|
Books > Reference & Interdisciplinary > Communication studies > Media studies
In an era of blurred generic boundaries, multimedia storytelling,
and open-source culture, creative writing scholars stand poised to
consider the role that technology-and the creative writer's playful
engagement with technology-has occupied in the evolution of its
theory and practice. Composition, Creative Writing Studies and the
Digital Humanities is the first book to bring these three fields
together to open up new opportunities and directions for creative
writing studies. Placing the rise of Creative Writing Studies
alongside the rise of the digital humanities in
Composition/Rhetoric, Adam Koehler shows that the use of new media
and its attendant re-evaluation of fundamental assumptions in the
field stands to guide Creative Writing Studies into a new era.
Covering current developments in composition and the digital
humanities, this book re-examines established assumptions about
process, genre, authority/authorship and pedagogical practice in
the creative writing classroom.
This book aims to redefine the relationship between film and
revolution. Starting with Hannah Arendt's thoughts on the American
and French Revolution, it argues that, from a theoretical
perspective, revolutions can be understood as describing a
relationship between time and movement and that ultimately the
spectators and not the actors in a revolution decide its outcome.
Focusing on the concepts of 'time,' 'movement,' and 'spectators,'
this study develops an understanding of film not as a medium of
agitation but as a way of thinking that relates to the idea of
historicity that opened up with the American and French Revolution,
a way of thinking that can expand our very notion of revolution.
The book explores this expansion through an analysis of three
audiovisual stagings of revolution: Abel Gance's epic on the French
Revolution Napoleon, Warren Beatty's essay on the Russian
Revolution Reds, and the miniseries John Adams about the American
Revolution. The author thereby offers a fresh take on the questions
of revolution and historicity from the perspective of film studies.
Ideal for preparing students for careers in advertising, media
planning, communication, and marketing and for practitioners who
need a brush-up on latest trends. Contemporary and up to date,
written by an author who both works in the industry and teaches the
subject. Accompanied by useful online resources such as a sample
worksheets to practice planning scnarios, lecture slides, and test
questions.
The Art of Subtraction is the first full-length study on the CD-ROM
as a creative platform. Bruno Lessard traces the rise and
relatively rapid fall of the CD-ROM in the 1980s and 1990s and its
impact as a creative platform for media artists such as Jean-Louis
Boissier, Zoe Beloff, Adriene Jenik, and Chris Marker. Although the
CD-ROM was not a lasting commercial success it was a vibrant medium
that allowed for experimentation in adapting literary works.
Building on the work of Gilles Deleuze and Michele Foucault,
Lessard establishes a comparative framework for linking digital
adaptations with innovative concepts such as 'subtractive
adaptation' and the 'object image' that will be of interest to
researchers examining literary adaptations on other digital
platforms such as websites, smart phones, tablets, and digital
games. The Art of Subtraction is a fascinating study of
intermediality in the late twentieth century and it provides the
first chapter in the yet unwritten history of digital adaptation.
There are hundreds of biographies of filmstars and dozens of
scholarly works on acting in general. But what about the ephemeral
yet indelible moments when, for a brief scene or even just a single
shot, an actor's performance triggers a visceral response in the
viewer? Moment of Action delves into the mysteries of screen
performance, revealing both the acting techniques and the technical
apparatuses that coalesce in an instant of cinematic alchemy to
create movie gold. Considering a range of acting styles while
examining films as varied as Bringing Up Baby, Psycho, The Red
Shoes, Godzilla, and The Bourne Identity, Murray Pomerance traces
the common dynamics that work to structure the complex relationship
between the act of cinematic performance and its eventual
perception. Mining the spaces where subjective and objective
analyses merge, Pomerance offers both a deeply personal account of
film viewership and a detailed examination of the intuitive
gestures, orchestrated movements, and backstage maneuvers that go
into creating those phenomenal moments onscreen. Moment of Action
takes us on an innovative exploration of the nexus at which the
actor's keen skills spark and kindle the audience's receptive
energies.
Using Documents presents an interdisciplinary discussion of human
communication by means of documents, e.g., letters. Cultural
scientists, together with researchers from media science and media
engineering, analyze questions of document modeling, including a
document's contexts of use, on the basis of cultural theory. The
research also concerns the debate on the material turn in the
fields of cultural studies and media studies. Looking back on
existing work, texts on written communication by the philosopher
and sociologist Georg Simmel and by an interdisciplinary French
group of authors under the pseudonym Roger T. Pedauque are taken as
a starting point and presented afresh. A look ahead to the future
is also attempted. Whereas the modeling (including technical
modeling) of documents has to date largely been limited to the
description of output forms and specific content, the foundations
are laid here for including documents' contexts of use in models
that are grounded in cultural theory.
Since the advent of digitization, the conceptual confusion
surrounding the semantic galaxy that comprises the media and
journalism universes has increased. Journalism across several media
platforms provides rapidly expanding content and audience
engagement that assist in enhancing the journalistic experience.
Exploring Transmedia Journalism in the Digital Age provides
emerging research on multimedia journalism across various platforms
and formats using digital technologies. While highlighting topics,
such as immersive journalism, nonfictional narratives, and design
practice, this book explores the theoretical and critical
approaches to journalism through the lens of various technologies
and media platforms. This book is an important resource for
scholars, graduate and undergraduate students, and media
professionals seeking current research on media expansion and
participatory journalism.
It is imperative that the 21st century population develops media
literacy competence at several levels. Schools possess a crucial
role in achieving these competencies and as such, teachers need to
be equipped with effective methods and training. Promoting Global
Competencies Through Media Literacy is an advanced reference
publication featuring the latest scholarly research on
transdisciplinary and transformative assessment practices from
primary-level to university-level educational settings. Including
coverage on a broad range of topics such as digital storytelling,
virtual environment, and cross-cultural communication, this book is
ideally designed for academicians, researchers, and librarians
seeking current research on current trends in media literacy in
educational settings.
Encompassing experimental film and video, essay film, gallery-based
installation art, and digital art, Jihoon Kim establishes the
concept of hybrid moving images as an array of impure images shaped
by the encounters and negotiations between different media, while
also using it to explore various theoretical issues, such as
stillness and movement, indexicality, abstraction, materiality,
afterlives of the celluloid cinema, archive, memory, apparatus, and
the concept of medium as such. Grounding its study in
interdisciplinary framework of film studies, media studies, and
contemporary art criticism, Between Film, Video, and the Digital
offers a fresh insight on the post-media conditions of film and
video under the pervasive influences of digital technologies, as
well as on the crucial roles of media hybridity in the creative
processes of giving birth to the emerging forms of the moving
image. Incorporating in-depth readings of recent works by more than
thirty artists and filmmakers, including Jim Campbell, Bill Viola,
Sam Taylor-Johnson, David Claerbout, Fiona Tan, Takeshi Murata,
Jennifer West, Ken Jacobs, Christoph Girardet and Matthias Muller,
Hito Steyerl, Lynne Sachs, Harun Farocki, Doug Aitken, Douglas
Gordon, Stan Douglas, Candice Breitz, among others, the book is the
essential scholarly monograph for understanding how digital
technologies simultaneously depend on and differ film previous
time-based media, and how this juncture of similarities and
differences signals a new regime of the art of the moving image.
Using historical and current examples from film, television,
literature, advertisements, and music, this book reveals the ways
that rape and abuse are typically presented-and misrepresented-and
evaluates the impact of these depictions on consumers. Incidences
of domestic abuse and sexual assault aren't only commonplace
nationwide and the source of a shockingly large number of serious
injuries and deaths; they're also problems that are often subject
to myths and misleading depictions in popular culture and media.
The author of this important book seeks to shed light on the
situation by examining the specific issues related to domestic
violence and sexual assault, from the scope and extent of the
problem to victim and offender characteristics, and from common
misconceptions to societal, cultural, and judicial responses and
prevention efforts. Each chapter discusses movies, music,
literature, and other forms of popular culture that address issues
of domestic abuse and sexual assault, identifying both accurate
depictions and problematic examples. The final section of the book
addresses how our culture responds to and attempts to prevent
domestic abuse and sexual assault, covering depictions of police
response to these kinds of crimes in popular culture, how the
justice system handles these cases, and individual and community
efforts to curb domestic abuse and sexual assault. A compendium of
films, documentaries, popular books, and song lyrics featuring
domestic abuse and sexual assault enables readers to easily
investigate the subject further. Addresses both positive and
negative depictions of domestic abuse and sexual assault from
recent popular culture, utilizing examples from film, television,
literature, music, advertisements, and more Presents information
that is ideal for undergraduate courses in gender studies,
sociology, and psychology as well as communications and popular
culture classes Utilizes the most current research on dating and
domestic and sexual violence to clearly demonstrate the importance
of how these issues and crimes are depicted in popular culture
Provides a comprehensive appendix of additional resources that
directs students in investigating the topic further
Researchers have harnessed the flood of personal information and
opinions shared on social media platforms in a variety of ways.
People communicate not only what they imagine they are purposely
sharing but also unintentionally leak information, which allows
others to glimpse a sense of the subconscious and unconscious at a
macro level. Electronic Hive Minds on Social Media: Emerging
Research and Opportunities explores various research techniques to
profile the electronic hive mind around social topics as expressed
on various modalities of social media, from human, bot, and cyborg
social media accounts, and proposes new research methods for
harnessing public data from social media platforms. Highlighting
topics such as knowledge sharing, swarm intelligence, and social
psychology, this publication is designed for researchers, social
psychologists, practitioners, and students in marketing,
communications, mass media, and similar fields.
Media Control: News as an Institution of Power and Social Control
challenges traditional (and even some radical) perceptions of how
the news works. While it's clear that journalists don't operate
objectively - reporters don't just cover news, but they make it -
Media Control goes a step further by arguing that the cultural
institution of news approaches and presents everyday information
from particular and dominant cultural positions that benefit the
power elite. From analysing how the press operate as police agents
by conducting surveillance and instituting social order through its
coverage of crime and police action to bolstering private business
and neoliberal principles by covering the news through notions of
boosterism, Media Control presents the news through a cultural
lens. Robert E. Gutsche, Jr. introduces or advances readers'
applications of critical race theory and cultural studies
scholarship to explore cultural meanings within news coverage of
police action, the criminal justice system, and embedding into the
news democratic values that are later used by the power elite to
oppress and repress portions of the citizenry. Media Control helps
the reader explicate how the power elite use the press and the veil
of the Fourth Estate to further white ideologies and American
Imperialism.
How did the advertisers of the past sell magnetic corsets, carbolic
smoke balls or even the first televisions? Which celebrities
endorsed products? How did innovations in printing techniques and
packaging design play a part in the evolution of advertising? And
what can these items tell us about transport, war, politics and
even the royal family? 'Vintage Advertising: An A to Z' takes a
fresh look at historical advertising through a series of thematic
and chronological juxtapositions. Richly illustrated from the John
Johnson Collection of Printed Ephemera at the Bodleian Library,
this book features a range of topics from Art to Zeitgeist,
showcasing how nineteenth- and early twentieth-century
advertisements often capture the spirit of their age and can be
rich repositories of information about our past.
Through analysis of three case study videogames - Left 4 Dead 2,
DayZ and Minecraft - and their online player communities, Digital
Zombies, Undead Stories develops a framework for understanding how
collective gameplay generates experiences of narrative, as well as
the narrative dimensions of players' creative activity on social
media platforms. Narrative emergence is addressed as a powerful
form of player experience in multiplayer games, one which makes
individual games' boundaries and meanings fluid and negotiable by
players. The phenomenon is also shown to be recursive in nature,
shaping individual and collective understandings of videogame texts
over time. Digital Zombies, Undead Stories focuses on games
featuring zombies as central antagonists. The recurrent figure of
the videogame zombie, which mediates between chaos and rule-driven
predictability, serves as both metaphor and mascot for narrative
emergence. This book argues that in the zombie genre, emergent
experiences are at the heart of narrative experiences for players,
and more broadly demonstrates the potential for the phenomenon to
be understood as a fundamental part of everyday play experiences
across genres.
With pervasive use of mobile devices and social media, there is a
constant tension between the promise of new forms of social
engagement and the threat of misuse and misappropriation, or the
risk of harm and harassment. Negotiating Digital Citizenship
explores the diversity of experiences that define digital
citizenship. These range from democratic movements that advocate
social change via social media platforms to the realities of online
abuse, racial or sexual intolerance, harassment and stalking. Young
people, educators, social service providers and government
authorities have become increasingly enlisted in a new push to
define and perform 'good' digital citizenship, yet there is little
consensus on what this term really means and sparse analysis of the
vested interests that drive its definition. The chapters probe the
idea of digital citizenship, map its use among policy makers,
educators, and activists, and identify avenues for putting the
concept to use in improving the digital environments and digitally
enabled tenets of contemporary social life. The components of
digital citizenship are dissected through questions of control over
our online environments, the varieties of contest and activism and
possibilities of digital culture and creativity.
This volume investigates our dissonant and exuberant existences
online. As social media users we know we're under surveillance, yet
we continue to click, like, love and share ourselves online as if
nothing was. So, how do we overcome the current online identity
regime? Can we overthrow the rule of Narcissus and destroy the
planetary middle class subject? In this catalogue of strategies,
the reader will find stories on hacker groups, gaming platforms in
the occupied territories, art objects, selfies, augmented reality,
Gen Z autoethnographies, love and life. The authors of this
anthology believe we cannot simply put vanity aside and a rational
analysis of platform capitalism is not going to convince the youngs
on TikTok nor liberate us from Zuckerbergian indentured servitude.
Do we really need to wade through the subjective mud and 'learn
more' about online aesthetics? The answer is yes. Writing by Wendy
Chun, Franco Berardi "BIFO", Julia Preisker, Katherine Behar,
Rebecca Stein, Fabio Cristiano, Emilio Distretti, Natalie Bookchin,
Ana Peraica, Mitra Azar, Donatella Della Ratta, Gabriella Coleman,
Marco Deseriis, Alberto Micali, Daniel de Zeeuw, Giovanni Boccia
Artieri, Jodi Dean.
|
|