|
|
Books > Business & Economics > Industry & industrial studies > Media, information & communication industries > General
 |
Entertainment Industry
- The Business of Music, Books, Movies, TV, Radio, Internet, Video Games, Theater, Fashion, Sports, Art, Merchandising, Copyright, Trademarks & Contracts - NEW Revised Edition
(Paperback)
Mark Vinet
|
R488
Discovery Miles 4 880
|
Ships in 18 - 22 working days
|
|
|
The political economy deals with the structure of production and
the social relations of people in production. With its focus on
structures and practices, the political economy also analyzes the
contradictions of capitalism and suggests resistance and
intervention strategies using methods from history, economics,
sociology, and political science. The dominant commercial media in
capitalism operates both as a product of economic and political
structure and as an industrial institution with economic and
political functions. Current Theories and Practice in the Political
Economy of Communications and Media is a collection of innovative
research on new approaches in the political economy of
communication in the process of globalization. While highlighting
topics including consumer behavior, news production, and public
relations, this book is ideally designed for newscasters,
broadcasters, journalists, marketers, advertisers, production
managers, researchers, industry professionals, academics, and
students seeking to extend the border of standard political economy
of communication studies into relatively undiscovered areas.
Introduction to Graphic Arts and Media Technologies provides
students with an accessible and informative overview of various
facets of and opportunities within the graphic arts and media
technologies industry. The text provides readers with the knowledge
and skillsets required to help them to succeed in their future
careers, whether in graphic design, advertising design, printing
technologies, web design, video and sound design, or 3D modeling
and animation. The opening chapter offers students a brief history
of the industry and describes a variety of jobs available to them.
Additional chapters examine historical reference points that can
influence and inspire today's artists, from the cave paintings of
Lascaux to the art style of Walt Disney to modern web design
aesthetics. Students learn how to expand their creativity, think
like a designer, and apply key design elements and principles to
produce effective media solutions. Dedicated chapters cover imagery
in graphics, type and typography, industry workflows, and media and
communication options. The closing chapter speaks to building a
professional portfolio, leveraging industry resources, and tapping
into future educational opportunities. Featuring vibrant,
full-color images and enlightening interviews with professionals in
the industry, Introduction to Graphic Arts and Media Technologies
is an ideal resource for courses and programs in the visual arts.
The growing presence of digital technologies has caused significant
changes in the protection of digital rights. With the ubiquity of
these modern technologies, there is an increasing need for advanced
media and rights protection. Media Law, Ethics, and Policy in the
Digital Age is a key resource on the challenges, opportunities,
issues, controversies, and contradictions of digital technologies
in relation to media law and ethics and examines occurrences in
different socio-political and economic realities. Highlighting
multidisciplinary studies on cybercrime, invasion of privacy, and
muckraking, this publication is an ideal reference source for
policymakers, academicians, researchers, advanced-level students,
government officials, and active media practitioners.
Marvel Studios has provided some of the biggest worldwide cinematic
hits of the last eight years, from Iron Man (2008) to the
record-breaking The Avengers (2012), and beyond. Having announced
plans to extend its production of connected texts in cinema,
network and online television until at least 2028, the new
aesthetic patterns brought about by Marvel's 'shared' media
universe demand analysis and understanding. The Marvel Studios
Phenomenon evaluates the studio's identity, as well as its status
within the structures of parent Disney. In a new set of readings of
key texts such as Captain America: The Winter Soldier, Guardians of
the Galaxy and Agents of S.H.I.E.L.D., the thematics of superhero
fiction and the role of fandom are considered. The authors identify
milestones from Marvel's complex and controversial business
history, allowing us to appraise its industrial status: from a
comic publisher keen to exploit its intellectual property, to an
independent producer, to successful subsidiary of a vast
entertainment empire.
From literature and film to advertisements, storytelling is an
important aspect of daily life. To create an impactful story, it is
important to analyze the creation and generation of a storyline.
Content Generation Through Narrative Communication and Simulation
is a critical research publication that explores story and the
application of story in various forms of media as well as the
challenges of automated story. Featuring coverage on a wide range
of topics such as narrative or story generation systems, the film
and movie narrative generation, and narrative evaluation, this book
is geared toward researchers, students, and professionals seeking
current and relevant research on the influence and creation of
story in media.
For many individuals, pornography is a troubling and problematic
issue. Regardless of how the public views this topic, one thing is
clear: Pornography is as prevalent and accessible as smartphones
and laptop computers. Indeed, beyond traditional hardcore material,
a pornographic sensibility can be seen permeating all aspects of
culture from tween and young teen fashions to television and
commercially successful films. In fact, pornography is so
widespread that more often than not it is taken as a given in our
modern social space. We assume all people look at or know about
pornography, but to some, the thought of engaging in intellectual
discussions about the topic strikes many particularly scholars as
beneath them. And yet something this impactful, this definitive of
modern culture, needs to be laid open to scrutiny. In The
Philosophy of Pornography: Contemporary Perspectives, Lindsay
Coleman and Jacob M. Held offer a collection of essays covering a
wide range of viewpoints from issues of free speech and porn s role
in discrimination to the impact of porn on sexuality. These essays
investigate the philosophical implications of pornography as a part
of how we now seek to conceive and express our sexuality in
contemporary life. Contributors to this volume discuss:
.pornography as a component of gender and sexual socialization
.ecological understandings of sexually explicit media
.subordination, sexualization, and speech .feminism and pornography
.pornography s depiction of love and friendship .black women and
pornography .playfulness, creativity, and porn s possibilities
Because its subject matter sex, gender, interpersonal
relationships, and even love is reflective of who we are and what
kind of society we want to create, pornography demands serious
treatment. So whether one chooses to accept pornography as a fact
of modern culture or not, this collection of timely essays
represents a variety of voices in the ongoing debate. As such, The
Philosophy of Pornography will be of interest to not only those who
are engaged in porn studies but also to an audience educated in and
conversant with recent trends in philosophy."
Entertainment Operations: Project Management and Platforms in
Media-Based Entertainment helps students learn how to apply
management theories to media-oriented industries, including film,
music, and video games, among others. The book is divided into
three units. Unit I provides students with a brief history of
projects in media-based entertainment and presents key principles
of project management. The readings in Unit II help students
understand the business and economic impact of entertainment, as
well as the operations and transformational processes that create
value and competitive advantage within the industry. In Unit III,
students learn how to apply relevant management theories to
time-sensitive, fast-paced, rapid multi-product release businesses.
Entertainment Operations is an enlightening and contemporary
resource for courses in entertainment operations and management.
An absorbing, original, and ambitious work of reportage from the
acclaimed New Yorker correspondent
During the past decade, Peter Hessler has persistently
illuminated worlds both foreign and familiar--ranging from China,
where he served as The New Yorker's correspondent from 2000 to
2007, to southwestern Colorado, where he lived for four years.
Strange Stones is an engaging, thought-provoking collection of
Hessler's best pieces, showcasing his range as a storyteller and
his gift for writing as both native and knowledgeable outsider.
From a taste test between two rat restaurants in South China to a
profile of Yao Ming to the moving story of a small-town pharmacist,
these pieces are bound by subtle but meaningful ideas: the strength
of local traditions, the surprising overlap between cultures, and
the powerful lessons drawn from individuals who straddle different
worlds.
Full of unforgettable figures and an unrelenting spirit of
adventure, Strange Stones is a dazzling display of the powerful
storytelling, shrewd cultural insight, and warm sense of humor that
are the trademarks of Peter Hessler's work.
|
You may like...
Media and Society
Michael O'Shaughnessy, Jane Stadler, …
Paperback
R938
R798
Discovery Miles 7 980
|