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Books > Children's & Educational > Science > General
This board book version of Marie Curie - an international
bestseller from the Little People, BIG DREAMS series - introduces
the youngest dreamers to this Nobel Prize-winning scientist. When
Marie was young, she was unable to go to college because she was a
woman. But when she was older, her scientific work was respected
around the world. Her discoveries of radium and polonium
dramatically helped in the fight against cancer, and she went on to
win the Nobel Prize for Physics! Babies and toddlers will love to
snuggle as you read to them the engaging story of this brilliant
woman, and will also enjoy exploring the stylish and quirky
illustrations of this sturdy board book on their own. Little
People, BIG DREAMS is a bestselling series of books and educational
games that explore the lives of outstanding people, from designers
and artists to scientists and activists. All of them achieved
incredible things, yet each began life as a child with a dream.
This empowering series offers inspiring messages to children of all
ages, in a range of formats. The board books are told in simple
sentences, perfect for reading aloud to babies and toddlers. The
hardback versions present expanded stories for beginning readers.
Boxed gift sets allow you to collect a selection of the books by
theme. Paper dolls, learning cards, matching games and other fun
learning tools provide even more ways to make the lives of these
role models accessible to children. Inspire the next generation of
outstanding people who will change the world with Little People,
BIG DREAMS!
Science topics are explored through illustrated scenes showing
science in action in everyday life. Explore scenes from everyday
life that reveal the science that's happening all around you, then
find out about the science in more detail. In this book, discover a
world of animals, life cycles, plants, habitats, seasons and food
chains. Fun interactive features invite you to find further
examples for yourselves in the artwork. Part of the I See Science
series, aimed at readers upwards of age five, which includes titles
on Living Things, Materials, Light, Forces and Magnets, States of
Matter and Sound.
Science with the squishy bits left in! What makes your guts a
brilliant home for bacteria? Which creature lays its eggs between
your toes? Why is your toothbrush covered in germs? Get the awful
answers in Microscopic Monsters!
Tiny Science - giving MINI-scientists MAXIMUM understanding of the
MICROscopic - get to grips with millions of microscopic creatures!
A fun and visual series exploring the science of things we cannot
see with the naked eye, zooming right in on the itty-bitty
creatures, objects and machines that have an enormous impact on us
and the world around us. Perfect for children keen to get up-close
to the building blocks of our world. Tiny Science: Microscopic
Creatures places teeny life forms UNDER THE MICROSCOPE to find
answers to unBEASTable questions, such as ... - What is the
absolute tiniest insect? - Is soil alive? - What exactly is an
eyelash mite? Fun cartoon-style illustrations interact with
real-life pictures of many amazing microscopic features, making
this series ideal for engaging readers aged 8 and up. It's time to
explore the infinitesimal! Other Tiny Science books in the series:
Germs Cells Genes and DNA Atoms and Molecules Nanotechnology
A researcher looks at cells under a microscope. A scientist studies
bacteria in a Petri dish. A student boils liquid in a test tube.
What do these things all have in common? The answer is: glass!
Learn how something as simple as glass has played a huge role in
scientific exploration with this fascinating Informational Text
created in collaboration with the Smithsonian Institution! Build
reading skills while engaging students' curiosity about STEAM
topics through real-world examples. Packed with factoids and
informative sidebars, this book features a hands-on STEAM challenge
that is perfect for use in a makerspace and teaches students every
step of the engineering design process. Make STEAM career
connections with career advice from actual Smithsonian employees
working in STEAM fields. Discover engineering innovations that
solve real-world problems with content that touches on all aspects
of STEAM: Science, Technology, Engineering, the Arts, and Math!
In 2007, the Monash-Kings College London International Centre for
the Study of Science and Mathematics Curriculum edited a book
called The Re-emergence of Values in Science Education. This book
reflects on how values have been considered since this original
publication, particularly in terms of socio-cultural, economic and
political factors that have impacted broadly on science, technology
and society, and more specifically on informal and formal science
curricula. Hence, the title of this book has been framed as Values
in Science Education: The shifting sands. As in the first book,
this collection focuses on values that are centrally associated
with science and its teaching, and not the more general notion of
values such as cooperation or teamwork that are also important
values in current curricula. Such values have indeed become more of
a focus in science education. This may be a response to the
changing global context, where technological changes have been
rapid and accelerating. In such complex and risky environments, it
is our guiding principles that become the important mainstays of
our decisions and practices. In terms of science education, what is
becoming clearer is that traditional content and traditional
science and scientific methods are not enough for science and hence
science education to meet such challenges. While shifts in values
in science education continue, tensions remain in curriculum
development and implementation, as evidenced by the continued
diversity of views about what and whose values matter most.
This edited volume presents the current state of the art of
genetics education and the challenges it holds for teaching as well
as for learning. It addresses topics such as how genetics should be
taught in order to provide students with a wide and connected view
of the field. It gives in-depth aspects that should be considered
for teaching genetics and the effect on the student's
understanding. This book provides novel ideas for biology teachers,
curriculum developers and researchers on how to confront the
presented challenges in a way that may enable them to advance
genetics education in the 21st century. It reviews the complexity
of teaching and learning genetics, largely overlooked by biology
textbooks and classroom instruction. It composes a crucial
component of scientific literacy.
Introduce children to nature in California through fun activities
and hands-on science projects. With a wide range of habitats,
plants, and animals, California is a wonderful region for getting
outside and discovering nature. There is so much to see and
appreciate-even in your backyard or at a nearby park. Teach your
children to love and protect the great outdoors. This workbook by
botanist George Oxford Miller features more than 20 simple, fun
introductions to astronomy, birds, geology, and more. Plus, over a
dozen activities help kids to make hypotheses, experiment, and
observe. The 19 hands-on science projects-such as raising native
caterpillars, making mushroom spore prints, and attracting moths
with an ultraviolet light-put students in control of their own
learning! You never know what your children will uncover in their
outdoor classroom. Every day is a little treasure hunt. If they
keep good records and share what they find, their observations can
even help scientists learn more about nature across the state. So
get the Backyard Science & Discovery Workbook: California, and
get started on a lifetime of discovery.
Fundamental and FUN first coding concepts for kids, and the great
thing is: it's unplugged! What's Branching? ... a birthday
adventure! is an exciting story that leads children through the
idea of branching in everyday life, and the super-important concept
of debugging errors in their code. Jet and Pixel, the super-powered
robots who star in this story, learn these fundamentals of coding
as they bake a cake and prepare for a super-fun birthday party! In
the First Steps in Coding series, children are encouraged to become
super coders with the help of various colourful and friendly
robots, who are all going on awesome adventures. Children as young
as 3-5 years old learn code through unplugged stories with bright
and cheerful illustrations. Interactive elements throughout each
book encourage hands-on engagement from children, and each story
finishes with a creative activity to cement their coding learning.
A parent, carer and teacher's guide at the back of each book makes
this a great resource for home school and classroom learning.
Titles in the series include: What's an Algorithm? ... a splash
park adventure! What's Branching? ... a birthday adventure! What's
Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a
tree house adventure! What's Sequencing? ... a school-day
adventure! What's a Variable? ... a story-time adventure!
Learning about STEM topics at a young age is an important part of
primary education. Using real-life examples, Computers and Coding
helps young readers become familiar with what computers do, how
they work, why we use them and why they are so important. For
children progressing through Book Bands, it is suitable for reading
at level 9: Gold. The Info Buzz series, for age 5+, helps children
develop their knowledge and understanding of the world by covering
a wide range of topics in a fun, colourful and interactive way. The
books have a lively design, engaging text and photos, questions to
get children thinking and talking and teaching notes. Each title is
written in conjunction with a literacy consultant and features book
band guidance and downloadable activity sheets online. Also
available in the series: Info Buzz STEM: Computers and Coding Info
Buzz STEM: Drones Info Buzz STEM: Engineering Info Buzz STEM:
Robots Info Buzz: Black History (6 titles) Info Buzz: Famous People
(4 titles) Info Buzz: Geography (4 titles) Info Buzz: History (8
titles) Info Buzz: People Who Help Us (4 titles) Info Buzz:
Religion (4 titles) Info Buzz: The Seasons (4 titles)
Activate is the UK's best-selling Key Stage 3 Science course and
the workbooks are ideal to support learning both at home and in the
classroom. Carefully designed tasks tackle key concepts and ideas
through self-assessment to help students identify areas for
improvement and extension. A large variety of practice questions,
activities, and checklists provide plenty of opportunity for
students to build their skills and confidence. The diagnostic
pinchpoint activities in this Foundation workbook focus on helping
students to progress through difficult concepts and address problem
areas. * Carefully designed 'Pinchpoint' diagnostic questions for
self-assessment help students identify areas for improvement. *
Tailored follow-up activities to help students address problem
areas and make progress. * Structured activities linked to the
differentiated Developing, Secure, and Extending outcomes of the
Activate course. * Further revision questions linked to learning
outcomes for further support.
This edited volume explores key areas of interests in Singapore
math and science education including issues on teacher education,
pedagogy, curriculum, assessment, teaching practices, applied
learning, ecology of learning, talent grooming, culture of science
and math, vocational education and STEM. It presents to
policymakers and educators a clear picture of the education scene
in Singapore and insights into the role of math and science
education in helping the country excel beyond international studies
such as PISA, the pedagogical and curricula advancements in math
and science learning, and the research and practices that give
Singaporean students the competitive edge in facing the uncertain
and challenging landscape of the future.
Fundamental and FUN first coding concepts for kids, and the great
thing is: it's unplugged! What's an Algorithm? ... a splash park
adventure! is an exciting story that leads children through the
idea of algorithms in everyday life, and the super-important
concept of debugging errors in their code. Jet and Bolt, the
super-powered robots who star in this story, learn these
fundamentals of coding as they try to make their way safely to a
fun day at the splash park. In the First Steps in Coding series,
children are encouraged to become super coders with the help of
various colourful and friendly robots, who are all going on awesome
adventures. Children as young as 3-5 years old learn code through
unplugged stories with bright and cheerful illustrations.
Interactive elements throughout each book encourage hands-on
engagement from children, and each story finishes with a creative
activity to cement their coding learning. A parent, carer and
teacher's guide at the back of each book makes this a great
resource for home school and classroom learning. Titles in the
series include: What's an Algorithm? ... a splash park adventure!
What's Branching? ... a birthday adventure! What's Decomposition?
... a rock-and-roll adventure! What's a Loop? ... a tree house
adventure! What's Sequencing? ... a school-day adventure! What's a
Variable? ... a story-time adventure!
Making science fun by applying core science learning to high
interest hobbies. Have fun with science by trying these exciting,
surprising experiments. Beautiful illustrations by Annie Wilkinson
show how to master the science and skills with clear step-by-step
instructions and easily accessible materials. Encourages readers to
free their imagination to ask questions, find their own solutions
and create dazzling results as a team. In Fun Science Experiments
with Art, learn about the science behind mixing, splattering and
squeezing. Find out about colour by separating inks and spinning
paints! Discover more about solids and liquids. Work out how
gravity creates art. Add your own twist to all the experiments,
then display your stunning creations. Suitable for readers 7 and
up. Title in the series: Experiments with Art Experiments with
Plants Experiments with Music Experiments with Cookery
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