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Books > Business & Economics > Industry & industrial studies > Media, information & communication industries > General
"Creative industries in China" provides a fresh account of China's emerging commercial cultural sector. The author shows how developments in Chinese art, design and media industries are reflected in policy, in market activity, and grassroots participation. Never has the attraction of being a media producer, an artist, or a designer in China been so enticing. National and regional governments offer financial incentives; consumption of cultural goods and services have increased; creative workers from Europe, North America and Asia are moving to Chinese cities; culture is increasingly positioned as a pillar industry. But what does this mean for our understanding of Chinese society? Can culture be industrialised following the low-cost model of China's manufacturing economy. Is the national government really committed to social liberalisation? This engaging book is a valuable resource for students and scholars interested in social change in China. It draws on leading Chinese scholarship together with insights from global media studies, economic geography and cultural studies.
In Giving Back Childhood, celebrities from the world of sport, music, media, academia, business, politics, literature, food and entertainment, as well as unsung heroes at the Red Cross War Memorial Children’s Hospital, share some of their own personal memories of food and childhood, as well as the recipes that are the on-going connection to those memories. To mark the 60th anniversary of the establishment of the Red Cross War Memorial Children’s Hospital in Cape Town, this book of memories and recipes offers you the opportunity to contribute to the outstanding and life-saving medical treatment that the Hospital provides on a daily basis to the children of Southern Africa and many other countries on the African continent. Without the generosity of donors and the general public, much of this work would simply not be possible. All children need to dream, they need hope for the future – and for that they need good health. By purchasing this book, you can help to give the young patients of this Hospital their childhood back.
In this exciting new book Angela McRobbie charts the 'euphoric' moment of the new creative economy, as it rose to prominence in the UK during the Blair years, and considers it from the perspective of contemporary experience of economic austerity and uncertainty about work and employment.McRobbie makes some bold arguments about the staging of creative economy as a mode of 'labour reform'; she proposes that the dispositif of creativity is a fine-tuned instrument for acclimatising the expanded, youthful urban middle classes to a future of work without the raft of entitlements and security which previous generations had struggled to win through the post-war period of social democratic government. Adopting a cultural studies perspective, McRobbie re-considers resistance as 'line of flight' and shows what is at stake in the new politics of culture and creativity. She incisively analyses 'project working' as the embodiment of the future of work and poses the question as to how people who come together on this basis can envisage developing stronger and more protective organisations and associations. Scattered throughout the book are excerpts from interviews with artists, stylists, fashion designers, policy-makers, and social entrepreneurs.
Algorithmic recommender systems, deployed by media companies to suggest content based on users' viewing histories, have inspired hopes for personalized, curated media but also dire warnings of filter bubbles and media homogeneity. Curiously, both proponents and detractors assume that recommender systems for choosing films and series are novel, effective, and widely used. Scrutinizing the world's most subscribed streaming service, Netflix, this book challenges that consensus. Investigating real-life users, marketing rhetoric, technical processes, business models, and historical antecedents, Mattias Frey demonstrates that these choice aids are neither as revolutionary nor as alarming as their celebrants and critics maintain-and neither as trusted nor as widely used. Netflix Recommends brings to light the constellations of sources that real viewers use to choose films and series in the digital age and argues that although some lament AI's hostile takeover of humanistic cultures, the thirst for filters, curators, and critics is stronger than ever.
In the space of one election cycle, authoritarian governments, moneyed elites and fringe hackers figured out how to game elections, bypass democratic processes, and turn social networks into battlefields. Facebook, Google and Twitter - where our politics now takes place - have lost control and are struggling to claw it back. Prepare for a new strain of democracy. A world of datafied citizens, real-time surveillance, enforced wellness and pre-crime. Where switching your mobile platform will have more impact on your life than switching your government. Where freedom and privacy are seen as incompatible with social wellbeing and compulsory transparency. As our lives migrate online, we have become increasingly vulnerable to digital platforms founded on selling your attention to the highest bidder. Our laws don't cover what is happening and our politicians don't understand it. But if we don't change the system now, we may not get another chance.
Can the Internet regulate itself? Faced with a range of 'harms' and conflicts associated with the new media a " from gambling to pornography a " many governments have resisted the temptation to regulate, opting instead to encourage media providers to develop codes of conduct and technical measures to regulate themselves. Codifying Cyberspace looks at media self-regulation in practice, in a variety of countries. It also examines the problems of balancing private censorship against fundamental rights to freedom of expression and privacy for media users. This book is the first full-scale study of self-regulation and codes of conduct in these fast-moving new media sectors and is the result of a three-year Oxford University study funded by the European Commission.
This book adopted 66 brand crisis events as research samples taking place from 2010 to 2016 on social media (Chinese Weibo), performs research on influence mechanism of brand-crisis information-sharing behavior on social media from contextual perspective. The book explores into the fluctuation characteristics of information-sharing behavior, the contextual influence factors, both the static and dynamic mechanism of information-sharing behavior, and regulation measures of crisis information sharing behavior. The important features of the book are reflected in accurate analysis of the autocorrelation, trend characteristics, periodic characteristics and cluster characteristics of the fluctuation of crisis information sharing behavior, and deep exploration of dynamic mechanism and static mechanism of the time lag characteristics, impulsive disturbance, and marginal influence of the impact of information sharing behavior from perspective of situational factors. The book mainly focuses on the field of brand crisis management, and construct the formation and evolution mechanism of brand crisis information sharing behavior from both vertical and horizontal dimensions through a combination of theoretical exposition and case analysis, so that readers can got a clear understanding of brand crisis information communication and management through dimension reduction. The book can be used as a textbook for undergraduates and postgraduates in economics and management in colleges and universities, can also be a reference for business managers, scientific researchers and others interested in the field of crisis management.
Exclusive Podcast Academy training now available in a book! Podcast Academy, the leader in audio/video podcast and new media education, brings you their first book, "Podcast Academy: The Business Podcasting Book," based on their seminars. Written by industry experts, this book brings you practical experience that you can apply to your own business. It covers planning, content creation, legal considerations, branding, marketing, advertising, monetization, and much more. The authors and contributors have been behind many of the earliest corporate podcasts and share their knowledge, success, and real-world experience with you. Podcasting is changing the way organizations are communicating
with their customers, prospects and the media. It is an essential
new medium for any company looking to extend their communications
outreach, and expand their brand awareness. This applies for
companies, organizations, charities, schools and groups that range
in size from small to Fortune 500 enterprises. If you are thinking
about podcasting as a medium for your organization, "The Business
Podcasting Book" will give you a solid understanding of how to
create your own company's voice, measure your efforts and maximize
your opportunity. Implement your podcasting strategy now!
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith's text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
In 1959, twenty-nine-year-old Berry Gordy, who had already given up
on his dream to be a champion boxer, borrowed eight hundred dollars
from his family and started a record company. A run-down bungalow
sandwiched between a funeral home and a beauty shop in a poor
Detroit neighborhood served as his headquarters. The building's
entrance was adorned with a large sign that improbably boasted
"Hitsville U.S.A." The kitchen served as the control room, the
garage became the two-track studio, the living room was reserved
for bookkeeping, and sales were handled in the dining room. Soon
word spread that any youngster with a streak of talent should visit
the only record label that Detroit had seen in years. The company's
name was Motown. "From the Hardcover edition."
* Emphasizing the intertwined concepts of freedom of the press and social responsibility, this is the first book to cover media ethics from a truly global perspective. Case studies on hot topics and issues of enduring importance in media studies are introduced and thoroughly analyzed, with particular focus on ones involving social media and public protest * Written by two global media ethics experts with extensive teaching experience, this work covers the whole spectrum of media, from news, film, and television, to advertising, PR, and digital media * End-of-chapter exercises, discussion questions, and commentary boxes from a global group of scholars reinforce student learning, engage readers, and offer diverse perspectives
Creative Industries is a daring collection of essays that charts the noisy revolution that is transforming the production, consumption, and understanding of culture in the all-wired era. It brings together seminal essays written across traditional and new media, industry sectors, and national contexts to demonstrate that content still drives a value-neutral, knowledge economy.* Chronicles the way mass culture is produced, packaged and circulated in a technology-enabled and globalized world* Draws together, in one accessible volume, seminal essays written across traditional and new media, industry sectors, and national contexts* Explores the subjects that have come to define the creative industries - including learning services, knowledge clusters, dot.coms, creative cities, networked incubators, the new media, and the shift from the "culture industries" to the "industries of culture"* Features 31 essays by leading international scholars - covering the creative industries of several fields, including book publishing, TV production, urban development, and games* Includes substantial editorial introductions by the editor, making this a useful, engaging, and thought-provoking collection of the very best scholarship on modern creative culture.
Television has never been exclusive to the home. In Television at Work, Kit Hughes explores the forgotten history of how U.S. workplaces used television to secure industrial efficiency, support corporate expansion, and manage the hearts, minds, and bodies of twentieth century workers. Challenging our longest-held understandings of the medium, Hughes positions television at the heart of a post-Fordist reconfiguration of the American workplace revolving around dehumanized technological systems. Among other things, business and industry built private television networks to distribute programming, created complex CCTV data retrieval systems, encouraged the use of videotape for worker self-evaluation, used video cassettes for training distributed workforces, and wired cantinas for employee entertainment. In uncovering industrial television as a prolific sphere of media practice, Television at Work reveals how labor arrangements and information architectures shaped by these uses of television were foundational to the rise of the digitally mediated corporation and to a globalizing economy.
Die Medienmarkte konvergieren. Digitalisierung und technische Innovationen fuhren zu wachsenden Verzahnungen und Kompatibilitaten der traditionellen Medien- und Kommunikationsplattformen. Musik-, Film- oder TV-Inhalte konnen uber Internet oder mobile Telekommunikation verbreitet werden und sind als digitale Datensatze schnell verfugbar. Triple Play" und Interaktionsangebote liefern Massen- und Individualkommunikation aus einer Hand. Mit dem Zusammenwachsen der Markte gewinnt die Gesamtheit der medienrechtlichen Rahmenbedingungen fur die Branchenbeteiligten zunehmend an Bedeutung. Das Buch vermittelt einen strukturierten Uberblick uber das Medienrecht, die Rechtsbeziehungen der Beteiligten und die Entwicklung der Markte. Neben den rechtsspezifischen Aspekten der Konvergenz werden u.a. Fragen der Vertragsgestaltung und der Abgrenzung von Lizenzrechten thematisiert."
The essays in Playing Shakespeare's Villains trouble our assumptions of what-and who-constitutes "villainy" in Shakespeare's works, through probing and provocative analyses of the murky moral logics at play in the Bard's oeuvre. Shakespeare spreads before us a panoply of evil, villainy, and amorality-of characters doing bad things for good reasons, bad things for bad reasons, and bad things for no reason at all. How does Shakespeare handle culpability and consequence? How much does he justify his villains' actions? How much do we enjoy watching people get away with murder and mayhem? What are we to make of the moral universe that Shakesperare presents: a universe in which some villains are punished and others seem to be rewarded; where mischief can quickly turn violent; and where an entire world can be brought down by someone's willful insistence on having one's way? Questions like these animate the discussions in this lively volume, the second in the Playing Shakespeare's Characters series.
Sponsored by the Communication, Information Technologies, and Media Sociology section of the American Sociological Association (CITAMS), this volume is the second of a two-part series that celebrates the section's 30th anniversary. Casey Brienza leads the second of the two volumes - The M in CITAMS@30: Media Sociology - with former CITAMS chairs Laura Robinson, Barry Wellman, Shelia R. Cotten, and Wenhong Chen. Volume 18 continues the discussion begun in Volume 17: Networks, Hacking, and Media--CITAMS@30: Now and Then and Tomorrow. Both volumes highlight some of the best of the vibrant, interdisciplinary scholarship in communication, information technologies and media sociology. Volume 18 develops the field of media sociology vis-a-vis the roles and impacts of the digital and traditional media via rich international case studies that include a broad swath of contexts and cultures. The volume's authors probe the relationships between inequalities and media, as well as offering a scintillating array of scholarship on cultural production and consumption. Assembled together, the work in this volume showcases the value of interdisciplinary scholarship in the sociological study of media, communication, and information technologies. In keeping with the celebration of the thirty-year anniversary, both volumes open with a foreword by past chair Wenhong Chen and close with an afterword by past chair Shelia Cotten.
In Citizens of Scandal, Vanessa Freije explores the causes and consequences of political scandals in Mexico from the 1960s through the 1980s. Tracing the process by which Mexico City reporters denounced official wrongdoing, she shows that by the 1980s political scandals were a common feature of the national media diet. News stories of state embezzlement, torture, police violence, and electoral fraud provided collective opportunities to voice dissent and offered an important, though unpredictable and inequitable, mechanism for political representation. The publicity of wrongdoing also disrupted top-down attempts by the ruling Partido Revolucionario Institucional to manage public discourse, exposing divisions within the party and forcing government officials to grapple with popular discontent. While critical reporters denounced corruption, they also withheld many secrets from public discussion, sometimes out of concern for their safety. Freije highlights the tensions-between free speech and censorship, representation and exclusion, and transparency and secrecy-that defined the Mexican public sphere in the late twentieth century.
For over a dozen years, the Vectors Lab has experimented with digital scholarship through its online publication, Vectors, and through Scalar, a multimedia authoring platform. The history of this software lab intersects a much longer tale about computation in the humanities, as well as tensions about the role of theory in related projects. Tara McPherson considers debates around the role of cultural theory within the digital humanities and addresses Gary Hall's claim that the goals of critical theory and of quantitative or computational analysis may be irreconcilable (or at the very least require "far more time and care"). She then asks what it might mean to design-from conception-digital tools and applications that emerge from contextual concerns of cultural theory and, in particular, from a feminist concern for difference. This path leads back to the Vectors Lab and its ongoing efforts at the intersection of theory and praxis.
Beloved TV host Bill Geist pens a reflective memoir of his incredible summers spent in the heart of America in this New York Times bestseller. Before there was tourism and souvenir ashtrays became kitsch, the Lake of the Ozarks was a Shangri-La for middle-class Midwestern families on vacation, complete with man-made beaches, Hillbilly Mini Golf, and feathered rubber tomahawks. It was there that author Bill Geist spent summers in the Sixties during his school and college years working at Arrowhead Lodge -- a small resort owned by his bombastic uncle -- in all areas of the operation, from cesspool attendant to bellhop. What may have seemed just a summer job became, upon reflection, a transformative era where a cast of eccentric, small-town characters and experiences shaped (some might suggest slightly twisted) Bill into the man he is today. He realized it was this time in his life that had a direct influence on his sensibilities, his humor, his writing, and ultimately a career searching the world for other such untamed creatures for the Chicago Tribune, the New York Times, and CBS News. In Lake of the Ozarks, Emmy Award-winning CBS Sunday Morning correspondent Bill Geist reflects on his coming of age in the American Heartland and traces his evolution as a man and a writer. He shares laugh-out-loud anecdotes and tongue-in-cheek observations guaranteed to evoke a strong sense of nostalgia for the good ol' days. Written with Geistian wit and warmth, Lake of the Ozarks takes readers back to a bygone era, and demonstrates how you can find inspiration in the most unexpected places.
Artists are creative workers who drive growth in the creative and cultural industries. Managing artistic talent is a unique challenge, and this concise book introduces and analyses its key characteristics. Artist Management: Agility in the Creative and Cultural Industries makes a major contribution to our understanding of the creative and cultural industries, of artistic and managerial creativities, and of social and cultural change in this sector. The book undertakes an extensive exploration of the increasingly pivotal role of artist managers in the creative and cultural industries and argues that agile management strategies are useful in this context. This book provides a comprehensive and accessible account of the artist-artist manager relationship in the twenty-first century. Drawing from research interviews conducted with artist managers and self-managed artists in five cities (New York, London, Toronto, Sydney and Melbourne), this book makes an original contribution to knowledge. Nation-specific case studies are highlighted as a means of illuminating various thematic concerns. This unique book is a major piece of research and a valuable study aid for both undergraduate and postgraduate students of subjects including arts management, creative and cultural industries studies, arts entrepreneurship, business and management studies and media and communications.
The study sets out (a) to give an in-depth account of the discursive implications of the complex terms 'Judaism', 'modern' and feuilleton (arts pages) against the background of present-day theories of modernity, alterity and the history of aesthetics, and (b) to demonstrate the interdependency of discourses on politics and literary aesthetics with reference to concrete texts. The analysis of selected Viennese feuilletons (the corpus comprises texts by Moritz Gottlieb Saphir, Ferdinand KA1/4rnberger, Sigmund Schlesinger, Friedrich SchlAgl, Karl Landsteiner, Betty Paoli, Daniel Spitzer, Ludwig Speidel and Theodor Herzl) concentrates on the strategies of literarization employed by bourgeois-liberal journalism in its persistently conservative phase to bolster the concepts of identity informing it. |
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