Internet Art is the first comprehensive art historical
study of "expanded" internet art practices. Charting the rise of a
multidisciplinary approach to online artistic practice in the past
decade, the text discusses recent currents in contemporary artistic
practice that parallel the explosion of the internet through
advances such as social media, smart phones, and faster bandwidth.
Internet art is no longer determined solely by its existence on the
web; rather, contemporary artists are making more art about
informational culture using various methods of both online and
offline means. It asks how artists, such as Seth Price, Harm van
den Dorpel, Kari Altmann, Artie Vierkant and Oliver Laric, create a
critical language in response to the persuasive influence of
informational capture on culture and expression, where the
environment itself becomes reorganized to be more legible as
information.
A scientist who has spent a career developing Artificial
Intelligence takes a realistic look at the technological challenges
and assesses the likely effect of AI on the future. How will
Artificial Intelligence (AI) impact our lives? Toby Walsh, one of
the leading AI researchers in the world, takes a critical look at
the many ways in which "thinking machines" will change our world.
Based on a deep understanding of the technology, Walsh describes
where Artificial Intelligence is today, and where it will take us.
*Will automation take away most of our jobs? *Is a "technological
singularity" near? *What is the chance that robots will take over?
*How do we best prepare for this future? The author concludes that,
if we plan well, AI could be our greatest legacy, the last
invention human beings will ever need to make.
Lately, tourists consider their mobile devices as essential
accessories for the realization of their trip before, during, and
after the visit. Such devices allow them to consult information
about points of interest, services, or products in real time. Thus,
mobile devices have come to be considered as tools to support
decision making regarding the realization of trips. In the digital
environment, tourists seek complementary information to consolidate
knowledge about the destination, heritage, culture, customs, and
traditions that make the visited place unique. Simultaneously, they
transform tourist experiences into a memory associated with travel,
contribute to the sustainability of local populations, reduce
inequalities, and cooperate to improve the quality of life of all
involved. ICT as Innovator Between Tourism and Culture differs from
others on the same areas because it aims to place the emphasis on
and increase the bridge of knowledge between information
communications technology (ICT), tourism, and culture, considering
ICT as the main driver that creates the development environment and
enhances the tourist experience in general. In particular, it is
linked to cultural heritage, making it a more sustainable and
intelligent tourist destination, taking into account the well-being
of the local population and visitors. Covering topics such as
destination image, religious tourism, and innovation dynamics, this
book is an essential resource for IT consultants, hotel managers,
marketers, travel agencies, tour operators, tourism researchers,
professors, students, practitioners within the tourism industry,
and academicians.
An accessible and important look at what is truly behind our
digital outrageOn any given day, at any given hour, across the
various platforms constituting what we call social media, someone
is angry. Facebook. Instagram. Twitter. Reddit. 4Chan. In The
Rhetoric of Outrage: Why Social Media is Making Us Angry Professor
Jeff Rice addresses the increasingly critical question of why anger
has become the dominant digital response on social media. He
examines the theoretical and rhetorical explanations for the
intense rage that prevails across social media platforms, and sheds
new light on how our anger isn't merely a reaction against singular
events, but generated out of subversive, aggregated beliefs and
ideas. Captivating, accessible, and exceedingly important, The
Rhetoric of Outrage: Why Social Media Is Making Us Angry encourages
readers to have the difficult conversations about what is truly
behind their anger.
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