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Books > Reference & Interdisciplinary > Communication studies > Media studies
Changing practices and perceptions of parenthood and family life
have long been the subject of intense public, political and
academic attention. Recent years have seen growing interest in the
role digital media and technologies can play in these shifts, yet
this topic has been under-explored from a discourse analytical
perspective. In response, this book's investigation of everyday
parenting, family practices and digital media offers a new and
innovative exploration of the relationship between parenting,
family practices, and digitally mediated connection. This
investigation is based on extensive digital and interview data from
research with nine UK-based single and/or lesbian, gay or bisexual
parents who brought children into their lives in non-traditional
ways, for example through donor conception, surrogacy or adoption.
Through a novel approach that combines constructivist grounded
theory with mediated discourse analysis, this book examines
connected family lives and practices in a way that transcends the
limiting social, biological and legal structures that still
dominate concepts of family in contemporary society.
Rather than a media history of the region or a history of southern
media, Remediating Region: New Media and the U.S. South formulates
a critical methodology for studying the continuous reinventions of
regional space across media platforms. This innovative collection
demonstrates that structures of media undergird American
regionalism through the representation of a given geography's
peoples, places, and ideologies. It also outlines how the region
answers back to the national media by circulating ever-shifting
ideas of place via new platforms that allow for self-representation
outside previously sanctioned media forms. Remediating Region
recognizes that all media was once new media. In examining how
changes in information and media modify concepts of region, it both
articulates the virtual realities of the twenty-first-century U.S.
South and historicizes the impact of "new" media on a region that
has long been mediated. Eleven essays examine media moments ranging
from the nineteenth century to the present day, among them
Frederick Douglass's utilization of early photography, video game
representations of a late capitalist landscape, rural queer
communities' engagement with social media platforms, and
contemporary technologies focused on revitalizing Indigenous
cultural practices. Interdisciplinary in scope and execution,
Remediating Region argues that on an increasingly networked planet,
concerns over the mediated region continue to inform how audiences
and participants understand their entree into a global world
through local space.
There has been a noticeable shift in the way the news is accessed
and consumed, and most importantly, the rise of fake news has
become a common occurrence in the media. With news becoming more
accessible as technology advances, fake news can spread rapidly and
successfully through social media, television, websites, and other
online sources, as well as through the traditional types of
newscasting. The spread of misinformation when left unchecked can
turn fiction into fact and result in a mass misconception of the
truth that shapes opinions, creates false narratives, and impacts
multiple facets of society in potentially detrimental ways. With
the rise of fake news comes the need for research on the ways to
alleviate the effects and prevent the spread of misinformation.
These tools, technologies, and theories for identifying and
mitigating the effects of fake news are a current research topic
that is essential for maintaining the integrity of the media and
providing those who consume it with accurate, fact-based
information. The Research Anthology on Fake News, Political
Warfare, and Combatting the Spread of Misinformation contains
hand-selected, previously published research that informs its
audience with an advanced understanding of fake news, how it
spreads, its negative effects, and the current solutions being
investigated. The chapters within also contain a focus on the use
of alternative facts for pushing political agendas and as a way of
conducting political warfare. While highlighting topics such as the
basics of fake news, media literacy, the implications of
misinformation in political warfare, detection methods, and both
technological and human automated solutions, this book is ideally
intended for practitioners, stakeholders, researchers,
academicians, and students interested in the current surge of fake
news, the means of reducing its effects, and how to improve the
future outlook.
This open access book brings together an international team of
experts, The Middle Ages in Modern Culture considers the use of
medieval models across a variety of contemporary media - ranging
from television and film to architecture - and the significance of
deploying an authentic medieval world to these representations.
Rooted in this question of authenticity, this interdisciplinary
study addresses three connected themes. Firstly, how does
historical accuracy relate to authenticity, and whose version of
authenticity is accepted? Secondly, how are the middle ages
presented in modern media and why do inaccuracies emerge and
persist in these works? Thirdly, how do creators of modern content
attempt to produce authentic medieval environments, and what are
the benefits and pitfalls of accurate portrayals? The result is
nuanced study of medieval culture which sheds new light on the use
(and misuse) of medieval history in modern media. This book is open
access and available on www.bloomsburycollections.com. It is funded
by Knowledge Unlatched.
Throughout the 1990s, artists experimented with game engine
technologies to disrupt our habitual relationships to video games.
They hacked, glitched, and dismantled popular first-person shooters
such as Doom (1993) and Quake (1996) to engage players in new kinds
of embodied activity. In Unstable Aesthetics: Game Engines and the
Strangeness of Art Modding, Eddie Lohmeyer investigates historical
episodes of art modding practices-the alteration of a game system's
existing code or hardware to generate abstract spaces-situated
around a recent archaeology of the game engine: software for
rendering two and three-dimensional gameworlds. The contemporary
artists highlighted throughout this book-Cory Arcangel, JODI,
Julian Oliver, Krista Hoefle, and Brent Watanabe, among others --
were attracted to the architectures of engines because they allowed
them to explore vital relationships among abstraction, technology,
and the body. Artists employed a range of modding
techniques-hacking the ROM chips on Nintendo cartridges to produce
experimental video, deconstructing source code to generate
psychedelic glitch patterns, and collaging together surreal
gameworlds-to intentionally dissect the engine's operations and
unveil illusions of movement within algorithmic spaces. Through key
moments in game engine history, Lohmeyer formulates a rich
phenomenology of video games by focusing on the liminal spaces of
interaction among system and body, or rather the strangeness of art
modding.
Reputation Management is an established how-to guide for students
and professionals, as well as CEOs and other business leaders. This
fourth edition is updated throughout, including: new social media
management techniques for the evolving age of digital media, and
perspectives on reputation management in an era of globalization.
The book is embroidered by ethics, and organized by corporate
communication units, such as media relations, issues management,
crisis communication, organizational communication, government
relations, and investor relations. Each chapter is fleshed out with
the real-world experiences cited by the authors and contributions
from 36 leaders in the field, including The Arthur W. Page Society,
the International Communications Consultancy Organization, the PR
Council, CVS Health, Edelman and Ketchum. This was the first book
on reputation management and, now in its fourth edition, remains a
must-have reference for students taking classes in public relations
management, corporate communication, communication management, and
business. CEOs, business leaders, and professionals working in
these areas find it a reliable resource for measuring, monitoring
and managing reputation.
Technology is rapidly advancing, and each innovation provides
opportunities for such technology to mesh with the human enactment
of physical intimacy or to be used in the quest for information
about sexuality. However, the availability of this technology has
complicated sexual decision making for young adults as they
continually navigate their sexual identity, orientation, behavior,
and community. Young Adult Sexuality in the Digital Age is a
pivotal reference source that improves the understanding of the
combination of technology and sexual decision making for young
adults, examining the role of technology in sexual identity
formation, sexual communication, relationship formation and
dissolution, and sexual learning and online sexual communities and
activism. While highlighting topics such as privacy management,
cyber intimacy, and digital communications, this book is ideally
designed for therapists, social workers, sociologists,
psychologists, counselors, healthcare professionals, scholars,
researchers, and students.
The notion that societies mediate issues through certain kinds of engagement is at the heart of the democratic project and often centres on an imagined public sphere where this takes place. But this imagined foundation of how we live collectively appears to have suffered a dramatic collapse across the world in the digital age, with many democracies apparently unable to solve problems through talk - or even to agree on who speaks, in what ways and where. In this timely and erudite collection, writers from southern Africa combine theoretical analysis with the examination of historical cases and contemporary events to demonstrate that forms of publicness are multiple, mobile and varied.
Drawing primarily on insights and materials from Africa for their capacity to speak to global developments, the authors in this volume propose new concepts and methodologies to analyse how public engagements work in society. The contributions examine charged examples from the Global South, such as the centuries old Timbuktu archive, Nelson Mandela's powerful absent presence in 1960s public life, and the
contemporary debates around the 2015/2016 student activism of #rhodesmustfall and #feesmustfall. These cases show how issues of public discussion circulate in unpredictable ways.
Babel Unbound will be of interest to anyone looking to find alternative ways of thinking about publicness in contemporary society in order to make better sense of the cacophony of conversations in circulation.
Aestheticization of evil is a frequently used formula in cinema and
television. However, the representation of evil as an aesthetic
object pushes it out of morality. Moral judgments can be pushed
aside when evil is aestheticized in movies or TV series because
there is no real victim. Thus, situations such as murder or war can
become a source of aesthetic pleasure. Narratives in cinema and
television can sometimes be based on a simple good-evil dichotomy
and sometimes they can be based on individual or social experiences
of evil and follow a more complicated method. Despite the various
ways evil is depicted, it is a moral framework in film and
television that must be researched to study the implications of
aestheticized evil on human nature and society. International
Perspectives on Rethinking Evil in Film and Television examines the
changing representations of evil on screen in the context of the
commonness, normalization, aestheticization, marginalization,
legitimization, or popularity of evil. The chapters provide an
international perspective of the representations of evil through an
exploration of the evil tales or villains in cinema and television.
Through looking at these programs, this book highlights topics such
as the philosophy of good and evil, the portrayal of heroes and
villains, the appeal of evil, and evil's correspondence with gender
and violence. This book is ideal for sociologists, professionals,
researchers and students working or studying in the field of cinema
and television and practitioners, academicians, and anyone
interested in the portrayal and aestheticization of evil in
international film and television.
In 1984 Fredric Jameson wrote that "everything in our social
life-from economic value and state power to practices and to the
very structure of the psyche itself-can be said to have become
'cultural' in some original and yet untheorized sense." The essays
in this special issue track the status of this claim some thirty
years later, inquiring into the relationship of art, aesthetics,
and cultural production to political economy today. At a moment
when interpretation (including "ideology critique" and "symptomatic
reading") has been variously supplanted by descriptivism,
empiricism, and the return of metaphysics, contributors here pursue
the possibilities for an engaged cultural criticism that is
attentive to form while rejecting a depoliticized formalism.
Spanning a wide range of cultural sites-from recent Hollywood
cinema to post-broadcast television, manufactured landscape
photography, contemporary West African art, and "new materialism"
in philosophy-they ask what the "formal tendencies" of contemporary
cultural production (including theory itself) can tell us about the
cultural logic of contemporary capitalism. The collection includes
a new interview with Jameson conducted by the editors.
Contributors: Jennifer Bajorek, Nico Baumbach, Jonathan Beller,
Alexander R. Galloway, Fredric Jameson, Sulgi Lie, Alberto Toscano,
Amy Villarejo, Damon R. Young, Genevieve Yue
Global esports explores the recent surge of esports in the global
scene and comprehensively discusses people's understanding of this
spectacle. By historicizing and institutionalizing esports, the
contributors analyze the rapid growth of esports and its
implications in culture and digital economy. Dal Yong Jin curates a
discussion as to why esports has become a global phenomenon. From
games such as Spacewar to Starcraft to Overwatch, a key theme,
distinguishing this collection from others, is a potential shift of
esports from online to mobile gaming. The book addresses why many
global game players and fans play and enjoy online and mobile games
in professional game competitions, and therefore, they investigate
the manner in which the transfer to, from and between online and
mobile gaming culture is occurring in a specific subset of global
youth. The remaining focus identifies the major platforms used to
enjoy esports, including broadcasting and smartphones. By analyzing
these unexamined or less-discussed agendas, this book sheds light
on the current debates on the growth of global esports culture.
Social media has emerged as a powerful tool that reaches a wide
audience with minimum time and effort. It has a diverse role in
society and human life and can boost the visibility of information
that allows citizens the ability to play a vital role in creating
and fostering social change. This practice can have both positive
and negative consequences on society. Examining the Roles of IT and
Social Media in Democratic Development and Social Change is a
collection of innovative research on the methods and applications
of social media within community development and democracy. While
highlighting topics including information capitalism, ethical
issues, and e-governance, this book is ideally designed for social
workers, politicians, public administrators, sociologists,
journalists, policymakers, government administrators, academicians,
researchers, and students seeking current research on social
advancement and change through social media and technology.
Although US history is marred by institutionalized racism and
sexism, postracial and postfeminist attitudes drive our polarized
politics. Violence against people of color, transgendered and gay
people, and women soar upon the backdrop of Donald Trump, Tea Party
affiliates, alt-right members like Richard Spencer, and right-wing
political commentators like Milo Yiannopoulos who defend their
racist and sexist commentary through legalistic claims of freedom
of speech. While more institutions recognize the volatility of
these white men's speech, few notice or have thoughtfully
considered the role of white nationalist, alt-right, and
conservative white women's messages that organizationally preserve
white supremacy. In Rebirthing a Nation: White Women, Identity
Politics, and the Internet, author Wendy K. Z. Anderson details how
white nationalist and alt-right women refine racist rhetoric and
web design as a means of protection and simultaneous instantiation
of white supremacy, which conservative political actors including
Sarah Palin, Donald Trump, Kellyanne Conway, Sarah Huckabee
Sanders, and Ivanka Trump have amplified through transnational
politics. By validating racial fears and political divisiveness
through coded white identity politics, postfeminist and motherhood
discourse functions as a colorblind, gilded cage. Rebirthing a
Nation reveals how white nationalist women utilize colorblind
racism within digital space, exposing how a postfeminist framework
becomes fodder for conservative white women's political speech to
preserve institutional white supremacy.
Link prediction is required to understand the evolutionary theory
of computing for different social networks. However, the stochastic
growth of the social network leads to various challenges in
identifying hidden links, such as representation of graph,
distinction between spurious and missing links, selection of link
prediction techniques comprised of network features, and
identification of network types. Hidden Link Prediction in
Stochastic Social Networks concentrates on the foremost techniques
of hidden link predictions in stochastic social networks including
methods and approaches that involve similarity index techniques,
matrix factorization, reinforcement, models, and graph
representations and community detections. The book also includes
miscellaneous methods of different modalities in deep learning,
agent-driven AI techniques, and automata-driven systems and will
improve the understanding and development of automated machine
learning systems for supervised, unsupervised, and
recommendation-driven learning systems. It is intended for use by
data scientists, technology developers, professionals, students,
and researchers.
This book traces the cultural transformation of nostalgia on the
Chinese screen over the past three decades. It explores how
filmmakers from different generations have engaged politically with
China's rapidly changing post-socialist society as it has been
formed through three mutually constitutive frameworks: political
discourse, popular culture and state-led media commercialisation.
The book offers a new, critical model for understanding
relationships between filmmakers, industry and the State.
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