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Books > Reference & Interdisciplinary > Communication studies > Media studies
The contents of A History of Pre-Cinema Volume 1 (and its companion volumes 2 and 3) cover the optical devices used for entertainment and instruction that proliferated before the introduction of cinema. To view pre-cinema devices merely as steps towards the cinema, however, would be a very narrow perspective. They were - and in some cases still are - self-contained media with their own peculiarities, differences, potential and limitations. This volume concentrates on items published before the spread of the cinema and later references to devices of that period. Having easy access to original texts in facsimile is a useful resource for researchers. Volume 1 is divided into the following sections: The camera obscura; Photography; Stereoscopy; Moving photographs; Chronophotography; Optical, philosophical toys.
A History of Pre-Cinema Volume 2 (and volumes 1 and 3) cover the optical devices used for entertainment and instruction that proliferated before the introduction of cinema. Volume 2 is divided into the following sections: Peepshows; The Panorama; The Diorama; Magic Mirrors; Shadowplay; Magic Lanterns; Pepper's Ghost; Recreative Science; Various Optical Devices.
Volume 3 of A History of Pre-Cinema contains a complete reprint of Olive Cook's book Movement in Two Dimensions. In it, the author carefully describes how each of the technologies worked, but she is more concerned with the aesthetic and cultural than the technical.
This book introduces the concept of multimedia in education, and how multimedia technology could be implemented to impart digital education to university students. The book emphasizes the versatile use of technology enabled education through the research papers from distinguished academicians and researchers who are specifically working in this area. It benefits all those researchers who are enthusiastic about learning online and also for those academicians who are interested to work on various aspects of learning and teaching through technology.
Fountain-Pens - The Super-Pen for Our Super-Men Ladies! Learn To Drive! Your Country Needs Women Drivers! Do you drink German water? When Britain declared war on Germany in 1914, companies wasted no time in seizing the commercial opportunities presented by the conflict. There was no radio or television. The only way in which the British public could get war news was through newspapers and magazines, many of which recorded rising readerships. Advertising became a new science of sales, growing increasingly sophisticated both in visual terms and in its psychological approach. This collection of pictorial advertisements from the Great War reveals how advertisers were given the opportunity to create new markets for their products and how advertising reflected social change during the course of the conflict. It covers a wide range of products, including trench coats, motor-cycles, gramophones, cigarettes and invalid carriages, all bringing an insight into the preoccupations, aspirations and necessities of life between 1914 and 1918. Many advertisements were aimed at women, be it for guard-dogs to protect them while their husbands were away, or soap and skin cream for 'beauty on duty'. At the same time, men's tailoring evolved to suit new conditions. Aquascutum advertised 'Officers' Waterproof Trench Coats' and one officer, writing in the Times in December 1914, advised others to leave their swords behind but to take their Burberry coat. Sandwiched between the formality of the Victorian era and the hedonism of the 1920s, these charged images provide unexpected sources of historical information, affording an intimate glimpse into the emotional life of the nation during the First World War.
Electronic Iran introduces the concept of the Iranian Internet, a framework that captures interlinked, transnational networks of virtual and offline spaces. Taking her cues from early Internet ethnographies that stress the importance of treating the Internet as both a site and product of cultural production, accounts in media studies that highlight the continuities between old and new media, and a range of works that have made critical interventions in the field of Iranian studies, Niki Akhavan traces key developments and confronts conventional wisdom about digital media in general, and contemporary Iranian culture and politics in particular. Akhavan focuses largely on the years between 1998 and 2012 to reveal a diverse and combative virtual landscape where both geographically and ideologically dispersed individuals and groups deployed Internet technologies to variously construct, defend, and challenge narratives of Iranian national identity, society, and politics. While it tempers celebratory claims that have dominated assessments of the Iranian Internet, Electronic Iran is ultimately optimistic in its outlook. As it exposes and assesses overlooked aspects of the Iranian Internet, the book sketches a more complete map of its dynamic landscape, and suggests that the transformative powers of digital media can only be developed and understood if attention is paid to both the specificities of new technologies as well as the local and transnational contexts in which they appear.
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.
This book provides a sustained engagement with contemporary Indian feature films from outside the mainstream, including Aaranaya Kaandam, I.D., Kaul, Chauthi Koot, Cosmic Sex, and Gaali Beeja, to undercut the dominance of Bollywood focused film studies. Gopalan assembles films from Bangalore, Chennai, Delhi, Kolkata, and Trivandrum, in addition to independent productions in Bombay cinema, as a way of privileging understudied works that deserve critical attention. The book uses close readings of films and a deep investigation of film style to draw attention to the advent of digital technologies while remaining fully cognizant of 'the digital' as a cryptic formulation for considering the sea change in the global circulation of film and finance. This dual focus on both the techno-material conditions of Indian cinema and the film narrative offers a fulsome picture of changing narratives and shifting genres and styles.
For the inaugural book in our Critical Adventures in New Media series, Douglas Kellner elaborates upon his well known theory which explores how media spectacle can be used as a key to interpreting contemporary culture and politics. Grounded in both cultural and communication theory, Kellner argues that politics, war, news and information, media events (like terrorist attacks or royal weddings), and now democratic uprisings, are currently organized around media spectacles, and demonstrates how and why this has occurred. Rooting the discussions within key events of 2011 - including the war in Libya, the Arab Uprisings, the wedding of William Windsor to Kate Middleton, the killing of Osama bin Laden, and the Occupy movements - The Time of the Spectacle makes a highly relevant contribution to the field of media and communication studies. It offers a fresh perspective on the theme of contemporary media spectacle and politics by adopting an approach that is based around critical social and cultural theory. This series gives students a strong critical grounding from which to examine new media.
Exploring a prominent digital mythology, this book proposes a new way of viewing both online narratives and the online communities which tell them. The Slender Man - a monster known for making children disappear and causing violent deaths to the adults who seek to know more about him - is used as an extended case study to explore the role of digital communities, as well as the question of the existence of a broader "digital culture". Structural anthropological mythic analysis and ethnographic details demonstrate how the Slender Man mythology is structured, and how its everlasting nature in the online communities demonstrates an importance of the mythos.
Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.
Science and technology culture is now more than ever at the very heart of the social project, and all countries, to varying degrees, participate in it: raising scientific literacy, improving the image of the sciences, involving the public in debates and encouraging the young to pursue careers in the sciences. Thus, the very destiny of any society is now entwined with its ability to develop a genuine science and technology culture, accessible for participation not only to the few who, by virtue of their training or trade, work in the science and technology fields, but to all, thereby creating occasions for society to debate and to foster a positive dialogue about the directions of change and future choices. This book organized on the theme of 'knowing, sharing, caring: new insights for a diverse world', which was derived from the observation that globalization rests upon diversity-diversity of contexts, publics, research, strategies and new innovating practices-and aims to stimulate exchanges, discussions and debates, to initiate a reflection conducive to decentring and to be an opportunity for enrichment by providing the reader with means to achieve the potentialities of that diversity through a comparison of the visions that underpin the attitudes of social actors, the challenges they perceive and the potential solutions they consider. Thus, this book aims first and foremost to raise questions in such a manner that readers so stimulated will feel compelled to contribute and will do so. In this spirit, however significant, the results presented and shared are less important than the questions they seek to answer: How are we to rethink the diffusion, the propagation and the sharing of scientific thought and knowledge in an ever more complex and diverse world? What to know? What to share? How do we do it when science is broken down across the whole spectrum of the world's diversity? The book is recommended for those who are interested in science communication and science cultures in the new media era, in contemporary social dynamics, and in the evolution of the role of the state and of institutions. It is also an excellent reference for researchers engaging in science communication, public understanding of science, cultural studies, science and technology museum, science-society relationship and other fields of humanities and social sciences.
This book opens up the black box of government communication during the age of political spin, using archival and official documents, memoirs and biographies, and in-depth interviews with media, political and government witnesses. It argues that substantive and troubling long-term changes in the ways governments manage the media and publicly account for themselves undermine the public consent essential to democracy. Much of the blame for this crisis in public communication has been placed at the feet of politicians and their aides, but they are just part of the picture. A pervasive 'culture of mediatization' has developed within governments, leading to intended and unintended consequences that challenge the capacity of central public bureaucracies to implement public values and maintain impartiality. It concludes that public servants, elected officials and citizens have an important role to play in accounting for governments' custodianship of this most politically-sensitive of public goods - the public communications function.
This book synthesizes Jacques Derrida's hauntology and spectrality with affect theory, in order to create a rhetorical framework analyzing the felt absences and hauntings of written and oral texts. The book opens with a history of hauntology, spectrality, and affect theory and how each of those ideas have been applied. The book then moves into discussing the unique elements of the rhetorical framework known as the rhetorrectional situation. Three case studies taken from the Christian tradition, serve to demonstrate how spectral rhetoric works. The first is fictional, C.S. Lewis 'The Great Divorce. The second is non-fiction, Tim Jennings 'The God Shaped Brain. The final one is taken from homiletics, Bishop Michael Curry's royal wedding 2018 sermon. After the case studies conclusion offers the reader a summary and ideas future applications for spectral rhetoric.
With the wealth of information that you can find on the internet today, it is easy to find answers and details quickly by entering a simple query into a search engine. While this easy access to information is convenient, it is often difficult to separate fallacy from reality when dealing with digital sources. Establishing and Evaluating Digital Ethos and Online Credibility features strategies and insight on how to determine the reliability of internet sources. Highlighting case studies and best practices on establishing protocols when utilizing digital sources for research, this publication is a critical reference source for academics, students, information literacy specialists, journalists, researchers, web designers, and writing instructors.
Contributions by Phil Bevin, Blair Davis, Marc DiPaolo, Michele Fazio, James Gifford, Kelly Kanayama, Orion Ussner Kidder, Christina M. Knopf, Kevin Michael Scott, Andrew Alan Smith, and Terrence R. Wandtke In comic books, superhero stories often depict working-class characters who struggle to make ends meet, lead fulfilling lives, and remain faithful to themselves and their own personal code of ethics. Working-Class Comic Book Heroes: Class Conflict and Populist Politics in Comics examines working-class superheroes and other protagonists who populate heroic narratives in serialized comic books. Essayists analyze and deconstruct these figures, viewing their roles as fictional stand-ins for real-world blue-collar characters. Informed by new working-class studies, the book also discusses how often working-class writers and artists created these characters. Notably Jack Kirby, a working-class Jewish artist, created several of the most recognizable working-class superheroes, including Captain America and the Thing. Contributors weigh industry histories and marketing concerns as well as the fan community's changing attitudes towards class signifiers in superhero adventures. The often financially strapped Spider-Man proves to be a touchstone figure in many of these essays. Grant Morrison's Superman, Marvel's Shamrock, Alan Moore and David Lloyd's V for Vendetta, and The Walking Dead receive thoughtful treatment. While there have been many scholarly works concerned with issues of race and gender in comics, this book stands as the first to deal explicitly with issues of class, cultural capital, and economics as its main themes.
This book explores total information awareness empowered by social media. At the FBI Citizens Academy in February 2021, I asked the FBI about the January 6 Capitol riot organized on social media that led to the unprecedented ban of a sitting U.S. President by all major social networks. In March 2021, Facebook CEO Mark Zuckerberg, Google CEO Sundar Pichai, and Twitter CEO Jack Dorsey appeared before Congress to face criticism about their handling of misinformation and online extremism that culminated in the storming of Capitol Hill. With more than three billion monthly active users, Facebook family of apps is by far the world's largest social network. Facebook as a nation is bigger than the top three most populous countries in the world: China, India, and the United States. Social media has enabled its users to inform and misinform the public, to appease and disrupt Wall Street, to mitigate and exacerbate the COVID-19 pandemic, and to unite and divide a country. Mark Zuckerberg once said, "We exist at the intersection of technology and social issues." He should have heeded his own words. In October 2021, former Facebook manager-turned-whistleblower Frances Haugen testified at the U.S. Senate that Facebook's products "harm children, stoke division, and weaken our democracy." This book offers discourse and practical advice on information and misinformation, cybersecurity and privacy issues, cryptocurrency and business intelligence, social media marketing and caveats, e-government and e-activism, as well as the pros and cons of total information awareness including the Edward Snowden leaks. "Highly recommended." - T. D. Richardson, Choice Magazine "A great book for social media experts." - Will M., AdWeek "Parents in particular would be well advised to make this book compulsory reading for their teenage children..." - David B. Henderson, ACM Computing Reviews |
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